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@@ -80,4 +80,5 @@ Plugins/*/Intermediate/*
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DerivedDataCache/*
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.vsconfig
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enc_temp_folder/*
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*.user
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Release
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+5
-1
@@ -1,6 +1,6 @@
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{
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"FileVersion": 3,
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"EngineAssociation": "5.3",
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"EngineAssociation": "5.5",
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"Category": "",
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"Description": "",
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"Modules": [
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@@ -21,6 +21,10 @@
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"TargetAllowList": [
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"Editor"
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]
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},
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{
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"Name": "AssetSearch",
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"Enabled": true
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}
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]
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}
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File diff suppressed because one or more lines are too long
@@ -1,7 +1,8 @@
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[/Script/EngineSettings.GameMapsSettings]
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GameDefaultMap=/Game/Maps/L_Default.L_Default
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EditorStartupMap=/Game/Maps/L_Default.L_Default
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GameDefaultMap=/Game/Maps/L_Level1.L_Level1
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EditorStartupMap=/Game/Maps/L_Level1.L_Level1
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GlobalDefaultGameMode="/Script/CogSample.CogSampleGameMode"
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GameInstanceClass=/Script/Engine.GameInstance
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[/Script/Engine.RendererSettings]
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r.ReflectionMethod=1
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@@ -110,10 +111,11 @@ ManualIPAddress=
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+DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False,Name="CharacterMesh")
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+DefaultChannelResponses=(Channel=ECC_GameTraceChannel2,DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False,Name="Projectile")
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+DefaultChannelResponses=(Channel=ECC_GameTraceChannel3,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="TraceCustom")
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+EditProfiles=(Name="Pawn",CustomResponses=((Channel="Camera",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="TraceCustom")))
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+EditProfiles=(Name="CharacterMesh",CustomResponses=((Channel="Camera",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Overlap),(Channel="TraceCustom",Response=ECR_Ignore)))
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+EditProfiles=(Name="BlockAll",CustomResponses=((Channel="Projectile")))
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+EditProfiles=(Name="OverlapAll",CustomResponses=((Channel="Projectile",Response=ECR_Overlap)))
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+DefaultChannelResponses=(Channel=ECC_GameTraceChannel4,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="TraceCogSelection")
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+EditProfiles=(Name="Pawn",CustomResponses=((Channel="Camera",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="TraceCustom"),(Channel="TraceCogSelection")))
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+EditProfiles=(Name="CharacterMesh",CustomResponses=((Channel="Camera",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Overlap),(Channel="TraceCustom",Response=ECR_Ignore),(Channel="CharacterMesh",Response=ECR_Overlap),(Channel="TraceCogSelection")))
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+EditProfiles=(Name="BlockAll",CustomResponses=((Channel="Projectile"),(Channel="TraceCogSelection")))
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+EditProfiles=(Name="OverlapAll",CustomResponses=((Channel="Projectile",Response=ECR_Overlap),(Channel="TraceCogSelection")))
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+EditProfiles=(Name="BlockAllDynamic",CustomResponses=((Channel="Projectile")))
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+EditProfiles=(Name="OverlapAllDynamic",CustomResponses=((Channel="Projectile",Response=ECR_Overlap)))
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+EditProfiles=(Name="IgnoreOnlyPawn",CustomResponses=((Channel="Projectile")))
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@@ -15,11 +15,10 @@ bIgnoreMissingCookedAssetRegistryData=False
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[/Script/Engine.AssetManagerSettings]
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-PrimaryAssetTypesToScan=(PrimaryAssetType="Map",AssetBaseClass=/Script/Engine.World,bHasBlueprintClasses=False,bIsEditorOnly=True,Directories=((Path="/Game/Maps")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=Unknown))
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-PrimaryAssetTypesToScan=(PrimaryAssetType="PrimaryAssetLabel",AssetBaseClass=/Script/Engine.PrimaryAssetLabel,bHasBlueprintClasses=False,bIsEditorOnly=True,Directories=((Path="/Game")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=Unknown))
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+PrimaryAssetTypesToScan=(PrimaryAssetType="Map",AssetBaseClass="/Script/Engine.World",bHasBlueprintClasses=False,bIsEditorOnly=True,Directories=((Path="/Game/Maps")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=Unknown))
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+PrimaryAssetTypesToScan=(PrimaryAssetType="Map",AssetBaseClass="/Script/Engine.World",bHasBlueprintClasses=False,bIsEditorOnly=False,Directories=((Path="/Game/Maps")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=AlwaysCook))
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+PrimaryAssetTypesToScan=(PrimaryAssetType="PrimaryAssetLabel",AssetBaseClass="/Script/Engine.PrimaryAssetLabel",bHasBlueprintClasses=False,bIsEditorOnly=True,Directories=((Path="/Game")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=Unknown))
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+PrimaryAssetTypesToScan=(PrimaryAssetType="CogAbilityDataAsset",AssetBaseClass="/Script/CogAbility.CogAbilityDataAsset",bHasBlueprintClasses=False,bIsEditorOnly=False,Directories=((Path="/Game/Core/Debug")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=DevelopmentAlwaysCook))
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+PrimaryAssetTypesToScan=(PrimaryAssetType="CogEngineDataAsset",AssetBaseClass="/Script/CogEngine.CogEngineDataAsset",bHasBlueprintClasses=False,bIsEditorOnly=False,Directories=((Path="/Game/Core/Debug")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=DevelopmentAlwaysCook))
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+PrimaryAssetTypesToScan=(PrimaryAssetType="CogInputDataAsset",AssetBaseClass="/Script/CogInput.CogInputDataAsset",bHasBlueprintClasses=False,bIsEditorOnly=False,Directories=((Path="/Game/Core/Debug")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=DevelopmentAlwaysCook))
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+PrimaryAssetTypesToScan=(PrimaryAssetType="CogAbilityDataAsset",AssetBaseClass="/Script/CogAbility.CogAbilityDataAsset",bHasBlueprintClasses=False,bIsEditorOnly=False,Directories=((Path="/Game/Core/Debug")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=DevelopmentAlwaysProductionNeverCook))
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+PrimaryAssetTypesToScan=(PrimaryAssetType="CogEngineDataAsset",AssetBaseClass="/Script/CogEngine.CogEngineDataAsset",bHasBlueprintClasses=False,bIsEditorOnly=False,Directories=((Path="/Game/Core/Debug")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=DevelopmentAlwaysProductionNeverCook))
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bOnlyCookProductionAssets=False
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bShouldManagerDetermineTypeAndName=False
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bShouldGuessTypeAndNameInEditor=True
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@@ -1,3 +1,4 @@
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;METADATA=(Diff=true, UseCommands=true)
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[/Script/GameplayTags.GameplayTagsSettings]
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ImportTagsFromConfig=True
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WarnOnInvalidTags=True
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@@ -5,9 +6,12 @@ ClearInvalidTags=False
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AllowEditorTagUnloading=True
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AllowGameTagUnloading=False
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FastReplication=False
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bDynamicReplication=False
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InvalidTagCharacters="\"\',"
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NumBitsForContainerSize=6
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NetIndexFirstBitSegment=16
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+GameplayTagList=(Tag="Effect.Type.Damage.Magical",DevComment="")
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+GameplayTagList=(Tag="Effect.Type.Damage.Physical",DevComment="")
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+GameplayTagList=(Tag="GameplayCue.Ability.Hero1.Poison",DevComment="")
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+GameplayTagList=(Tag="GameplayCue.Ability.Hero1.PuhBack",DevComment="")
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+GameplayTagList=(Tag="GameplayCue.Ability.Hero1.Shield",DevComment="")
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@@ -69,6 +69,7 @@ bCaptureMouseOnLaunch=True
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bEnableLegacyInputScales=True
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bEnableMotionControls=True
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bFilterInputByPlatformUser=False
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bEnableInputDeviceSubsystem=True
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bShouldFlushPressedKeysOnViewportFocusLost=True
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bEnableDynamicComponentInputBinding=True
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bAlwaysShowTouchInterface=False
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