This commit is contained in:
Arnaud Jamin
2025-02-06 11:27:12 -05:00
+4 -1
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@@ -320,7 +320,8 @@ The Cog repository has the following structure:
- `CogImGui` - Integration of Imgui for Unreal, inspired by [UnrealImGui](https://github.com/segross/UnrealImGui)
- `CogCommon` - Interfaces implemented by your project actor classes which cannot be excluded from a shipping build
- `Plugins/CogAll` - Only contains a utility function to easily add all the built-in windows from all the Cog plugins. Useful for projects that do not need to exclude some plugins.
- `Plugins/CogCommonUI` - Contains an implementation of CommonUIActionRouterBase to let the Cog shorcuts work while in a CommonUI menu. Only use this plugin if you use CommonUI.
Cog has multiple plugins to ease the integration for projects that do not use the `Ability System Component` or `Enhanced Input`. For the next steps, it is assumed all the plugins are used.
- Setup up module dependencies:
@@ -517,6 +518,8 @@ class ACogSamplePlayerController
![Data Assets](https://github.com/user-attachments/assets/39d0fcc2-1e82-4bb7-aa5e-0661ed9ab58b)
## Screenshots
Cog integrated in Lyra: