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Fix crash in CogDebugDrawImGui
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@@ -3,6 +3,7 @@
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#include "imgui_internal.h"
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//--------------------------------------------------------------------------------------------------------------------------
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float FCogDebugDrawImGui::Time = 0;
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TArray<FCogDebugDrawImGui::FLine> FCogDebugDrawImGui::Lines;
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TArray<FCogDebugDrawImGui::FTriangle> FCogDebugDrawImGui::Triangles;
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TArray<FCogDebugDrawImGui::FTriangle> FCogDebugDrawImGui::TrianglesFilled;
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@@ -22,7 +23,7 @@ void FCogDebugDrawImGui::AddLine(const ImVec2& P1, const ImVec2& P2, ImU32 Color
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Line.P2 = P2;
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Line.Color = Color;
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Line.Thickness = Thickness;
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Line.Time = ImGui::GetCurrentContext()->Time;
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Line.Time = Time;
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Line.Duration = Duration;
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Line.FadeColor = FadeColor;
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Lines.Add_GetRef(Line);
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@@ -37,7 +38,7 @@ void FCogDebugDrawImGui::AddRect(const ImVec2& Min, const ImVec2& Max, ImU32 Col
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Rectangle.Color = Color;
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Rectangle.Rounding = Rounding;
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Rectangle.Thickness = Thickness;
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Rectangle.Time = ImGui::GetCurrentContext()->Time;
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Rectangle.Time = Time;
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Rectangle.Duration = Duration;
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Rectangle.FadeColor = FadeColor;
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Rectangles.Add_GetRef(Rectangle);
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@@ -52,7 +53,7 @@ void FCogDebugDrawImGui::AddRectFilled(const ImVec2& Min, const ImVec2& Max, ImU
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Rectangle.Color = Color;
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Rectangle.Rounding = Rounding;
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Rectangle.Thickness = 0.0f;
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Rectangle.Time = ImGui::GetCurrentContext()->Time;
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Rectangle.Time = Time;
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Rectangle.Duration = Duration;
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Rectangle.FadeColor = FadeColor;
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RectanglesFilled.Add_GetRef(Rectangle);
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@@ -68,7 +69,7 @@ void FCogDebugDrawImGui::AddQuad(const ImVec2& P1, const ImVec2& P2, const ImVec
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Quad.P4 = P4;
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Quad.Color = Color;
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Quad.Thickness = Thickness;
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Quad.Time = ImGui::GetCurrentContext()->Time;
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Quad.Time = Time;
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Quad.Duration = Duration;
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Quad.FadeColor = FadeColor;
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Quads.Add_GetRef(Quad);
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@@ -84,7 +85,7 @@ void FCogDebugDrawImGui::AddQuadFilled(const ImVec2& P1, const ImVec2& P2, const
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Quad.P4 = P4;
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Quad.Color = Color;
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Quad.Thickness = 0.0f;
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Quad.Time = ImGui::GetCurrentContext()->Time;
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Quad.Time = Time;
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Quad.Duration = Duration;
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Quad.FadeColor = FadeColor;
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QuadsFilled.Add_GetRef(Quad);
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@@ -99,7 +100,7 @@ void FCogDebugDrawImGui::AddTriangle(const ImVec2& P1, const ImVec2& P2, const I
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Triangle.P3 = P3;
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Triangle.Color = Color;
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Triangle.Thickness = Thickness;
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Triangle.Time = ImGui::GetCurrentContext()->Time;
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Triangle.Time = Time;
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Triangle.Duration = Duration;
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Triangle.FadeColor = FadeColor;
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Triangles.Add_GetRef(Triangle);
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@@ -114,7 +115,7 @@ void FCogDebugDrawImGui::AddTriangleFilled(const ImVec2& P1, const ImVec2& P2, c
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Triangle.P3 = P3;
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Triangle.Color = Color;
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Triangle.Thickness = 0.0f;
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Triangle.Time = ImGui::GetCurrentContext()->Time;
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Triangle.Time = Time;
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Triangle.Duration = Duration;
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Triangle.FadeColor = FadeColor;
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TrianglesFilled.Add_GetRef(Triangle);
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@@ -123,13 +124,14 @@ void FCogDebugDrawImGui::AddTriangleFilled(const ImVec2& P1, const ImVec2& P2, c
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//--------------------------------------------------------------------------------------------------------------------------
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void FCogDebugDrawImGui::AddCircle(const ImVec2& Center, float Radius, ImU32 Color, int Segments /*= 0*/, float Thickness /*= 1.0f*/, float Duration /*= 0.0f*/, bool FadeColor /*= false*/)
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{
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FCircle Circle;
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Circle.Center = Center;
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Circle.Radius = Radius > 0.0f ? Radius : 1.0f;
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Circle.Color = Color;
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Circle.Segments = Segments;
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Circle.Thickness = Thickness;
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Circle.Time = ImGui::GetCurrentContext()->Time;
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Circle.Time = Time;
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Circle.Duration = Duration;
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Circle.FadeColor = FadeColor;
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Circles.Add_GetRef(Circle);
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@@ -144,7 +146,7 @@ void FCogDebugDrawImGui::AddCircleFilled(const ImVec2& Center, float Radius, ImU
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Circle.Color = Color;
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Circle.Segments = Segments;
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Circle.Thickness = 0.0f;
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Circle.Time = ImGui::GetCurrentContext()->Time;
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Circle.Time = Time;
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Circle.Duration = Duration;
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Circle.FadeColor = FadeColor;
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CirclesFilled.Add_GetRef(Circle);
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@@ -157,7 +159,7 @@ void FCogDebugDrawImGui::AddText(const ImVec2& Pos, const FString& Text, ImU32 C
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TextElement.Pos = Pos;
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TextElement.Text = Text;
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TextElement.Color = Color;
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TextElement.Time = ImGui::GetCurrentContext()->Time;
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TextElement.Time = Time;
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TextElement.Duration = Duration;
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TextElement.FadeColor = FadeColor;
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Texts.Add_GetRef(TextElement);
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@@ -169,7 +171,7 @@ void FCogDebugDrawImGui::AddText(const ImVec2& Pos, const FString& Text, ImU32 C
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ShadowTextElement.Text = Text;
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const float Alpha = ImGui::ColorConvertU32ToFloat4(Color).w; // Keep original Alpha and set to black
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ShadowTextElement.Color = ImGui::ColorConvertFloat4ToU32(ImVec4(0, 0, 0, Alpha));
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ShadowTextElement.Time = ImGui::GetCurrentContext()->Time;
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ShadowTextElement.Time = Time;
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ShadowTextElement.Duration = Duration;
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ShadowTextElement.FadeColor = FadeColor;
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Texts.Add_GetRef(ShadowTextElement);
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@@ -181,6 +183,7 @@ void FCogDebugDrawImGui::AddText(const ImVec2& Pos, const FString& Text, ImU32 C
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void FCogDebugDrawImGui::Draw()
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{
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ImDrawList* DrawList = ImGui::GetBackgroundDrawList();
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Time = ImGui::GetCurrentContext()->Time;
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DrawShapes(Lines, [DrawList](const FLine& Line, const ImColor Color) { DrawList->AddLine(Line.P1, Line.P2, Color, Line.Thickness); });
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DrawShapes(Rectangles, [DrawList](const FRectangle& Rectangle, const ImColor Color) { DrawList->AddRect(Rectangle.Min, Rectangle.Max, Color, Rectangle.Rounding, Rectangle.Thickness); });
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@@ -77,6 +77,7 @@ private:
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};
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//----------------------------------------------------------------------------------------------------------------------
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static float Time;
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static TArray<FLine> Lines;
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static TArray<FTriangle> Triangles;
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static TArray<FTriangle> TrianglesFilled;
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@@ -92,8 +93,6 @@ private:
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template<typename TShape, typename TDrawFunction>
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static void DrawShapes(TArray<TShape>& Shapes, TDrawFunction DrawFunction)
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{
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const double Time = ImGui::GetCurrentContext()->Time;
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for (int32 i = 0; i < Shapes.Num(); i++)
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{
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const TShape& Shape = Shapes[i];
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