Fix CogSample UI menu not working

This commit is contained in:
Arnaud Jamin
2024-12-31 21:54:57 -05:00
parent 19d88558cb
commit 34da6c96a6
92 changed files with 6 additions and 6 deletions
+2 -2
View File
@@ -1,6 +1,6 @@
[/Script/EngineSettings.GameMapsSettings]
GameDefaultMap=/Game/Maps/L_Default.L_Default
EditorStartupMap=/Game/Maps/L_Default.L_Default
GameDefaultMap=/Game/Maps/L_Level1.L_Level1
EditorStartupMap=/Game/Maps/L_Level1.L_Level1
GlobalDefaultGameMode="/Script/CogSample.CogSampleGameMode"
[/Script/Engine.RendererSettings]
+4 -4
View File
@@ -15,11 +15,11 @@ bIgnoreMissingCookedAssetRegistryData=False
[/Script/Engine.AssetManagerSettings]
-PrimaryAssetTypesToScan=(PrimaryAssetType="Map",AssetBaseClass=/Script/Engine.World,bHasBlueprintClasses=False,bIsEditorOnly=True,Directories=((Path="/Game/Maps")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=Unknown))
-PrimaryAssetTypesToScan=(PrimaryAssetType="PrimaryAssetLabel",AssetBaseClass=/Script/Engine.PrimaryAssetLabel,bHasBlueprintClasses=False,bIsEditorOnly=True,Directories=((Path="/Game")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=Unknown))
+PrimaryAssetTypesToScan=(PrimaryAssetType="Map",AssetBaseClass="/Script/Engine.World",bHasBlueprintClasses=False,bIsEditorOnly=True,Directories=((Path="/Game/Maps")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=Unknown))
+PrimaryAssetTypesToScan=(PrimaryAssetType="Map",AssetBaseClass="/Script/Engine.World",bHasBlueprintClasses=False,bIsEditorOnly=False,Directories=((Path="/Game/Maps")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=AlwaysCook))
+PrimaryAssetTypesToScan=(PrimaryAssetType="PrimaryAssetLabel",AssetBaseClass="/Script/Engine.PrimaryAssetLabel",bHasBlueprintClasses=False,bIsEditorOnly=True,Directories=((Path="/Game")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=Unknown))
+PrimaryAssetTypesToScan=(PrimaryAssetType="CogAbilityDataAsset",AssetBaseClass="/Script/CogAbility.CogAbilityDataAsset",bHasBlueprintClasses=False,bIsEditorOnly=False,Directories=((Path="/Game/Core/Debug")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=DevelopmentAlwaysCook))
+PrimaryAssetTypesToScan=(PrimaryAssetType="CogEngineDataAsset",AssetBaseClass="/Script/CogEngine.CogEngineDataAsset",bHasBlueprintClasses=False,bIsEditorOnly=False,Directories=((Path="/Game/Core/Debug")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=DevelopmentAlwaysCook))
+PrimaryAssetTypesToScan=(PrimaryAssetType="CogInputDataAsset",AssetBaseClass="/Script/CogInput.CogInputDataAsset",bHasBlueprintClasses=False,bIsEditorOnly=False,Directories=((Path="/Game/Core/Debug")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=DevelopmentAlwaysCook))
+PrimaryAssetTypesToScan=(PrimaryAssetType="CogAbilityDataAsset",AssetBaseClass="/Script/CogAbility.CogAbilityDataAsset",bHasBlueprintClasses=False,bIsEditorOnly=False,Directories=((Path="/Game/Core/Debug")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=DevelopmentAlwaysProductionNeverCook))
+PrimaryAssetTypesToScan=(PrimaryAssetType="CogEngineDataAsset",AssetBaseClass="/Script/CogEngine.CogEngineDataAsset",bHasBlueprintClasses=False,bIsEditorOnly=False,Directories=((Path="/Game/Core/Debug")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=DevelopmentAlwaysProductionNeverCook))
+PrimaryAssetTypesToScan=(PrimaryAssetType="CogInputDataAsset",AssetBaseClass="/Script/CogInput.CogInputDataAsset",bHasBlueprintClasses=False,bIsEditorOnly=False,Directories=((Path="/Game/Core/Debug")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=DevelopmentAlwaysProductionNeverCook))
bOnlyCookProductionAssets=False
bShouldManagerDetermineTypeAndName=False
bShouldGuessTypeAndNameInEditor=True
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