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> [!IMPORTANT]
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> The way Cog integrates in your project has been simplified. If you update Cog, please read the [integration guide](#Integrating-Cog-in-your-project). If you didn't modify Cog sources, you should remove all your existing Cog files before updating. If you did modify Cog sources and stil have a `CogWindow` folder, consider deleting it before updating.
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# Cog
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Cog is a set of debug tools for Unreal Engine built on top of [Dear ImGui](https://github.com/ocornut/imgui)
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### Integrating Cog in your project
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> [!IMPORTANT]
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> The way Cog integrates in your project has been simplified. If you update Cog, please read the [integration guide](#Integrating-Cog-in-your-project). If you didn't modify Cog sources, you should remove all your existing Cog files before updating. If you did modify Cog sources and stil have a `CogWindow` folder, consider deleting it before updating.
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The Cog repository has the following structure:
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- `CogSample` - A Sample that demonstrate various Cog functionalities. The project was saved in Unreal 5.5
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- `Plugins/CogAbility` - ImGui windows for the Gameplay Ability System (Abilities, Effects, Tags, ...)
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## Screenshots
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Cog integrated in Lyra:
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