API change for CogWindow

FCogWindow::PreRender Renamed to PreBegin
FCogWindow::PostRender Renamed to PostEnd
Add FCogWindow::PostBegin
Remove FCogWindow bNoPadding field. Instead implement PreBegin/PostBegin to push the desired styles

Improve Notifications usability
This commit is contained in:
Arnaud Jamin
2025-02-07 23:49:30 -05:00
parent c55589595f
commit 254a1c2ce5
29 changed files with 236 additions and 93 deletions
@@ -19,7 +19,6 @@ void FCogEngineWindow_Console::Initialize()
Config = GetConfig<UCogEngineConfig_Console>();
bNoPadding = true;
bHasMenu = true;
bHasWidget = true;
bIsWidgetVisible = true;
@@ -29,9 +28,16 @@ void FCogEngineWindow_Console::Initialize()
}
//--------------------------------------------------------------------------------------------------------------------------
void FCogEngineWindow_Console::PreRender(ImGuiWindowFlags& WindowFlags)
void FCogEngineWindow_Console::PreBegin(ImGuiWindowFlags& WindowFlags)
{
WindowFlags |= ImGuiWindowFlags_NoScrollbar;
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0, 0));
}
//--------------------------------------------------------------------------------------------------------------------------
void FCogEngineWindow_Console::PostBegin()
{
ImGui::PopStyleVar();
}
//--------------------------------------------------------------------------------------------------------------------------
@@ -87,23 +87,18 @@ void FCogEngineWindow_Notifications::RenderNotifications()
| ImGuiWindowFlags_AlwaysAutoResize
| ImGuiWindowFlags_NoSavedSettings
| ImGuiWindowFlags_NoFocusOnAppearing
| ImGuiWindowFlags_NoNav;
| ImGuiWindowFlags_NoNav
| ImGuiWindowFlags_NoInputs;
const ImGuiViewport* Viewport = ImGui::GetMainViewport();
const ImVec2 ViewportPos = Viewport->WorkPos;
const ImVec2 ViewportSize = Viewport->WorkSize;
const float DpiScale = GetDpiScale();
ImVec2 WindowPos = FCogWindowWidgets::ComputeScreenCornerLocation(Config->Alignment, Config->Padding);
const ImVec2 WindowPadding = ImGui::GetStyle().WindowPadding;
const ImVec2 ItemSpacing = ImGui::GetStyle().ItemSpacing;
const float MaxHeight = Config->MaxHeight * DpiScale + WindowPadding.y * 2;
const bool IsRight = static_cast<int32>(Config->Location) & 1;
const bool IsBottom = static_cast<int32>(Config->Location) & 2;
ImVec2 WindowPos;
WindowPos.x = ViewportPos.x + (IsRight ? ViewportSize.x - Config->Padding : Config->Padding);
WindowPos.y = ViewportPos.y + (IsBottom ? ViewportSize.y - Config->Padding : Config->Padding);
const ImVec2 WindowPosPivot(IsRight ? 1.0f : 0.0f, IsBottom ? 1.0f : 0.0f);
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, Config->Rounding);
ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, Config->ShowBorder);
@@ -160,13 +155,13 @@ void FCogEngineWindow_Notifications::RenderNotifications()
ImGui::PushStyleColor(ImGuiCol_Text, TextColor);
const auto Message = StringCast<ANSICHAR>(*Notification.Message);
const float WrapWidth = Config->TextWrapping * ImGui::GetFontSize();
const float WrapWidth = Config->TextWrapping * DpiScale;
ImGui::SetNextWindowViewport(Viewport->ID);
ImGui::SetNextWindowPos(WindowPos, ImGuiCond_Always, WindowPosPivot);
ImGui::SetNextWindowPos(WindowPos, ImGuiCond_Always, FCogImguiHelper::ToImVec2(Config->Alignment));
if (Config->UseFixedWidth)
{
ImGui::SetNextWindowSizeConstraints(ImVec2(WrapWidth, 0) + WindowPadding * 2, ImVec2(WrapWidth, Config->MaxHeight * ImGui::GetFontSize()) + WindowPadding * 2);
ImGui::SetNextWindowSizeConstraints(ImVec2(WrapWidth + WindowPadding.x * 2, 0), ImVec2(WrapWidth + WindowPadding.x * 2, MaxHeight));
}
if (ImGui::Begin(StringCast<ANSICHAR>(*Notification.Id).Get(), nullptr, Flags))
@@ -183,8 +178,8 @@ void FCogEngineWindow_Notifications::RenderNotifications()
// maybe because the real window size is computed the next frame.
//----------------------------------------------------------------------
const ImVec2 TextSize = ImGui::CalcTextSize(Message.Get(), nullptr, false, WrapWidth);
const float WindowHeight = TextSize.y + (WindowPadding.y * 2);
WindowPos.y += (WindowHeight + ItemSpacing.y) * (IsBottom ? -1 : 1);
const float WindowHeight = FMath::Min(MaxHeight, TextSize.y + (WindowPadding.y * 2));
WindowPos.y += (WindowHeight + ItemSpacing.y) * (Config->Alignment.Y > 0.5f ? -1 : 1);
ImGui::End();
}
@@ -237,19 +232,19 @@ void FCogEngineWindow_Notifications::RenderSettings()
FCogWindowWidgets::ThinSeparatorText("Location & Size");
FCogWindowWidgets::SetNextItemToShortWidth();
FCogWindowWidgets::ComboboxEnum("Location", Config->Location);
ImGui::SliderFloat2("Alignment", &Config->Alignment.X, 0, 1.0f, "%.2f");
FCogWindowWidgets::SetNextItemToShortWidth();
ImGui::SliderInt2("Padding", &Config->Padding.X, 0, 100);
ImGui::Checkbox("Use Fixed Width", &Config->UseFixedWidth);
FCogWindowWidgets::SetNextItemToShortWidth();
ImGui::DragInt("Text Wrapping", &Config->TextWrapping, 1, 0, INT_MAX);
ImGui::SliderInt("Text Wrapping", &Config->TextWrapping, 1, 500);
FCogWindowWidgets::SetNextItemToShortWidth();
ImGui::DragInt("Max Height", &Config->MaxHeight, 1, 0, INT_MAX);
ImGui::SliderInt("Max Height", &Config->MaxHeight, 0, 500);
FCogWindowWidgets::SetNextItemToShortWidth();
ImGui::DragInt("Padding", &Config->Padding, 1, 0, INT_MAX);
FCogWindowWidgets::ThinSeparatorText("Display");
FCogWindowWidgets::SetNextItemToShortWidth();
@@ -13,7 +13,6 @@ void FCogEngineWindow_Plots::Initialize()
Super::Initialize();
bHasMenu = true;
bNoPadding = true;
Config = GetConfig<UCogEngineConfig_Plots>();
@@ -48,6 +47,18 @@ void FCogEngineWindow_Plots::RenderTick(float DeltaTime)
FCogDebugPlot::IsVisible = GetIsVisible();
}
//--------------------------------------------------------------------------------------------------------------------------
void FCogEngineWindow_Plots::PreBegin(ImGuiWindowFlags& WindowFlags)
{
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0, 0));
}
//--------------------------------------------------------------------------------------------------------------------------
void FCogEngineWindow_Plots::PostBegin()
{
ImGui::PopStyleVar();
}
//--------------------------------------------------------------------------------------------------------------------------
void FCogEngineWindow_Plots::RenderContent()
{
@@ -17,7 +17,9 @@ protected:
virtual void Initialize() override;
virtual void PreRender(ImGuiWindowFlags& WindowFlags) override;
virtual void PreBegin(ImGuiWindowFlags& WindowFlags) override;
virtual void PostBegin() override;
virtual void RenderMainMenuWidget() override;
@@ -3,6 +3,7 @@
#include "CoreMinimal.h"
#include "CogCommonConfig.h"
#include "CogWindow.h"
#include "CogWindowWidgets.h"
#include "imgui.h"
#include "Misc/OutputDevice.h"
#include "CogEngineWindow_Notifications.generated.h"
@@ -23,16 +24,6 @@ public:
FCogEngineWindow_Notifications* Notifications = nullptr;
};
//--------------------------------------------------------------------------------------------------------------------------
UENUM()
enum class ECogEngineNotificationLocation : uint8
{
TopLeft = 0,
TopRight = 1,
BottomLeft = 2,
BottomRight = 3,
};
//--------------------------------------------------------------------------------------------------------------------------
class COGENGINE_API FCogEngineWindow_Notifications : public FCogWindow
{
@@ -126,19 +117,19 @@ public:
FColor TextErrorColor = FColor::White;
UPROPERTY(Config)
ECogEngineNotificationLocation Location = ECogEngineNotificationLocation::BottomRight;
FVector2f Alignment = FVector2f(1.0f, 1.0f);
UPROPERTY(Config)
int Padding = 10;
FIntVector2 Padding = FIntVector2(10, 10);
UPROPERTY(Config)
bool UseFixedWidth = true;
UPROPERTY(Config)
int32 MaxHeight = 10;
int32 MaxHeight = 100;
UPROPERTY(Config)
int32 TextWrapping = 20;
int32 TextWrapping = 200;
UPROPERTY(Config)
int32 Rounding = 6;
@@ -166,11 +157,11 @@ public:
BorderWarningColor = FColor(255, 200, 0, 100);
BorderErrorColor = FColor(240, 77, 77, 100);
Location = ECogEngineNotificationLocation::BottomRight;
Padding = 10;
Alignment = { 1, 1 };
Padding = { 10, 10 };
UseFixedWidth = true;
TextWrapping = 20;
MaxHeight = 10;
TextWrapping = 200;
MaxHeight = 100;
Rounding = 6;
ShowBorder = true;
Duration = 5.0f;
@@ -28,6 +28,10 @@ protected:
virtual void RenderTick(float DeltaTime) override;
virtual void PreBegin(ImGuiWindowFlags& WindowFlags) override;
virtual void PostBegin() override;
virtual void RenderContent() override;
virtual void RenderAllEntriesNames(const ImVec2& InSize);
@@ -87,6 +87,17 @@ ImVec2 FCogImguiHelper::ToImVec2(const FVector2D& Value)
return ImVec2(Value.X, Value.Y);
}
//--------------------------------------------------------------------------------------------------------------------------
ImVec2 FCogImguiHelper::ToImVec2(const FIntVector2& Value)
{
return ImVec2(Value.X, Value.Y);
}
//--------------------------------------------------------------------------------------------------------------------------
ImVec2 FCogImguiHelper::ToImVec2(const FVector2f& Value)
{
return ImVec2(Value.X, Value.Y);
}
//--------------------------------------------------------------------------------------------------------------------------
ImColor FCogImguiHelper::ToImColor(const FColor& Value)
{
@@ -118,11 +129,16 @@ ImVec4 FCogImguiHelper::ToImVec4(const FVector4f& Value)
}
//--------------------------------------------------------------------------------------------------------------------------
ImU32 FCogImguiHelper::ToImU32(const FColor& Value)
ImU32 FCogImguiHelper::ToImU32(const FLinearColor& Value)
{
return (ImU32)ToImColor(Value);
return ToImColor(Value);
}
//--------------------------------------------------------------------------------------------------------------------------
ImU32 FCogImguiHelper::ToImU32(const FColor& Value)
{
return ToImColor(Value);
}
//--------------------------------------------------------------------------------------------------------------------------
ImU32 FCogImguiHelper::ToImU32(const FVector4f& Value)
{
@@ -36,6 +36,10 @@ public:
static ImVec2 ToImVec2(const FVector2D& Value);
static ImVec2 ToImVec2(const FIntVector2& Value);
static ImVec2 ToImVec2(const FVector2f& Value);
static ImColor ToImColor(const FColor& Value);
static ImColor ToImColor(const FLinearColor& Value);
@@ -46,6 +50,8 @@ public:
static ImVec4 ToImVec4(const FVector4f& Value);
static ImU32 ToImU32(const FLinearColor& Value);
static ImU32 ToImU32(const FColor& Value);
static ImU32 ToImU32(const FVector4f& Value);
@@ -59,6 +59,12 @@ bool FCogWindow::CheckEditorVisibility()
//--------------------------------------------------------------------------------------------------------------------------
void FCogWindow::RenderContextMenu()
{
RenderSettings();
}
//--------------------------------------------------------------------------------------------------------------------------
void FCogWindow::RenderSettings()
{
if (bHasMenu)
{
@@ -75,46 +81,32 @@ void FCogWindow::RenderContextMenu()
void FCogWindow::Render(float DeltaTime)
{
ImGuiWindowFlags WindowFlags = 0;
PreRender(WindowFlags);
const FString WindowTitle = GetTitle() + "##" + Name;
if (bHasMenu && bShowMenu)
{
WindowFlags |= ImGuiWindowFlags_MenuBar;
}
if (bNoPadding)
{
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0, 0));
}
PreBegin(WindowFlags);
if (ImGui::Begin(TCHAR_TO_ANSI(*WindowTitle), &bIsVisible, WindowFlags))
const FString WindowTitle = GetTitle() + "##" + Name;
const bool IsOpen = ImGui::Begin(StringCast<ANSICHAR>(*WindowTitle).Get(), &bIsVisible, WindowFlags);
PostBegin();
if (IsOpen)
{
if (bNoPadding)
{
ImGui::PopStyleVar(1);
}
RenderContent();
if (ImGui::BeginPopupContextWindow())
{
RenderContextMenu();
ImGui::EndPopup();
}
RenderContent();
}
else
{
if (bNoPadding)
{
ImGui::PopStyleVar(1);
}
}
ImGui::End();
PostRender();
PostEnd();
}
//--------------------------------------------------------------------------------------------------------------------------
@@ -240,3 +232,9 @@ bool FCogWindow::IsWindowRenderedInMainMenu()
return Owner->IsRenderingMainMenu();
}
//--------------------------------------------------------------------------------------------------------------------------
float FCogWindow::GetDpiScale() const
{
return GetOwner()->GetContext().GetDpiScale();
}
@@ -1364,4 +1364,25 @@ bool FCogWindowWidgets::PickButton(const char* InLabel, const ImVec2& InSize, Im
window->DrawList->AddCircleFilled(center, radius * 0.15f, text_col);
return pressed;
}
}
//--------------------------------------------------------------------------------------------------------------------------
ImVec2 FCogWindowWidgets::ComputeScreenCornerLocation(const FVector2f& InAlignment, const FIntVector2& InPadding)
{
return ComputeScreenCornerLocation(FCogImguiHelper::ToImVec2(InAlignment), FCogImguiHelper::ToImVec2(InPadding));
}
//--------------------------------------------------------------------------------------------------------------------------
ImVec2 FCogWindowWidgets::ComputeScreenCornerLocation(const ImVec2& InAlignment, const ImVec2& InPadding)
{
const ImGuiViewport* Viewport = ImGui::GetMainViewport();
if (Viewport == nullptr)
{ return ImVec2(0, 0); }
// +Padding for left, 0 for center, -Padding for left
// +Padding for top, 0 for center, -Padding for bottom
const ImVec2 Offset = (InAlignment * 2 - ImVec2(1.0f, 1.0f)) * InPadding;
ImVec2 Position = Viewport->WorkPos + (InAlignment * Viewport->WorkSize) - Offset;
return Position;
}
@@ -286,7 +286,7 @@ void FCogWindow_Settings::SetDPIScale(float Value) const
{
Config->DPIScale = Value;
GetOwner()->GetContext().SetDPIScale(Config->DPIScale);
COG_NOTIFY(TEXT("DPI Scale: %0.2f"), Value);
//COG_NOTIFY(TEXT("DPI Scale: %0.2f"), Value);
}
//--------------------------------------------------------------------------------------------------------------------------
@@ -1,13 +1,13 @@
#include "CogWindow_Spacing.h"
//--------------------------------------------------------------------------------------------------------------------------
void FCogWindow_Spacing::PreRender(ImGuiWindowFlags& WindowFlags)
void FCogWindow_Spacing::PreBegin(ImGuiWindowFlags& WindowFlags)
{
ImGui::PushStyleColor(ImGuiCol_WindowBg, ImVec4(0, 0, 0, 0));
}
//--------------------------------------------------------------------------------------------------------------------------
void FCogWindow_Spacing::PostRender()
void FCogWindow_Spacing::PostBegin()
{
ImGui::PopStyleColor(1);
}
@@ -39,6 +39,7 @@ public:
/** */
virtual void RenderMainMenuWidget();
void RenderSettings();
ImGuiID GetID() const { return ID; }
@@ -72,6 +73,8 @@ public:
UCogWindowManager* GetOwner() const { return Owner; }
float GetDpiScale() const;
template<class T>
T* GetConfig(bool InResetConfigOnRequest = true) const { return Cast<T>(GetConfig(T::StaticClass(), InResetConfigOnRequest)); }
@@ -92,9 +95,11 @@ protected:
virtual void RenderHelp();
virtual void PreRender(ImGuiWindowFlags& WindowFlags) {}
virtual void PreBegin(ImGuiWindowFlags& WindowFlags) {}
virtual void PostRender() {}
virtual void PostBegin() {}
virtual void PostEnd() {}
virtual void RenderContent() {}
@@ -118,8 +123,6 @@ protected:
bool bShowMenu = true;
bool bNoPadding = false;
bool bHasMenu = false;
bool bIsVisible = false;
@@ -19,6 +19,7 @@ struct FKeyBind;
using FCogWindowActorContextMenuFunction = TFunction<void(AActor& Actor)>;
//--------------------------------------------------------------------------------------------------------------------------
class COGWINDOW_API FCogWindowWidgets
{
public:
@@ -153,6 +154,10 @@ public:
template<typename T>
static bool ScalarArray(const char* InLabel, ImGuiDataType InDataType, TArray<T>& InArray, int32 InMaxEntries = 0, const ImVec2& Size = ImVec2(0, 0));
static ImVec2 ComputeScreenCornerLocation(const FVector2f& InAlignment, const FIntVector2& InPadding);
static ImVec2 ComputeScreenCornerLocation(const ImVec2& InAlignment, const ImVec2& InPadding);
};
template<typename EnumType>
@@ -9,8 +9,8 @@ class COGWINDOW_API FCogWindow_Spacing : public FCogWindow
protected:
virtual void PreRender(ImGuiWindowFlags& WindowFlags) override;
virtual void PreBegin(ImGuiWindowFlags& WindowFlags) override;
virtual void PostRender() override;
virtual void PostBegin() override;
};
@@ -12,7 +12,6 @@ void FCogAIWindow_Blackboard::Initialize()
Super::Initialize();
bHasMenu = true;
bNoPadding = true;
Config = GetConfig<UCogAIConfig_Blackboard>();
}
@@ -25,6 +24,19 @@ void FCogAIWindow_Blackboard::RenderHelp()
);
}
//--------------------------------------------------------------------------------------------------------------------------
void FCogAIWindow_Blackboard::PreBegin(ImGuiWindowFlags& WindowFlags)
{
WindowFlags |= ImGuiWindowFlags_NoScrollbar;
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0, 0));
}
//--------------------------------------------------------------------------------------------------------------------------
void FCogAIWindow_Blackboard::PostBegin()
{
ImGui::PopStyleVar();
}
//--------------------------------------------------------------------------------------------------------------------------
void FCogAIWindow_Blackboard::RenderContent()
{
@@ -20,6 +20,10 @@ protected:
virtual void RenderHelp() override;
virtual void PreBegin(ImGuiWindowFlags& WindowFlags) override;
virtual void PostBegin() override;
virtual void RenderContent() override;
private:
@@ -19,7 +19,6 @@ void FCogAbilityWindow_Abilities::Initialize()
Super::Initialize();
bHasMenu = true;
bNoPadding = true;
Asset = GetAsset<UCogAbilityDataAsset>();
Config = GetConfig<UCogAbilityConfig_Abilities>();
@@ -35,6 +34,19 @@ void FCogAbilityWindow_Abilities::RenderHelp()
);
}
//--------------------------------------------------------------------------------------------------------------------------
void FCogAbilityWindow_Abilities::PreBegin(ImGuiWindowFlags& WindowFlags)
{
WindowFlags |= ImGuiWindowFlags_NoScrollbar;
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0, 0));
}
//--------------------------------------------------------------------------------------------------------------------------
void FCogAbilityWindow_Abilities::PostBegin()
{
ImGui::PopStyleVar();
}
//--------------------------------------------------------------------------------------------------------------------------
void FCogAbilityWindow_Abilities::RenderTick(float DeltaTime)
{
@@ -17,7 +17,6 @@ void FCogAbilityWindow_Attributes::Initialize()
Super::Initialize();
bHasMenu = true;
bNoPadding = true;
Config = GetConfig<UCogAbilityConfig_Attributes>();
AlignmentConfig = GetConfig<UCogAbilityConfig_Alignment>();
@@ -35,6 +34,18 @@ void FCogAbilityWindow_Attributes::RenderHelp()
);
}
//--------------------------------------------------------------------------------------------------------------------------
void FCogAbilityWindow_Attributes::PreBegin(ImGuiWindowFlags& WindowFlags)
{
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0, 0));
}
//--------------------------------------------------------------------------------------------------------------------------
void FCogAbilityWindow_Attributes::PostBegin()
{
ImGui::PopStyleVar();
}
//--------------------------------------------------------------------------------------------------------------------------
void FCogAbilityWindow_Attributes::RenderTick(float DeltaTime)
{
@@ -16,7 +16,6 @@ void FCogAbilityWindow_Effects::Initialize()
Super::Initialize();
bHasMenu = true;
bNoPadding = true;
Asset = GetAsset<UCogAbilityDataAsset>();
Config = GetConfig<UCogAbilityConfig_Effects>();
@@ -40,6 +39,19 @@ void FCogAbilityWindow_Effects::RenderTick(float DeltaTime)
RenderOpenEffects();
}
//--------------------------------------------------------------------------------------------------------------------------
void FCogAbilityWindow_Effects::PreBegin(ImGuiWindowFlags& WindowFlags)
{
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0, 0));
}
//--------------------------------------------------------------------------------------------------------------------------
void FCogAbilityWindow_Effects::PostBegin()
{
ImGui::PopStyleVar();
}
//--------------------------------------------------------------------------------------------------------------------------
void FCogAbilityWindow_Effects::RenderContent()
{
@@ -11,7 +11,6 @@ void FCogAbilityWindow_Tags::Initialize()
Super::Initialize();
bHasMenu = true;
bNoPadding = true;
}
//--------------------------------------------------------------------------------------------------------------------------
@@ -20,6 +19,18 @@ void FCogAbilityWindow_Tags::RenderHelp()
ImGui::Text("This window displays gameplay tags of the selected actor. ");
}
//--------------------------------------------------------------------------------------------------------------------------
void FCogAbilityWindow_Tags::PreBegin(ImGuiWindowFlags& WindowFlags)
{
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0, 0));
}
//--------------------------------------------------------------------------------------------------------------------------
void FCogAbilityWindow_Tags::PostBegin()
{
ImGui::PopStyleVar();
}
//--------------------------------------------------------------------------------------------------------------------------
void FCogAbilityWindow_Tags::RenderContent()
{
@@ -14,7 +14,6 @@ void FCogAbilityWindow_Tasks::Initialize()
Super::Initialize();
bHasMenu = true;
bNoPadding = true;
Config = GetConfig<UCogAbilityConfig_Tasks>();
}
@@ -27,9 +26,15 @@ void FCogAbilityWindow_Tasks::RenderHelp()
}
//--------------------------------------------------------------------------------------------------------------------------
void FCogAbilityWindow_Tasks::RenderTick(float DeltaTime)
void FCogAbilityWindow_Tasks::PreBegin(ImGuiWindowFlags& WindowFlags)
{
Super::RenderTick(DeltaTime);
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0, 0));
}
//--------------------------------------------------------------------------------------------------------------------------
void FCogAbilityWindow_Tasks::PostBegin()
{
ImGui::PopStyleVar();
}
//--------------------------------------------------------------------------------------------------------------------------
@@ -24,6 +24,10 @@ protected:
virtual void RenderHelp() override;
virtual void PreBegin(ImGuiWindowFlags& WindowFlags) override;
virtual void PostBegin() override;
virtual void RenderTick(float DeltaTime) override;
virtual void RenderContent() override;
@@ -25,6 +25,10 @@ public:
protected:
virtual void RenderHelp() override;
virtual void PreBegin(ImGuiWindowFlags& WindowFlags) override;
virtual void PostBegin() override;
virtual void RenderTick(float DeltaTime) override;
@@ -34,6 +34,10 @@ protected:
virtual void RenderTick(float DeltaTime) override;
virtual void PreBegin(ImGuiWindowFlags& WindowFlags) override;
virtual void PostBegin() override;
virtual void RenderEffectsTable();
virtual void RenderEffectRow(UAbilitySystemComponent& AbilitySystemComponent, const FActiveGameplayEffectHandle& ActiveHandle, int32 Index, int32& Selected);
@@ -25,6 +25,10 @@ protected:
virtual void RenderHelp() override;
virtual void PreBegin(ImGuiWindowFlags& WindowFlags) override;
virtual void PostBegin() override;
virtual void RenderContent() override;
virtual void RenderTagContainer(const UAbilitySystemComponent& AbilitySystemComponent, FGameplayTagContainer& TagContainer);
@@ -21,7 +21,9 @@ protected:
virtual void RenderHelp() override;
virtual void RenderTick(float DeltaTime) override;
virtual void PreBegin(ImGuiWindowFlags& WindowFlags) override;
virtual void PostBegin() override;
virtual void RenderContent() override;
@@ -17,7 +17,7 @@ void FCogInputWindow_Gamepad::Initialize()
}
//--------------------------------------------------------------------------------------------------------------------------
void FCogInputWindow_Gamepad::PreRender(ImGuiWindowFlags& WindowFlags)
void FCogInputWindow_Gamepad::PreBegin(ImGuiWindowFlags& WindowFlags)
{
if (Config->bShowAsOverlay)
{
@@ -25,7 +25,7 @@ public:
protected:
virtual void PreRender(ImGuiWindowFlags& WindowFlags) override;
virtual void PreBegin(ImGuiWindowFlags& WindowFlags) override;
virtual void RenderContent() override;