Update README.md

This commit is contained in:
Arnaud Jamin
2025-01-02 23:01:15 -05:00
committed by GitHub
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@@ -11,6 +11,7 @@ Cog provides:
- Window mangement with persistent configuration and layouts.
- C++ and Blueprint functions to log and debug draw within Log Categories.
- Control over the server regarding debug draw, logging, spawning, cheats.
- NetImgui support to ease the debugging of game server.
General Info:
- Cog can be used both in editor and package builds. It is disabled by default on shipping builds.
@@ -260,7 +261,7 @@ Log and debug draw functions can be filtered by the selected actor.
### Testing the sample
You must have Unreal 5.1 or greater and Visual Studio to launch the sample
You must have Unreal 5.5 or greater and Visual Studio to launch the sample
1. Download the code
2. Right Click `Cog.uproject` and click `Generate Visual Studio project files`
@@ -274,7 +275,7 @@ You must have Unreal 5.1 or greater and Visual Studio to launch the sample
### Integrating Cog in your project
The Cog repository has the following structure:
- `CogSample` - A Sample that demonstrate various Cog functionalities. The project was saved in Unreal 5.1
- `CogSample` - A Sample that demonstrate various Cog functionalities. The project was saved in Unreal 5.5
- `Plugins/CogAbility` - ImGui windows for the Gameplay Ability System (Abilities, Effects, Tags, ...)
- `Plugins/CogAI` - ImGui windows for AI (Behavior Tree, Blackboard)
- `Plugins/CogInput` - ImGui windows for the Enhanced Input library (Input action, Gamepad)