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Update README.md
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@@ -11,6 +11,7 @@ Cog provides:
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- Window mangement with persistent configuration and layouts.
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- C++ and Blueprint functions to log and debug draw within Log Categories.
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- Control over the server regarding debug draw, logging, spawning, cheats.
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- NetImgui support to ease the debugging of game server.
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General Info:
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- Cog can be used both in editor and package builds. It is disabled by default on shipping builds.
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@@ -260,7 +261,7 @@ Log and debug draw functions can be filtered by the selected actor.
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### Testing the sample
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You must have Unreal 5.1 or greater and Visual Studio to launch the sample
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You must have Unreal 5.5 or greater and Visual Studio to launch the sample
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1. Download the code
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2. Right Click `Cog.uproject` and click `Generate Visual Studio project files`
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@@ -274,7 +275,7 @@ You must have Unreal 5.1 or greater and Visual Studio to launch the sample
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### Integrating Cog in your project
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The Cog repository has the following structure:
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- `CogSample` - A Sample that demonstrate various Cog functionalities. The project was saved in Unreal 5.1
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- `CogSample` - A Sample that demonstrate various Cog functionalities. The project was saved in Unreal 5.5
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- `Plugins/CogAbility` - ImGui windows for the Gameplay Ability System (Abilities, Effects, Tags, ...)
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- `Plugins/CogAI` - ImGui windows for AI (Behavior Tree, Blackboard)
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- `Plugins/CogInput` - ImGui windows for the Enhanced Input library (Input action, Gamepad)
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