CogEngine: Fix selection widget not updating the selection after clicking on the actor name

This commit is contained in:
Arnaud Jamin
2025-01-13 02:05:14 -05:00
parent 2f1361a412
commit 37b041051b
@@ -76,7 +76,7 @@ void FCogEngineWindow_Selection::PreSaveConfig()
//--------------------------------------------------------------------------------------------------------------------------
void FCogEngineWindow_Selection::TryReapplySelection() const
{
const UWorld* World = GetWorld();
const UWorld* World = GetWorld();
if (World == nullptr)
{
return;
@@ -207,10 +207,10 @@ void FCogEngineWindow_Selection::RenderContent()
ImGui::Checkbox("Save selection", &Config->bReapplySelection);
ImGui::SetItemTooltip("Should the last selection be saved and reapplied on startup.");
ImGui::Checkbox("Actor Name Use Label", &FCogDebug::Settings.ActorNameUseLabel);
ImGui::Checkbox("Actor Name Use Label", &FCogDebug::Settings.ActorNameUseLabel);
ImGui::SetItemTooltip("Should actor names be displayed using their label. Labels are more readable.");
ImGui::Checkbox("Replicate Selection", &FCogDebug::Settings.ReplicateSelection);
ImGui::Checkbox("Replicate Selection", &FCogDebug::Settings.ReplicateSelection);
ImGui::SetItemTooltip("Should the client replicate its actor selection to the server.");
ImGui::EndMenu();
@@ -369,7 +369,18 @@ void FCogEngineWindow_Selection::RenderMainMenuWidget(int32 SubWidgetIndex, floa
{
ImGui::SetNextItemWidth(Width);
AActor* NewSelection = nullptr;
FCogWindowWidgets::MenuActorsCombo("MenuActorSelection", NewSelection, *GetWorld(), ActorClasses, Config->SelectedClassIndex, &Filter, GetLocalPlayerPawn(), [this](AActor& Actor) { RenderActorContextMenu(Actor); });
if (FCogWindowWidgets::MenuActorsCombo(
"MenuActorSelection",
NewSelection,
*GetWorld(),
ActorClasses,
Config->SelectedClassIndex,
&Filter,
GetLocalPlayerPawn(),
[this](AActor& Actor) { RenderActorContextMenu(Actor); }))
{
SetGlobalSelection(NewSelection);
}
}
else if (SubWidgetIndex == 2)
{