Merge remote-tracking branch 'arnaud-jamin/main'

# Conflicts:
#	Plugins/Cog/Source/CogDebug/Private/CogDebugDrawHelper.cpp
#	Plugins/Cog/Source/CogDebug/Private/CogDebugLog.cpp
#	Plugins/Cog/Source/CogWindow/Private/CogWindowManager.cpp
#	Plugins/Cog/Source/CogWindow/Private/CogWindow_Settings.cpp
#	Plugins/Cog/Source/ThirdParty/ImGui/imconfig.h
#	Plugins/Cog/Source/ThirdParty/ImGui/imgui.cpp
#	Plugins/Cog/Source/ThirdParty/ImGui/imgui.h
#	Plugins/Cog/Source/ThirdParty/ImGui/imgui_demo.cpp
#	Plugins/Cog/Source/ThirdParty/ImGui/imgui_draw.cpp
#	Plugins/Cog/Source/ThirdParty/ImGui/imgui_internal.h
#	Plugins/Cog/Source/ThirdParty/ImGui/imgui_tables.cpp
#	Plugins/Cog/Source/ThirdParty/ImGui/imgui_widgets.cpp
#	Plugins/Cog/Source/ThirdParty/ImGui/imstb_textedit.h
#	Plugins/Cog/Source/ThirdParty/ImGui/imstb_truetype.h
#	Plugins/Cog/Source/ThirdParty/ImPlot/README.md
#	Plugins/Cog/Source/ThirdParty/ImPlot/TODO.md
#	Plugins/Cog/Source/ThirdParty/ImPlot/implot.cpp
#	Plugins/Cog/Source/ThirdParty/ImPlot/implot.h
#	Plugins/Cog/Source/ThirdParty/ImPlot/implot_demo.cpp
#	Plugins/Cog/Source/ThirdParty/ImPlot/implot_internal.h
#	Plugins/Cog/Source/ThirdParty/ImPlot/implot_items.cpp
#	Plugins/CogInput/Source/CogInput/Public/CogInputDataAsset.h
This commit is contained in:
2025-01-17 16:11:13 -05:00
231 changed files with 8935 additions and 1336 deletions
+5 -1
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@@ -1,6 +1,6 @@
{
"FileVersion": 3,
"EngineAssociation": "5.3",
"EngineAssociation": "5.5",
"Category": "",
"Description": "",
"Modules": [
@@ -21,6 +21,10 @@
"TargetAllowList": [
"Editor"
]
},
{
"Name": "AssetSearch",
"Enabled": true
}
]
}
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+3 -3
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@@ -1,6 +1,6 @@
[/Script/EngineSettings.GameMapsSettings]
GameDefaultMap=/Game/Maps/L_Default.L_Default
EditorStartupMap=/Game/Maps/L_Default.L_Default
GameDefaultMap=/Game/Maps/L_Level1.L_Level1
EditorStartupMap=/Game/Maps/L_Level1.L_Level1
GlobalDefaultGameMode="/Script/CogSample.CogSampleGameMode"
[/Script/Engine.RendererSettings]
@@ -111,7 +111,7 @@ ManualIPAddress=
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel2,DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False,Name="Projectile")
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel3,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="TraceCustom")
+EditProfiles=(Name="Pawn",CustomResponses=((Channel="Camera",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="TraceCustom")))
+EditProfiles=(Name="CharacterMesh",CustomResponses=((Channel="Camera",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Overlap),(Channel="TraceCustom",Response=ECR_Ignore)))
+EditProfiles=(Name="CharacterMesh",CustomResponses=((Channel="Camera",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Overlap),(Channel="TraceCustom",Response=ECR_Ignore),(Channel="CharacterMesh",Response=ECR_Overlap)))
+EditProfiles=(Name="BlockAll",CustomResponses=((Channel="Projectile")))
+EditProfiles=(Name="OverlapAll",CustomResponses=((Channel="Projectile",Response=ECR_Overlap)))
+EditProfiles=(Name="BlockAllDynamic",CustomResponses=((Channel="Projectile")))
+3 -4
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@@ -15,11 +15,10 @@ bIgnoreMissingCookedAssetRegistryData=False
[/Script/Engine.AssetManagerSettings]
-PrimaryAssetTypesToScan=(PrimaryAssetType="Map",AssetBaseClass=/Script/Engine.World,bHasBlueprintClasses=False,bIsEditorOnly=True,Directories=((Path="/Game/Maps")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=Unknown))
-PrimaryAssetTypesToScan=(PrimaryAssetType="PrimaryAssetLabel",AssetBaseClass=/Script/Engine.PrimaryAssetLabel,bHasBlueprintClasses=False,bIsEditorOnly=True,Directories=((Path="/Game")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=Unknown))
+PrimaryAssetTypesToScan=(PrimaryAssetType="Map",AssetBaseClass="/Script/Engine.World",bHasBlueprintClasses=False,bIsEditorOnly=True,Directories=((Path="/Game/Maps")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=Unknown))
+PrimaryAssetTypesToScan=(PrimaryAssetType="Map",AssetBaseClass="/Script/Engine.World",bHasBlueprintClasses=False,bIsEditorOnly=False,Directories=((Path="/Game/Maps")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=AlwaysCook))
+PrimaryAssetTypesToScan=(PrimaryAssetType="PrimaryAssetLabel",AssetBaseClass="/Script/Engine.PrimaryAssetLabel",bHasBlueprintClasses=False,bIsEditorOnly=True,Directories=((Path="/Game")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=Unknown))
+PrimaryAssetTypesToScan=(PrimaryAssetType="CogAbilityDataAsset",AssetBaseClass="/Script/CogAbility.CogAbilityDataAsset",bHasBlueprintClasses=False,bIsEditorOnly=False,Directories=((Path="/Game/Core/Debug")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=DevelopmentAlwaysCook))
+PrimaryAssetTypesToScan=(PrimaryAssetType="CogEngineDataAsset",AssetBaseClass="/Script/CogEngine.CogEngineDataAsset",bHasBlueprintClasses=False,bIsEditorOnly=False,Directories=((Path="/Game/Core/Debug")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=DevelopmentAlwaysCook))
+PrimaryAssetTypesToScan=(PrimaryAssetType="CogInputDataAsset",AssetBaseClass="/Script/CogInput.CogInputDataAsset",bHasBlueprintClasses=False,bIsEditorOnly=False,Directories=((Path="/Game/Core/Debug")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=DevelopmentAlwaysCook))
+PrimaryAssetTypesToScan=(PrimaryAssetType="CogAbilityDataAsset",AssetBaseClass="/Script/CogAbility.CogAbilityDataAsset",bHasBlueprintClasses=False,bIsEditorOnly=False,Directories=((Path="/Game/Core/Debug")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=DevelopmentAlwaysProductionNeverCook))
+PrimaryAssetTypesToScan=(PrimaryAssetType="CogEngineDataAsset",AssetBaseClass="/Script/CogEngine.CogEngineDataAsset",bHasBlueprintClasses=False,bIsEditorOnly=False,Directories=((Path="/Game/Core/Debug")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=DevelopmentAlwaysProductionNeverCook))
bOnlyCookProductionAssets=False
bShouldManagerDetermineTypeAndName=False
bShouldGuessTypeAndNameInEditor=True
+4
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@@ -1,3 +1,4 @@
;METADATA=(Diff=true, UseCommands=true)
[/Script/GameplayTags.GameplayTagsSettings]
ImportTagsFromConfig=True
WarnOnInvalidTags=True
@@ -5,9 +6,12 @@ ClearInvalidTags=False
AllowEditorTagUnloading=True
AllowGameTagUnloading=False
FastReplication=False
bDynamicReplication=False
InvalidTagCharacters="\"\',"
NumBitsForContainerSize=6
NetIndexFirstBitSegment=16
+GameplayTagList=(Tag="Effect.Type.Damage.Magical",DevComment="")
+GameplayTagList=(Tag="Effect.Type.Damage.Physical",DevComment="")
+GameplayTagList=(Tag="GameplayCue.Ability.Hero1.Poison",DevComment="")
+GameplayTagList=(Tag="GameplayCue.Ability.Hero1.PuhBack",DevComment="")
+GameplayTagList=(Tag="GameplayCue.Ability.Hero1.Shield",DevComment="")
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