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Fix usage of raw pointers on UProperties
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@@ -125,8 +125,8 @@ public:
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FColor ImpactNormalColor = FColor::Cyan;
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UPROPERTY(EditAnywhere)
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USceneComponent* StartComponent = nullptr;
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TObjectPtr<USceneComponent> StartComponent;
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UPROPERTY(EditAnywhere)
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USceneComponent* EndComponent = nullptr;
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TObjectPtr<USceneComponent> EndComponent;
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};
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@@ -134,10 +134,10 @@ protected:
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static FString ResetLayoutCommand;
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UPROPERTY()
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mutable TArray<UCogCommonConfig*> Configs;
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mutable TArray<TObjectPtr<UCogCommonConfig>> Configs;
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UPROPERTY()
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mutable TArray<const UObject*> Assets;
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mutable TArray<TObjectPtr<const UObject>> Assets;
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UPROPERTY(Config)
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bool bShowMainMenu = false;
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