Fix usage of raw pointers on UProperties

This commit is contained in:
Arnaud Jamin committed 2025-01-24 11:41:01 -05:00
1 parent d7f0742170
commit a24deacce3
2 files changed
+4 -4

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@@ -125,8 +125,8 @@ public:
FColor ImpactNormalColor = FColor::Cyan;
UPROPERTY(EditAnywhere)
USceneComponent* StartComponent = nullptr;
TObjectPtr<USceneComponent> StartComponent;
UPROPERTY(EditAnywhere)
USceneComponent* EndComponent = nullptr;
TObjectPtr<USceneComponent> EndComponent;
};
@@ -134,10 +134,10 @@ protected:
static FString ResetLayoutCommand;
UPROPERTY()
mutable TArray<UCogCommonConfig*> Configs;
mutable TArray<TObjectPtr<UCogCommonConfig>> Configs;
UPROPERTY()
mutable TArray<const UObject*> Assets;
mutable TArray<TObjectPtr<const UObject>> Assets;
UPROPERTY(Config)
bool bShowMainMenu = false;