CogAbility: Improve Attribute Window

Can now open the details of an attribute
Improve the drawing of the attribute modifiers
This commit is contained in:
Arnaud Jamin
2025-01-16 19:31:29 -05:00
parent dcce0f1b47
commit 76960d2df1
2 changed files with 277 additions and 62 deletions
@@ -8,6 +8,8 @@
#include "CogImguiHelper.h"
#include "CogWindowWidgets.h"
#include "AttributeSet.h"
#include "CogAbilityWindow_Abilities.h"
#include "imgui_internal.h"
//--------------------------------------------------------------------------------------------------------------------------
void FCogAbilityWindow_Attributes::Initialize()
@@ -41,6 +43,32 @@ void FCogAbilityWindow_Attributes::ResetConfig()
Config->Reset();
}
//--------------------------------------------------------------------------------------------------------------------------
void FCogAbilityWindow_Attributes::RenderTick(float DeltaTime)
{
Super::RenderTick(DeltaTime);
RenderOpenAttributes();
}
//--------------------------------------------------------------------------------------------------------------------------
void FCogAbilityWindow_Attributes::FormatAttributeSetName(FString& AttributeSetName)
{
if (Config->AttributeSetPrefixes.IsEmpty() == false)
{
TArray<FString> Prefixes;
Config->AttributeSetPrefixes.ParseIntoArray(Prefixes, TEXT(";"));
for (const FString& Prefix : Prefixes)
{
if (AttributeSetName.RemoveFromStart(Prefix, ESearchCase::IgnoreCase))
{
break;
}
}
}
}
//--------------------------------------------------------------------------------------------------------------------------
void FCogAbilityWindow_Attributes::RenderContent()
{
@@ -115,23 +143,13 @@ void FCogAbilityWindow_Attributes::RenderContent()
//------------------------------------------------------------------------------------------
for (const UAttributeSet* AttributeSet : AbilitySystemComponent->GetSpawnedAttributes())
{
if (AttributeSet == nullptr)
{ continue; }
ImGui::PushID(TCHAR_TO_ANSI(*AttributeSet->GetName()));
FString AttributeSetName = AttributeSet->GetName();
if (Config->AttributeSetPrefixes.IsEmpty() == false)
{
TArray<FString> Prefixes;
Config->AttributeSetPrefixes.ParseIntoArray(Prefixes, TEXT(";"));
for (const FString& Prefix : Prefixes)
{
if (AttributeSetName.RemoveFromStart(Prefix, ESearchCase::IgnoreCase))
{
break;
}
}
}
FormatAttributeSetName(AttributeSetName);
const auto AttributeSetNameStr = StringCast<ANSICHAR>(*AttributeSetName);
//------------------------------------------------------------------------------------------
@@ -258,11 +276,30 @@ void FCogAbilityWindow_Attributes::RenderContent()
// Selectable
//------------------------
ImGui::TableNextColumn();
if (ImGui::Selectable("", Selected == Index, ImGuiSelectableFlags_SpanAllColumns))
if (ImGui::Selectable("", Selected == Index, ImGuiSelectableFlags_SpanAllColumns | ImGuiSelectableFlags_AllowDoubleClick))
{
Selected = Index;
if (ImGui::IsMouseDoubleClicked(0))
{
OpenAttributeDetails(Attribute);
}
}
//------------------------
// Popup
//------------------------
if (FCogWindowWidgets::BeginItemTableTooltip())
{
RenderAttributeDetails(*AbilitySystemComponent, AttributeSetNameStr.Get(), Attribute, true);
FCogWindowWidgets::EndItemTableTooltip();
}
//------------------------
// ContextMenu
//------------------------
RenderAttributeContextMenu(*AbilitySystemComponent, Attribute, Index);
const ImVec4 Color = FCogImguiHelper::ToImVec4(AlignmentConfig->GetAttributeColor(*AbilitySystemComponent, Attribute));
ImGui::PushStyleColor(ImGuiCol_Text, Color);
@@ -279,15 +316,6 @@ void FCogAbilityWindow_Attributes::RenderContent()
ImGui::Text("%s", AttributeNameStr.Get());
ImGui::PopStyleColor(1);
//------------------------
// Popup
//------------------------
if (FCogWindowWidgets::BeginItemTableTooltip())
{
DrawAttributeInfo(*AbilitySystemComponent, AttributeSetNameStr.Get(), Attribute);
FCogWindowWidgets::EndItemTableTooltip();
}
ImGui::PushStyleColor(ImGuiCol_Text, Color);
//------------------------
@@ -333,17 +361,25 @@ void FCogAbilityWindow_Attributes::RenderContent()
}
//--------------------------------------------------------------------------------------------------------------------------
void FCogAbilityWindow_Attributes::DrawAttributeInfo(const UAbilitySystemComponent& AbilitySystemComponent, const char* AttributeSetName, const FGameplayAttribute& Attribute)
void FCogAbilityWindow_Attributes::RenderAttributeDetails(const UAbilitySystemComponent& AbilitySystemComponent, const char* AttributeSetName, const FGameplayAttribute& Attribute, bool IsForTooltip)
{
if (ImGui::BeginTable("Attribute", 2, ImGuiTableFlags_Borders))
ImGuiTableFlags TableFlags = IsForTooltip ? ImGuiTableFlags_Borders
: ImGuiTableFlags_Borders | ImGuiTableFlags_NoBordersInBodyUntilResize | ImGuiTableFlags_Resizable;
const float BaseValue = AbilitySystemComponent.GetNumericAttributeBase(Attribute);
const float CurrentValue = AbilitySystemComponent.GetNumericAttribute(Attribute);
if (ImGui::BeginTable("Details", 2, TableFlags))
{
constexpr ImVec4 TextColor(1.0f, 1.0f, 1.0f, 0.5f);
ImGui::TableSetupColumn("Property");
ImGui::TableSetupColumn("Value", ImGuiTableColumnFlags_WidthStretch);
const float BaseValue = AbilitySystemComponent.GetNumericAttributeBase(Attribute);
const float CurrentValue = AbilitySystemComponent.GetNumericAttribute(Attribute);
if (IsForTooltip == false)
{
ImGui::TableHeadersRow();
}
//------------------------
// Attribute Set
@@ -383,38 +419,203 @@ void FCogAbilityWindow_Attributes::DrawAttributeInfo(const UAbilitySystemCompone
ImGui::Text("%0.2f", CurrentValue);
ImGui::PopStyleColor(1);
//------------------------
// Modifiers
//------------------------
const FGameplayEffectQuery Query;
for (const FActiveGameplayEffectHandle& ActiveHandle : AbilitySystemComponent.GetActiveEffects(Query))
{
const FActiveGameplayEffect* ActiveEffect = AbilitySystemComponent.GetActiveGameplayEffect(ActiveHandle);
if (ActiveEffect == nullptr)
{
continue;
}
for (int32 i = 0; i < ActiveEffect->Spec.Modifiers.Num(); ++i)
{
const FModifierSpec& ModSpec = ActiveEffect->Spec.Modifiers[i];
const FGameplayModifierInfo& ModInfo = ActiveEffect->Spec.Def->Modifiers[i];
if (ModInfo.Attribute == Attribute)
{
ImGui::TableNextRow();
ImGui::TableNextColumn();
ImGui::TextColored(TextColor, "Effect");
ImGui::TextColored(TextColor, "Operation");
ImGui::TextColored(TextColor, "Magnitude");
ImGui::TableNextColumn();
ImGui::Text("%s", TCHAR_TO_ANSI(*FCogAbilityHelper::CleanupName(GetNameSafe(ActiveEffect->Spec.Def))));
ImGui::Text("%s", TCHAR_TO_ANSI(*EGameplayModOpToString(ModInfo.ModifierOp)));
ImGui::TextColored(FCogImguiHelper::ToImVec4(AlignmentConfig->GetEffectModifierColor(ModSpec, ModInfo, BaseValue)), "%0.2f", ModSpec.GetEvaluatedMagnitude());
}
}
}
ImGui::EndTable();
}
//------------------------
// Modifiers
//------------------------
int32 ModifierIndex = 1;
const FGameplayEffectQuery Query;
for (const FActiveGameplayEffectHandle& ActiveHandle : AbilitySystemComponent.GetActiveEffects(Query))
{
const FActiveGameplayEffect* ActiveEffect = AbilitySystemComponent.GetActiveGameplayEffect(ActiveHandle);
if (ActiveEffect == nullptr)
{
continue;
}
for (int32 i = 0; i < ActiveEffect->Spec.Modifiers.Num(); ++i)
{
const FModifierSpec& ModSpec = ActiveEffect->Spec.Modifiers[i];
const FGameplayModifierInfo& ModInfo = ActiveEffect->Spec.Def->Modifiers[i];
if (ModInfo.Attribute == Attribute)
{
ImGui::PushStyleColor(ImGuiCol_Header, IM_COL32(66, 66, 66, 79));
ImGui::PushStyleColor(ImGuiCol_HeaderHovered, IM_COL32(62, 62, 62, 204));
ImGui::PushStyleColor(ImGuiCol_HeaderActive, IM_COL32(86, 86, 86, 255));
char Buffer[128];
ImFormatString(Buffer, IM_ARRAYSIZE(Buffer), "Modifier %d", ModifierIndex);
if (ImGui::CollapsingHeader(Buffer, ImGuiTreeNodeFlags_SpanFullWidth | ImGuiTreeNodeFlags_DefaultOpen))
{
if (ImGui::BeginTable("Details", 2, TableFlags))
{
constexpr ImVec4 TextColor(1.0f, 1.0f, 1.0f, 0.5f);
ImGui::TableSetupColumn("Property");
ImGui::TableSetupColumn("Value", ImGuiTableColumnFlags_WidthStretch);
ImGui::TableNextRow();
ImGui::TableNextColumn();
ImGui::TextColored(TextColor, "Effect");
ImGui::TableNextColumn();
ImGui::Text("%s", TCHAR_TO_ANSI(*FCogAbilityHelper::CleanupName(GetNameSafe(ActiveEffect->Spec.Def))));
ImGui::TableNextRow();
ImGui::TableNextColumn();
ImGui::TextColored(TextColor, "Operation");
ImGui::TableNextColumn();
ImGui::Text("%s", TCHAR_TO_ANSI(*EGameplayModOpToString(ModInfo.ModifierOp)));
ImGui::TableNextRow();
ImGui::TableNextColumn();
ImGui::TextColored(TextColor, "Magnitude");
ImGui::TableNextColumn();
ImGui::TextColored(FCogImguiHelper::ToImVec4(AlignmentConfig->GetEffectModifierColor(ModSpec, ModInfo, BaseValue)), "%0.2f", ModSpec.GetEvaluatedMagnitude());
if (ModInfo.SourceTags.RequireTags.IsEmpty() == false)
{
ImGui::TableNextRow();
ImGui::TableNextColumn();
ImGui::TextColored(TextColor, "SourceTags - Require");
ImGui::TableNextColumn();
FCogAbilityHelper::RenderTagContainer(ModInfo.SourceTags.RequireTags, false);
}
if (ModInfo.SourceTags.IgnoreTags.IsEmpty() == false)
{
ImGui::TableNextRow();
ImGui::TableNextColumn();
ImGui::TextColored(TextColor, "SourceTags - Ignore");
ImGui::TableNextColumn();
FCogAbilityHelper::RenderTagContainer(ModInfo.SourceTags.IgnoreTags, false);
}
if (ModInfo.SourceTags.TagQuery.IsEmpty() == false)
{
ImGui::TableNextRow();
ImGui::TableNextColumn();
ImGui::TextColored(TextColor, "SourceTags - Query");
ImGui::TableNextColumn();
const auto Str = StringCast<ANSICHAR>(*ModInfo.SourceTags.TagQuery.GetDescription());
ImGui::Text("%s", Str.Get());
}
if (ModInfo.TargetTags.RequireTags.IsEmpty() == false)
{
ImGui::TableNextRow();
ImGui::TableNextColumn();
ImGui::TextColored(TextColor, "TargetTags - Require");
ImGui::TableNextColumn();
FCogAbilityHelper::RenderTagContainer(ModInfo.TargetTags.RequireTags, false);
}
if (ModInfo.TargetTags.IgnoreTags.IsEmpty() == false)
{
ImGui::TableNextRow();
ImGui::TableNextColumn();
ImGui::TextColored(TextColor, "TargetTags - Ignore");
ImGui::TableNextColumn();
FCogAbilityHelper::RenderTagContainer(ModInfo.TargetTags.IgnoreTags, false);
}
if (ModInfo.TargetTags.TagQuery.IsEmpty() == false)
{
ImGui::TableNextRow();
ImGui::TableNextColumn();
ImGui::TextColored(TextColor, "TargetTags - Query");
ImGui::TableNextColumn();
const auto Str = StringCast<ANSICHAR>(*ModInfo.TargetTags.TagQuery.GetDescription());
ImGui::Text("%s", Str.Get());
}
ImGui::EndTable();
}
}
ImGui::PopStyleColor(3);
ModifierIndex++;
}
}
}
}
//--------------------------------------------------------------------------------------------------------------------------
void FCogAbilityWindow_Attributes::RenderOpenAttributes()
{
const AActor* Selection = GetSelection();
if (Selection == nullptr)
{
return;
}
const UAbilitySystemComponent* AbilitySystemComponent = UAbilitySystemGlobals::GetAbilitySystemComponentFromActor(Selection, true);
if (AbilitySystemComponent == nullptr)
{
return;
}
for (int i = OpenedAttributes.Num() - 1; i >= 0; --i)
{
const FGameplayAttribute& Attribute = OpenedAttributes[i];
FString AttributeSetName = Attribute.GetAttributeSetClass()->GetFName().ToString();
FormatAttributeSetName(AttributeSetName);
const FString WindowName = AttributeSetName + FString(" - ") + Attribute.GetName();
const auto WindowNameStr = StringCast<ANSICHAR>(*WindowName);
bool Open = true;
if (ImGui::Begin(WindowNameStr.Get(), &Open))
{
const auto AttributeSetNameStr = StringCast<ANSICHAR>(*AttributeSetName);
RenderAttributeDetails(*AbilitySystemComponent, AttributeSetNameStr.Get(), Attribute, false);
ImGui::End();
}
if (Open == false)
{
OpenedAttributes.RemoveAt(i);
}
}
}
//--------------------------------------------------------------------------------------------------------------------------
void FCogAbilityWindow_Attributes::RenderAttributeContextMenu(UAbilitySystemComponent& AbilitySystemComponent, const FGameplayAttribute& InAttribute, int Index)
{
if (ImGui::BeginPopupContextItem())
{
bool bOpen = OpenedAttributes.Contains(InAttribute);
if (ImGui::Checkbox("Open Details", &bOpen))
{
if (bOpen)
{
OpenAttributeDetails(InAttribute);
}
else
{
CloseAttributeDetails(InAttribute);
}
ImGui::CloseCurrentPopup();
}
ImGui::EndPopup();
}
}
//--------------------------------------------------------------------------------------------------------------------------
void FCogAbilityWindow_Attributes::OpenAttributeDetails(const FGameplayAttribute& InAttribute)
{
OpenedAttributes.AddUnique(InAttribute);
}
//--------------------------------------------------------------------------------------------------------------------------
void FCogAbilityWindow_Attributes::CloseAttributeDetails(const FGameplayAttribute& InAttribute)
{
OpenedAttributes.Remove(InAttribute);
}
@@ -2,6 +2,7 @@
#include "CoreMinimal.h"
#include "CogCommonConfig.h"
#include "AttributeSet.h"
#include "CogWindow.h"
#include "CogAbilityWindow_Attributes.generated.h"
@@ -9,7 +10,6 @@ class UAttributeSet;
class UAbilitySystemComponent;
class UCogAbilityConfig_Attributes;
class UCogAbilityConfig_Alignment;
struct FGameplayAttribute;
struct FModifierSpec;
struct FGameplayModifierInfo;
@@ -28,9 +28,21 @@ protected:
virtual void RenderHelp() override;
virtual void RenderTick(float DeltaTime);
virtual void RenderContent() override;
virtual void DrawAttributeInfo(const UAbilitySystemComponent& AbilitySystemComponent, const char* AttributeSetName, const FGameplayAttribute& Attribute);
virtual void RenderAttributeDetails(const UAbilitySystemComponent& AbilitySystemComponent, const char* AttributeSetName, const FGameplayAttribute& Attribute, bool IsForTooltip);
virtual void RenderOpenAttributes();
virtual void FormatAttributeSetName(FString& AttributeSetName);
virtual void OpenAttributeDetails(const FGameplayAttribute& InAttribute);
virtual void CloseAttributeDetails(const FGameplayAttribute& InAttribute);
virtual void RenderAttributeContextMenu(UAbilitySystemComponent& AbilitySystemComponent, const FGameplayAttribute& InAttribute, int Index);
private:
@@ -39,6 +51,8 @@ private:
TObjectPtr<UCogAbilityConfig_Attributes> Config = nullptr;
TObjectPtr<UCogAbilityConfig_Alignment> AlignmentConfig = nullptr;
TArray<FGameplayAttribute> OpenedAttributes;
};
//--------------------------------------------------------------------------------------------------------------------------