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CogEngine: fix skeleton window tree node overlapping checkboxes
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@@ -161,11 +161,11 @@ void FCogEngineWindow_Skeleton::RenderBoneEntry(int32 BoneIndex, bool OpenAllChi
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//------------------------
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if (BoneInfo.Children.Num() > 0 && Filter.IsActive() == false)
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{
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OpenChildren = ImGui::TreeNodeEx("##Bone", ImGuiSelectableFlags_AllowOverlap | ImGuiTreeNodeFlags_SpanFullWidth);
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OpenChildren = ImGui::TreeNodeEx("##Bone", ImGuiTreeNodeFlags_AllowOverlap | ImGuiTreeNodeFlags_SpanFullWidth);
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}
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else
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{
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ImGui::TreeNodeEx("##Bone", ImGuiTreeNodeFlags_Leaf | ImGuiTreeNodeFlags_NoTreePushOnOpen | ImGuiSelectableFlags_AllowOverlap | ImGuiTreeNodeFlags_SpanFullWidth);
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ImGui::TreeNodeEx("##Bone", ImGuiTreeNodeFlags_Leaf | ImGuiTreeNodeFlags_NoTreePushOnOpen | ImGuiTreeNodeFlags_AllowOverlap | ImGuiTreeNodeFlags_SpanFullWidth);
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}
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const bool IsControlDown = ImGui::GetCurrentContext()->IO.KeyCtrl;
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