Fixes for building as an engine plugin with latest merge

This commit is contained in:
2025-05-16 21:08:29 -04:00
parent 510769f3d8
commit 8303186775
4 changed files with 6 additions and 2 deletions
@@ -4,6 +4,8 @@
#include "CogHelper.h"
#include "CogImguiContext.h"
#include "CogWindow_Settings.h"
#include "Components/InputComponent.h"
#include "imgui.h"
#include "Subsystems/WorldSubsystem.h"
@@ -14,6 +14,7 @@ class APlayerController;
class UCogSubsystem;
class ULocalPlayer;
class UWorld;
class UInputComponent;
class COG_API FCogWindow
{
@@ -3,6 +3,7 @@
#include "CoreMinimal.h"
#include "CogCommonConfig.h"
#include "CogWindow.h"
#include "Framework/Commands/InputChord.h"
#include "CogWindow_Settings.generated.h"
class UCogEngineConfig_Settings;
@@ -19,9 +19,9 @@ public:
virtual bool GetColor(const FCogWindow& InCallingWindow, FLinearColor& OutColor) const override;
UPROPERTY(EditAnywhere)
UPROPERTY(EditAnywhere, Category="Cog")
TSubclassOf<UGameplayAbility> Ability;
UPROPERTY(EditAnywhere)
UPROPERTY(EditAnywhere, Category="Cog")
bool RemoveAbilityOnEnd = true;
};