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Update README.md
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@@ -447,6 +447,26 @@ public class CogSample : ModuleRules
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}
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```
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- Override the Unreal GameInstance:
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```cpp
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#pragma once
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#include "CogSampleGameInstance.generated.h"
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class UCogSubsystem;
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UCLASS()
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class UCogSampleGameInstance : public UGameInstance
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{
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GENERATED_BODY()
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void Init() override;
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};
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```
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- Set your own game instance in the Unreal project settings:
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- In your GameInstance Init:
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- Add the windows you want to the CogSubsystem. In the sample we add all the built-in windows by calling Cog::AddAllWindows and we also add a custom window from the sample itself, showcasing that you can add your own windows.
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