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Update README.md
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@@ -25,7 +25,7 @@ General Info:
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Displays the gameplay abilities of the selected actor.
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[]()
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- Click the ability checkbox to force its activation or deactivation.
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- Right click an ability to remove it, or open/close the ability separate window.
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- Use the 'Give Ability' menu to manually give an ability from a list defined in a Data Asset.
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@@ -33,14 +33,14 @@ Displays the gameplay abilities of the selected actor.
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### Actions
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Displays the state of Input Action.
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- Can be used to inject inputs to help debugging, as loosing window focus when breaking in the code doesn't affect the state of injected inputs unlike real inputs.
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- The display input action are read from a Input Mapping Context defined in a Data Asset.
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### Attributes
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Displays the gameplay attributes of the selected actor.
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- Attributes can be sorted by name, category or attribute set.
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- Attributes with the Current value greater than the Base value are displayed in green.
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- Attributes with the Current value lower than the Base value are displayed in red.
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@@ -89,6 +89,17 @@ Used to configure the command bindings.
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- `Cog.LoadLayout <LayoutIndex>`
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- `Cog.ToggleSelectionMode`
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### Console
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Used as a replacement of the Unreal console command.
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- The console exist as a window and a widget (placed in main menu bar).
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- The console widget can optionaly get the keyboard focus when the main menu bar is shown.
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- Use the Keys Up/Down or Tab/Shift-Tab to nagivate in the command list.
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- The console settings can be change in the console window menu, or by right clicking the widget.
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### Debug Settings
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Used to tweak how the debug display is drawn.
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@@ -149,6 +160,15 @@ The following image shows the editor running along a dedicated server. The NetIm
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This can be used to debug the state of the game server. For example the behavior trees are only available on the game server.
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### Notifications
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Use to display and configure notifications
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- Notification can be added by calling COG_NOTIFY, COG_NOTIFY_WARNING, COG_NOTIFY_ERROR.
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- Notification settings can used to adjust the filtering, their location, their size, etc.
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### Output Log
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Display the output log based on each log categories verbosity.
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@@ -185,15 +205,7 @@ Plots values and events overtime. When applicable, only the values and events of
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Used to configure the rendering quality.
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### Skeleton
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Display the bone hierarchy and the skeleton debug draw of the selected actor if it has a Skeletal Mesh.
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- Mouse over a bone to highlight it.
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- Right click a bone to access more debug display.
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- Use the [Ctrl] key to toggle the bone debug draw recursively.
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### Selection
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Used to select an actor either by picking an actor in the world or by selecting an actor in the actor list.
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@@ -208,6 +220,14 @@ Configure the settings of Cog Windows.
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- Can configure the input key to toggle the input focus between the game and imgui
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- Can change the DPI Scaling
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### Skeleton
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Display the bone hierarchy and the skeleton debug draw of the selected actor if it has a Skeletal Mesh.
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- Mouse over a bone to highlight it.
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- Right click a bone to access more debug display.
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- Use the [Ctrl] key to toggle the bone debug draw recursively.
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### Spawn
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Used to spawn new actors in the world. The spawn list can be configured in a Data Asset.
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