Update README.md

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Arnaud Jamin
2025-02-06 10:15:38 -05:00
committed by GitHub
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@@ -92,10 +92,6 @@ Used to configure the command bindings.
![Command Bindings](https://github.com/arnaud-jamin/Cog/assets/13844285/47179de9-ee28-427f-951f-5773b66cdeb2)
- Bindings are used to trigger console commands from a keyboard shortcuts, which are saved in `Saved/Config/WindowEditor/Input.ini` (in editor).
- Can be used to register the shortcuts Cog console commands:
- `Cog.ToggleInput`
- `Cog.LoadLayout <LayoutIndex>`
- `Cog.ToggleSelectionMode`
### Console
Used as a replacement of the Unreal console command.
@@ -223,11 +219,13 @@ Used to select an actor either by picking an actor in the world or by selecting
- The current selection is used by various debug windows to filter out their content.
### Settings
Configure the settings of Cog Windows.
Configure the settings of Cog.
![Settings](https://github.com/arnaud-jamin/Cog/assets/13844285/edd6a701-9a50-41fa-b7df-90fd11cc2937)
- Can configure the input key to toggle the input focus between the game and imgui
- Can change the DPI Scaling
![Settings](https://github.com/user-attachments/assets/6587d44d-bf40-4ff1-8d26-71f79a3110f2)
- Configure how ImGui behaves
- Change the visibility and ordeing of the widgets appearing in the main menu bar
- Change Cog Shorctuts
- Change the DPI Scaling. Use `[Ctrl][MouseWheel]` to change the DPI.
### Skeleton
Display the bone hierarchy and the skeleton debug draw of the selected actor if it has a Skeletal Mesh.
@@ -235,7 +233,7 @@ Display the bone hierarchy and the skeleton debug draw of the selected actor if
![Skeleton](https://github.com/arnaud-jamin/Cog/assets/13844285/19648e3d-70dc-45bc-940d-e53eb9a99871)
- Mouse over a bone to highlight it.
- Right click a bone to access more debug display.
- Use the [Ctrl] key to toggle the bone debug draw recursively.
- Use the `[Ctrl]` key to toggle the bone debug draw recursively.
### Spawn
Used to spawn new actors in the world. The spawn list can be configured in a Data Asset.
@@ -519,3 +517,7 @@ class ACogSamplePlayerController
![Data Assets](https://github.com/user-attachments/assets/39d0fcc2-1e82-4bb7-aa5e-0661ed9ab58b)
## Screenshots
Cog integrated in Lyra:
![Lyra](https://github.com/user-attachments/assets/cf432ac3-0fd5-4875-aa29-35161abd8dcc)