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Update README.md
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@@ -92,10 +92,6 @@ Used to configure the command bindings.
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- Bindings are used to trigger console commands from a keyboard shortcuts, which are saved in `Saved/Config/WindowEditor/Input.ini` (in editor).
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- Can be used to register the shortcuts Cog console commands:
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- `Cog.ToggleInput`
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- `Cog.LoadLayout <LayoutIndex>`
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- `Cog.ToggleSelectionMode`
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### Console
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Used as a replacement of the Unreal console command.
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@@ -223,11 +219,13 @@ Used to select an actor either by picking an actor in the world or by selecting
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- The current selection is used by various debug windows to filter out their content.
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### Settings
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Configure the settings of Cog Windows.
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Configure the settings of Cog.
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- Can configure the input key to toggle the input focus between the game and imgui
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- Can change the DPI Scaling
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- Configure how ImGui behaves
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- Change the visibility and ordeing of the widgets appearing in the main menu bar
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- Change Cog Shorctuts
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- Change the DPI Scaling. Use `[Ctrl][MouseWheel]` to change the DPI.
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### Skeleton
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Display the bone hierarchy and the skeleton debug draw of the selected actor if it has a Skeletal Mesh.
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@@ -235,7 +233,7 @@ Display the bone hierarchy and the skeleton debug draw of the selected actor if
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- Mouse over a bone to highlight it.
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- Right click a bone to access more debug display.
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- Use the [Ctrl] key to toggle the bone debug draw recursively.
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- Use the `[Ctrl]` key to toggle the bone debug draw recursively.
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### Spawn
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Used to spawn new actors in the world. The spawn list can be configured in a Data Asset.
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@@ -519,3 +517,7 @@ class ACogSamplePlayerController
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## Screenshots
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Cog integrated in Lyra:
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