mirror of
https://github.com/Ed94/Cog.git
synced 2026-06-13 00:01:37 -07:00
CogEngine: Add first iteration on a Console window
This commit is contained in:
@@ -0,0 +1,406 @@
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#include "CogEngineWindow_Console.h"
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#include <ranges>
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#include "CogImguiHelper.h"
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#include "CogWindowManager.h"
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#include "CogWindowWidgets.h"
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#include "GameFramework/PlayerController.h"
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#include "imgui.h"
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#include "imgui_internal.h"
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//--------------------------------------------------------------------------------------------------------------------------
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void FCogEngineWindow_Console::RenderHelp()
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{
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ImGui::Text("This window can be used as a replacement of the Unreal console.");
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}
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//--------------------------------------------------------------------------------------------------------------------------
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void FCogEngineWindow_Console::Initialize()
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{
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FCogWindow::Initialize();
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Config = GetConfig<UCogEngineConfig_Console>();
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bNoPadding = true;
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bHasMenu = true;
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bHasWidget = 1;
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RefreshVisibleCommands();
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}
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//--------------------------------------------------------------------------------------------------------------------------
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void FCogEngineWindow_Console::RenderContent()
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{
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Super::RenderContent();
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const APlayerController* PlayerController = GetLocalPlayerController();
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if (PlayerController == nullptr)
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{
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return;
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}
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if (ImGui::BeginMenuBar())
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{
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if (ImGui::BeginMenu("Options"))
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{
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if (ImGui::Checkbox("Sort Commands", &Config->SortCommands))
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{
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RefreshVisibleCommands();
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}
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if (ImGui::Checkbox("Show Console Input In Menu Bar", &Config->ShowConsoleInputInMenuBar))
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{
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RefreshVisibleCommands();
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}
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FCogWindowWidgets::SetNextItemToShortWidth();
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if (ImGui::SliderInt("Num History Commands", &Config->NumHistoryCommands, 0, 100))
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{
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RefreshVisibleCommands();
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}
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FCogWindowWidgets::SetNextItemToShortWidth();
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if (ImGui::SliderInt("Completion Minimum Characters", &Config->CompletionMinimumCharacters, 0, 3))
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{
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RefreshVisibleCommands();
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}
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ImGui::ColorEdit4("History Color", (float*)&Config->HistoryColor, ImGuiColorEditFlags_NoInputs | ImGuiColorEditFlags_AlphaPreviewHalf);
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ImGui::EndMenu();
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}
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if (Config->ShowConsoleInputInMenuBar)
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{
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ImGui::SetNextItemWidth(-1);
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RenderConsoleTextInput();
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}
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ImGui::EndMenuBar();
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}
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ImGui::Spacing();
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if (Config->ShowConsoleInputInMenuBar == false)
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{
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ImGui::SetNextItemWidth(-1);
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RenderConsoleTextInput();
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}
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const float Indent = ImGui::GetFontSize() * 0.5f;
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int32 Index = 0;
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if (ImGui::BeginChild("Commands", ImVec2(0.0f, -1.0f), ImGuiChildFlags_NavFlattened))
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{
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ImGui::Indent(Indent);
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for (const FString& CommandName : VisibleHistory)
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{
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ImGui::PushStyleColor(ImGuiCol_Text, FCogImguiHelper::ToImVec4(Config->HistoryColor));
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ImGui::PushID(Index);
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RenderCommand(CommandName, Index);
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ImGui::PopID();
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ImGui::PopStyleColor();
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Index++;
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}
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if (Index > 1)
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{
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ImGui::Separator();
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}
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ImGuiListClipper Clipper;
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Clipper.Begin(VisibleCommands.Num());
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// int32 ClipperIndex = 0;
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// while (Clipper.Step())
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// {
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// for (ClipperIndex = Clipper.DisplayStart; ClipperIndex < Clipper.DisplayEnd; ClipperIndex++)
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// {
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// if (VisibleCommands.IsValidIndex(ClipperIndex))
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// {
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// ImGui::PushID(Index);
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// const FString& CommandName = VisibleCommands[ClipperIndex];
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// RenderCommand(CommandName, Index);
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// if (SelectedCommandIndex == Index)
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// {
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// SelectedCommand = CommandName;
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// }
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// ImGui::PopID();
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// Index++;
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// }
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// }
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// }
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//
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// Clipper.End();
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//
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// // If any is available, draw an additional command below the clipper to be able to scroll when pressing bottom
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// if (VisibleCommands.IsValidIndex(ClipperIndex + 1))
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// {
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// const FString& Command = VisibleCommands[ClipperIndex + 1];
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// RenderCommand(Command, Index);
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// Index++;
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// }
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for (const FString& CommandName : VisibleCommands)
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{
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RenderCommand(CommandName, Index);
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Index++;
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}
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ImGui::Unindent(Indent);
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}
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ImGui::EndChild();
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if (ImGui::IsWindowFocused(ImGuiFocusedFlags_RootAndChildWindows))
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{
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if (bIsWindowFocused == false)
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{
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bRequestTextInputFocus = true;
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}
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bIsWindowFocused = true;
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if (ImGui::IsKeyPressed(ImGuiKey_DownArrow))
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{
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SelectedCommandIndex += 1;
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bScroll = true;
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if (SelectedCommandIndex >= Index)
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{
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SelectedCommandIndex = 0;
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}
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}
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else if (ImGui::IsKeyPressed(ImGuiKey_UpArrow))
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{
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SelectedCommandIndex -= 1;
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bScroll = true;
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if (SelectedCommandIndex < 0)
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{
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SelectedCommandIndex = Index - 1;
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}
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}
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}
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else
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{
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bIsWindowFocused = false;
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}
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// ImGui::PushStyleColor(ImGuiCol_ChildBg, ImVec4(0.2f, 0.2f, 0.2f, 0.5f));
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// if (ImGui::BeginChild("Description", ImVec2(0.0f, ImGui::GetContentRegionAvail().y)))
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// {
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// ImGui::Indent(Indent);
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// ImGui::BeginDisabled();
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//
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// const FString Help = GetConsoleCommandHelp(CurrentUserInput);
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// const auto& HelpStr = StringCast<ANSICHAR>(*Help);
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// ImGui::TextWrapped(HelpStr.Get());
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//
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// ImGui::EndDisabled();
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// ImGui::Unindent(Indent);
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// }
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// ImGui::EndChild();
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// ImGui::PopStyleColor();
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}
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//--------------------------------------------------------------------------------------------------------------------------
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void FCogEngineWindow_Console::RenderConsoleTextInput()
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{
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constexpr ImGuiInputTextFlags InputFlags =
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ImGuiInputTextFlags_EnterReturnsTrue
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| ImGuiInputTextFlags_EscapeClearsAll
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| ImGuiInputTextFlags_CallbackCompletion
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| ImGuiInputTextFlags_CallbackEdit;
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if (FCogWindowWidgets::InputTextWithHint("##Command", "Command", CurrentUserInput, InputFlags, &OnTextInputCallbackStub, this))
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{
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ExecuteCommand(CurrentUserInput);
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bRequestTextInputFocus = true;
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}
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ImGui::SetItemDefaultFocus();
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if (ImGui::IsWindowFocused(ImGuiFocusedFlags_RootAndChildWindows)
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&& ImGui::IsItemActive() == false
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&& bRequestTextInputFocus
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&& IsWindowRenderedInMainMenu() == false)
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{
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ImGui::SetKeyboardFocusHere(-1);
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}
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if (ImGui::IsItemActive())
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{
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bRequestTextInputFocus = false;
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}
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}
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//--------------------------------------------------------------------------------------------------------------------------
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FString FCogEngineWindow_Console::GetConsoleCommandHelp(const FString& InCommandName)
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{
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TArray<FString> CommandSplitWithSpaces;
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InCommandName.ParseIntoArrayWS(CommandSplitWithSpaces);
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if (CommandSplitWithSpaces.Num() > 0)
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{
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if (const IConsoleObject* ConsoleObject = IConsoleManager::Get().FindConsoleObject(*CommandSplitWithSpaces[0]))
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{
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return FString(ConsoleObject->GetHelp());
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}
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}
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return FString("Unknown command.");
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}
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//--------------------------------------------------------------------------------------------------------------------------
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void FCogEngineWindow_Console::RenderCommand(const FString& CommandName, const int32 Index)
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{
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const auto& CommandNameStr = StringCast<ANSICHAR>(*CommandName);
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bool IsSelected = Index == SelectedCommandIndex;
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// ImGui::Text("%d - ", Index);
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// ImGui::SameLine();
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if (ImGui::Selectable(CommandNameStr.Get(), &IsSelected, ImGuiSelectableFlags_AllowDoubleClick))
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{
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SelectedCommandIndex = Index;
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CurrentUserInput = CommandName;
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if (ImGui::IsMouseDoubleClicked(ImGuiMouseButton_Left))
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{
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ExecuteCommand(CommandName);
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}
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}
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if (IsSelected)
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{
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SelectedCommand = CommandName;
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if (bScroll)
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{
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ImGui::SetScrollHereY(1.0f);
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bScroll = false;
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}
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}
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if (ImGui::BeginItemTooltip())
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{
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const FString Help = GetConsoleCommandHelp(CommandName);
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const auto& HelpStr = StringCast<ANSICHAR>(*Help);
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ImGui::PushTextWrapPos(ImGui::GetFontSize() * 35.0f);
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ImGui::TextUnformatted(HelpStr.Get());
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ImGui::PopTextWrapPos();
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ImGui::EndTooltip();
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}
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}
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//--------------------------------------------------------------------------------------------------------------------------
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void FCogEngineWindow_Console::RefreshVisibleCommands()
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{
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auto OnConsoleObject = [this](const TCHAR *InName, const IConsoleObject* InConsoleObject)
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{
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if (InConsoleObject->TestFlags(ECVF_Unregistered) || InConsoleObject->TestFlags(ECVF_ReadOnly))
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{ return; }
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VisibleCommands.Add(InName);
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};
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FString CommandStart = CurrentUserInput;
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//------------------------------------------------------------------------------------------------------
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// Split the user input with spaces tp get the first part of the command so the completion is made on
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// "Cog.Cheat" instead of "Cog.Cheat God", as the later would return no results
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//------------------------------------------------------------------------------------------------------
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TArray<FString> UserInputSplitWithSpaces;
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CurrentUserInput.ParseIntoArrayWS(UserInputSplitWithSpaces);
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if (UserInputSplitWithSpaces.Num() > 0)
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{
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CommandStart = UserInputSplitWithSpaces[0];
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}
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VisibleCommands.Empty();
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if (CommandStart.Len() >= Config->CompletionMinimumCharacters)
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{
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IConsoleManager::Get().ForEachConsoleObjectThatStartsWith(FConsoleObjectVisitor::CreateLambda(OnConsoleObject), *CommandStart);
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}
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if (Config->SortCommands)
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{
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VisibleCommands.Sort();
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}
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TArray<FString> AllHistory;
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IConsoleManager::Get().GetConsoleHistory(TEXT(""), AllHistory);
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VisibleHistory.Empty();
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for (int32 i = AllHistory.Num() - 1; i >= 0; i--)
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{
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FString Command = AllHistory[i];
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if (Command.IsEmpty())
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{ continue; }
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if (CurrentUserInput.IsEmpty() == false && Command.StartsWith(CurrentUserInput) == false)
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{ continue; }
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if (VisibleHistory.Num() >= Config->NumHistoryCommands)
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{ break; }
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VisibleHistory.Add(Command);
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}
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SelectedCommandIndex = 0;
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}
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//--------------------------------------------------------------------------------------------------------------------------
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int FCogEngineWindow_Console::OnTextInputCallback(ImGuiInputTextCallbackData* InData)
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{
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if (InData->EventFlag == ImGuiInputTextFlags_CallbackCompletion)
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{
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FString CleanupCommand = SelectedCommand.TrimEnd();
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const auto& CommandStr = StringCast<ANSICHAR>(*CleanupCommand);
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InData->DeleteChars(0, InData->BufTextLen);
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InData->InsertChars(0, CommandStr.Get());
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InData->InsertChars(InData->CursorPos, " ");
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}
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else if (InData->EventFlag == ImGuiInputTextFlags_CallbackEdit)
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{
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CurrentUserInput = FString(InData->Buf);
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RefreshVisibleCommands();
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}
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return 0;
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}
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//--------------------------------------------------------------------------------------------------------------------------
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int FCogEngineWindow_Console::OnTextInputCallbackStub(ImGuiInputTextCallbackData* InData)
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{
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FCogEngineWindow_Console& ConsoleWindow = *static_cast<FCogEngineWindow_Console*>(InData->UserData);
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return ConsoleWindow.OnTextInputCallback(InData);
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}
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//--------------------------------------------------------------------------------------------------------------------------
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void FCogEngineWindow_Console::ExecuteCommand(const FString& InCommand)
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{
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FString CleanupCommand = InCommand.TrimEnd();
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if (CleanupCommand.IsEmpty() == false)
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{
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if (VisibleHistory.Num() == 0 || (VisibleHistory.Last() != CleanupCommand))
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{
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IConsoleManager::Get().AddConsoleHistoryEntry(TEXT(""), *CleanupCommand);
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}
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GEngine->DeferredCommands.Add(CleanupCommand);
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}
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CurrentUserInput = FString();
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RefreshVisibleCommands();
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}
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//--------------------------------------------------------------------------------------------------------------------------
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void FCogEngineWindow_Console::RenderMainMenuWidget()
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{
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ImGui::SetNextItemWidth(100);
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RenderConsoleTextInput();
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}
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@@ -0,0 +1,99 @@
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#pragma once
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#include "CoreMinimal.h"
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#include "CogWindow.h"
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#include "CogEngineWindow_Console.generated.h"
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class UCogEngineConfig_Console;
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class IConsoleObject;
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class COGENGINE_API FCogEngineWindow_Console : public FCogWindow
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{
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typedef FCogWindow Super;
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public:
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protected:
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virtual void RenderHelp() override;
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virtual void Initialize() override;
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virtual void RenderMainMenuWidget() override;
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virtual void RenderContent() override;
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private:
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static int OnTextInputCallbackStub(ImGuiInputTextCallbackData* InData);
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static FString GetConsoleCommandHelp(const FString& InCommandName);
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void RenderConsoleTextInput();
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void RenderCommand(const FString& CommandName, int32 Index);
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void RefreshVisibleCommands();
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int OnTextInputCallback(ImGuiInputTextCallbackData* InData);
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void ExecuteCommand(const FString& InCommand);
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int32 SelectedCommandIndex = 0;
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FString SelectedCommand;
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TArray<FString> VisibleCommands;
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TArray<FString> VisibleHistory;
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FString CurrentUserInput;
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bool bScroll = false;
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bool bRequestTextInputFocus = false;
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bool bIsWindowFocused = false;
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TWeakObjectPtr<UCogEngineConfig_Console> Config;
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};
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//--------------------------------------------------------------------------------------------------------------------------
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UCLASS(Config = Cog)
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class UCogEngineConfig_Console : public UCogCommonConfig
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{
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GENERATED_BODY()
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public:
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UPROPERTY(Config)
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bool SortCommands = false;
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UPROPERTY(Config)
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bool ShowConsoleInputInMenuBar = false;
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UPROPERTY(Config)
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int32 NumHistoryCommands = 10;
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UPROPERTY(Config)
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int32 CompletionMinimumCharacters = 0;
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UPROPERTY(Config)
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FVector4f HistoryColor = FVector4f(1.0f, 1.0f, 1.0f, 0.5f);
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UCogEngineConfig_Console()
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{
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Reset();
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}
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virtual void Reset() override
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{
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Super::Reset();
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SortCommands = false;
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NumHistoryCommands = 10;
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CompletionMinimumCharacters = 0;
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ShowConsoleInputInMenuBar = false;
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HistoryColor = FVector4f(1.0f, 1.0f, 1.0f, 0.5f);
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}
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};
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@@ -13,6 +13,7 @@
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#include "CogEngineWindow_CollisionTester.h"
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#include "CogEngineWindow_CollisionViewer.h"
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#include "CogEngineWindow_CommandBindings.h"
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#include "CogEngineWindow_Console.h"
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#include "CogEngineWindow_DebugSettings.h"
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#include "CogEngineWindow_ImGui.h"
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#include "CogEngineWindow_Inspector.h"
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@@ -51,6 +52,8 @@ void Cog::AddAllWindows(UCogWindowManager& CogWindowManager)
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CogWindowManager.AddWindow<FCogEngineWindow_CommandBindings>("Engine.Command Bindings");
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CogWindowManager.AddWindow<FCogEngineWindow_Console>("Engine.Console");
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CogWindowManager.AddWindow<FCogEngineWindow_DebugSettings>("Engine.Debug Settings");
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CogWindowManager.AddWindow<FCogEngineWindow_ImGui>("Engine.ImGui");
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@@ -103,8 +106,6 @@ void Cog::AddAllWindows(UCogWindowManager& CogWindowManager)
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CogWindowManager.AddWindow<FCogAbilityWindow_BlockedTags>("Gameplay.Blocking Tags");
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//CogWindowManager.AddWindow<FCogEngineWindow_Cheats>("Gameplay.Cheats");
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CogWindowManager.AddWindow<FCogEngineWindow_Cheats>("Gameplay.Cheats");
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CogWindowManager.AddWindow<FCogAbilityWindow_Effects>("Gameplay.Effects");
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