Fix struct name rendering

This commit is contained in:
Jakob Bouchard
2025-02-06 14:30:24 -05:00
parent 2765d07cb9
commit 68a2c4c66d
@@ -869,7 +869,7 @@ bool FCogEngineWindow_Inspector::RenderObject(UObject* Object, bool ShowChildren
bool FCogEngineWindow_Inspector::RenderStruct(const FStructProperty* StructProperty, uint8* PointerToValue, bool ShowChildren)
{
ImGui::BeginDisabled();
ImGui::Text("%s", TCHAR_TO_ANSI(*StructProperty->Struct->GetClass()->GetName()));
ImGui::Text("%s", TCHAR_TO_ANSI(*StructProperty->Struct->GetStructCPPName()));
ImGui::EndDisabled();
bool HasChanged = false;