Commit Graph

83 Commits

Author SHA1 Message Date
Ed_
cfc1a802d5 fix for changes to sokol_gfx.Filter.NONE to NEAREST 2024-09-09 13:26:59 -04:00
Ed_
e793392e85 force rename lower 2024-07-01 16:14:33 -04:00
Ed_
d797762702 fix for harfbuzz, remove raylib from update_deps.ps1 2024-07-01 01:24:43 -04:00
Ed_
331046f590 Remove excess content from VEFontCache (keeping it only in its repo) 2024-06-30 21:53:42 -04:00
Ed_
0655ade456 Support for rounded rectangles & borders (not the best implementation...) 2024-06-30 13:37:24 -04:00
Ed_
2698670890 Finally reached parity pre-rendering overhaul 2024-06-29 23:49:12 -04:00
Ed_
597c88c6b7 Misc + made a more controlled digital zoom
Trying to get digital zoom to closer target levels that would match specific even font sizes

Various other changes from iterating on VEFontCache
2024-06-29 22:36:22 -04:00
Ed_
93e43c2b19 Updates for getting get_font_vertical_metrics, + other cleanup 2024-06-28 17:39:28 -04:00
Ed_
12741a228d mostly formatting/name changes and other misc stuff 2024-06-28 03:27:25 -04:00
Ed_
e6ccdd90d1 changes to sectr module based on VEFontCache changes 2024-06-26 15:23:44 -04:00
Ed_
9d0cc125a9 Misc changes
* Made refactor rende procedures to specify dependencies instead of directly grabbing from state singleton
2024-06-26 06:03:00 -04:00
Ed_
1533a14a1b misc changes
* draw_text_string_pos_extent_zoomed can now oversample text futher (if desired)
* render_ui_via_box_tree has a rudimentary render pass layering optimization

Add support for the slab allocator to accept arbitrary alignments (odin's map container needs it)
Messing around with 64-byte alignment as the default for the allocator...
2024-06-25 19:13:41 -04:00
Ed_
1fe741034d wip : trying to fix the workspace view bounds detection 2024-06-25 02:38:08 -04:00
Ed_
894c3fee97 Fix hot-reload 2024-06-24 23:38:53 -04:00
Ed_
08932c8c99 Fixes to test_whitespace_ast 2024-06-24 23:19:18 -04:00
Ed_
6f722026ce Text rendering is now around parity (if not better) than what was done before with raylib
Performance still sucks since the rendering implementation is subpar
2024-06-24 23:19:08 -04:00
Ed_
c93c0ed567 Minor lifting in the render side, getting ready to just hunker down and take notes on whats next
* VEFontCache needs to get fixed up (possibly bring back ELFHash)
  * Problably going to do conversion early to odin's array and map usage
* Need get the quad tree setup for the ui so that I can do fast and efficient traversal for the layer based rendering.
2024-06-24 16:36:22 -04:00
Ed_
0d9623c340 layer text rendering works, ui has issues, there is perf problems
* Added todos for VEFontCache
* Going be remaking the direct box traversal rendering again, I'll keep both layer based and it as a option to switch between
* Need to implement a quad tree for the ui boxes to help with collision test traversal
2024-06-24 11:29:44 -04:00
Ed_
dee8fc7ef9 layer text rendering is working! 2024-06-23 21:32:00 -04:00
Ed_
7d41fcc335 wip : trying to get layered text rendering working 2024-06-23 20:22:36 -04:00
Ed_
55b80da8e5 Fixed input event buffer issues
Queue doesn't properly act as a ring buffer had to roll my own.
I want to make a allocated ring buffer as well...
2024-06-23 13:59:04 -04:00
Ed_
ce1d31f0d4 Progress on fleshing out rendering (Getting ui ready to render in "layer batches") 2024-06-23 02:47:13 -04:00
Ed_
2b83b69745 Converted string cache table to use HMapChained, initial impl for ui_box_traverse_next_layer_based 2024-06-21 16:33:15 -04:00
Ed_
a560222d5d Fixed a long-standing issue with the chained hashmap (finally) 2024-06-21 00:26:29 -04:00
Ed_
c405c47e6c mem tracker updates 2024-06-20 15:36:47 -04:00
Ed_
489faf5515 Misc changes (refactors, notes) 2024-06-20 14:39:50 -04:00
Ed_
5d6f996d3c Finished fixing input back to prev-sokol feature parity 2024-06-19 18:09:11 -04:00
Ed_
59ed4d9dd6 fix hot-reload, starting to setup proper rendering again.
* Added hot_reload, measure_text_size to VEFontCache
2024-06-19 02:34:02 -04:00
Ed_
4b8c4d0c2c Updated render testing str 2024-06-18 17:56:34 -04:00
Ed_
05ecad8f56 sokol gp rectangle demo works! 2024-06-18 17:24:07 -04:00
Ed_
d6cd65288f remove input_raylib.odin 2024-06-18 10:22:34 -04:00
Ed_
b698f5166b Base input pass updated for sokol possibly done (untested)
Still need to figure out input event consumption, I don't want to do it with the event ring.

I would like to setup input binding layers and then have the push/pop input contextes with a set of bindings.
If the bindings are detected it should "consume" that binding from further use for the buffered time period.

This will be really important with how heavily model this app will be.I
2024-06-18 01:33:50 -04:00
Ed_
425a642fd3 Started to setup input events based off sokol
Will replace the input polling done with raylib.

Going to also provide the more robust input tracking for consuming events with the UI interactions
2024-06-17 03:35:53 -04:00
Ed_
b1927a8461 optimize_draw_list now produces parity optimization to original 2024-06-16 10:27:58 -04:00
Ed_
000d46cd73 misc fixes, trying to get parity optimizatin to original VEFontCache
still not getting the pass reduction to be equivalent...
2024-06-16 08:57:06 -04:00
Ed_
65be3eae03 More bug fixing, All latin characters don't look corrupt anymore
HMapChained causes memory corruption in VEFontCache (not sure why yet), so I switched temporarily over to HMapZPL.

Fixed bug with parser_get_glyph_shape from me tracking vertices as u16s instead of i16s.

Currently a bug with the frametime example:
text_test_str := str_fmt("frametime: %0.2f", frametime_avg_ms)

It doesn't handle per-frame updates properly compared to C++ source
2024-06-15 14:53:26 -04:00
Ed_
13f24b4ae9 More fixes, more letters 2024-06-15 08:20:58 -04:00
Ed_
5f09c22f11 Finally got a letter on the screen with the VEFontCache port 2024-06-15 04:29:10 -04:00
Ed_
569ce5ce99 still diagnosing... 2024-06-15 02:08:29 -04:00
Ed_
87bc31636e lots of corrections to VEFontCache, still no letters on screen
Something is either wrong with the sokol_gfx rendering setup or its a really dumb checkbox/uv value
2024-06-14 17:00:06 -04:00
Ed_
3b9e08794a More progress toward VEFontCache rendering
Based off of render doc, most likely down to UV issues for where on the glyph buffer the shape is located
2024-06-14 03:13:47 -04:00
Ed_
bcb684e140 Renders to glyph and I think the atlas targets (but not the screen) 2024-06-13 20:44:10 -04:00
Ed_
7ec00edfbd render doc nows shows the lettter... 2024-06-13 19:44:55 -04:00
Ed_
3402701f99 fix bug with outside bunds calc for VEFontCache.cache_glyph 2024-06-13 18:35:32 -04:00
Ed_
314582b225 Changes while attempting to debug 2024-06-13 18:25:11 -04:00
Ed_
692ca3a577 sokol gfx bug fixing for the pass/pipeline log errors (still black screen) 2024-06-13 13:58:23 -04:00
Ed_
5bd6519b6a Bugfixing the runtime (rendering not working yet) 2024-06-11 22:20:30 -04:00
Ed_
82e7482c85 Finished first draft for VEFontCache font provider hookup for sokol_gfx (untested) 2024-06-09 21:39:49 -04:00
Ed_
93368a40ff Changed new shapers' namespace to just ve 2024-06-06 16:19:53 -04:00
Ed_
4a931dcbe5 Setup shaders for text rendering based on VEFontCache samples 2024-06-06 16:15:57 -04:00