SectrPrototype/code/sectr
Ed_ 1533a14a1b misc changes
* draw_text_string_pos_extent_zoomed can now oversample text futher (if desired)
* render_ui_via_box_tree has a rudimentary render pass layering optimization

Add support for the slab allocator to accept arbitrary alignments (odin's map container needs it)
Messing around with 64-byte alignment as the default for the allocator...
2024-06-25 19:13:41 -04:00
..
app misc changes 2024-06-25 19:13:41 -04:00
engine misc changes 2024-06-25 19:13:41 -04:00
font misc changes 2024-06-25 19:13:41 -04:00
grime wip : trying to get layered text rendering working 2024-06-23 20:22:36 -04:00
input wip : trying to get layered text rendering working 2024-06-23 20:22:36 -04:00
math wip : trying to fix the workspace view bounds detection 2024-06-25 02:38:08 -04:00
parser Misc changes (refactors, notes) 2024-06-20 14:39:50 -04:00
project Gut raylib usage from the codebase. 2024-05-25 11:52:23 -04:00
shaders Text rendering is now around parity (if not better) than what was done before with raylib 2024-06-24 23:19:08 -04:00
ui misc changes 2024-06-25 19:13:41 -04:00
.ODIN_MONOLITHIC_PACKAGE Restructured the codebase yet again but this time with compiler support for monlithic packages 2024-05-16 17:27:48 -04:00
collision.odin wip : trying to get layered text rendering working 2024-06-23 20:22:36 -04:00
colors.odin Progress on fleshing out rendering (Getting ui ready to render in "layer batches") 2024-06-23 02:47:13 -04:00
Readme.md Beginning to lift the "grime" files to their own pacakge 2024-05-31 11:26:52 -04:00

Sectr Package