SectrPrototype/code/sectr
2024-06-23 02:47:13 -04:00
..
app Base input pass updated for sokol possibly done (untested) 2024-06-18 01:33:50 -04:00
engine Progress on fleshing out rendering (Getting ui ready to render in "layer batches") 2024-06-23 02:47:13 -04:00
font Converted string cache table to use HMapChained, initial impl for ui_box_traverse_next_layer_based 2024-06-21 16:33:15 -04:00
grime Finished fixing input back to prev-sokol feature parity 2024-06-19 18:09:11 -04:00
input Misc changes (refactors, notes) 2024-06-20 14:39:50 -04:00
math Progress on porting fontstash 2024-06-02 17:29:27 -04:00
parser Misc changes (refactors, notes) 2024-06-20 14:39:50 -04:00
project Gut raylib usage from the codebase. 2024-05-25 11:52:23 -04:00
shaders Finally got a letter on the screen with the VEFontCache port 2024-06-15 04:29:10 -04:00
ui Progress on fleshing out rendering (Getting ui ready to render in "layer batches") 2024-06-23 02:47:13 -04:00
.ODIN_MONOLITHIC_PACKAGE Restructured the codebase yet again but this time with compiler support for monlithic packages 2024-05-16 17:27:48 -04:00
collision.odin Restructured the codebase yet again but this time with compiler support for monlithic packages 2024-05-16 17:27:48 -04:00
colors.odin Progress on fleshing out rendering (Getting ui ready to render in "layer batches") 2024-06-23 02:47:13 -04:00
Readme.md Beginning to lift the "grime" files to their own pacakge 2024-05-31 11:26:52 -04:00

Sectr Package