SectrPrototype/code/sectr
Ed_ 597c88c6b7 Misc + made a more controlled digital zoom
Trying to get digital zoom to closer target levels that would match specific even font sizes

Various other changes from iterating on VEFontCache
2024-06-29 22:36:22 -04:00
..
app Misc + made a more controlled digital zoom 2024-06-29 22:36:22 -04:00
engine Misc + made a more controlled digital zoom 2024-06-29 22:36:22 -04:00
font Updates for getting get_font_vertical_metrics, + other cleanup 2024-06-28 17:39:28 -04:00
grime Misc + made a more controlled digital zoom 2024-06-29 22:36:22 -04:00
input wip : trying to get layered text rendering working 2024-06-23 20:22:36 -04:00
math Misc + made a more controlled digital zoom 2024-06-29 22:36:22 -04:00
parser Misc changes (refactors, notes) 2024-06-20 14:39:50 -04:00
project Gut raylib usage from the codebase. 2024-05-25 11:52:23 -04:00
shaders Text rendering is now around parity (if not better) than what was done before with raylib 2024-06-24 23:19:08 -04:00
ui Misc + made a more controlled digital zoom 2024-06-29 22:36:22 -04:00
.ODIN_MONOLITHIC_PACKAGE Restructured the codebase yet again but this time with compiler support for monlithic packages 2024-05-16 17:27:48 -04:00
collision.odin wip : trying to get layered text rendering working 2024-06-23 20:22:36 -04:00
colors.odin Progress on fleshing out rendering (Getting ui ready to render in "layer batches") 2024-06-23 02:47:13 -04:00
Readme.md Beginning to lift the "grime" files to their own pacakge 2024-05-31 11:26:52 -04:00

Sectr Package