Finally got a letter on the screen with the VEFontCache port
This commit is contained in:
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569ce5ce99
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5f09c22f11
@ -81,9 +81,8 @@ blit_quad :: proc( draw_list : ^DrawList, p0 : Vec2 = {0, 0}, p1 : Vec2 = {1, 1}
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for index : i32 = 0; index < 6; index += 1 {
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append( & draw_list.indices, v_offset + quad_indices[ index ] )
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}
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draw_list_vert_slice := array_to_slice(draw_list.vertices)
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draw_list_index_slice := array_to_slice(draw_list.indices)
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// draw_list_vert_slice := array_to_slice(draw_list.vertices)
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// draw_list_index_slice := array_to_slice(draw_list.indices)
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return
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}
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@ -100,7 +99,7 @@ directly_draw_massive_glyph :: proc( ctx : ^Context, entry : ^Entry, glyph : Gly
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// Draw un-antialiased glyph to update FBO.
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glyph_draw_scale := over_sample * entry.size_scale
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glyph_draw_translate := - Vec2{ f32(bounds_0.x), f32(bounds_0.y)} * glyph_draw_scale + Vec2{ f32(ctx.atlas.glyph_padding), f32(ctx.atlas.glyph_padding) }
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glyph_draw_translate := Vec2{ f32(-bounds_0.x), f32(-bounds_0.y)} * glyph_draw_scale + Vec2{ f32(ctx.atlas.glyph_padding), f32(ctx.atlas.glyph_padding) }
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screenspace_x_form( & glyph_draw_translate, & glyph_draw_scale, f32(ctx.atlas.buffer_width), f32(ctx.atlas.buffer_height) )
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cache_glyph( ctx, entry.id, glyph, glyph_draw_scale, glyph_draw_translate )
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@ -126,6 +125,7 @@ directly_draw_massive_glyph :: proc( ctx : ^Context, entry : ^Entry, glyph : Gly
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dst_height := scale.y * glyph_dst_height
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dst.x -= scale.x * f32(ctx.atlas.glyph_padding)
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dst.y -= scale.y * f32(ctx.atlas.glyph_padding)
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dst_size := Vec2{ dst_width, dst_height }
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glyph_size := Vec2 { glyph_width, glyph_height }
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textspace_x_form( & glyph_position, & glyph_size, f32(ctx.atlas.buffer_width), f32(ctx.atlas.buffer_height) )
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@ -137,7 +137,7 @@ directly_draw_massive_glyph :: proc( ctx : ^Context, entry : ^Entry, glyph : Gly
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pass = .Target_Uncached
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colour = ctx.colour
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start_index = u32(ctx.draw_list.indices.num)
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blit_quad( & ctx.draw_list, dst, dst + { dst_width, dst_height }, glyph_position, glyph_position + glyph_size )
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blit_quad( & ctx.draw_list, dst, dst + dst_size, glyph_position, glyph_position + glyph_size )
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end_index = u32(ctx.draw_list.indices.num)
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append( & ctx.draw_list.calls, call )
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}
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@ -81,7 +81,7 @@ render :: proc()
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{
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// text_test_str := str_fmt("frametime: %v", frametime_avg_ms)
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// text_test_str := str_fmt("HELLO VE FONT CACHE!!!!!")
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text_test_str := str_fmt("A")
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text_test_str := str_fmt("AB")
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// font_provider := & state.font_provider_data
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fdef := hmap_chained_get( font_cache, default_font.key )
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@ -92,7 +92,7 @@ render :: proc()
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ve.set_colour( & ve_font_cache, { 1.0, 1.0, 1.0, 1.0 } )
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ve.configure_snap( & ve_font_cache, u32(state.app_window.extent.x * 2.0), u32(state.app_window.extent.y * 2.0) )
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ve.draw_text( & ve_font_cache, fdef.ve_id, text_test_str, {0.5, 0.0}, Vec2{1 / width, 1 / height} )
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ve.draw_text( & ve_font_cache, fdef.ve_id, text_test_str, {0.2, 0.4}, Vec2{1 / width, 1 / height} )
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}
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// Process the draw calls for drawing text
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@ -161,8 +161,8 @@ render :: proc()
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}
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sokol_gfx.begin_pass( pass )
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sokol_gfx.apply_viewport( 0, 0, width, height, origin_top_left = true )
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sokol_gfx.apply_scissor_rect( 0, 0, width, height, origin_top_left = true )
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// sokol_gfx.apply_viewport( 0, 0, width, height, origin_top_left = true )
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// sokol_gfx.apply_scissor_rect( 0, 0, width, height, origin_top_left = true )
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sokol_gfx.apply_pipeline( atlas_pipeline )
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@ -205,17 +205,18 @@ render :: proc()
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sokol_gfx.apply_pipeline( screen_pipeline )
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src_rt := atlas_rt_color
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src_rt := atlas_rt_color
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src_sampler := atlas_rt_sampler
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fs_target_uniform := Ve_Draw_Text_Fs_Params {
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// down_sample = draw_call.pass == .Target_Uncached ? 1 : 0,
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down_sample = 0,
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colour = {1, 1, 1, 1},
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}
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if draw_call.pass == .Target_Uncached {
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fs_target_uniform.down_sample = 1
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src_rt = glyph_rt_color
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src_rt = glyph_rt_color
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src_sampler = glyph_rt_sampler
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}
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sokol_gfx.apply_uniforms( ShaderStage.FS, SLOT_ve_draw_text_fs_params, Range { & fs_target_uniform, size_of(Ve_Draw_Text_Fs_Params) })
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@ -230,7 +231,7 @@ render :: proc()
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index_buffer_offset = 0,//i32(draw_call.start_index) * size_of(u32),
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fs = {
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images = { SLOT_ve_draw_text_src_texture = src_rt, },
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samplers = { SLOT_ve_draw_text_src_sampler = glyph_rt_sampler, },
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samplers = { SLOT_ve_draw_text_src_sampler = src_sampler, },
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},
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})
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}
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@ -31,9 +31,6 @@ FontProviderData :: struct
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ve_font_cache : ve.Context,
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font_cache : HMapChained(FontDef),
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gfx_sampler : sokol_gfx.Sampler,
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glyph_rt_sampler : sokol_gfx.Sampler,
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draw_list_vbuf : sokol_gfx.Buffer,
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draw_list_ibuf : sokol_gfx.Buffer,
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@ -45,11 +42,13 @@ FontProviderData :: struct
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glyph_rt_color : sokol_gfx.Image,
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glyph_rt_depth : sokol_gfx.Image,
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// glyph_rt_resolve : sokol_gfx.Image,
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glyph_rt_sampler : sokol_gfx.Sampler,
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// 4k x 2k, R8
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atlas_rt_color : sokol_gfx.Image,
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atlas_rt_depth : sokol_gfx.Image,
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// atlas_rt_resolve : sokol_gfx.Image,
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atlas_rt_sampler : sokol_gfx.Sampler,
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glyph_pipeline : sokol_gfx.Pipeline,
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atlas_pipeline : sokol_gfx.Pipeline,
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@ -127,36 +126,21 @@ font_provider_startup :: proc()
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})
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verify( sokol_gfx.query_buffer_state( draw_list_ibuf) < ResourceState.FAILED, "Failed to make draw_list_iubuf" )
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gfx_sampler = sokol_gfx.make_sampler( SamplerDescription {
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min_filter = Filter.NEAREST,
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mag_filter = Filter.NEAREST,
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mipmap_filter = Filter.NONE,
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// wrap_u = Wrap.CLAMP_TO_EDGE,
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// wrap_v = Wrap.CLAMP_TO_EDGE,
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wrap_u = .REPEAT,
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wrap_v = .REPEAT,
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min_lod = -1000.0,
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max_lod = 1000.0,
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border_color = BorderColor.OPAQUE_BLACK,
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compare = .NEVER
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})
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verify( sokol_gfx.query_sampler_state( gfx_sampler) < ResourceState.FAILED, "Failed to make gfx_sampler" )
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// glyph_pipeline
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{
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vs_layout : VertexLayoutState
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{
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using vs_layout
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attrs[ATTR_ve_render_glyph_vs_v_elem] = VertexAttributeState {
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format = VertexFormat.FLOAT4,
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attrs[ATTR_ve_render_glyph_vs_v_position] = VertexAttributeState {
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format = VertexFormat.FLOAT2,
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offset = 0,
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buffer_index = 0,
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}
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// attrs[ATTR_ve_render_glyph_vs_v_texture] = VertexAttributeState {
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// format = VertexFormat.FLOAT2,
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// offset = size_of(Vec2),
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// buffer_index = 0,
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// }
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attrs[ATTR_ve_render_glyph_vs_v_texture] = VertexAttributeState {
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format = VertexFormat.FLOAT2,
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offset = size_of(Vec2),
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buffer_index = 0,
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}
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buffers[0] = VertexBufferLayoutState {
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stride = size_of([4]f32),
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step_func = VertexStep.PER_VERTEX
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@ -226,6 +210,19 @@ font_provider_startup :: proc()
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sample_count = 1,
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})
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glyph_rt_sampler = sokol_gfx.make_sampler( SamplerDescription {
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min_filter = Filter.NEAREST,
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mag_filter = Filter.NEAREST,
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mipmap_filter = Filter.NONE,
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wrap_u = .CLAMP_TO_EDGE,
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wrap_v = .CLAMP_TO_EDGE,
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min_lod = -1000.0,
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max_lod = 1000.0,
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border_color = BorderColor.OPAQUE_BLACK,
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compare = .NEVER
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})
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verify( sokol_gfx.query_sampler_state( glyph_rt_sampler) < ResourceState.FAILED, "Failed to make atlas_rt_sampler" )
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color_attach := AttachmentDesc {
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image = glyph_rt_color,
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// mip_level = 1,
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@ -244,10 +241,10 @@ font_provider_startup :: proc()
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glyph_action := PassAction {
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colors = {
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0 = {
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load_action = .LOAD,
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load_action = .CLEAR,
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store_action = .STORE,
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// clear_value = {0.01,0.01,0.01,1},
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clear_value = {0.10, 0.10, 0.10, 1.00},
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clear_value = {0.00, 0.00, 0.00, 1.00},
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}
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}
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}
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@ -264,16 +261,16 @@ font_provider_startup :: proc()
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vs_layout : VertexLayoutState
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{
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using vs_layout
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attrs[ATTR_ve_blit_atlas_vs_v_elem] = VertexAttributeState {
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format = VertexFormat.FLOAT4,
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attrs[ATTR_ve_blit_atlas_vs_v_position] = VertexAttributeState {
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format = VertexFormat.FLOAT2,
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offset = 0,
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buffer_index = 0,
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}
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// attrs[ATTR_ve_blit_atlas_vs_v_texture] = VertexAttributeState {
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// format = VertexFormat.FLOAT2,
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// offset = size_of(Vec2),
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// buffer_index = 0,
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// }
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attrs[ATTR_ve_blit_atlas_vs_v_texture] = VertexAttributeState {
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format = VertexFormat.FLOAT2,
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offset = size_of(Vec2),
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buffer_index = 0,
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}
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buffers[0] = VertexBufferLayoutState {
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stride = size_of([4]f32),
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step_func = VertexStep.PER_VERTEX
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@ -342,7 +339,7 @@ font_provider_startup :: proc()
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})
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verify( sokol_gfx.query_image_state(atlas_rt_depth) < ResourceState.FAILED, "Failed to make atlas_rt_depth")
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glyph_rt_sampler = sokol_gfx.make_sampler( SamplerDescription {
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atlas_rt_sampler = sokol_gfx.make_sampler( SamplerDescription {
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min_filter = Filter.NEAREST,
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mag_filter = Filter.NEAREST,
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mipmap_filter = Filter.NONE,
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@ -353,7 +350,7 @@ font_provider_startup :: proc()
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border_color = BorderColor.OPAQUE_BLACK,
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compare = .NEVER
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})
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verify( sokol_gfx.query_sampler_state( gfx_sampler) < ResourceState.FAILED, "Failed to make gfx_sampler" )
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verify( sokol_gfx.query_sampler_state( atlas_rt_sampler) < ResourceState.FAILED, "Failed to make atlas_rt_sampler" )
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color_attach := AttachmentDesc {
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image = atlas_rt_color,
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@ -373,9 +370,9 @@ font_provider_startup :: proc()
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atlas_action := PassAction {
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colors = {
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0 = {
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load_action = .DONTCARE,
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load_action = .LOAD,
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store_action = .STORE,
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clear_value = {0.01, 0.01, 0.01, 1.0},
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clear_value = {0.00, 0.00, 0.00, 1.0},
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}
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}
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}
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@ -392,16 +389,16 @@ font_provider_startup :: proc()
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vs_layout : VertexLayoutState
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{
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using vs_layout
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attrs[ATTR_ve_draw_text_vs_v_elem] = VertexAttributeState {
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format = VertexFormat.FLOAT4,
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attrs[ATTR_ve_draw_text_vs_v_position] = VertexAttributeState {
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format = VertexFormat.FLOAT2,
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offset = 0,
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buffer_index = 0,
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}
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// attrs[ATTR_ve_draw_text_vs_v_texture] = VertexAttributeState {
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// format = VertexFormat.FLOAT2,
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// offset = size_of(Vec2),
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// buffer_index = 0,
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// }
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attrs[ATTR_ve_draw_text_vs_v_texture] = VertexAttributeState {
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format = VertexFormat.FLOAT2,
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offset = size_of(Vec2),
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buffer_index = 0,
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}
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buffers[0] = VertexBufferLayoutState {
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stride = size_of([4]f32),
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step_func = VertexStep.PER_VERTEX
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@ -433,10 +430,10 @@ font_provider_startup :: proc()
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sample_count = 1,
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depth = {
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pixel_format = app_env.defaults.depth_format,
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compare = .ALWAYS,
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write_enabled = true,
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// compare = .ALWAYS,
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// write_enabled = true,
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},
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cull_mode = .NONE,
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// cull_mode = .NONE,
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})
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verify( sokol_gfx.query_pipeline_state(screen_pipeline) < ResourceState.FAILED, "Failed to make screen_pipeline" )
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}
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@ -448,7 +445,7 @@ font_provider_startup :: proc()
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0 = {
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load_action = .CLEAR,
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store_action = .STORE,
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clear_value = {0.0,0.0,0.0,1.0},
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clear_value = {0.0, 0.0, 0.0, 1.0},
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}
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}
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}
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@ -509,7 +506,7 @@ font_load :: proc(path_file : string,
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def.path_file = path_file
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// TODO(Ed): Load even sizes from 8px to upper bound.
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def.ve_id = ve.load_font( & provider_data.ve_font_cache, desired_id, font_data, 72.0 )
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def.ve_id = ve.load_font( & provider_data.ve_font_cache, desired_id, font_data, 200.0 )
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fid := FontID { key, desired_id }
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return fid
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@ -14,7 +14,8 @@ import sg "thirdparty:sokol/gfx"
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Get shader desc: ve_blit_atlas_shader_desc(sg.query_backend())
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Vertex shader: ve_blit_atlas_vs
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Attributes:
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ATTR_ve_blit_atlas_vs_v_elem => 0
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ATTR_ve_blit_atlas_vs_v_position => 0
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ATTR_ve_blit_atlas_vs_v_texture => 1
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Fragment shader: ve_blit_atlas_fs
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Uniform block 've_blit_atlas_fs_params':
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Odin struct: Ve_Blit_Atlas_Fs_Params
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@ -31,7 +32,8 @@ import sg "thirdparty:sokol/gfx"
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Image: ve_blit_atlas_src_texture
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Sampler: ve_blit_atlas_src_sampler
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*/
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ATTR_ve_blit_atlas_vs_v_elem :: 0
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ATTR_ve_blit_atlas_vs_v_position :: 0
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ATTR_ve_blit_atlas_vs_v_texture :: 1
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SLOT_ve_blit_atlas_fs_params :: 0
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SLOT_ve_blit_atlas_src_texture :: 0
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SLOT_ve_blit_atlas_src_sampler :: 0
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@ -44,11 +46,13 @@ Ve_Blit_Atlas_Fs_Params :: struct #align(16) {
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/*
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static float4 gl_Position;
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static float2 uv;
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static float4 v_elem;
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static float2 v_texture;
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static float2 v_position;
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struct SPIRV_Cross_Input
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{
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float4 v_elem : TEXCOORD0;
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float2 v_position : TEXCOORD0;
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float2 v_texture : TEXCOORD1;
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};
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struct SPIRV_Cross_Output
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@ -59,13 +63,14 @@ Ve_Blit_Atlas_Fs_Params :: struct #align(16) {
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void vert_main()
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{
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uv = v_elem.zw;
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gl_Position = float4(v_elem.xy, 0.0f, 1.0f);
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uv = float2(v_texture.x, 1.0f - v_texture.y);
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gl_Position = float4(v_position, 0.0f, 1.0f);
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}
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SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
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{
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v_elem = stage_input.v_elem;
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v_texture = stage_input.v_texture;
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v_position = stage_input.v_position;
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vert_main();
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SPIRV_Cross_Output stage_output;
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stage_output.gl_Position = gl_Position;
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@ -74,48 +79,57 @@ Ve_Blit_Atlas_Fs_Params :: struct #align(16) {
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}
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*/
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@(private)
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ve_blit_atlas_vs_source_hlsl4 := [560]u8 {
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ve_blit_atlas_vs_source_hlsl4 := [705]u8 {
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0x73,0x74,0x61,0x74,0x69,0x63,0x20,0x66,0x6c,0x6f,0x61,0x74,0x34,0x20,0x67,0x6c,
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0x5f,0x50,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x3b,0x0a,0x73,0x74,0x61,0x74,0x69,
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0x63,0x20,0x66,0x6c,0x6f,0x61,0x74,0x32,0x20,0x75,0x76,0x3b,0x0a,0x73,0x74,0x61,
|
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0x74,0x69,0x63,0x20,0x66,0x6c,0x6f,0x61,0x74,0x34,0x20,0x76,0x5f,0x65,0x6c,0x65,
|
||||
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|
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|
||||
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|
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|
||||
0x00,
|
||||
}
|
||||
/*
|
||||
cbuffer ve_blit_atlas_fs_params : register(b0)
|
||||
{
|
||||
int _84_region : packoffset(c0);
|
||||
int _83_region : packoffset(c0);
|
||||
};
|
||||
|
||||
Texture2D<float4> ve_blit_atlas_src_texture : register(t0);
|
||||
@ -141,26 +155,26 @@ ve_blit_atlas_vs_source_hlsl4 := [560]u8 {
|
||||
|
||||
void frag_main()
|
||||
{
|
||||
bool _92 = _84_region == 0;
|
||||
bool _100;
|
||||
if (!_92)
|
||||
bool _88 = _83_region == 0;
|
||||
bool _96;
|
||||
if (!_88)
|
||||
{
|
||||
_100 = _84_region == 1;
|
||||
_96 = _83_region == 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
_100 = _92;
|
||||
_96 = _88;
|
||||
}
|
||||
bool _108;
|
||||
if (!_100)
|
||||
bool _104;
|
||||
if (!_96)
|
||||
{
|
||||
_108 = _84_region == 2;
|
||||
_104 = _83_region == 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
_108 = _100;
|
||||
_104 = _96;
|
||||
}
|
||||
if (_108)
|
||||
if (_104)
|
||||
{
|
||||
float2 param = uv + float2(-0.00048828125f, -0.0029296875f);
|
||||
float2 param_1 = float2(0.00048828125f, 0.001953125f);
|
||||
@ -174,7 +188,7 @@ ve_blit_atlas_vs_source_hlsl4 := [560]u8 {
|
||||
}
|
||||
else
|
||||
{
|
||||
frag_color = float4(1.0f, 0.0f, 0.0f, 0.0500000007450580596923828125f);
|
||||
frag_color = float4(0.0f, 0.0f, 0.0f, 1.0f);
|
||||
}
|
||||
}
|
||||
|
||||
@ -188,11 +202,11 @@ ve_blit_atlas_vs_source_hlsl4 := [560]u8 {
|
||||
}
|
||||
*/
|
||||
@(private)
|
||||
ve_blit_atlas_fs_source_hlsl4 := [2167]u8 {
|
||||
ve_blit_atlas_fs_source_hlsl4 := [2135]u8 {
|
||||
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|
||||
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|
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|
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|
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|
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|
||||
@ -242,75 +256,73 @@ ve_blit_atlas_fs_source_hlsl4 := [2167]u8 {
|
||||
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|
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|
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|
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|
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|
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0x20,0x20,0x20,0x20,0x7d,0x0a,0x7d,0x0a,0x0a,0x53,0x50,0x49,0x52,0x56,0x5f,0x43,
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||||
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|
||||
0x28,0x53,0x50,0x49,0x52,0x56,0x5f,0x43,0x72,0x6f,0x73,0x73,0x5f,0x49,0x6e,0x70,
|
||||
@ -333,6 +345,8 @@ ve_blit_atlas_shader_desc :: proc (backend: sg.Backend) -> sg.Shader_Desc {
|
||||
case .D3D11:
|
||||
desc.attrs[0].sem_name = "TEXCOORD"
|
||||
desc.attrs[0].sem_index = 0
|
||||
desc.attrs[1].sem_name = "TEXCOORD"
|
||||
desc.attrs[1].sem_index = 1
|
||||
desc.vs.source = transmute(cstring)&ve_blit_atlas_vs_source_hlsl4
|
||||
desc.vs.d3d11_target = "vs_4_0"
|
||||
desc.vs.entry = "main"
|
||||
|
@ -32,7 +32,6 @@ void main()
|
||||
{
|
||||
// TODO(Ed): The original author made these consts, I want to instead expose as uniforms...
|
||||
const vec2 texture_size = 1.0f / vec2( 2048.0f, 512.0f ); // VEFontCache.Context.buffer_width/buffer_height
|
||||
int something = region;
|
||||
if ( region == 0 || region == 1 || region == 2 )
|
||||
{
|
||||
float alpha =
|
||||
@ -44,7 +43,7 @@ void main()
|
||||
}
|
||||
else
|
||||
{
|
||||
frag_color = vec4( 1.0f, 0.0f, 0.0f, 0.05f );
|
||||
frag_color = vec4( 0.0f, 0.0f, 0.0f, 1.0 );
|
||||
}
|
||||
}
|
||||
@end
|
||||
|
@ -14,7 +14,8 @@ import sg "thirdparty:sokol/gfx"
|
||||
Get shader desc: ve_draw_text_shader_desc(sg.query_backend())
|
||||
Vertex shader: ve_draw_text_vs
|
||||
Attributes:
|
||||
ATTR_ve_draw_text_vs_v_elem => 0
|
||||
ATTR_ve_draw_text_vs_v_position => 0
|
||||
ATTR_ve_draw_text_vs_v_texture => 1
|
||||
Fragment shader: ve_draw_text_fs
|
||||
Uniform block 've_draw_text_fs_params':
|
||||
Odin struct: Ve_Draw_Text_Fs_Params
|
||||
@ -31,7 +32,8 @@ import sg "thirdparty:sokol/gfx"
|
||||
Image: ve_draw_text_src_texture
|
||||
Sampler: ve_draw_text_src_sampler
|
||||
*/
|
||||
ATTR_ve_draw_text_vs_v_elem :: 0
|
||||
ATTR_ve_draw_text_vs_v_position :: 0
|
||||
ATTR_ve_draw_text_vs_v_texture :: 1
|
||||
SLOT_ve_draw_text_fs_params :: 0
|
||||
SLOT_ve_draw_text_src_texture :: 0
|
||||
SLOT_ve_draw_text_src_sampler :: 0
|
||||
@ -45,11 +47,13 @@ Ve_Draw_Text_Fs_Params :: struct #align(16) {
|
||||
/*
|
||||
static float4 gl_Position;
|
||||
static float2 uv;
|
||||
static float4 v_elem;
|
||||
static float2 v_texture;
|
||||
static float2 v_position;
|
||||
|
||||
struct SPIRV_Cross_Input
|
||||
{
|
||||
float4 v_elem : TEXCOORD0;
|
||||
float2 v_position : TEXCOORD0;
|
||||
float2 v_texture : TEXCOORD1;
|
||||
};
|
||||
|
||||
struct SPIRV_Cross_Output
|
||||
@ -60,13 +64,14 @@ Ve_Draw_Text_Fs_Params :: struct #align(16) {
|
||||
|
||||
void vert_main()
|
||||
{
|
||||
uv = v_elem.zw;
|
||||
gl_Position = float4((v_elem.xy * 2.0f) - 1.0f.xx, 0.0f, 1.0f);
|
||||
uv = float2(v_texture.x, 1.0f - v_texture.y);
|
||||
gl_Position = float4((v_position * 2.0f) - 1.0f.xx, 0.0f, 1.0f);
|
||||
}
|
||||
|
||||
SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
|
||||
{
|
||||
v_elem = stage_input.v_elem;
|
||||
v_texture = stage_input.v_texture;
|
||||
v_position = stage_input.v_position;
|
||||
vert_main();
|
||||
SPIRV_Cross_Output stage_output;
|
||||
stage_output.gl_Position = gl_Position;
|
||||
@ -75,44 +80,53 @@ Ve_Draw_Text_Fs_Params :: struct #align(16) {
|
||||
}
|
||||
*/
|
||||
@(private)
|
||||
ve_draw_text_vs_source_hlsl4 := [579]u8 {
|
||||
ve_draw_text_vs_source_hlsl4 := [724]u8 {
|
||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
0x0a,0x7d,0x0a,0x00,
|
||||
}
|
||||
/*
|
||||
cbuffer ve_draw_text_fs_params : register(b0)
|
||||
@ -144,7 +158,7 @@ ve_draw_text_vs_source_hlsl4 := [579]u8 {
|
||||
{
|
||||
alpha = 0.25f * (((ve_draw_text_src_texture.Sample(ve_draw_text_src_sampler, uv + float2(-0.000244140625f, -0.0009765625f)).x + ve_draw_text_src_texture.Sample(ve_draw_text_src_sampler, uv + float2(-0.000244140625f, 0.0009765625f)).x) + ve_draw_text_src_texture.Sample(ve_draw_text_src_sampler, uv + float2(0.000244140625f, -0.0009765625f)).x) + ve_draw_text_src_texture.Sample(ve_draw_text_src_sampler, uv + float2(0.000244140625f, 0.0009765625f)).x);
|
||||
}
|
||||
frag_color = float4(_31_colour.xyz, mad(_31_colour.w, alpha, 0.0500000007450580596923828125f));
|
||||
frag_color = float4(_31_colour.xyz, _31_colour.w * alpha);
|
||||
}
|
||||
|
||||
SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
|
||||
@ -157,7 +171,7 @@ ve_draw_text_vs_source_hlsl4 := [579]u8 {
|
||||
}
|
||||
*/
|
||||
@(private)
|
||||
ve_draw_text_fs_source_hlsl4 := [1333]u8 {
|
||||
ve_draw_text_fs_source_hlsl4 := [1296]u8 {
|
||||
0x63,0x62,0x75,0x66,0x66,0x65,0x72,0x20,0x76,0x65,0x5f,0x64,0x72,0x61,0x77,0x5f,
|
||||
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|
||||
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|
||||
@ -224,24 +238,22 @@ ve_draw_text_fs_source_hlsl4 := [1333]u8 {
|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
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|
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|
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|
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|
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|
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
}
|
||||
ve_draw_text_shader_desc :: proc (backend: sg.Backend) -> sg.Shader_Desc {
|
||||
desc: sg.Shader_Desc
|
||||
@ -250,6 +262,8 @@ ve_draw_text_shader_desc :: proc (backend: sg.Backend) -> sg.Shader_Desc {
|
||||
case .D3D11:
|
||||
desc.attrs[0].sem_name = "TEXCOORD"
|
||||
desc.attrs[0].sem_index = 0
|
||||
desc.attrs[1].sem_name = "TEXCOORD"
|
||||
desc.attrs[1].sem_index = 1
|
||||
desc.vs.source = transmute(cstring)&ve_draw_text_vs_source_hlsl4
|
||||
desc.vs.d3d11_target = "vs_4_0"
|
||||
desc.vs.entry = "main"
|
||||
|
@ -4,15 +4,14 @@
|
||||
@header import sg "thirdparty:sokol/gfx"
|
||||
|
||||
@vs ve_draw_text_vs
|
||||
// in vec2 v_position;
|
||||
// in vec2 v_texture;
|
||||
in vec4 v_elem;
|
||||
in vec2 v_position;
|
||||
in vec2 v_texture;
|
||||
out vec2 uv;
|
||||
|
||||
void main()
|
||||
{
|
||||
uv = v_elem.zw;
|
||||
gl_Position = vec4( v_elem.xy * 2.0f - 1.0f, 0.0f, 1.0f );
|
||||
uv = vec2( v_texture.x, 1 - v_texture.y );
|
||||
gl_Position = vec4( v_position * 2.0f - 1.0f, 0.0f, 1.0f );
|
||||
}
|
||||
@end
|
||||
|
||||
@ -41,7 +40,7 @@ void main()
|
||||
+ (texture(sampler2D( ve_draw_text_src_texture, ve_draw_text_src_sampler), uv + vec2( 0.5f, -0.5f) * texture_size ).x * 0.25f)
|
||||
+ (texture(sampler2D( ve_draw_text_src_texture, ve_draw_text_src_sampler), uv + vec2( 0.5f, 0.5f) * texture_size ).x * 0.25f);
|
||||
}
|
||||
frag_color = vec4( colour.xyz, colour.a * alpha + 0.05f );
|
||||
frag_color = vec4( colour.xyz, colour.a * alpha );
|
||||
}
|
||||
@end
|
||||
|
||||
|
@ -14,18 +14,22 @@ import sg "thirdparty:sokol/gfx"
|
||||
Get shader desc: ve_render_glyph_shader_desc(sg.query_backend())
|
||||
Vertex shader: ve_render_glyph_vs
|
||||
Attributes:
|
||||
ATTR_ve_render_glyph_vs_v_elem => 0
|
||||
ATTR_ve_render_glyph_vs_v_position => 0
|
||||
ATTR_ve_render_glyph_vs_v_texture => 1
|
||||
Fragment shader: ve_render_glyph_fs
|
||||
*/
|
||||
ATTR_ve_render_glyph_vs_v_elem :: 0
|
||||
ATTR_ve_render_glyph_vs_v_position :: 0
|
||||
ATTR_ve_render_glyph_vs_v_texture :: 1
|
||||
/*
|
||||
static float4 gl_Position;
|
||||
static float2 uv;
|
||||
static float4 v_elem;
|
||||
static float2 v_texture;
|
||||
static float2 v_position;
|
||||
|
||||
struct SPIRV_Cross_Input
|
||||
{
|
||||
float4 v_elem : TEXCOORD0;
|
||||
float2 v_position : TEXCOORD0;
|
||||
float2 v_texture : TEXCOORD1;
|
||||
};
|
||||
|
||||
struct SPIRV_Cross_Output
|
||||
@ -36,13 +40,14 @@ ATTR_ve_render_glyph_vs_v_elem :: 0
|
||||
|
||||
void vert_main()
|
||||
{
|
||||
uv = v_elem.zw;
|
||||
gl_Position = float4(v_elem.xy, 0.0f, 1.0f);
|
||||
uv = float2(v_texture.x, 1.0f - v_texture.y);
|
||||
gl_Position = float4(v_position, 0.0f, 1.0f);
|
||||
}
|
||||
|
||||
SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
|
||||
{
|
||||
v_elem = stage_input.v_elem;
|
||||
v_texture = stage_input.v_texture;
|
||||
v_position = stage_input.v_position;
|
||||
vert_main();
|
||||
SPIRV_Cross_Output stage_output;
|
||||
stage_output.gl_Position = gl_Position;
|
||||
@ -51,43 +56,52 @@ ATTR_ve_render_glyph_vs_v_elem :: 0
|
||||
}
|
||||
*/
|
||||
@(private)
|
||||
ve_render_glyph_vs_source_hlsl4 := [560]u8 {
|
||||
ve_render_glyph_vs_source_hlsl4 := [705]u8 {
|
||||
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|
||||
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|
||||
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|
||||
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|
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
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|
||||
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|
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|
||||
0x00,
|
||||
}
|
||||
/*
|
||||
static float4 frag_color;
|
||||
@ -154,6 +168,8 @@ ve_render_glyph_shader_desc :: proc (backend: sg.Backend) -> sg.Shader_Desc {
|
||||
case .D3D11:
|
||||
desc.attrs[0].sem_name = "TEXCOORD"
|
||||
desc.attrs[0].sem_index = 0
|
||||
desc.attrs[1].sem_name = "TEXCOORD"
|
||||
desc.attrs[1].sem_index = 1
|
||||
desc.vs.source = transmute(cstring)&ve_render_glyph_vs_source_hlsl4
|
||||
desc.vs.d3d11_target = "vs_4_0"
|
||||
desc.vs.entry = "main"
|
||||
|
@ -1,10 +1,10 @@
|
||||
// in vec2 v_position;
|
||||
// in vec2 v_texture;
|
||||
in vec4 v_elem;
|
||||
in vec2 v_position;
|
||||
in vec2 v_texture;
|
||||
// in vec4 v_elem;
|
||||
out vec2 uv;
|
||||
|
||||
void main()
|
||||
{
|
||||
uv = v_elem.zw;
|
||||
gl_Position = vec4( v_elem.xy, 0.0, 1.0 );
|
||||
uv = vec2( v_texture.x, 1 - v_texture.y );
|
||||
gl_Position = vec4( v_position, 0.0, 1.0 );
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user