SectrPrototype/code/sectr
Ed_ c93c0ed567 Minor lifting in the render side, getting ready to just hunker down and take notes on whats next
* VEFontCache needs to get fixed up (possibly bring back ELFHash)
  * Problably going to do conversion early to odin's array and map usage
* Need get the quad tree setup for the ui so that I can do fast and efficient traversal for the layer based rendering.
2024-06-24 16:36:22 -04:00
..
app Fixed input event buffer issues 2024-06-23 13:59:04 -04:00
engine Minor lifting in the render side, getting ready to just hunker down and take notes on whats next 2024-06-24 16:36:22 -04:00
font Minor lifting in the render side, getting ready to just hunker down and take notes on whats next 2024-06-24 16:36:22 -04:00
grime wip : trying to get layered text rendering working 2024-06-23 20:22:36 -04:00
input wip : trying to get layered text rendering working 2024-06-23 20:22:36 -04:00
math layer text rendering works, ui has issues, there is perf problems 2024-06-24 11:29:44 -04:00
parser Misc changes (refactors, notes) 2024-06-20 14:39:50 -04:00
project Gut raylib usage from the codebase. 2024-05-25 11:52:23 -04:00
shaders Finally got a letter on the screen with the VEFontCache port 2024-06-15 04:29:10 -04:00
ui Minor lifting in the render side, getting ready to just hunker down and take notes on whats next 2024-06-24 16:36:22 -04:00
.ODIN_MONOLITHIC_PACKAGE Restructured the codebase yet again but this time with compiler support for monlithic packages 2024-05-16 17:27:48 -04:00
collision.odin wip : trying to get layered text rendering working 2024-06-23 20:22:36 -04:00
colors.odin Progress on fleshing out rendering (Getting ui ready to render in "layer batches") 2024-06-23 02:47:13 -04:00
Readme.md Beginning to lift the "grime" files to their own pacakge 2024-05-31 11:26:52 -04:00

Sectr Package