SectrPrototype/code/sectr
Ed_ 65be3eae03 More bug fixing, All latin characters don't look corrupt anymore
HMapChained causes memory corruption in VEFontCache (not sure why yet), so I switched temporarily over to HMapZPL.

Fixed bug with parser_get_glyph_shape from me tracking vertices as u16s instead of i16s.

Currently a bug with the frametime example:
text_test_str := str_fmt("frametime: %0.2f", frametime_avg_ms)

It doesn't handle per-frame updates properly compared to C++ source
2024-06-15 14:53:26 -04:00
..
app More bug fixing, All latin characters don't look corrupt anymore 2024-06-15 14:53:26 -04:00
engine More bug fixing, All latin characters don't look corrupt anymore 2024-06-15 14:53:26 -04:00
font More fixes, more letters 2024-06-15 08:20:58 -04:00
grime lifted the hash maps and the string cache to the grime package 2024-05-31 20:51:30 -04:00
input Gut raylib usage from the codebase. 2024-05-25 11:52:23 -04:00
math Progress on porting fontstash 2024-06-02 17:29:27 -04:00
parser Doing some heavy refactors on the container interfaces 2024-05-31 17:58:18 -04:00
project Gut raylib usage from the codebase. 2024-05-25 11:52:23 -04:00
shaders Finally got a letter on the screen with the VEFontCache port 2024-06-15 04:29:10 -04:00
ui Progress on VEFontCache port, only cache_glyph_to_atlas & shape_text_uncached left 2024-06-04 18:44:12 -04:00
.ODIN_MONOLITHIC_PACKAGE Restructured the codebase yet again but this time with compiler support for monlithic packages 2024-05-16 17:27:48 -04:00
collision.odin Restructured the codebase yet again but this time with compiler support for monlithic packages 2024-05-16 17:27:48 -04:00
colors.odin Gut raylib usage from the codebase. 2024-05-25 11:52:23 -04:00
Readme.md Beginning to lift the "grime" files to their own pacakge 2024-05-31 11:26:52 -04:00

Sectr Package