layer text rendering works, ui has issues, there is perf problems

* Added todos for VEFontCache
* Going be remaking the direct box traversal rendering again, I'll keep both layer based and it as a option to switch between
* Need to implement a quad tree for the ui boxes to help with collision test traversal
This commit is contained in:
Edward R. Gonzalez 2024-06-24 11:29:44 -04:00
parent dee8fc7ef9
commit 0d9623c340
8 changed files with 366 additions and 162 deletions

View File

@ -1,10 +1,30 @@
# VE Font Cache : Odin Port
This is a port of the library base on my [fork](https://github.com/Ed94/VEFontCache)
This is a port of the library base on [fork](https://github.com/hypernewbie/VEFontCache)
TODO (Making it a more idiomatic library):
* Use Odin's builtin dynamic arrays
* Use Odin's builtin map type
* Setup freetype, harfbuzz, depedency management within the library
TODO Documentation:
* Pureref outline of draw_text exectuion
* Markdown general documentation
TODO Content:
* Port over the original demo utilizing sokol libraries instead
* Provide a sokol_gfx backend package
TODO Additional Features:
* Support for freetype
* Support for harfbuzz
* Ability to set a draw transform, viewport and projection
* By default the library's position is in unsigned normalized render space
TODO Optimizations:
* Support more granular handling of shapes by chunking any text from draw_text into visible and whitespace/formatting

View File

@ -4,10 +4,7 @@ A port of (https://github.com/hypernewbie/VEFontCache) to Odin.
Status:
This port is heavily tied to the grime package in SectrPrototype.
TODO(Ed): Make an idiomatic port of this for Odin (or just dupe the data structures...)
Changes:
- Support for freetype(WIP)
- Font Parser & Glyph Shaper are abstracted to their own interface
- Font Face parser info stored separately from entries
- ve_fontcache_loadfile not ported (just use odin's core:os or os2), then call load_font
@ -759,9 +756,15 @@ reset_batch_codepoint_state :: proc( ctx : ^Context ) {
shape_text_cached :: proc( ctx : ^Context, font : FontID, text_utf8 : string ) -> ^ShapedText
{
@static buffer : [64 * Kilobyte]byte
font := font
hash := cast(u64) crc64( transmute([]u8) text_utf8 )
// hash := label_hash( text_utf8 )
font_bytes := slice_ptr( transmute(^byte) & font, size_of(FontID) )
copy( buffer[:], font_bytes )
copy( buffer[: size_of(FontID) + len(text_utf8) ], transmute( []byte) text_utf8 )
hash := label_hash( transmute(string) buffer[: size_of(FontID) + len(text_utf8)] )
shape_cache := & ctx.shape_cache
state := & ctx.shape_cache.state

View File

@ -219,15 +219,6 @@ draw_cached_glyph :: proc( ctx : ^Context, entry : ^Entry, glyph_index : Glyph,
end_index = cast(u32) ctx.draw_list.indices.num
}
append( & ctx.draw_list.calls, call )
// NOTE(Ed): Never done in the original
// Clear glyph_update_FBO
// call.pass = .Glyph
// call.start_index = 0
// call.end_index = 0
// call.clear_before_draw = true
// append( & ctx.draw_list.calls, call )
return true
}
@ -291,17 +282,125 @@ draw_text :: proc( ctx : ^Context, font : FontID, text_utf8 : string, position :
context.allocator = ctx.backing
shaped := shape_text_cached( ctx, font, text_utf8 )
position := position
snap_width := f32(ctx.snap_width)
snap_height := f32(ctx.snap_height)
position := position
if ctx.snap_width > 0 do position.x = cast(f32) cast(u32) (position.x * snap_width + 0.5) / snap_width
if ctx.snap_height > 0 do position.y = cast(f32) cast(u32) (position.y * snap_height + 0.5) / snap_height
entry := & ctx.entries.data[ font ]
entry := & ctx.entries.data[ font ]
post_shapes_draw_cursor_pos : Vec2
last_shaped : ^ShapedText
ChunkType :: enum u32 { Visible, Formatting }
chunk_kind : ChunkType
chunk_start : int = 0
chunk_end : int = 0
text_utf8_bytes := transmute([]u8) text_utf8
text_chunk : string
when true {
text_chunk = transmute(string) text_utf8_bytes[ : ]
if len(text_chunk) > 0 {
shaped := shape_text_cached( ctx, font, text_chunk )
post_shapes_draw_cursor_pos += draw_text_shape( ctx, font, entry, shaped, position, scale, snap_width, snap_height )
ctx.cursor_pos = post_shapes_draw_cursor_pos
position += shaped.end_cursor_pos
last_shaped = shaped
}
}
else {
last_byte_offset : int = 0
byte_offset : int = 0
for codepoint, offset in text_utf8
{
Rune_Space :: ' '
Rune_Tab :: '\t'
Rune_Carriage_Return :: '\r'
Rune_Line_Feed :: '\n'
// Rune_Tab_Vertical :: '\v'
byte_offset = offset
switch codepoint
{
case Rune_Space: fallthrough
case Rune_Tab: fallthrough
case Rune_Line_Feed: fallthrough
case Rune_Carriage_Return:
if chunk_kind == .Formatting {
chunk_end = byte_offset
last_byte_offset = byte_offset
}
else
{
text_chunk = transmute(string) text_utf8_bytes[ chunk_start : byte_offset]
if len(text_chunk) > 0 {
shaped := shape_text_cached( ctx, font, text_chunk )
post_shapes_draw_cursor_pos += draw_text_shape( ctx, font, entry, shaped, position, scale, snap_width, snap_height )
ctx.cursor_pos = post_shapes_draw_cursor_pos
position += shaped.end_cursor_pos
last_shaped = shaped
}
chunk_start = byte_offset
chunk_end = chunk_start
chunk_kind = .Formatting
last_byte_offset = byte_offset
continue
}
}
// Visible Chunk
if chunk_kind == .Visible {
chunk_end = byte_offset
last_byte_offset = byte_offset
}
else
{
text_chunk = transmute(string) text_utf8_bytes[ chunk_start : byte_offset ]
if len(text_chunk) > 0 {
shaped := shape_text_cached( ctx, font, text_chunk )
post_shapes_draw_cursor_pos += draw_text_shape( ctx, font, entry, shaped, position, scale, snap_width, snap_height )
ctx.cursor_pos = post_shapes_draw_cursor_pos
position += shaped.end_cursor_pos
last_shaped = shaped
}
chunk_start = byte_offset
chunk_end = chunk_start
chunk_kind = .Visible
last_byte_offset = byte_offset
}
}
text_chunk = transmute(string) text_utf8_bytes[ chunk_start : byte_offset ]
if len(text_chunk) > 0 {
shaped := shape_text_cached( ctx, font, text_chunk )
post_shapes_draw_cursor_pos += draw_text_shape( ctx, font, entry, shaped, position, scale, snap_width, snap_height )
ctx.cursor_pos = post_shapes_draw_cursor_pos
position += shaped.end_cursor_pos
last_shaped = shaped
}
chunk_start = byte_offset
chunk_end = chunk_start
chunk_kind = .Visible
last_byte_offset = byte_offset
ctx.cursor_pos = post_shapes_draw_cursor_pos
}
return true
}
// Helper for draw_text, all raw text content should be confirmed to be either formatting or visible shapes before getting cached.
draw_text_shape :: proc( ctx : ^Context, font : FontID, entry : ^Entry, shaped : ^ShapedText, position, scale : Vec2, snap_width, snap_height : f32 ) -> (cursor_pos : Vec2)
{
batch_start_idx : i32 = 0
for index : i32 = 0; index < i32(shaped.glyphs.num); index += 1
{
@ -309,6 +408,7 @@ draw_text :: proc( ctx : ^Context, font : FontID, text_utf8 : string, position :
if is_empty( ctx, entry, glyph_index ) do continue
if can_batch_glyph( ctx, font, entry, glyph_index ) do continue
// Glyph has not been catched, needs to be directly drawn.
draw_text_batch( ctx, entry, shaped, batch_start_idx, index, position, scale )
reset_batch_codepoint_state( ctx )
@ -323,9 +423,8 @@ draw_text :: proc( ctx : ^Context, font : FontID, text_utf8 : string, position :
draw_text_batch( ctx, entry, shaped, batch_start_idx, i32(shaped.glyphs.num), position, scale )
reset_batch_codepoint_state( ctx )
ctx.cursor_pos = position + shaped.end_cursor_pos * scale
return true
cursor_pos = position + shaped.end_cursor_pos * scale
return
}
draw_text_batch :: proc( ctx : ^Context, entry : ^Entry, shaped : ^ShapedText, batch_start_idx, batch_end_idx : i32, position, scale : Vec2 )
@ -375,6 +474,11 @@ get_draw_list :: proc( ctx : ^Context ) -> ^DrawList {
return & ctx.draw_list
}
// TODO(Ed): See render.odin's render_text_layer, should provide the ability to get a slice of the draw list to render the latest layer
DrawListLayer :: struct {}
get_draw_list_layer :: proc() -> DrawListLayer { return {} }
flush_layer :: proc( draw_list : ^DrawList ) {}
// ve_fontcache_merge_drawlist
merge_draw_list :: proc( dst, src : ^DrawList )
{
@ -403,19 +507,18 @@ merge_draw_list :: proc( dst, src : ^DrawList )
}
}
// Call during a full depth layer pass to optimize the final draw list when necessary
optimize_draw_list :: proc( ctx : ^Context )
optimize_draw_list :: proc( draw_list : ^DrawList, call_offset : u64 )
{
assert( ctx != nil )
assert( draw_list != nil )
calls := array_to_slice(ctx.draw_list.calls)
calls := array_to_slice(draw_list.calls)
write_index : i32 = 0
for index : i32 = 1; index < i32(ctx.draw_list.calls.num); index += 1
write_index : u64 = call_offset
for index : u64 = 1 + call_offset; index < u64(draw_list.calls.num); index += 1
{
assert( write_index <= index )
draw_0 := & ctx.draw_list.calls.data[ write_index ]
draw_1 := & ctx.draw_list.calls.data[ index ]
draw_0 := & draw_list.calls.data[ write_index ]
draw_1 := & draw_list.calls.data[ index ]
merge : b32 = true
if draw_0.pass != draw_1.pass do merge = false
@ -436,11 +539,11 @@ optimize_draw_list :: proc( ctx : ^Context )
// logf("can't merge %v : %v %v", draw_0.pass, write_index, index )
write_index += 1
if write_index != index {
draw_2 := & ctx.draw_list.calls.data[ write_index ]
draw_2 := & draw_list.calls.data[ write_index ]
draw_2^ = draw_1^
}
}
}
resize( & ctx.draw_list.calls, u64(write_index + 1) )
resize( & draw_list.calls, u64(write_index + 1) )
}

View File

@ -25,7 +25,8 @@ ParserFontInfo :: struct {
using _ : struct #raw_union {
stbtt_info : stbtt.fontinfo,
freetype_info : freetype.Face
}
},
data : []byte,
}
GlyphVertType :: enum u8 {
@ -96,6 +97,7 @@ parser_load_font :: proc( ctx : ^ParserContext, label : string, data : []byte )
}
font.label = label
font.data = data
return
}
@ -209,7 +211,7 @@ parser_get_glyph_box :: proc( font : ^ParserFontInfo, glyph_index : Glyph ) -> (
case .STB_TrueType:
x0, y0, x1, y1 : i32
// {
// success := stbtt.InitFont( & font.stbtt_info, raw_data(data), 0 )
// success := stbtt.InitFont( & font.stbtt_info, raw_data(font.data), 0 )
// }
success := cast(bool) stbtt.GetGlyphBox( & font.stbtt_info, i32(glyph_index), & x0, & y0, & x1, & y1 )
assert( success )
@ -394,7 +396,16 @@ parser_is_glyph_empty :: proc( font : ^ParserFontInfo, glyph_index : Glyph ) ->
return false
}
parser_scale_for_pixel_height :: #force_inline proc( font : ^ParserFontInfo, size : f32 ) -> f32
parser_scale :: #force_inline proc( font : ^ParserFontInfo, size : f32 ) -> f32
{
size_scale := size < 0.0 ? \
parser_scale_for_pixel_height( font, -size ) \
: parser_scale_for_mapping_em_to_pixels( font, size )
// size_scale = 1.0
return size_scale
}
parser_scale_for_pixel_height :: proc( font : ^ParserFontInfo, size : f32 ) -> f32
{
switch font.kind {
case .Freetype:

View File

@ -503,8 +503,8 @@ tick_work_frame :: #force_inline proc( host_delta_time_ms : f64 ) -> b32
// config.engine_refresh_hz = 165
config.color_theme = App_Thm_Light
// config.color_theme = App_Thm_Dusk
// config.color_theme = App_Thm_Light
config.color_theme = App_Thm_Dusk
// config.color_theme = App_Thm_Dark
sokol_width := sokol_app.widthf()
@ -551,7 +551,7 @@ tick_frametime :: #force_inline proc( client_tick : ^time.Tick, host_delta_time_
pre_sleep_tick := time.tick_now()
if can_sleep && sleep_ms > 0 {
thread_sleep( cast(Duration) sleep_ms * MS_To_NS )
// thread_sleep( cast(Duration) sleep_ms * MS_To_NS )
// thread__highres_wait( sleep_ms )
}

View File

@ -19,12 +19,7 @@ RenderState :: struct {
pass_actions : PassActions,
}
#region("Draw Helpers")
gp_set_color :: #force_inline proc( color : RGBA8 ) {
color := normalize_rgba8(color);
gp.set_color( color.r, color.g, color.b, color.a )
}
#region("Helpers")
draw_filled_circle :: proc(x, y, radius: f32, edges: int)
{
@ -53,6 +48,15 @@ draw_filled_circle :: proc(x, y, radius: f32, edges: int)
gp.draw_filled_triangles(raw_data(triangles), u32(len(triangles)))
}
draw_rect :: proc( rect : Range2, color : RGBA8 ) {
using rect
render_set_color( color )
size := max - min
position := min
gp.draw_filled_rect( position.x, position.y, size.x, size.y )
}
draw_rect_border :: proc( rect : Range2, border_width: f32)
{
rect_size := rect.max - rect.min
@ -68,7 +72,7 @@ draw_rect_border :: proc( rect : Range2, border_width: f32)
}
// Draw text using a string and normalized render coordinates
draw_text_string_pos_norm :: proc( content : string, id : FontID, size : f32, pos : Vec2, color := Color_White )
draw_text_string_pos_norm :: proc( content : string, id : FontID, size : f32, pos : Vec2, color := Color_White, scale : f32 = 1.0 )
{
state := get_state(); using state
width := app_window.extent.x * 2
@ -78,14 +82,14 @@ draw_text_string_pos_norm :: proc( content : string, id : FontID, size : f32, po
color_norm := normalize_rgba8(color)
ve.set_colour( & font_provider_data.ve_font_cache, color_norm )
ve.draw_text( & font_provider_data.ve_font_cache, ve_id, content, pos, Vec2{1 / width, 1 / height} )
ve.draw_text( & font_provider_data.ve_font_cache, ve_id, content, pos, Vec2{1 / width, 1 / height} * scale )
return
}
// Draw text using a string and extent-based screen coordinates
draw_text_string_pos_extent :: proc( content : string, id : FontID, size : f32, pos : Vec2, color := Color_White )
{
profile(#procedure)
// profile(#procedure)
state := get_state(); using state
screen_size := app_window.extent * 2
render_pos := screen_to_render_pos(pos)
@ -93,37 +97,80 @@ draw_text_string_pos_extent :: proc( content : string, id : FontID, size : f32,
draw_text_string_pos_norm( content, id, size, normalized_pos, color )
}
#endregion("Draw Helpers")
draw_text_string_pos_extent_zoomed :: proc( content : string, id : FontID, size : f32, pos : Vec2, cam : Camera, color := Color_White )
{
// profile(#procedure)
cam_offset := Vec2 {
cam.position.x,
cam.position.y,
}
pos_offset := pos + cam_offset * cam.zoom
cam_zoom_ratio := 1 / cam.zoom
state := get_state(); using state
screen_size := app_window.extent * 2
render_pos := screen_to_render_pos(pos_offset)
normalized_pos := render_pos * (1.0 / screen_size)
draw_text_string_pos_norm( content, id, size, normalized_pos, color, cam.zoom )
}
// TODO(Ed): Eventually the workspace will need a viewport for drawing text
render_flush_gp :: #force_inline proc()
{
gfx.begin_pass( gfx.Pass { action = get_state().render_data.pass_actions.empty_action, swapchain = sokol_glue.swapchain() })
gp.flush()
gfx.end_pass()
}
@(deferred_none=gp.reset_transform)
render_set_camera :: #force_inline proc( cam : Camera )
{
gp.translate( cam.position.x * cam.zoom, cam.position.y * cam.zoom )
gp.scale( cam.zoom, cam.zoom )
}
render_set_color :: #force_inline proc( color : RGBA8 ) {
color := normalize_rgba8(color);
gp.set_color( color.r, color.g, color.b, color.a )
}
render_set_view_space :: #force_inline proc( extent : Extents2 )
{
size := extent * 2
gp.viewport(0, 0, i32(size.x), i32(size.y))
gp.project( -extent.x, extent.x, extent.y, -extent.y )
}
#endregion("Helpers")
render :: proc()
{
profile(#procedure)
state := get_state(); using state // TODO(Ed): Prefer passing static context to through the callstack
clear_pass := gfx.Pass { action = render_data.pass_actions.bg_clear_black, swapchain = sokol_glue.swapchain() }
clear_pass.action.colors[0].clear_value = transmute(gfx.Color) normalize_rgba8( config.color_theme.bg )
screen_extent := app_window.extent
screen_size := app_window.extent * 2
screen_ratio := screen_size.x * ( 1.0 / screen_size.y )
gp.begin( i32(screen_size.x), i32(screen_size.y) )
gp.viewport(0, 0, i32(screen_size.x), i32(screen_size.y))
gp.project( -screen_extent.x, screen_extent.x, screen_extent.y, -screen_extent.y )
gp.set_blend_mode( .BLEND )
gp_set_color(config.color_theme.bg)
gp.clear()
gfx.begin_pass(clear_pass)
gp.flush()
gfx.end_pass();
render_mode_2d_workspace()
render_mode_screenspace()
// Clear the gp surface
{
render_set_view_space(screen_extent)
render_set_color(config.color_theme.bg)
gp.clear()
render_flush_gp()
}
// Workspace and screen rendering passes
{
render_mode_2d_workspace()
render_mode_screenspace()
}
gp.end()
gfx.commit()
ve.flush_draw_list( & font_provider_data.ve_font_cache )
font_provider_data.vbuf_layer_offset = 0
@ -137,7 +184,7 @@ render_mode_2d_workspace :: proc()
{
profile(#procedure)
state := get_state(); using state // TODO(Ed): Prefer passing static context to through the callstack
cam := & project.workspace.cam
cam := project.workspace.cam
screen_extent := app_window.extent
screen_size := app_window.extent * 2
@ -145,16 +192,16 @@ render_mode_2d_workspace :: proc()
cam_zoom_ratio := 1.0 / cam.zoom
Render_Reference_Dots:
// TODO(Ed): Eventually will be the viewport extents
ve.configure_snap( & font_provider_data.ve_font_cache, u32(state.app_window.extent.x * 2.0), u32(state.app_window.extent.y * 2.0) )
Render_Debug:
{
profile("render_reference_dots (workspace)")
gp.viewport(0, 0, i32(screen_size.x), i32(screen_size.y))
gp.project( -screen_extent.x, screen_extent.x, screen_extent.y, -screen_extent.y )
render_set_view_space(screen_extent)
render_set_camera(cam)
gp.translate( cam.position.x * cam.zoom, cam.position.y * cam.zoom )
gp.scale( cam.zoom, cam.zoom )
gp_set_color(Color_White)
render_set_color(Color_White)
draw_filled_circle(0, 0, 2 * cam_zoom_ratio, 24)
if false
@ -166,19 +213,70 @@ render_mode_2d_workspace :: proc()
gp.draw_filled_rect(50, 50, 100, 100 )
}
Mouse_Position:
mouse_pos := input.mouse.pos * cam_zoom_ratio - cam.position
render_set_color( Color_GreyRed )
draw_filled_circle( mouse_pos.x, mouse_pos.y, 4, 24 )
render_flush_gp()
}
render_set_view_space(screen_extent)
render_set_camera(cam)
ui := & project.workspace.ui
render_list := array_to_slice( ui.render_list )
text_enqueued : b32 = false
shape_enqueued : b32 = false
for entry, id in render_list
{
already_passed_signal := id > 0 && render_list[ id - 1 ].layer_signal
if !already_passed_signal && entry.layer_signal
{
mouse_pos := (input.mouse.pos) * cam_zoom_ratio - cam.position
gp_set_color( Color_GreyRed )
draw_filled_circle( mouse_pos.x, mouse_pos.y, 4, 24 )
profile("render ui layer")
render_flush_gp()
if text_enqueued do render_text_layer()
continue
}
using entry
profile("enqueue box")
GP_Render:
{
// profile("draw_shapes")
if style.bg_color.a != 0
{
draw_rect( bounds, style.bg_color )
shape_enqueued = true
}
if style.border_color.a != 0 && border_width > 0 {
render_set_color( style.border_color )
draw_rect_border( bounds, border_width )
shape_enqueued = true
}
if debug.draw_ui_box_bounds_points
{
render_set_color(Color_Red)
draw_filled_circle(bounds.min.x, bounds.min.y, 3, 24)
render_set_color(Color_Blue)
draw_filled_circle(bounds.max.x, bounds.max.y, 3, 24)
shape_enqueued = true
}
}
gp.reset_transform()
gfx.begin_pass( gfx.Pass { action = render_data.pass_actions.empty_action, swapchain = sokol_glue.swapchain() })
gp.flush()
gfx.end_pass()
if len(text.str) > 0 && style.font.key != 0 {
draw_text_string_pos_extent_zoomed( text.str, default_font, font_size, computed.text_pos, cam, style.text_color )
text_enqueued = true
}
}
if shape_enqueued do render_flush_gp()
if text_enqueued do render_text_layer()
}
render_mode_screenspace :: proc()
@ -200,67 +298,51 @@ render_mode_screenspace :: proc()
Render_Reference_Dots:
{
profile("render_reference_dots (screen)")
gp.viewport(0, 0, i32(screen_size.x), i32(screen_size.y))
gp.project( -screen_extent.x, screen_extent.x, screen_extent.y, -screen_extent.y )
render_set_view_space(screen_extent)
gp_set_color(Color_Screen_Center_Dot)
render_set_color(Color_Screen_Center_Dot)
draw_filled_circle(0, 0, 2, 24)
Mouse_Position:
{
mouse_pos := input.mouse.pos
gp_set_color( Color_White_A125 )
render_set_color( Color_White_A125 )
draw_filled_circle( mouse_pos.x, mouse_pos.y, 4, 24 )
}
gfx.begin_pass( gfx.Pass { action = render_data.pass_actions.empty_action, swapchain = sokol_glue.swapchain() })
gp.flush()
gfx.end_pass()
}
debug_draw_text :: proc( content : string, pos : Vec2, size : f32, color := Color_White, font : FontID = Font_Default )
{
state := get_state(); using state
if len( content ) == 0 {
return
}
font := font
if font.key == Font_Default.key {
font = default_font
}
// pos := screen_to_render_pos(pos)
draw_text_string_pos_extent( content, font, size, pos, color )
}
debug_text :: proc( format : string, args : ..any )
{
@static draw_text_scratch : [Kilobyte * 8]u8
state := get_state(); using state
if debug.draw_debug_text_y > 800 {
debug.draw_debug_text_y = 0
}
cam := & project.workspace.cam
screen_corners := screen_get_corners()
position := screen_corners.top_left
position.y -= debug.draw_debug_text_y
content := str_fmt_buffer( draw_text_scratch[:], format, ..args )
text_size := measure_text_size( content, default_font, 14.0, 0.0 )
debug_draw_text( content, position, 14.0 )
debug.draw_debug_text_y += text_size.y + 4
render_flush_gp()
}
debug.debug_text_vis = true
if debug.debug_text_vis
{
debug_draw_text :: proc( content : string, pos : Vec2, size : f32, color := Color_White, font : FontID = Font_Default )
{
state := get_state(); using state
if len( content ) == 0 do return
font := font
if font.key == Font_Default.key do font = default_font
draw_text_string_pos_extent( content, font, size, pos, color )
}
debug_text :: proc( format : string, args : ..any )
{
state := get_state(); using state
if debug.draw_debug_text_y > 800 do debug.draw_debug_text_y = 0
cam := & project.workspace.cam
screen_corners := screen_get_corners()
position := screen_corners.top_left
position.y -= debug.draw_debug_text_y
content := str_fmt( format, ..args )
text_size := measure_text_size( content, default_font, 14.0, 0.0 )
debug_draw_text( content, position, 14.0 )
debug.draw_debug_text_y += text_size.y + 4
}
profile("debug_text_vis")
fps_size : f32 = 14.0
fps_msg := str_fmt( "FPS: %0.2f", fps_avg)
@ -281,7 +363,7 @@ render_mode_screenspace :: proc()
}
debug_text("Zoom Target: %v", project.workspace.zoom_target)
if false
if true
{
using input_events
@ -302,11 +384,9 @@ render_mode_screenspace :: proc()
debug_text("Mouse Position (Render) : %v", input.mouse.raw_pos )
debug_text("Mouse Position (Screen) : %v", input.mouse.pos )
debug_text("Mouse Position (Workspace View): %v", screen_to_ws_view_pos(input.mouse.pos) )
// rl.DrawCircleV( input.mouse.raw_pos, 10, Color_White_A125 )
// rl.DrawCircleV( screen_to_render_pos(input.mouse.pos), 2, Color_BG )
}
if false
if true
{
ui := & project.workspace.ui
@ -323,7 +403,7 @@ render_mode_screenspace :: proc()
}
}
if false
if true
{
ui := & screen_ui
@ -354,29 +434,21 @@ render_screen_ui :: proc()
screen_extent := app_window.extent
screen_size := app_window.extent * 2
screen_ratio := screen_size.x * ( 1.0 / screen_size.y )
render_set_view_space(screen_extent)
ui := & screen_ui
render_list := array_to_slice( ui.render_list )
gp.viewport(0, 0, i32(screen_size.x), i32(screen_size.y))
gp.project( -screen_extent.x, screen_extent.x, screen_extent.y, -screen_extent.y )
text_enqueued : b32 = false
shape_enqueued : b32 = false
render_list := array_to_slice( ui.render_list )
for entry, id in render_list
{
if entry.layer_signal
{
profile("render ui layer")
gfx.begin_pass( gfx.Pass { action = render_data.pass_actions.empty_action, swapchain = sokol_glue.swapchain() })
gp.flush()
gfx.end_pass()
if text_enqueued {
render_text_layer()
}
render_flush_gp()
if text_enqueued do render_text_layer()
continue
}
using entry
@ -389,7 +461,7 @@ render_screen_ui :: proc()
draw_rect :: proc( rect : Range2, color : RGBA8 ) {
using rect
gp_set_color( color )
render_set_color( color )
size := max - min
position := min
@ -403,17 +475,17 @@ render_screen_ui :: proc()
}
if style.border_color.a != 0 && border_width > 0 {
gp_set_color( style.border_color )
render_set_color( style.border_color )
draw_rect_border( bounds, border_width )
shape_enqueued = true
}
if debug.draw_ui_box_bounds_points
{
gp_set_color(Color_Red)
render_set_color(Color_Red)
draw_filled_circle(bounds.min.x, bounds.min.y, 3, 24)
gp_set_color(Color_Blue)
render_set_color(Color_Blue)
draw_filled_circle(bounds.max.x, bounds.max.y, 3, 24)
shape_enqueued = true
}
@ -425,15 +497,8 @@ render_screen_ui :: proc()
}
}
if shape_enqueued {
gfx.begin_pass( gfx.Pass { action = render_data.pass_actions.empty_action, swapchain = sokol_glue.swapchain() })
gp.flush()
gfx.end_pass()
}
if text_enqueued {
render_text_layer()
}
if shape_enqueued do render_flush_gp()
if text_enqueued do render_text_layer()
}
render_text_layer :: proc()
@ -448,7 +513,9 @@ render_text_layer :: proc()
font_provider := & state.font_provider_data
using font_provider
// ve.optimize_draw_list( & ve_font_cache )
// TODO(Ed): All this functionality for being able to segregate rendering of the drawlist incrementally should be lifted to the library itself (VEFontCache)
ve.optimize_draw_list( & ve_font_cache.draw_list, calls_layer_offset )
draw_list := ve.get_draw_list( & ve_font_cache )
draw_list_vert_slice := array_to_slice(draw_list.vertices)

View File

@ -244,7 +244,7 @@ update :: proc( delta_time : f64 ) -> b32
scope( frame_style )
config.ui_resize_border_width = 2.5
test_hover_n_click()
// test_hover_n_click()
// test_draggable()
// test_text_box()
// test_parenting( & default_layout, & frame_style_default )

View File

@ -202,7 +202,7 @@ render_to_ws_view_pos :: #force_inline proc "contextless" (pos : Vec2) -> Vec2 {
screen_to_ws_view_pos :: #force_inline proc "contextless" (pos: Vec2) -> Vec2 {
state := get_state(); using state
cam := & project.workspace.cam
result := Vec2 { cam.position.x, -cam.position.y} + Vec2 { pos.x, pos.y } * (1 / cam.zoom)
result := Vec2 { cam.position.x, -cam.position.y} + Vec2 { pos.x, pos.y } * (1 / cam.zoom)
return result
}