Setup shaders for text rendering based on VEFontCache samples
This commit is contained in:
parent
a81019d2a5
commit
4a931dcbe5
@ -83,7 +83,7 @@ logger_interface :: proc(
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str_fmt_builder( & builder, "] ")
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}
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}
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core_log.do_level_header( options, level, & builder )
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core_log.do_level_header( options, & builder, level )
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if logger.id != "" {
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str_fmt_builder( & builder, "[%s] ", logger.id )
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@ -1,10 +1,12 @@
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package sectr
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import sg "thirdparty:sokol/gfx"
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/*
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#version:1# (machine generated, don't edit!)
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Generated by sokol-shdc (https://github.com/floooh/sokol-tools)
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Cmdline:
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sokol-shdc --input C:\projects\SectrPrototype\code\sectr\shaders\font_glyph.shdc.glsl --output C:\projects\SectrPrototype\code\sectr\shaders\font_glyph.odin --slang hlsl5 --format=sokol_odin
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sokol-shdc --input C:\projects\SectrPrototype\code\sectr\shaders\simple_font_glyph.shdc.glsl --output C:\projects\SectrPrototype\code\sectr\shaders\simple_font_glyph.odin --slang hlsl5 --format=sokol_odin
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Overview:
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=========
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@ -33,17 +35,12 @@
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Image: glyph_bitmap
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Sampler: glyph_bitmap_sampler
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*/
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package sectr
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import sg "thirdparty:sokol/gfx"
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ATTR_font_glyph_vs_vertex :: 0
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ATTR_font_glyph_vs_vertex :: 0
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ATTR_font_glyph_vs_texture_coord :: 1
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SLOT_font_glyph_vs_params :: 0
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SLOT_font_glyph_fs_params :: 0
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SLOT_glyph_bitmap :: 0
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SLOT_glyph_bitmap :: 0
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SLOT_glyph_bitmap_sampler :: 0
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Font_Glyph_Vs_Params :: struct #align(16) {
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using _: struct #packed {
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projection: [16]f32,
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@ -240,30 +237,24 @@ font_glyph_shader_desc :: proc (backend: sg.Backend) -> sg.Shader_Desc {
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desc.attrs[0].sem_index = 0
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desc.attrs[1].sem_name = "TEXCOORD"
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desc.attrs[1].sem_index = 1
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desc.vs.source = transmute(cstring)&font_glyph_vs_source_hlsl5
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desc.vs.d3d11_target = "vs_5_0"
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desc.vs.entry = "main"
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desc.vs.uniform_blocks[0].size = 64
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desc.vs.source = transmute(cstring)&font_glyph_vs_source_hlsl5
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desc.vs.d3d11_target = "vs_5_0"
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desc.vs.entry = "main"
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desc.vs.uniform_blocks[0].size = 64
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desc.vs.uniform_blocks[0].layout = .STD140
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desc.fs.source = transmute(cstring)&font_glyph_fs_source_hlsl5
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desc.fs.d3d11_target = "ps_5_0"
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desc.fs.entry = "main"
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desc.fs.uniform_blocks[0].size = 16
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desc.fs.source = transmute(cstring)&font_glyph_fs_source_hlsl5
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desc.fs.d3d11_target = "ps_5_0"
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desc.fs.entry = "main"
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desc.fs.uniform_blocks[0].size = 16
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desc.fs.uniform_blocks[0].layout = .STD140
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desc.fs.images[0].used = true
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desc.fs.images[0].used = true
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desc.fs.images[0].multisampled = false
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desc.fs.images[0].image_type = ._2D
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desc.fs.images[0].sample_type = .FLOAT
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desc.fs.samplers[0].used = true
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desc.fs.images[0].image_type = ._2D
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desc.fs.images[0].sample_type = .FLOAT
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desc.fs.samplers[0].used = true
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desc.fs.samplers[0].sampler_type = .FILTERING
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desc.fs.image_sampler_pairs[0].used = true
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desc.fs.image_sampler_pairs[0].image_slot = 0
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desc.fs.image_sampler_pairs[0].used = true
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desc.fs.image_sampler_pairs[0].image_slot = 0
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desc.fs.image_sampler_pairs[0].sampler_slot = 0
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}
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return desc
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@ -1,3 +1,6 @@
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@header package sectr
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@header import sg "thirdparty:sokol/gfx"
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@vs font_glyph_vs
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in vec2 vertex;
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in vec2 texture_coord;
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370
code/sectr/shaders/ve_blit_atlas.odin
Normal file
370
code/sectr/shaders/ve_blit_atlas.odin
Normal file
@ -0,0 +1,370 @@
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package sectr
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import sg "thirdparty:sokol/gfx"
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/*
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#version:1# (machine generated, don't edit!)
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Generated by sokol-shdc (https://github.com/floooh/sokol-tools)
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Cmdline:
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sokol-shdc --input C:\projects\SectrPrototype\code\sectr\shaders\ve_blit_atlas.shdc.glsl --output C:\projects\SectrPrototype\code\sectr\shaders\ve_blit_atlas.odin --slang hlsl5 --format=sokol_odin --module =vefc_blit_atlas
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Overview:
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=========
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Shader program: 'vefc_blit_atlas':
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Get shader desc: vefc_blit_atlas_shader_desc(sg.query_backend())
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Vertex shader: vefc_blit_atlas_vs
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Attributes:
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ATTR_vefc_blit_atlas_vs_v_position => 0
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ATTR_vefc_blit_atlas_vs_v_texture => 1
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Fragment shader: vefc_blit_atlas_fs
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Uniform block 'vefc_blit_atlas_fs_params':
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Odin struct: Vefc_Blit_Atlas_Fs_Params
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Bind slot: SLOT_vefc_blit_atlas_fs_params => 0
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Image 'vefc_blit_atlas_src_texture':
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Image type: ._2D
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Sample type: .FLOAT
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Multisampled: false
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Bind slot: SLOT_vefc_blit_atlas_src_texture => 0
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Sampler 'vefc_blit_atlas_src_sampler':
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Type: .FILTERING
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Bind slot: SLOT_vefc_blit_atlas_src_sampler => 0
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Image Sampler Pair 'vefc_blit_atlas_src_texture_vefc_blit_atlas_src_sampler':
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Image: vefc_blit_atlas_src_texture
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Sampler: vefc_blit_atlas_src_sampler
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*/
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ATTR_vefc_blit_atlas_vs_v_position :: 0
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ATTR_vefc_blit_atlas_vs_v_texture :: 1
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SLOT_vefc_blit_atlas_fs_params :: 0
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SLOT_vefc_blit_atlas_src_texture :: 0
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SLOT_vefc_blit_atlas_src_sampler :: 0
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Vefc_Blit_Atlas_Fs_Params :: struct #align(16) {
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using _: struct #packed {
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region: i32,
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_: [12]u8,
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},
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}
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/*
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static float4 gl_Position;
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static float2 uv;
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static float2 v_texture;
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static float2 v_position;
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struct SPIRV_Cross_Input
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{
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float2 v_position : TEXCOORD0;
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float2 v_texture : TEXCOORD1;
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};
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struct SPIRV_Cross_Output
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{
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float2 uv : TEXCOORD0;
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float4 gl_Position : SV_Position;
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};
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void vert_main()
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{
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uv = v_texture;
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gl_Position = float4(v_position, 0.0f, 1.0f);
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}
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SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
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{
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v_texture = stage_input.v_texture;
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v_position = stage_input.v_position;
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vert_main();
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SPIRV_Cross_Output stage_output;
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stage_output.gl_Position = gl_Position;
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stage_output.uv = uv;
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return stage_output;
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}
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*/
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@(private)
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vefc_blit_atlas_vs_source_hlsl5 := [675]u8 {
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}
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/*
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cbuffer vefc_blit_atlas_fs_params : register(b0)
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{
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int _83_region : packoffset(c0);
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};
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Texture2D<float4> vefc_blit_atlas_src_texture : register(t0);
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SamplerState vefc_blit_atlas_src_sampler : register(s0);
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static float2 uv;
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static float4 frag_color;
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struct SPIRV_Cross_Input
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{
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float2 uv : TEXCOORD0;
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};
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struct SPIRV_Cross_Output
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{
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float4 frag_color : SV_Target0;
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};
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float down_sample(float2 uv_1, float2 texture_size)
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{
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return 0.25f * (((vefc_blit_atlas_src_texture.Sample(vefc_blit_atlas_src_sampler, uv_1).x + vefc_blit_atlas_src_texture.Sample(vefc_blit_atlas_src_sampler, mad(float2(0.0f, 1.0f), texture_size, uv_1)).x) + vefc_blit_atlas_src_texture.Sample(vefc_blit_atlas_src_sampler, mad(float2(1.0f, 0.0f), texture_size, uv_1)).x) + vefc_blit_atlas_src_texture.Sample(vefc_blit_atlas_src_sampler, uv_1 + texture_size).x);
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}
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void frag_main()
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{
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uint _88 = uint(_83_region);
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bool _89 = _88 == 0u;
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bool _98;
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if (!_89)
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{
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_98 = _88 == 1u;
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}
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else
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{
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_98 = _89;
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}
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bool _107;
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if (!_98)
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{
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_107 = _88 == 2u;
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}
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else
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{
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_107 = _98;
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}
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if (_107)
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{
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float2 param = uv + float2(-0.00048828125f, -0.0029296875f);
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float2 param_1 = float2(0.00048828125f, 0.001953125f);
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float2 param_2 = uv + float2(0.000244140625f, -0.0029296875f);
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float2 param_3 = float2(0.00048828125f, 0.001953125f);
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float2 param_4 = uv + float2(-0.000732421875f, 0.0009765625f);
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float2 param_5 = float2(0.00048828125f, 0.001953125f);
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float2 param_6 = uv + float2(0.000244140625f, 0.0009765625f);
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float2 param_7 = float2(0.00048828125f, 0.001953125f);
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frag_color = float4(1.0f, 1.0f, 1.0f, 0.25f * (((down_sample(param, param_1) + down_sample(param_2, param_3)) + down_sample(param_4, param_5)) + down_sample(param_6, param_7)));
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}
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else
|
||||
{
|
||||
frag_color = float4(0.0f, 0.0f, 0.0f, 1.0f);
|
||||
}
|
||||
}
|
||||
|
||||
SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
|
||||
{
|
||||
uv = stage_input.uv;
|
||||
frag_main();
|
||||
SPIRV_Cross_Output stage_output;
|
||||
stage_output.frag_color = frag_color;
|
||||
return stage_output;
|
||||
}
|
||||
*/
|
||||
@(private)
|
||||
vefc_blit_atlas_fs_source_hlsl5 := [2172]u8 {
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|
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|
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|
||||
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|
||||
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|
||||
0x72,0x20,0x3d,0x20,0x66,0x72,0x61,0x67,0x5f,0x63,0x6f,0x6c,0x6f,0x72,0x3b,0x0a,
|
||||
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|
||||
0x5f,0x6f,0x75,0x74,0x70,0x75,0x74,0x3b,0x0a,0x7d,0x0a,0x00,
|
||||
}
|
||||
vefc_blit_atlas_shader_desc :: proc (backend: sg.Backend) -> sg.Shader_Desc {
|
||||
desc: sg.Shader_Desc
|
||||
desc.label = "vefc_blit_atlas_shader"
|
||||
#partial switch backend {
|
||||
case .D3D11:
|
||||
desc.attrs[0].sem_name = "TEXCOORD"
|
||||
desc.attrs[0].sem_index = 0
|
||||
desc.attrs[1].sem_name = "TEXCOORD"
|
||||
desc.attrs[1].sem_index = 1
|
||||
desc.vs.source = transmute(cstring)&vefc_blit_atlas_vs_source_hlsl5
|
||||
desc.vs.d3d11_target = "vs_5_0"
|
||||
desc.vs.entry = "main"
|
||||
desc.fs.source = transmute(cstring)&vefc_blit_atlas_fs_source_hlsl5
|
||||
desc.fs.d3d11_target = "ps_5_0"
|
||||
desc.fs.entry = "main"
|
||||
desc.fs.uniform_blocks[0].size = 16
|
||||
desc.fs.uniform_blocks[0].layout = .STD140
|
||||
desc.fs.images[0].used = true
|
||||
desc.fs.images[0].multisampled = false
|
||||
desc.fs.images[0].image_type = ._2D
|
||||
desc.fs.images[0].sample_type = .FLOAT
|
||||
desc.fs.samplers[0].used = true
|
||||
desc.fs.samplers[0].sampler_type = .FILTERING
|
||||
desc.fs.image_sampler_pairs[0].used = true
|
||||
desc.fs.image_sampler_pairs[0].image_slot = 0
|
||||
desc.fs.image_sampler_pairs[0].sampler_slot = 0
|
||||
}
|
||||
return desc
|
||||
}
|
51
code/sectr/shaders/ve_blit_atlas.shdc.glsl
Normal file
51
code/sectr/shaders/ve_blit_atlas.shdc.glsl
Normal file
@ -0,0 +1,51 @@
|
||||
@module vefc_blit_atlas
|
||||
|
||||
@header package sectr
|
||||
@header import sg "thirdparty:sokol/gfx"
|
||||
|
||||
@vs vefc_blit_atlas_vs
|
||||
@include ./ve_source_shared.shdc.glsl
|
||||
@end
|
||||
|
||||
@fs vefc_blit_atlas_fs
|
||||
in vec2 uv;
|
||||
out vec4 frag_color;
|
||||
|
||||
uniform texture2D vefc_blit_atlas_src_texture;
|
||||
uniform sampler vefc_blit_atlas_src_sampler;
|
||||
|
||||
uniform vefc_blit_atlas_fs_params {
|
||||
int region;
|
||||
};
|
||||
|
||||
float down_sample( vec2 uv, vec2 texture_size )
|
||||
{
|
||||
float value =
|
||||
texture(sampler2D( vefc_blit_atlas_src_texture, vefc_blit_atlas_src_sampler ), uv + vec2( 0.0, 0.0 ) * texture_size ).x * 0.25
|
||||
+ texture(sampler2D( vefc_blit_atlas_src_texture, vefc_blit_atlas_src_sampler ), uv + vec2( 0.0, 1.0 ) * texture_size ).x * 0.25
|
||||
+ texture(sampler2D( vefc_blit_atlas_src_texture, vefc_blit_atlas_src_sampler ), uv + vec2( 1.0, 0.0 ) * texture_size ).x * 0.25
|
||||
+ texture(sampler2D( vefc_blit_atlas_src_texture, vefc_blit_atlas_src_sampler ), uv + vec2( 1.0, 1.0 ) * texture_size ).x * 0.25;
|
||||
return value;
|
||||
}
|
||||
|
||||
void main()
|
||||
{
|
||||
// TODO(Ed): The original author made these consts, I want to instead expose as uniforms...
|
||||
const vec2 texture_size = 1.0 / vec2( 2048, 512 ); // VEFontCache.Context.buffer_width/buffer_height
|
||||
if ( region == 0u || region == 1u || region == 2u )
|
||||
{
|
||||
float alpha =
|
||||
down_sample( uv + vec2( -1.0, -1.5 ) * texture_size, texture_size ) * 0.25
|
||||
+ down_sample( uv + vec2( 0.5, -1.5 ) * texture_size, texture_size ) * 0.25
|
||||
+ down_sample( uv + vec2( -1.5, 0.5 ) * texture_size, texture_size ) * 0.25
|
||||
+ down_sample( uv + vec2( 0.5, 0.5 ) * texture_size, texture_size ) * 0.25;
|
||||
frag_color = vec4( 1.0, 1.0, 1.0, alpha );
|
||||
}
|
||||
else
|
||||
{
|
||||
frag_color = vec4( 0, 0, 0, 1.0 );
|
||||
}
|
||||
}
|
||||
@end
|
||||
|
||||
@program vefc_blit_atlas vefc_blit_atlas_vs vefc_blit_atlas_fs
|
286
code/sectr/shaders/ve_draw_text.odin
Normal file
286
code/sectr/shaders/ve_draw_text.odin
Normal file
@ -0,0 +1,286 @@
|
||||
package sectr
|
||||
import sg "thirdparty:sokol/gfx"
|
||||
/*
|
||||
#version:1# (machine generated, don't edit!)
|
||||
|
||||
Generated by sokol-shdc (https://github.com/floooh/sokol-tools)
|
||||
|
||||
Cmdline:
|
||||
sokol-shdc --input C:\projects\SectrPrototype\code\sectr\shaders\ve_draw_text.shdc.glsl --output C:\projects\SectrPrototype\code\sectr\shaders\ve_draw_text.odin --slang hlsl5 --format=sokol_odin --module =vefc_draw_text
|
||||
|
||||
Overview:
|
||||
=========
|
||||
Shader program: 'vefc_draw_text':
|
||||
Get shader desc: vefc_draw_text_shader_desc(sg.query_backend())
|
||||
Vertex shader: vefc_draw_text_vs
|
||||
Attributes:
|
||||
ATTR_vefc_draw_text_vs_v_position => 0
|
||||
ATTR_vefc_draw_text_vs_v_texture => 1
|
||||
Fragment shader: vefc_draw_text_fs
|
||||
Uniform block 'vefc_draw_text_fs_params':
|
||||
Odin struct: Vefc_Draw_Text_Fs_Params
|
||||
Bind slot: SLOT_vefc_draw_text_fs_params => 0
|
||||
Image 'vefc_draw_text_src_texture':
|
||||
Image type: ._2D
|
||||
Sample type: .FLOAT
|
||||
Multisampled: false
|
||||
Bind slot: SLOT_vefc_draw_text_src_texture => 0
|
||||
Sampler 'vefc_draw_text_src_sampler':
|
||||
Type: .FILTERING
|
||||
Bind slot: SLOT_vefc_draw_text_src_sampler => 0
|
||||
Image Sampler Pair 'vefc_draw_text_src_texture_vefc_draw_text_src_sampler':
|
||||
Image: vefc_draw_text_src_texture
|
||||
Sampler: vefc_draw_text_src_sampler
|
||||
*/
|
||||
ATTR_vefc_draw_text_vs_v_position :: 0
|
||||
ATTR_vefc_draw_text_vs_v_texture :: 1
|
||||
SLOT_vefc_draw_text_fs_params :: 0
|
||||
SLOT_vefc_draw_text_src_texture :: 0
|
||||
SLOT_vefc_draw_text_src_sampler :: 0
|
||||
Vefc_Draw_Text_Fs_Params :: struct #align(16) {
|
||||
using _: struct #packed {
|
||||
down_sample: i32,
|
||||
_: [12]u8,
|
||||
colour: [4]f32,
|
||||
},
|
||||
}
|
||||
/*
|
||||
static float4 gl_Position;
|
||||
static float2 uv;
|
||||
static float2 v_texture;
|
||||
static float2 v_position;
|
||||
|
||||
struct SPIRV_Cross_Input
|
||||
{
|
||||
float2 v_position : TEXCOORD0;
|
||||
float2 v_texture : TEXCOORD1;
|
||||
};
|
||||
|
||||
struct SPIRV_Cross_Output
|
||||
{
|
||||
float2 uv : TEXCOORD0;
|
||||
float4 gl_Position : SV_Position;
|
||||
};
|
||||
|
||||
void vert_main()
|
||||
{
|
||||
uv = v_texture;
|
||||
gl_Position = float4((v_position * 2.0f) - 1.0f.xx, 0.0f, 1.0f);
|
||||
}
|
||||
|
||||
SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
|
||||
{
|
||||
v_texture = stage_input.v_texture;
|
||||
v_position = stage_input.v_position;
|
||||
vert_main();
|
||||
SPIRV_Cross_Output stage_output;
|
||||
stage_output.gl_Position = gl_Position;
|
||||
stage_output.uv = uv;
|
||||
return stage_output;
|
||||
}
|
||||
*/
|
||||
@(private)
|
||||
vefc_draw_text_vs_source_hlsl5 := [694]u8 {
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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}
|
||||
/*
|
||||
cbuffer vefc_draw_text_fs_params : register(b0)
|
||||
{
|
||||
int _31_down_sample : packoffset(c0);
|
||||
float4 _31_colour : packoffset(c1);
|
||||
};
|
||||
|
||||
Texture2D<float4> vefc_draw_text_src_texture : register(t0);
|
||||
SamplerState vefc_draw_text_src_sampler : register(s0);
|
||||
|
||||
static float2 uv;
|
||||
static float4 frag_color;
|
||||
|
||||
struct SPIRV_Cross_Input
|
||||
{
|
||||
float2 uv : TEXCOORD0;
|
||||
};
|
||||
|
||||
struct SPIRV_Cross_Output
|
||||
{
|
||||
float4 frag_color : SV_Target0;
|
||||
};
|
||||
|
||||
void frag_main()
|
||||
{
|
||||
float alpha = vefc_draw_text_src_texture.Sample(vefc_draw_text_src_sampler, uv).x;
|
||||
if (uint(_31_down_sample) == 1u)
|
||||
{
|
||||
alpha = 0.25f * (((vefc_draw_text_src_texture.Sample(vefc_draw_text_src_sampler, uv + float2(-0.000244140625f, -0.0009765625f)).x + vefc_draw_text_src_texture.Sample(vefc_draw_text_src_sampler, uv + float2(-0.000244140625f, 0.0009765625f)).x) + vefc_draw_text_src_texture.Sample(vefc_draw_text_src_sampler, uv + float2(0.000244140625f, -0.0009765625f)).x) + vefc_draw_text_src_texture.Sample(vefc_draw_text_src_sampler, uv + float2(0.000244140625f, 0.0009765625f)).x);
|
||||
}
|
||||
frag_color = float4(_31_colour.xyz, _31_colour.w * alpha);
|
||||
}
|
||||
|
||||
SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
|
||||
{
|
||||
uv = stage_input.uv;
|
||||
frag_main();
|
||||
SPIRV_Cross_Output stage_output;
|
||||
stage_output.frag_color = frag_color;
|
||||
return stage_output;
|
||||
}
|
||||
*/
|
||||
@(private)
|
||||
vefc_draw_text_fs_source_hlsl5 := [1329]u8 {
|
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|
||||
0x69,0x6e,0x28,0x29,0x3b,0x0a,0x20,0x20,0x20,0x20,0x53,0x50,0x49,0x52,0x56,0x5f,
|
||||
0x43,0x72,0x6f,0x73,0x73,0x5f,0x4f,0x75,0x74,0x70,0x75,0x74,0x20,0x73,0x74,0x61,
|
||||
0x67,0x65,0x5f,0x6f,0x75,0x74,0x70,0x75,0x74,0x3b,0x0a,0x20,0x20,0x20,0x20,0x73,
|
||||
0x74,0x61,0x67,0x65,0x5f,0x6f,0x75,0x74,0x70,0x75,0x74,0x2e,0x66,0x72,0x61,0x67,
|
||||
0x5f,0x63,0x6f,0x6c,0x6f,0x72,0x20,0x3d,0x20,0x66,0x72,0x61,0x67,0x5f,0x63,0x6f,
|
||||
0x6c,0x6f,0x72,0x3b,0x0a,0x20,0x20,0x20,0x20,0x72,0x65,0x74,0x75,0x72,0x6e,0x20,
|
||||
0x73,0x74,0x61,0x67,0x65,0x5f,0x6f,0x75,0x74,0x70,0x75,0x74,0x3b,0x0a,0x7d,0x0a,
|
||||
0x00,
|
||||
}
|
||||
vefc_draw_text_shader_desc :: proc (backend: sg.Backend) -> sg.Shader_Desc {
|
||||
desc: sg.Shader_Desc
|
||||
desc.label = "vefc_draw_text_shader"
|
||||
#partial switch backend {
|
||||
case .D3D11:
|
||||
desc.attrs[0].sem_name = "TEXCOORD"
|
||||
desc.attrs[0].sem_index = 0
|
||||
desc.attrs[1].sem_name = "TEXCOORD"
|
||||
desc.attrs[1].sem_index = 1
|
||||
desc.vs.source = transmute(cstring)&vefc_draw_text_vs_source_hlsl5
|
||||
desc.vs.d3d11_target = "vs_5_0"
|
||||
desc.vs.entry = "main"
|
||||
desc.fs.source = transmute(cstring)&vefc_draw_text_fs_source_hlsl5
|
||||
desc.fs.d3d11_target = "ps_5_0"
|
||||
desc.fs.entry = "main"
|
||||
desc.fs.uniform_blocks[0].size = 32
|
||||
desc.fs.uniform_blocks[0].layout = .STD140
|
||||
desc.fs.images[0].used = true
|
||||
desc.fs.images[0].multisampled = false
|
||||
desc.fs.images[0].image_type = ._2D
|
||||
desc.fs.images[0].sample_type = .FLOAT
|
||||
desc.fs.samplers[0].used = true
|
||||
desc.fs.samplers[0].sampler_type = .FILTERING
|
||||
desc.fs.image_sampler_pairs[0].used = true
|
||||
desc.fs.image_sampler_pairs[0].image_slot = 0
|
||||
desc.fs.image_sampler_pairs[0].sampler_slot = 0
|
||||
}
|
||||
return desc
|
||||
}
|
48
code/sectr/shaders/ve_draw_text.shdc.glsl
Normal file
48
code/sectr/shaders/ve_draw_text.shdc.glsl
Normal file
@ -0,0 +1,48 @@
|
||||
@module vefc_draw_text
|
||||
|
||||
@header package sectr
|
||||
@header import sg "thirdparty:sokol/gfx"
|
||||
|
||||
@vs vefc_draw_text_vs
|
||||
in vec2 v_position;
|
||||
in vec2 v_texture;
|
||||
out vec2 uv;
|
||||
|
||||
void main()
|
||||
{
|
||||
uv = v_texture;
|
||||
gl_Position = vec4( v_position.xy * 2.0 - 1.0, 0.0, 1.0 );
|
||||
}
|
||||
@end
|
||||
|
||||
@fs vefc_draw_text_fs
|
||||
|
||||
in vec2 uv;
|
||||
out vec4 frag_color;
|
||||
|
||||
uniform texture2D vefc_draw_text_src_texture;
|
||||
uniform sampler vefc_draw_text_src_sampler;
|
||||
|
||||
uniform vefc_draw_text_fs_params {
|
||||
int down_sample;
|
||||
vec4 colour;
|
||||
};
|
||||
|
||||
void main()
|
||||
{
|
||||
float alpha = texture(sampler2D( vefc_draw_text_src_texture, vefc_draw_text_src_sampler ), uv ).x;
|
||||
if ( down_sample == 1u )
|
||||
{
|
||||
// TODO(Ed): The original author made these consts, I want to instead expose as uniforms...
|
||||
const vec2 texture_size = 1.0 / vec2( 2048.0, 512.0 ); // VEFontCache.Context.buffer_width/buffer_height
|
||||
alpha =
|
||||
texture(sampler2D( vefc_draw_text_src_texture, vefc_draw_text_src_sampler), uv + vec2( -0.5, -0.5) * texture_size ).x * 0.25
|
||||
+ texture(sampler2D( vefc_draw_text_src_texture, vefc_draw_text_src_sampler), uv + vec2( -0.5, 0.5) * texture_size ).x * 0.25
|
||||
+ texture(sampler2D( vefc_draw_text_src_texture, vefc_draw_text_src_sampler), uv + vec2( 0.5, -0.5) * texture_size ).x * 0.25
|
||||
+ texture(sampler2D( vefc_draw_text_src_texture, vefc_draw_text_src_sampler), uv + vec2( 0.5, 0.5) * texture_size ).x * 0.25;
|
||||
}
|
||||
frag_color = vec4( colour.xyz, colour.a * alpha );
|
||||
}
|
||||
@end
|
||||
|
||||
@program vefc_draw_text vefc_draw_text_vs vefc_draw_text_fs
|
179
code/sectr/shaders/ve_render_glyph.odin
Normal file
179
code/sectr/shaders/ve_render_glyph.odin
Normal file
@ -0,0 +1,179 @@
|
||||
package sectr
|
||||
import sg "thirdparty:sokol/gfx"
|
||||
/*
|
||||
#version:1# (machine generated, don't edit!)
|
||||
|
||||
Generated by sokol-shdc (https://github.com/floooh/sokol-tools)
|
||||
|
||||
Cmdline:
|
||||
sokol-shdc --input C:\projects\SectrPrototype\code\sectr\shaders\ve_render_glyph.shdc.glsl --output C:\projects\SectrPrototype\code\sectr\shaders\ve_render_glyph.odin --slang hlsl5 --format=sokol_odin --module =vefc_render_glyph
|
||||
|
||||
Overview:
|
||||
=========
|
||||
Shader program: 'vefc_render_glyph':
|
||||
Get shader desc: vefc_render_glyph_shader_desc(sg.query_backend())
|
||||
Vertex shader: vefc_render_glyph_vs
|
||||
Attributes:
|
||||
ATTR_vefc_render_glyph_vs_v_position => 0
|
||||
ATTR_vefc_render_glyph_vs_v_texture => 1
|
||||
Fragment shader: vefc_render_glyph_fs
|
||||
*/
|
||||
ATTR_vefc_render_glyph_vs_v_position :: 0
|
||||
ATTR_vefc_render_glyph_vs_v_texture :: 1
|
||||
/*
|
||||
static float4 gl_Position;
|
||||
static float2 uv;
|
||||
static float2 v_texture;
|
||||
static float2 v_position;
|
||||
|
||||
struct SPIRV_Cross_Input
|
||||
{
|
||||
float2 v_position : TEXCOORD0;
|
||||
float2 v_texture : TEXCOORD1;
|
||||
};
|
||||
|
||||
struct SPIRV_Cross_Output
|
||||
{
|
||||
float2 uv : TEXCOORD0;
|
||||
float4 gl_Position : SV_Position;
|
||||
};
|
||||
|
||||
void vert_main()
|
||||
{
|
||||
uv = v_texture;
|
||||
gl_Position = float4(v_position, 0.0f, 1.0f);
|
||||
}
|
||||
|
||||
SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
|
||||
{
|
||||
v_texture = stage_input.v_texture;
|
||||
v_position = stage_input.v_position;
|
||||
vert_main();
|
||||
SPIRV_Cross_Output stage_output;
|
||||
stage_output.gl_Position = gl_Position;
|
||||
stage_output.uv = uv;
|
||||
return stage_output;
|
||||
}
|
||||
*/
|
||||
@(private)
|
||||
vefc_render_glyph_vs_source_hlsl5 := [675]u8 {
|
||||
0x73,0x74,0x61,0x74,0x69,0x63,0x20,0x66,0x6c,0x6f,0x61,0x74,0x34,0x20,0x67,0x6c,
|
||||
0x5f,0x50,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x3b,0x0a,0x73,0x74,0x61,0x74,0x69,
|
||||
0x63,0x20,0x66,0x6c,0x6f,0x61,0x74,0x32,0x20,0x75,0x76,0x3b,0x0a,0x73,0x74,0x61,
|
||||
0x74,0x69,0x63,0x20,0x66,0x6c,0x6f,0x61,0x74,0x32,0x20,0x76,0x5f,0x74,0x65,0x78,
|
||||
0x74,0x75,0x72,0x65,0x3b,0x0a,0x73,0x74,0x61,0x74,0x69,0x63,0x20,0x66,0x6c,0x6f,
|
||||
0x61,0x74,0x32,0x20,0x76,0x5f,0x70,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x3b,0x0a,
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
0x75,0x72,0x65,0x20,0x3a,0x20,0x54,0x45,0x58,0x43,0x4f,0x4f,0x52,0x44,0x31,0x3b,
|
||||
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|
||||
0x56,0x5f,0x43,0x72,0x6f,0x73,0x73,0x5f,0x4f,0x75,0x74,0x70,0x75,0x74,0x0a,0x7b,
|
||||
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|
||||
0x20,0x54,0x45,0x58,0x43,0x4f,0x4f,0x52,0x44,0x30,0x3b,0x0a,0x20,0x20,0x20,0x20,
|
||||
0x66,0x6c,0x6f,0x61,0x74,0x34,0x20,0x67,0x6c,0x5f,0x50,0x6f,0x73,0x69,0x74,0x69,
|
||||
0x6f,0x6e,0x20,0x3a,0x20,0x53,0x56,0x5f,0x50,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,
|
||||
0x3b,0x0a,0x7d,0x3b,0x0a,0x0a,0x76,0x6f,0x69,0x64,0x20,0x76,0x65,0x72,0x74,0x5f,
|
||||
0x6d,0x61,0x69,0x6e,0x28,0x29,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x75,0x76,0x20,
|
||||
0x3d,0x20,0x76,0x5f,0x74,0x65,0x78,0x74,0x75,0x72,0x65,0x3b,0x0a,0x20,0x20,0x20,
|
||||
0x20,0x67,0x6c,0x5f,0x50,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x20,0x3d,0x20,0x66,
|
||||
0x6c,0x6f,0x61,0x74,0x34,0x28,0x76,0x5f,0x70,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,
|
||||
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|
||||
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|
||||
0x74,0x70,0x75,0x74,0x20,0x6d,0x61,0x69,0x6e,0x28,0x53,0x50,0x49,0x52,0x56,0x5f,
|
||||
0x43,0x72,0x6f,0x73,0x73,0x5f,0x49,0x6e,0x70,0x75,0x74,0x20,0x73,0x74,0x61,0x67,
|
||||
0x65,0x5f,0x69,0x6e,0x70,0x75,0x74,0x29,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x76,
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
0x75,0x74,0x20,0x73,0x74,0x61,0x67,0x65,0x5f,0x6f,0x75,0x74,0x70,0x75,0x74,0x3b,
|
||||
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|
||||
0x74,0x2e,0x67,0x6c,0x5f,0x50,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x20,0x3d,0x20,
|
||||
0x67,0x6c,0x5f,0x50,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x3b,0x0a,0x20,0x20,0x20,
|
||||
0x20,0x73,0x74,0x61,0x67,0x65,0x5f,0x6f,0x75,0x74,0x70,0x75,0x74,0x2e,0x75,0x76,
|
||||
0x20,0x3d,0x20,0x75,0x76,0x3b,0x0a,0x20,0x20,0x20,0x20,0x72,0x65,0x74,0x75,0x72,
|
||||
0x6e,0x20,0x73,0x74,0x61,0x67,0x65,0x5f,0x6f,0x75,0x74,0x70,0x75,0x74,0x3b,0x0a,
|
||||
0x7d,0x0a,0x00,
|
||||
}
|
||||
/*
|
||||
static float4 frag_color;
|
||||
static float2 uv;
|
||||
|
||||
struct SPIRV_Cross_Input
|
||||
{
|
||||
float2 uv : TEXCOORD0;
|
||||
};
|
||||
|
||||
struct SPIRV_Cross_Output
|
||||
{
|
||||
float4 frag_color : SV_Target0;
|
||||
};
|
||||
|
||||
void frag_main()
|
||||
{
|
||||
frag_color = 1.0f.xxxx;
|
||||
}
|
||||
|
||||
SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
|
||||
{
|
||||
uv = stage_input.uv;
|
||||
frag_main();
|
||||
SPIRV_Cross_Output stage_output;
|
||||
stage_output.frag_color = frag_color;
|
||||
return stage_output;
|
||||
}
|
||||
*/
|
||||
@(private)
|
||||
vefc_render_glyph_fs_source_hlsl5 := [427]u8 {
|
||||
0x73,0x74,0x61,0x74,0x69,0x63,0x20,0x66,0x6c,0x6f,0x61,0x74,0x34,0x20,0x66,0x72,
|
||||
0x61,0x67,0x5f,0x63,0x6f,0x6c,0x6f,0x72,0x3b,0x0a,0x73,0x74,0x61,0x74,0x69,0x63,
|
||||
0x20,0x66,0x6c,0x6f,0x61,0x74,0x32,0x20,0x75,0x76,0x3b,0x0a,0x0a,0x73,0x74,0x72,
|
||||
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|
||||
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|
||||
0x74,0x32,0x20,0x75,0x76,0x20,0x3a,0x20,0x54,0x45,0x58,0x43,0x4f,0x4f,0x52,0x44,
|
||||
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|
||||
0x49,0x52,0x56,0x5f,0x43,0x72,0x6f,0x73,0x73,0x5f,0x4f,0x75,0x74,0x70,0x75,0x74,
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
0x52,0x56,0x5f,0x43,0x72,0x6f,0x73,0x73,0x5f,0x4f,0x75,0x74,0x70,0x75,0x74,0x20,
|
||||
0x6d,0x61,0x69,0x6e,0x28,0x53,0x50,0x49,0x52,0x56,0x5f,0x43,0x72,0x6f,0x73,0x73,
|
||||
0x5f,0x49,0x6e,0x70,0x75,0x74,0x20,0x73,0x74,0x61,0x67,0x65,0x5f,0x69,0x6e,0x70,
|
||||
0x75,0x74,0x29,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x75,0x76,0x20,0x3d,0x20,0x73,
|
||||
0x74,0x61,0x67,0x65,0x5f,0x69,0x6e,0x70,0x75,0x74,0x2e,0x75,0x76,0x3b,0x0a,0x20,
|
||||
0x20,0x20,0x20,0x66,0x72,0x61,0x67,0x5f,0x6d,0x61,0x69,0x6e,0x28,0x29,0x3b,0x0a,
|
||||
0x20,0x20,0x20,0x20,0x53,0x50,0x49,0x52,0x56,0x5f,0x43,0x72,0x6f,0x73,0x73,0x5f,
|
||||
0x4f,0x75,0x74,0x70,0x75,0x74,0x20,0x73,0x74,0x61,0x67,0x65,0x5f,0x6f,0x75,0x74,
|
||||
0x70,0x75,0x74,0x3b,0x0a,0x20,0x20,0x20,0x20,0x73,0x74,0x61,0x67,0x65,0x5f,0x6f,
|
||||
0x75,0x74,0x70,0x75,0x74,0x2e,0x66,0x72,0x61,0x67,0x5f,0x63,0x6f,0x6c,0x6f,0x72,
|
||||
0x20,0x3d,0x20,0x66,0x72,0x61,0x67,0x5f,0x63,0x6f,0x6c,0x6f,0x72,0x3b,0x0a,0x20,
|
||||
0x20,0x20,0x20,0x72,0x65,0x74,0x75,0x72,0x6e,0x20,0x73,0x74,0x61,0x67,0x65,0x5f,
|
||||
0x6f,0x75,0x74,0x70,0x75,0x74,0x3b,0x0a,0x7d,0x0a,0x00,
|
||||
}
|
||||
vefc_render_glyph_shader_desc :: proc (backend: sg.Backend) -> sg.Shader_Desc {
|
||||
desc: sg.Shader_Desc
|
||||
desc.label = "vefc_render_glyph_shader"
|
||||
#partial switch backend {
|
||||
case .D3D11:
|
||||
desc.attrs[0].sem_name = "TEXCOORD"
|
||||
desc.attrs[0].sem_index = 0
|
||||
desc.attrs[1].sem_name = "TEXCOORD"
|
||||
desc.attrs[1].sem_index = 1
|
||||
desc.vs.source = transmute(cstring)&vefc_render_glyph_vs_source_hlsl5
|
||||
desc.vs.d3d11_target = "vs_5_0"
|
||||
desc.vs.entry = "main"
|
||||
desc.fs.source = transmute(cstring)&vefc_render_glyph_fs_source_hlsl5
|
||||
desc.fs.d3d11_target = "ps_5_0"
|
||||
desc.fs.entry = "main"
|
||||
}
|
||||
return desc
|
||||
}
|
20
code/sectr/shaders/ve_render_glyph.shdc.glsl
Normal file
20
code/sectr/shaders/ve_render_glyph.shdc.glsl
Normal file
@ -0,0 +1,20 @@
|
||||
@module vefc_render_glyph
|
||||
|
||||
@header package sectr
|
||||
@header import sg "thirdparty:sokol/gfx"
|
||||
|
||||
@vs vefc_render_glyph_vs
|
||||
@include ./ve_source_shared.shdc.glsl
|
||||
@end
|
||||
|
||||
@fs vefc_render_glyph_fs
|
||||
in vec2 uv;
|
||||
out vec4 frag_color;
|
||||
|
||||
void main()
|
||||
{
|
||||
frag_color = vec4( 1.0, 1.0, 1.0, 1.0 );
|
||||
}
|
||||
@end
|
||||
|
||||
@program vefc_render_glyph vefc_render_glyph_vs vefc_render_glyph_fs
|
9
code/sectr/shaders/ve_source_shared.shdc.glsl
Normal file
9
code/sectr/shaders/ve_source_shared.shdc.glsl
Normal file
@ -0,0 +1,9 @@
|
||||
in vec2 v_position;
|
||||
in vec2 v_texture;
|
||||
out vec2 uv;
|
||||
|
||||
void main()
|
||||
{
|
||||
uv = v_texture;
|
||||
gl_Position = vec4( v_position.xy, 0.0, 1.0 );
|
||||
}
|
3
docs/Readme.md
Normal file
3
docs/Readme.md
Normal file
@ -0,0 +1,3 @@
|
||||
# Docs
|
||||
|
||||
I haven't gotten around to this yet. After the codebase is bootstrapped I'll be jotting down all the info..
|
@ -1,2 +1,4 @@
|
||||
# UI
|
||||
|
||||
TODO...
|
||||
|
||||
|
@ -1,39 +0,0 @@
|
||||
# UI
|
||||
|
||||
## Ideal UI_Box processing per-frame
|
||||
|
||||
Would be done in this order:
|
||||
|
||||
Build Graph Start
|
||||
|
||||
0. Parent constructed
|
||||
1. `ui_box_make()`
|
||||
2. Prepare layout & style
|
||||
3. Construct & process children
|
||||
4. Post-children populated processing
|
||||
5. Auto-layout box
|
||||
6. Process signal from children & depdendent events
|
||||
7. `ui_signal_from_box(box)`
|
||||
8. Process state dependent on signal
|
||||
9. ... Eventual Render Pass
|
||||
|
||||
Issues:
|
||||
|
||||
You want to batch auto-layout to be deferred to the end of the construction for the state graph of the frame.
|
||||
Rendering should be handled outside of the update tick asynchronously (at worst case).
|
||||
StyleCombo and LayoutCombos are not stored in UI_Box (it would b N * (Style + Layout) per box of memory where N is the number of entries in a combo (right now there is 4) )
|
||||
A layout must be choosen before auto-layout occurs and rn the convention is that layout & style are choosen at the end of a signal since it depends on the box's state from the signal.
|
||||
|
||||
Adjusted order:
|
||||
|
||||
0. Parent constructed
|
||||
1. Prepare layout & style beforehand
|
||||
2. `ui_box_make()`
|
||||
3. `ui_signal_from_box(box)`
|
||||
4. Construct & process children
|
||||
5. Post-children populated processing
|
||||
6. ... Build Graph End
|
||||
7. Auto-Layout Pass
|
||||
8. Eventual Render Pass
|
||||
|
||||
|
@ -13,17 +13,27 @@ $path_shaders = join-path $path_sectr 'shaders'
|
||||
|
||||
$sokol_shdc = join-path $path_sokol_tools 'bin/win32/sokol-shdc.exe'
|
||||
|
||||
$shadersrc_learngl_font_glyph = join-path $path_shaders 'font_glyph.shdc.glsl'
|
||||
$shaderout_learngl_font_glyph = join-path $path_shaders 'font_glyph.odin'
|
||||
$shadersrc_simple_font_glyph = join-path $path_shaders 'simple_font_glyph.shdc.glsl'
|
||||
$shaderout_simple_font_glyph = join-path $path_shaders 'simple_font_glyph.odin'
|
||||
|
||||
$shadersrc_ve_blit_atlas = join-path $path_shaders 've_blit_atlas.shdc.glsl'
|
||||
$shaderout_ve_blit_atlas = join-path $path_shaders 've_blit_atlas.odin'
|
||||
|
||||
$shadersrc_ve_draw_text = join-path $path_shaders 've_draw_text.shdc.glsl'
|
||||
$shaderout_ve_draw_text = join-path $path_shaders 've_draw_text.odin'
|
||||
|
||||
$shadersrc_ve_render_glyph = join-path $path_shaders 've_render_glyph.shdc.glsl'
|
||||
$shaderout_ve_render_glyph = join-path $path_shaders 've_render_glyph.odin'
|
||||
|
||||
$flag_input = '--input '
|
||||
$flag_output = '--output '
|
||||
$flag_target_lang = '--slang '
|
||||
$flag_format_odin = '--format=sokol_odin'
|
||||
$flag_module = '--module'
|
||||
|
||||
$cmd_args = @()
|
||||
$cmd_args += $flag_input + $shadersrc_learngl_font_glyph
|
||||
$cmd_args += $flag_output + $shaderout_learngl_font_glyph
|
||||
$cmd_args += $flag_target_lang + 'hlsl5'
|
||||
|
||||
& $sokol_shdc --input $shadersrc_learngl_font_glyph --output $shaderout_learngl_font_glyph --slang 'hlsl5' $flag_format_odin
|
||||
push-location $path_shaders
|
||||
& $sokol_shdc --input $shadersrc_simple_font_glyph --output $shaderout_simple_font_glyph --slang 'hlsl5' $flag_format_odin
|
||||
& $sokol_shdc --input $shadersrc_ve_blit_atlas --output $shaderout_ve_blit_atlas --slang 'hlsl5' $flag_format_odin $flag_module='vefc_blit_atlas'
|
||||
& $sokol_shdc --input $shadersrc_ve_render_glyph --output $shaderout_ve_render_glyph --slang 'hlsl5' $flag_format_odin $flag_module='vefc_render_glyph'
|
||||
& $sokol_shdc --input $shadersrc_ve_draw_text --output $shaderout_ve_draw_text --slang 'hlsl5' $flag_format_odin $flag_module='vefc_draw_text'
|
||||
pop-location
|
||||
|
Loading…
Reference in New Issue
Block a user