SectrPrototype/code/sectr
Ed_ b698f5166b Base input pass updated for sokol possibly done (untested)
Still need to figure out input event consumption, I don't want to do it with the event ring.

I would like to setup input binding layers and then have the push/pop input contextes with a set of bindings.
If the bindings are detected it should "consume" that binding from further use for the buffered time period.

This will be really important with how heavily model this app will be.I
2024-06-18 01:33:50 -04:00
..
app Base input pass updated for sokol possibly done (untested) 2024-06-18 01:33:50 -04:00
engine Base input pass updated for sokol possibly done (untested) 2024-06-18 01:33:50 -04:00
font Started to setup input events based off sokol 2024-06-17 03:35:53 -04:00
grime Base input pass updated for sokol possibly done (untested) 2024-06-18 01:33:50 -04:00
input Base input pass updated for sokol possibly done (untested) 2024-06-18 01:33:50 -04:00
math Progress on porting fontstash 2024-06-02 17:29:27 -04:00
parser Doing some heavy refactors on the container interfaces 2024-05-31 17:58:18 -04:00
project Gut raylib usage from the codebase. 2024-05-25 11:52:23 -04:00
shaders Finally got a letter on the screen with the VEFontCache port 2024-06-15 04:29:10 -04:00
ui Progress on VEFontCache port, only cache_glyph_to_atlas & shape_text_uncached left 2024-06-04 18:44:12 -04:00
.ODIN_MONOLITHIC_PACKAGE Restructured the codebase yet again but this time with compiler support for monlithic packages 2024-05-16 17:27:48 -04:00
collision.odin Restructured the codebase yet again but this time with compiler support for monlithic packages 2024-05-16 17:27:48 -04:00
colors.odin Gut raylib usage from the codebase. 2024-05-25 11:52:23 -04:00
Readme.md Beginning to lift the "grime" files to their own pacakge 2024-05-31 11:26:52 -04:00

Sectr Package