Changed new shapers' namespace to just ve
This commit is contained in:
parent
4a931dcbe5
commit
93368a40ff
@ -10,34 +10,34 @@ import sg "thirdparty:sokol/gfx"
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Overview:
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=========
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Shader program: 'vefc_blit_atlas':
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Get shader desc: vefc_blit_atlas_shader_desc(sg.query_backend())
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Vertex shader: vefc_blit_atlas_vs
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Shader program: 've_blit_atlas':
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Get shader desc: ve_blit_atlas_shader_desc(sg.query_backend())
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Vertex shader: ve_blit_atlas_vs
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Attributes:
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ATTR_vefc_blit_atlas_vs_v_position => 0
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ATTR_vefc_blit_atlas_vs_v_texture => 1
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Fragment shader: vefc_blit_atlas_fs
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Uniform block 'vefc_blit_atlas_fs_params':
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Odin struct: Vefc_Blit_Atlas_Fs_Params
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Bind slot: SLOT_vefc_blit_atlas_fs_params => 0
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Image 'vefc_blit_atlas_src_texture':
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ATTR_ve_blit_atlas_vs_v_position => 0
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ATTR_ve_blit_atlas_vs_v_texture => 1
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Fragment shader: ve_blit_atlas_fs
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Uniform block 've_blit_atlas_fs_params':
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Odin struct: Ve_Blit_Atlas_Fs_Params
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Bind slot: SLOT_ve_blit_atlas_fs_params => 0
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Image 've_blit_atlas_src_texture':
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Image type: ._2D
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Sample type: .FLOAT
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Multisampled: false
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Bind slot: SLOT_vefc_blit_atlas_src_texture => 0
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Sampler 'vefc_blit_atlas_src_sampler':
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Bind slot: SLOT_ve_blit_atlas_src_texture => 0
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Sampler 've_blit_atlas_src_sampler':
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Type: .FILTERING
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Bind slot: SLOT_vefc_blit_atlas_src_sampler => 0
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Image Sampler Pair 'vefc_blit_atlas_src_texture_vefc_blit_atlas_src_sampler':
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Image: vefc_blit_atlas_src_texture
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Sampler: vefc_blit_atlas_src_sampler
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Bind slot: SLOT_ve_blit_atlas_src_sampler => 0
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Image Sampler Pair 've_blit_atlas_src_texture_ve_blit_atlas_src_sampler':
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Image: ve_blit_atlas_src_texture
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Sampler: ve_blit_atlas_src_sampler
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*/
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ATTR_vefc_blit_atlas_vs_v_position :: 0
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ATTR_vefc_blit_atlas_vs_v_texture :: 1
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SLOT_vefc_blit_atlas_fs_params :: 0
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SLOT_vefc_blit_atlas_src_texture :: 0
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SLOT_vefc_blit_atlas_src_sampler :: 0
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Vefc_Blit_Atlas_Fs_Params :: struct #align(16) {
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ATTR_ve_blit_atlas_vs_v_position :: 0
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ATTR_ve_blit_atlas_vs_v_texture :: 1
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SLOT_ve_blit_atlas_fs_params :: 0
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SLOT_ve_blit_atlas_src_texture :: 0
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SLOT_ve_blit_atlas_src_sampler :: 0
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Ve_Blit_Atlas_Fs_Params :: struct #align(16) {
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using _: struct #packed {
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region: i32,
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_: [12]u8,
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@ -79,7 +79,7 @@ Vefc_Blit_Atlas_Fs_Params :: struct #align(16) {
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}
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*/
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@(private)
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vefc_blit_atlas_vs_source_hlsl5 := [675]u8 {
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ve_blit_atlas_vs_source_hlsl5 := [675]u8 {
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0x73,0x74,0x61,0x74,0x69,0x63,0x20,0x66,0x6c,0x6f,0x61,0x74,0x34,0x20,0x67,0x6c,
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@ -125,13 +125,13 @@ vefc_blit_atlas_vs_source_hlsl5 := [675]u8 {
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0x7d,0x0a,0x00,
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}
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/*
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cbuffer vefc_blit_atlas_fs_params : register(b0)
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cbuffer ve_blit_atlas_fs_params : register(b0)
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{
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int _83_region : packoffset(c0);
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};
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Texture2D<float4> vefc_blit_atlas_src_texture : register(t0);
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SamplerState vefc_blit_atlas_src_sampler : register(s0);
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Texture2D<float4> ve_blit_atlas_src_texture : register(t0);
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SamplerState ve_blit_atlas_src_sampler : register(s0);
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static float2 uv;
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static float4 frag_color;
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@ -148,7 +148,7 @@ vefc_blit_atlas_vs_source_hlsl5 := [675]u8 {
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float down_sample(float2 uv_1, float2 texture_size)
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{
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return 0.25f * (((vefc_blit_atlas_src_texture.Sample(vefc_blit_atlas_src_sampler, uv_1).x + vefc_blit_atlas_src_texture.Sample(vefc_blit_atlas_src_sampler, mad(float2(0.0f, 1.0f), texture_size, uv_1)).x) + vefc_blit_atlas_src_texture.Sample(vefc_blit_atlas_src_sampler, mad(float2(1.0f, 0.0f), texture_size, uv_1)).x) + vefc_blit_atlas_src_texture.Sample(vefc_blit_atlas_src_sampler, uv_1 + texture_size).x);
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return 0.25f * (((ve_blit_atlas_src_texture.Sample(ve_blit_atlas_src_sampler, uv_1).x + ve_blit_atlas_src_texture.Sample(ve_blit_atlas_src_sampler, mad(float2(0.0f, 1.0f), texture_size, uv_1)).x) + ve_blit_atlas_src_texture.Sample(ve_blit_atlas_src_sampler, mad(float2(1.0f, 0.0f), texture_size, uv_1)).x) + ve_blit_atlas_src_texture.Sample(ve_blit_atlas_src_sampler, uv_1 + texture_size).x);
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}
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void frag_main()
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@ -201,157 +201,156 @@ vefc_blit_atlas_vs_source_hlsl5 := [675]u8 {
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}
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*/
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@(private)
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vefc_blit_atlas_fs_source_hlsl5 := [2172]u8 {
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ve_blit_atlas_fs_source_hlsl5 := [2150]u8 {
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|
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0x74,0x3b,0x0a,0x7d,0x0a,0x00,
|
||||
}
|
||||
vefc_blit_atlas_shader_desc :: proc (backend: sg.Backend) -> sg.Shader_Desc {
|
||||
ve_blit_atlas_shader_desc :: proc (backend: sg.Backend) -> sg.Shader_Desc {
|
||||
desc: sg.Shader_Desc
|
||||
desc.label = "vefc_blit_atlas_shader"
|
||||
desc.label = "ve_blit_atlas_shader"
|
||||
#partial switch backend {
|
||||
case .D3D11:
|
||||
desc.attrs[0].sem_name = "TEXCOORD"
|
||||
desc.attrs[0].sem_index = 0
|
||||
desc.attrs[1].sem_name = "TEXCOORD"
|
||||
desc.attrs[1].sem_index = 1
|
||||
desc.vs.source = transmute(cstring)&vefc_blit_atlas_vs_source_hlsl5
|
||||
desc.vs.source = transmute(cstring)&ve_blit_atlas_vs_source_hlsl5
|
||||
desc.vs.d3d11_target = "vs_5_0"
|
||||
desc.vs.entry = "main"
|
||||
desc.fs.source = transmute(cstring)&vefc_blit_atlas_fs_source_hlsl5
|
||||
desc.fs.source = transmute(cstring)&ve_blit_atlas_fs_source_hlsl5
|
||||
desc.fs.d3d11_target = "ps_5_0"
|
||||
desc.fs.entry = "main"
|
||||
desc.fs.uniform_blocks[0].size = 16
|
||||
|
@ -1,30 +1,30 @@
|
||||
@module vefc_blit_atlas
|
||||
@module ve_blit_atlas
|
||||
|
||||
@header package sectr
|
||||
@header import sg "thirdparty:sokol/gfx"
|
||||
|
||||
@vs vefc_blit_atlas_vs
|
||||
@vs ve_blit_atlas_vs
|
||||
@include ./ve_source_shared.shdc.glsl
|
||||
@end
|
||||
|
||||
@fs vefc_blit_atlas_fs
|
||||
@fs ve_blit_atlas_fs
|
||||
in vec2 uv;
|
||||
out vec4 frag_color;
|
||||
|
||||
uniform texture2D vefc_blit_atlas_src_texture;
|
||||
uniform sampler vefc_blit_atlas_src_sampler;
|
||||
uniform texture2D ve_blit_atlas_src_texture;
|
||||
uniform sampler ve_blit_atlas_src_sampler;
|
||||
|
||||
uniform vefc_blit_atlas_fs_params {
|
||||
uniform ve_blit_atlas_fs_params {
|
||||
int region;
|
||||
};
|
||||
|
||||
float down_sample( vec2 uv, vec2 texture_size )
|
||||
{
|
||||
float value =
|
||||
texture(sampler2D( vefc_blit_atlas_src_texture, vefc_blit_atlas_src_sampler ), uv + vec2( 0.0, 0.0 ) * texture_size ).x * 0.25
|
||||
+ texture(sampler2D( vefc_blit_atlas_src_texture, vefc_blit_atlas_src_sampler ), uv + vec2( 0.0, 1.0 ) * texture_size ).x * 0.25
|
||||
+ texture(sampler2D( vefc_blit_atlas_src_texture, vefc_blit_atlas_src_sampler ), uv + vec2( 1.0, 0.0 ) * texture_size ).x * 0.25
|
||||
+ texture(sampler2D( vefc_blit_atlas_src_texture, vefc_blit_atlas_src_sampler ), uv + vec2( 1.0, 1.0 ) * texture_size ).x * 0.25;
|
||||
texture(sampler2D( ve_blit_atlas_src_texture, ve_blit_atlas_src_sampler ), uv + vec2( 0.0, 0.0 ) * texture_size ).x * 0.25
|
||||
+ texture(sampler2D( ve_blit_atlas_src_texture, ve_blit_atlas_src_sampler ), uv + vec2( 0.0, 1.0 ) * texture_size ).x * 0.25
|
||||
+ texture(sampler2D( ve_blit_atlas_src_texture, ve_blit_atlas_src_sampler ), uv + vec2( 1.0, 0.0 ) * texture_size ).x * 0.25
|
||||
+ texture(sampler2D( ve_blit_atlas_src_texture, ve_blit_atlas_src_sampler ), uv + vec2( 1.0, 1.0 ) * texture_size ).x * 0.25;
|
||||
return value;
|
||||
}
|
||||
|
||||
@ -48,4 +48,4 @@ void main()
|
||||
}
|
||||
@end
|
||||
|
||||
@program vefc_blit_atlas vefc_blit_atlas_vs vefc_blit_atlas_fs
|
||||
@program ve_blit_atlas ve_blit_atlas_vs ve_blit_atlas_fs
|
||||
|
@ -10,34 +10,34 @@ import sg "thirdparty:sokol/gfx"
|
||||
|
||||
Overview:
|
||||
=========
|
||||
Shader program: 'vefc_draw_text':
|
||||
Get shader desc: vefc_draw_text_shader_desc(sg.query_backend())
|
||||
Vertex shader: vefc_draw_text_vs
|
||||
Shader program: 've_draw_text':
|
||||
Get shader desc: ve_draw_text_shader_desc(sg.query_backend())
|
||||
Vertex shader: ve_draw_text_vs
|
||||
Attributes:
|
||||
ATTR_vefc_draw_text_vs_v_position => 0
|
||||
ATTR_vefc_draw_text_vs_v_texture => 1
|
||||
Fragment shader: vefc_draw_text_fs
|
||||
Uniform block 'vefc_draw_text_fs_params':
|
||||
Odin struct: Vefc_Draw_Text_Fs_Params
|
||||
Bind slot: SLOT_vefc_draw_text_fs_params => 0
|
||||
Image 'vefc_draw_text_src_texture':
|
||||
ATTR_ve_draw_text_vs_v_position => 0
|
||||
ATTR_ve_draw_text_vs_v_texture => 1
|
||||
Fragment shader: ve_draw_text_fs
|
||||
Uniform block 've_draw_text_fs_params':
|
||||
Odin struct: Ve_Draw_Text_Fs_Params
|
||||
Bind slot: SLOT_ve_draw_text_fs_params => 0
|
||||
Image 've_draw_text_src_texture':
|
||||
Image type: ._2D
|
||||
Sample type: .FLOAT
|
||||
Multisampled: false
|
||||
Bind slot: SLOT_vefc_draw_text_src_texture => 0
|
||||
Sampler 'vefc_draw_text_src_sampler':
|
||||
Bind slot: SLOT_ve_draw_text_src_texture => 0
|
||||
Sampler 've_draw_text_src_sampler':
|
||||
Type: .FILTERING
|
||||
Bind slot: SLOT_vefc_draw_text_src_sampler => 0
|
||||
Image Sampler Pair 'vefc_draw_text_src_texture_vefc_draw_text_src_sampler':
|
||||
Image: vefc_draw_text_src_texture
|
||||
Sampler: vefc_draw_text_src_sampler
|
||||
Bind slot: SLOT_ve_draw_text_src_sampler => 0
|
||||
Image Sampler Pair 've_draw_text_src_texture_ve_draw_text_src_sampler':
|
||||
Image: ve_draw_text_src_texture
|
||||
Sampler: ve_draw_text_src_sampler
|
||||
*/
|
||||
ATTR_vefc_draw_text_vs_v_position :: 0
|
||||
ATTR_vefc_draw_text_vs_v_texture :: 1
|
||||
SLOT_vefc_draw_text_fs_params :: 0
|
||||
SLOT_vefc_draw_text_src_texture :: 0
|
||||
SLOT_vefc_draw_text_src_sampler :: 0
|
||||
Vefc_Draw_Text_Fs_Params :: struct #align(16) {
|
||||
ATTR_ve_draw_text_vs_v_position :: 0
|
||||
ATTR_ve_draw_text_vs_v_texture :: 1
|
||||
SLOT_ve_draw_text_fs_params :: 0
|
||||
SLOT_ve_draw_text_src_texture :: 0
|
||||
SLOT_ve_draw_text_src_sampler :: 0
|
||||
Ve_Draw_Text_Fs_Params :: struct #align(16) {
|
||||
using _: struct #packed {
|
||||
down_sample: i32,
|
||||
_: [12]u8,
|
||||
@ -80,7 +80,7 @@ Vefc_Draw_Text_Fs_Params :: struct #align(16) {
|
||||
}
|
||||
*/
|
||||
@(private)
|
||||
vefc_draw_text_vs_source_hlsl5 := [694]u8 {
|
||||
ve_draw_text_vs_source_hlsl5 := [694]u8 {
|
||||
0x73,0x74,0x61,0x74,0x69,0x63,0x20,0x66,0x6c,0x6f,0x61,0x74,0x34,0x20,0x67,0x6c,
|
||||
0x5f,0x50,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x3b,0x0a,0x73,0x74,0x61,0x74,0x69,
|
||||
0x63,0x20,0x66,0x6c,0x6f,0x61,0x74,0x32,0x20,0x75,0x76,0x3b,0x0a,0x73,0x74,0x61,
|
||||
@ -127,14 +127,14 @@ vefc_draw_text_vs_source_hlsl5 := [694]u8 {
|
||||
0x74,0x3b,0x0a,0x7d,0x0a,0x00,
|
||||
}
|
||||
/*
|
||||
cbuffer vefc_draw_text_fs_params : register(b0)
|
||||
cbuffer ve_draw_text_fs_params : register(b0)
|
||||
{
|
||||
int _31_down_sample : packoffset(c0);
|
||||
float4 _31_colour : packoffset(c1);
|
||||
};
|
||||
|
||||
Texture2D<float4> vefc_draw_text_src_texture : register(t0);
|
||||
SamplerState vefc_draw_text_src_sampler : register(s0);
|
||||
Texture2D<float4> ve_draw_text_src_texture : register(t0);
|
||||
SamplerState ve_draw_text_src_sampler : register(s0);
|
||||
|
||||
static float2 uv;
|
||||
static float4 frag_color;
|
||||
@ -151,10 +151,10 @@ vefc_draw_text_vs_source_hlsl5 := [694]u8 {
|
||||
|
||||
void frag_main()
|
||||
{
|
||||
float alpha = vefc_draw_text_src_texture.Sample(vefc_draw_text_src_sampler, uv).x;
|
||||
float alpha = ve_draw_text_src_texture.Sample(ve_draw_text_src_sampler, uv).x;
|
||||
if (uint(_31_down_sample) == 1u)
|
||||
{
|
||||
alpha = 0.25f * (((vefc_draw_text_src_texture.Sample(vefc_draw_text_src_sampler, uv + float2(-0.000244140625f, -0.0009765625f)).x + vefc_draw_text_src_texture.Sample(vefc_draw_text_src_sampler, uv + float2(-0.000244140625f, 0.0009765625f)).x) + vefc_draw_text_src_texture.Sample(vefc_draw_text_src_sampler, uv + float2(0.000244140625f, -0.0009765625f)).x) + vefc_draw_text_src_texture.Sample(vefc_draw_text_src_sampler, uv + float2(0.000244140625f, 0.0009765625f)).x);
|
||||
alpha = 0.25f * (((ve_draw_text_src_texture.Sample(ve_draw_text_src_sampler, uv + float2(-0.000244140625f, -0.0009765625f)).x + ve_draw_text_src_texture.Sample(ve_draw_text_src_sampler, uv + float2(-0.000244140625f, 0.0009765625f)).x) + ve_draw_text_src_texture.Sample(ve_draw_text_src_sampler, uv + float2(0.000244140625f, -0.0009765625f)).x) + ve_draw_text_src_texture.Sample(ve_draw_text_src_sampler, uv + float2(0.000244140625f, 0.0009765625f)).x);
|
||||
}
|
||||
frag_color = float4(_31_colour.xyz, _31_colour.w * alpha);
|
||||
}
|
||||
@ -169,105 +169,103 @@ vefc_draw_text_vs_source_hlsl5 := [694]u8 {
|
||||
}
|
||||
*/
|
||||
@(private)
|
||||
vefc_draw_text_fs_source_hlsl5 := [1329]u8 {
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
ve_draw_text_fs_source_hlsl5 := [1303]u8 {
|
||||
0x63,0x62,0x75,0x66,0x66,0x65,0x72,0x20,0x76,0x65,0x5f,0x64,0x72,0x61,0x77,0x5f,
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
}
|
||||
vefc_draw_text_shader_desc :: proc (backend: sg.Backend) -> sg.Shader_Desc {
|
||||
ve_draw_text_shader_desc :: proc (backend: sg.Backend) -> sg.Shader_Desc {
|
||||
desc: sg.Shader_Desc
|
||||
desc.label = "vefc_draw_text_shader"
|
||||
desc.label = "ve_draw_text_shader"
|
||||
#partial switch backend {
|
||||
case .D3D11:
|
||||
desc.attrs[0].sem_name = "TEXCOORD"
|
||||
desc.attrs[0].sem_index = 0
|
||||
desc.attrs[1].sem_name = "TEXCOORD"
|
||||
desc.attrs[1].sem_index = 1
|
||||
desc.vs.source = transmute(cstring)&vefc_draw_text_vs_source_hlsl5
|
||||
desc.vs.source = transmute(cstring)&ve_draw_text_vs_source_hlsl5
|
||||
desc.vs.d3d11_target = "vs_5_0"
|
||||
desc.vs.entry = "main"
|
||||
desc.fs.source = transmute(cstring)&vefc_draw_text_fs_source_hlsl5
|
||||
desc.fs.source = transmute(cstring)&ve_draw_text_fs_source_hlsl5
|
||||
desc.fs.d3d11_target = "ps_5_0"
|
||||
desc.fs.entry = "main"
|
||||
desc.fs.uniform_blocks[0].size = 32
|
||||
|
@ -1,9 +1,9 @@
|
||||
@module vefc_draw_text
|
||||
@module ve_draw_text
|
||||
|
||||
@header package sectr
|
||||
@header import sg "thirdparty:sokol/gfx"
|
||||
|
||||
@vs vefc_draw_text_vs
|
||||
@vs ve_draw_text_vs
|
||||
in vec2 v_position;
|
||||
in vec2 v_texture;
|
||||
out vec2 uv;
|
||||
@ -15,34 +15,33 @@ void main()
|
||||
}
|
||||
@end
|
||||
|
||||
@fs vefc_draw_text_fs
|
||||
|
||||
@fs ve_draw_text_fs
|
||||
in vec2 uv;
|
||||
out vec4 frag_color;
|
||||
|
||||
uniform texture2D vefc_draw_text_src_texture;
|
||||
uniform sampler vefc_draw_text_src_sampler;
|
||||
uniform texture2D ve_draw_text_src_texture;
|
||||
uniform sampler ve_draw_text_src_sampler;
|
||||
|
||||
uniform vefc_draw_text_fs_params {
|
||||
uniform ve_draw_text_fs_params {
|
||||
int down_sample;
|
||||
vec4 colour;
|
||||
};
|
||||
|
||||
void main()
|
||||
{
|
||||
float alpha = texture(sampler2D( vefc_draw_text_src_texture, vefc_draw_text_src_sampler ), uv ).x;
|
||||
float alpha = texture(sampler2D( ve_draw_text_src_texture, ve_draw_text_src_sampler ), uv ).x;
|
||||
if ( down_sample == 1u )
|
||||
{
|
||||
// TODO(Ed): The original author made these consts, I want to instead expose as uniforms...
|
||||
const vec2 texture_size = 1.0 / vec2( 2048.0, 512.0 ); // VEFontCache.Context.buffer_width/buffer_height
|
||||
alpha =
|
||||
texture(sampler2D( vefc_draw_text_src_texture, vefc_draw_text_src_sampler), uv + vec2( -0.5, -0.5) * texture_size ).x * 0.25
|
||||
+ texture(sampler2D( vefc_draw_text_src_texture, vefc_draw_text_src_sampler), uv + vec2( -0.5, 0.5) * texture_size ).x * 0.25
|
||||
+ texture(sampler2D( vefc_draw_text_src_texture, vefc_draw_text_src_sampler), uv + vec2( 0.5, -0.5) * texture_size ).x * 0.25
|
||||
+ texture(sampler2D( vefc_draw_text_src_texture, vefc_draw_text_src_sampler), uv + vec2( 0.5, 0.5) * texture_size ).x * 0.25;
|
||||
texture(sampler2D( ve_draw_text_src_texture, ve_draw_text_src_sampler), uv + vec2( -0.5, -0.5) * texture_size ).x * 0.25
|
||||
+ texture(sampler2D( ve_draw_text_src_texture, ve_draw_text_src_sampler), uv + vec2( -0.5, 0.5) * texture_size ).x * 0.25
|
||||
+ texture(sampler2D( ve_draw_text_src_texture, ve_draw_text_src_sampler), uv + vec2( 0.5, -0.5) * texture_size ).x * 0.25
|
||||
+ texture(sampler2D( ve_draw_text_src_texture, ve_draw_text_src_sampler), uv + vec2( 0.5, 0.5) * texture_size ).x * 0.25;
|
||||
}
|
||||
frag_color = vec4( colour.xyz, colour.a * alpha );
|
||||
}
|
||||
@end
|
||||
|
||||
@program vefc_draw_text vefc_draw_text_vs vefc_draw_text_fs
|
||||
@program ve_draw_text ve_draw_text_vs ve_draw_text_fs
|
||||
|
@ -10,16 +10,16 @@ import sg "thirdparty:sokol/gfx"
|
||||
|
||||
Overview:
|
||||
=========
|
||||
Shader program: 'vefc_render_glyph':
|
||||
Get shader desc: vefc_render_glyph_shader_desc(sg.query_backend())
|
||||
Vertex shader: vefc_render_glyph_vs
|
||||
Shader program: 've_render_glyph':
|
||||
Get shader desc: ve_render_glyph_shader_desc(sg.query_backend())
|
||||
Vertex shader: ve_render_glyph_vs
|
||||
Attributes:
|
||||
ATTR_vefc_render_glyph_vs_v_position => 0
|
||||
ATTR_vefc_render_glyph_vs_v_texture => 1
|
||||
Fragment shader: vefc_render_glyph_fs
|
||||
ATTR_ve_render_glyph_vs_v_position => 0
|
||||
ATTR_ve_render_glyph_vs_v_texture => 1
|
||||
Fragment shader: ve_render_glyph_fs
|
||||
*/
|
||||
ATTR_vefc_render_glyph_vs_v_position :: 0
|
||||
ATTR_vefc_render_glyph_vs_v_texture :: 1
|
||||
ATTR_ve_render_glyph_vs_v_position :: 0
|
||||
ATTR_ve_render_glyph_vs_v_texture :: 1
|
||||
/*
|
||||
static float4 gl_Position;
|
||||
static float2 uv;
|
||||
@ -56,7 +56,7 @@ ATTR_vefc_render_glyph_vs_v_texture :: 1
|
||||
}
|
||||
*/
|
||||
@(private)
|
||||
vefc_render_glyph_vs_source_hlsl5 := [675]u8 {
|
||||
ve_render_glyph_vs_source_hlsl5 := [675]u8 {
|
||||
0x73,0x74,0x61,0x74,0x69,0x63,0x20,0x66,0x6c,0x6f,0x61,0x74,0x34,0x20,0x67,0x6c,
|
||||
0x5f,0x50,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x3b,0x0a,0x73,0x74,0x61,0x74,0x69,
|
||||
0x63,0x20,0x66,0x6c,0x6f,0x61,0x74,0x32,0x20,0x75,0x76,0x3b,0x0a,0x73,0x74,0x61,
|
||||
@ -130,7 +130,7 @@ vefc_render_glyph_vs_source_hlsl5 := [675]u8 {
|
||||
}
|
||||
*/
|
||||
@(private)
|
||||
vefc_render_glyph_fs_source_hlsl5 := [427]u8 {
|
||||
ve_render_glyph_fs_source_hlsl5 := [427]u8 {
|
||||
0x73,0x74,0x61,0x74,0x69,0x63,0x20,0x66,0x6c,0x6f,0x61,0x74,0x34,0x20,0x66,0x72,
|
||||
0x61,0x67,0x5f,0x63,0x6f,0x6c,0x6f,0x72,0x3b,0x0a,0x73,0x74,0x61,0x74,0x69,0x63,
|
||||
0x20,0x66,0x6c,0x6f,0x61,0x74,0x32,0x20,0x75,0x76,0x3b,0x0a,0x0a,0x73,0x74,0x72,
|
||||
@ -159,19 +159,19 @@ vefc_render_glyph_fs_source_hlsl5 := [427]u8 {
|
||||
0x20,0x20,0x20,0x72,0x65,0x74,0x75,0x72,0x6e,0x20,0x73,0x74,0x61,0x67,0x65,0x5f,
|
||||
0x6f,0x75,0x74,0x70,0x75,0x74,0x3b,0x0a,0x7d,0x0a,0x00,
|
||||
}
|
||||
vefc_render_glyph_shader_desc :: proc (backend: sg.Backend) -> sg.Shader_Desc {
|
||||
ve_render_glyph_shader_desc :: proc (backend: sg.Backend) -> sg.Shader_Desc {
|
||||
desc: sg.Shader_Desc
|
||||
desc.label = "vefc_render_glyph_shader"
|
||||
desc.label = "ve_render_glyph_shader"
|
||||
#partial switch backend {
|
||||
case .D3D11:
|
||||
desc.attrs[0].sem_name = "TEXCOORD"
|
||||
desc.attrs[0].sem_index = 0
|
||||
desc.attrs[1].sem_name = "TEXCOORD"
|
||||
desc.attrs[1].sem_index = 1
|
||||
desc.vs.source = transmute(cstring)&vefc_render_glyph_vs_source_hlsl5
|
||||
desc.vs.source = transmute(cstring)&ve_render_glyph_vs_source_hlsl5
|
||||
desc.vs.d3d11_target = "vs_5_0"
|
||||
desc.vs.entry = "main"
|
||||
desc.fs.source = transmute(cstring)&vefc_render_glyph_fs_source_hlsl5
|
||||
desc.fs.source = transmute(cstring)&ve_render_glyph_fs_source_hlsl5
|
||||
desc.fs.d3d11_target = "ps_5_0"
|
||||
desc.fs.entry = "main"
|
||||
}
|
||||
|
@ -1,13 +1,13 @@
|
||||
@module vefc_render_glyph
|
||||
@module ve_render_glyph
|
||||
|
||||
@header package sectr
|
||||
@header import sg "thirdparty:sokol/gfx"
|
||||
|
||||
@vs vefc_render_glyph_vs
|
||||
@vs ve_render_glyph_vs
|
||||
@include ./ve_source_shared.shdc.glsl
|
||||
@end
|
||||
|
||||
@fs vefc_render_glyph_fs
|
||||
@fs ve_render_glyph_fs
|
||||
in vec2 uv;
|
||||
out vec4 frag_color;
|
||||
|
||||
@ -17,4 +17,4 @@ void main()
|
||||
}
|
||||
@end
|
||||
|
||||
@program vefc_render_glyph vefc_render_glyph_vs vefc_render_glyph_fs
|
||||
@program ve_render_glyph ve_render_glyph_vs ve_render_glyph_fs
|
||||
|
Loading…
Reference in New Issue
Block a user