Commit Graph

68 Commits

Author SHA1 Message Date
ed 6f722026ce Text rendering is now around parity (if not better) than what was done before with raylib
Performance still sucks since the rendering implementation is subpar
2024-06-24 23:19:08 -04:00
ed c93c0ed567 Minor lifting in the render side, getting ready to just hunker down and take notes on whats next
* VEFontCache needs to get fixed up (possibly bring back ELFHash)
  * Problably going to do conversion early to odin's array and map usage
* Need get the quad tree setup for the ui so that I can do fast and efficient traversal for the layer based rendering.
2024-06-24 16:36:22 -04:00
ed 0d9623c340 layer text rendering works, ui has issues, there is perf problems
* Added todos for VEFontCache
* Going be remaking the direct box traversal rendering again, I'll keep both layer based and it as a option to switch between
* Need to implement a quad tree for the ui boxes to help with collision test traversal
2024-06-24 11:29:44 -04:00
ed dee8fc7ef9 layer text rendering is working! 2024-06-23 21:32:00 -04:00
ed 7d41fcc335 wip : trying to get layered text rendering working 2024-06-23 20:22:36 -04:00
ed 55b80da8e5 Fixed input event buffer issues
Queue doesn't properly act as a ring buffer had to roll my own.
I want to make a allocated ring buffer as well...
2024-06-23 13:59:04 -04:00
ed ce1d31f0d4 Progress on fleshing out rendering (Getting ui ready to render in "layer batches") 2024-06-23 02:47:13 -04:00
ed 2b83b69745 Converted string cache table to use HMapChained, initial impl for ui_box_traverse_next_layer_based 2024-06-21 16:33:15 -04:00
ed a560222d5d Fixed a long-standing issue with the chained hashmap (finally) 2024-06-21 00:26:29 -04:00
ed c405c47e6c mem tracker updates 2024-06-20 15:36:47 -04:00
ed 489faf5515 Misc changes (refactors, notes) 2024-06-20 14:39:50 -04:00
ed 5d6f996d3c Finished fixing input back to prev-sokol feature parity 2024-06-19 18:09:11 -04:00
ed 59ed4d9dd6 fix hot-reload, starting to setup proper rendering again.
* Added hot_reload, measure_text_size to VEFontCache
2024-06-19 02:34:02 -04:00
ed 4b8c4d0c2c Updated render testing str 2024-06-18 17:56:34 -04:00
ed 05ecad8f56 sokol gp rectangle demo works! 2024-06-18 17:24:07 -04:00
ed d6cd65288f remove input_raylib.odin 2024-06-18 10:22:34 -04:00
ed b698f5166b Base input pass updated for sokol possibly done (untested)
Still need to figure out input event consumption, I don't want to do it with the event ring.

I would like to setup input binding layers and then have the push/pop input contextes with a set of bindings.
If the bindings are detected it should "consume" that binding from further use for the buffered time period.

This will be really important with how heavily model this app will be.I
2024-06-18 01:33:50 -04:00
ed 425a642fd3 Started to setup input events based off sokol
Will replace the input polling done with raylib.

Going to also provide the more robust input tracking for consuming events with the UI interactions
2024-06-17 03:35:53 -04:00
ed b1927a8461 optimize_draw_list now produces parity optimization to original 2024-06-16 10:27:58 -04:00
ed 000d46cd73 misc fixes, trying to get parity optimizatin to original VEFontCache
still not getting the pass reduction to be equivalent...
2024-06-16 08:57:06 -04:00
ed 65be3eae03 More bug fixing, All latin characters don't look corrupt anymore
HMapChained causes memory corruption in VEFontCache (not sure why yet), so I switched temporarily over to HMapZPL.

Fixed bug with parser_get_glyph_shape from me tracking vertices as u16s instead of i16s.

Currently a bug with the frametime example:
text_test_str := str_fmt("frametime: %0.2f", frametime_avg_ms)

It doesn't handle per-frame updates properly compared to C++ source
2024-06-15 14:53:26 -04:00
ed 13f24b4ae9 More fixes, more letters 2024-06-15 08:20:58 -04:00
ed 5f09c22f11 Finally got a letter on the screen with the VEFontCache port 2024-06-15 04:29:10 -04:00
ed 569ce5ce99 still diagnosing... 2024-06-15 02:08:29 -04:00
ed 87bc31636e lots of corrections to VEFontCache, still no letters on screen
Something is either wrong with the sokol_gfx rendering setup or its a really dumb checkbox/uv value
2024-06-14 17:00:06 -04:00
ed 3b9e08794a More progress toward VEFontCache rendering
Based off of render doc, most likely down to UV issues for where on the glyph buffer the shape is located
2024-06-14 03:13:47 -04:00
ed bcb684e140 Renders to glyph and I think the atlas targets (but not the screen) 2024-06-13 20:44:10 -04:00
ed 7ec00edfbd render doc nows shows the lettter... 2024-06-13 19:44:55 -04:00
ed 3402701f99 fix bug with outside bunds calc for VEFontCache.cache_glyph 2024-06-13 18:35:32 -04:00
ed 314582b225 Changes while attempting to debug 2024-06-13 18:25:11 -04:00
ed 692ca3a577 sokol gfx bug fixing for the pass/pipeline log errors (still black screen) 2024-06-13 13:58:23 -04:00
ed 5bd6519b6a Bugfixing the runtime (rendering not working yet) 2024-06-11 22:20:30 -04:00
ed 82e7482c85 Finished first draft for VEFontCache font provider hookup for sokol_gfx (untested) 2024-06-09 21:39:49 -04:00
ed 93368a40ff Changed new shapers' namespace to just ve 2024-06-06 16:19:53 -04:00
ed 4a931dcbe5 Setup shaders for text rendering based on VEFontCache samples 2024-06-06 16:15:57 -04:00
ed 71e8fadcab VEFontCache: Initial hookup to sectr module & runtime bugfixes 2024-06-06 01:07:23 -04:00
ed 38be79d7a9 VEFontCache: runtime bugfixes 2024-06-06 00:43:18 -04:00
ed 991e7a81c0 Progress on VEFontCache port, only cache_glyph_to_atlas & shape_text_uncached left 2024-06-04 18:44:12 -04:00
ed 1741532d64 Progress on VEFontCache port, working on freetype outline to stbtt shape 2024-06-03 17:43:15 -04:00
ed f99157aae5 Starting the process of porting VEFontCache 2024-06-02 17:29:44 -04:00
ed 33ddd420b7 Progress on porting fontstash 2024-06-02 17:29:27 -04:00
ed 9ba718254c lifted the hash maps and the string cache to the grime package 2024-05-31 20:51:30 -04:00
ed e84ec719b3 Progress on lifting the 'grime' module to its own package 2024-05-31 19:31:27 -04:00
ed f415eada0d Doing some heavy refactors on the container interfaces
Trying to set up their use to be more ideomatic to the core containers
2024-05-31 17:58:18 -04:00
ed 3db403017e Lifted fontstash to its own package, made packages for RFont and VEFontCache
Going to do fonstash first then rfont ports.

After will complete the VEFontCache port
2024-05-31 13:04:52 -04:00
ed 3998776f4b Beginning to lift the "grime" files to their own pacakge 2024-05-31 11:26:52 -04:00
ed 0b74a8115e Minor cleanup to current bad impl of font rendering
Just trying to really "get" sokol_gfx.h
2024-05-31 11:25:27 -04:00
ed 64e56485fa remove .bkup of the learngl shader as its no longer needed 2024-05-30 13:18:28 -04:00
ed 936c0100ba Got text rendering to work with sokol_gfx (learngl text rendering article #1)
Need to todo the altas article next then the optimizing vod
2024-05-30 13:06:51 -04:00
ed c681370d8b Just restore some code that I deleted from the raylib font provider file. 2024-05-26 13:58:55 -04:00