remove .bkup of the learngl shader as its no longer needed
This commit is contained in:
parent
936c0100ba
commit
64e56485fa
@ -1,266 +0,0 @@
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/*
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#version:1# (machine generated, don't edit!)
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Generated by sokol-shdc (https://github.com/floooh/sokol-tools)
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Cmdline:
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sokol-shdc --input C:\projects\SectrPrototype\code\sectr\shaders\learngl_font_glyph_sokol.glsl --output C:\projects\SectrPrototype\code\sectr\shaders\learngl_font_glyph_sokol.odin --slang hlsl5 --format=sokol_odin
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Overview:
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=========
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Shader program: 'learngl_font_glyph':
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Get shader desc: learngl_font_glyph_shader_desc(sg.query_backend())
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Vertex shader: glyph_vs
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Attributes:
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ATTR_glyph_vs_vertex => 0
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Uniform block 'vs_params':
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Odin struct: Vs_Params
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Bind slot: SLOT_vs_params => 0
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Fragment shader: glyph_fs
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Uniform block 'fs_params':
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Odin struct: Fs_Params
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Bind slot: SLOT_fs_params => 0
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Image 'glyph_bitmap':
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Image type: ._2D
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Sample type: .FLOAT
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Multisampled: false
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Bind slot: SLOT_glyph_bitmap => 0
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Sampler 'glyph_bitmap_sampler':
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Type: .FILTERING
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Bind slot: SLOT_glyph_bitmap_sampler => 0
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Image Sampler Pair 'glyph_bitmap_glyph_bitmap_sampler':
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Image: glyph_bitmap
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Sampler: glyph_bitmap_sampler
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*/
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package sectr
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import sg "thirdparty:sokol/gfx"
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ATTR_glyph_vs_vertex :: 0
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SLOT_vs_params :: 0
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SLOT_fs_params :: 0
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SLOT_glyph_bitmap :: 0
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SLOT_glyph_bitmap_sampler :: 0
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Vs_Params :: struct #align(16) {
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using _: struct #packed {
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projection: [16]f32,
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},
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}
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Fs_Params :: struct #align(16) {
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using _: struct #packed {
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glyph_color: [3]f32,
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_: [4]u8,
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},
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}
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/*
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cbuffer vs_params : register(b0)
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{
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row_major float4x4 _19_projection : packoffset(c0);
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};
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static float4 gl_Position;
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static float4 vertex;
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static float2 text_coords;
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struct SPIRV_Cross_Input
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{
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float4 vertex : TEXCOORD0;
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};
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struct SPIRV_Cross_Output
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{
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float2 text_coords : TEXCOORD0;
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float4 gl_Position : SV_Position;
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};
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void vert_main()
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{
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gl_Position = mul(float4(vertex.xy, 0.0f, 1.10000002384185791015625f), _19_projection);
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text_coords = vertex.zw;
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}
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SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
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{
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vertex = stage_input.vertex;
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vert_main();
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SPIRV_Cross_Output stage_output;
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stage_output.gl_Position = gl_Position;
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stage_output.text_coords = text_coords;
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return stage_output;
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}
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*/
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@(private)
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glyph_vs_source_hlsl5 := [744]u8 {
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}
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/*
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cbuffer fs_params : register(b0)
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{
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float3 _35_glyph_color : packoffset(c0);
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};
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Texture2D<float4> glyph_bitmap : register(t0);
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SamplerState glyph_bitmap_sampler : register(s0);
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static float2 text_coords;
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static float4 color;
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struct SPIRV_Cross_Input
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{
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float2 text_coords : TEXCOORD0;
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};
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struct SPIRV_Cross_Output
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{
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float4 color : SV_Target0;
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};
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void frag_main()
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{
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color = float4(_35_glyph_color, 1.0f) * float4(1.0f, 1.0f, 1.0f, glyph_bitmap.Sample(glyph_bitmap_sampler, text_coords).x);
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}
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SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
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{
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text_coords = stage_input.text_coords;
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frag_main();
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SPIRV_Cross_Output stage_output;
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stage_output.color = color;
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return stage_output;
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}
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*/
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@(private)
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glyph_fs_source_hlsl5 := [725]u8 {
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0x70,0x5f,0x73,0x61,0x6d,0x70,0x6c,0x65,0x72,0x2c,0x20,0x74,0x65,0x78,0x74,0x5f,
|
||||
0x63,0x6f,0x6f,0x72,0x64,0x73,0x29,0x2e,0x78,0x29,0x3b,0x0a,0x7d,0x0a,0x0a,0x53,
|
||||
0x50,0x49,0x52,0x56,0x5f,0x43,0x72,0x6f,0x73,0x73,0x5f,0x4f,0x75,0x74,0x70,0x75,
|
||||
0x74,0x20,0x6d,0x61,0x69,0x6e,0x28,0x53,0x50,0x49,0x52,0x56,0x5f,0x43,0x72,0x6f,
|
||||
0x73,0x73,0x5f,0x49,0x6e,0x70,0x75,0x74,0x20,0x73,0x74,0x61,0x67,0x65,0x5f,0x69,
|
||||
0x6e,0x70,0x75,0x74,0x29,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x74,0x65,0x78,0x74,
|
||||
0x5f,0x63,0x6f,0x6f,0x72,0x64,0x73,0x20,0x3d,0x20,0x73,0x74,0x61,0x67,0x65,0x5f,
|
||||
0x69,0x6e,0x70,0x75,0x74,0x2e,0x74,0x65,0x78,0x74,0x5f,0x63,0x6f,0x6f,0x72,0x64,
|
||||
0x73,0x3b,0x0a,0x20,0x20,0x20,0x20,0x66,0x72,0x61,0x67,0x5f,0x6d,0x61,0x69,0x6e,
|
||||
0x28,0x29,0x3b,0x0a,0x20,0x20,0x20,0x20,0x53,0x50,0x49,0x52,0x56,0x5f,0x43,0x72,
|
||||
0x6f,0x73,0x73,0x5f,0x4f,0x75,0x74,0x70,0x75,0x74,0x20,0x73,0x74,0x61,0x67,0x65,
|
||||
0x5f,0x6f,0x75,0x74,0x70,0x75,0x74,0x3b,0x0a,0x20,0x20,0x20,0x20,0x73,0x74,0x61,
|
||||
0x67,0x65,0x5f,0x6f,0x75,0x74,0x70,0x75,0x74,0x2e,0x63,0x6f,0x6c,0x6f,0x72,0x20,
|
||||
0x3d,0x20,0x63,0x6f,0x6c,0x6f,0x72,0x3b,0x0a,0x20,0x20,0x20,0x20,0x72,0x65,0x74,
|
||||
0x75,0x72,0x6e,0x20,0x73,0x74,0x61,0x67,0x65,0x5f,0x6f,0x75,0x74,0x70,0x75,0x74,
|
||||
0x3b,0x0a,0x7d,0x0a,0x00,
|
||||
}
|
||||
|
||||
learngl_font_glyph_shader_desc :: proc (backend: sg.Backend) -> sg.Shader_Desc
|
||||
{
|
||||
desc : sg.Shader_Desc
|
||||
desc.label = "learngl_font_glyph_shader"
|
||||
#partial switch backend {
|
||||
case .D3D11:
|
||||
desc.attrs[0].sem_name = "TEXCOORD"
|
||||
desc.attrs[0].sem_index = 0
|
||||
|
||||
desc.vs.source = transmute(cstring)&glyph_vs_source_hlsl5
|
||||
desc.vs.d3d11_target = "vs_5_0"
|
||||
desc.vs.entry = "main"
|
||||
|
||||
desc.vs.uniform_blocks[0].size = 64
|
||||
desc.vs.uniform_blocks[0].layout = .STD140
|
||||
|
||||
desc.fs.source = transmute(cstring)&glyph_fs_source_hlsl5
|
||||
desc.fs.d3d11_target = "ps_5_0"
|
||||
desc.fs.entry = "main"
|
||||
|
||||
desc.fs.uniform_blocks[0].size = 16
|
||||
desc.fs.uniform_blocks[0].layout = .STD140
|
||||
|
||||
desc.fs.images[0].used = true
|
||||
desc.fs.images[0].multisampled = false
|
||||
desc.fs.images[0].image_type = ._2D
|
||||
desc.fs.images[0].sample_type = .FLOAT
|
||||
|
||||
desc.fs.samplers[0].used = true
|
||||
desc.fs.samplers[0].sampler_type = .FILTERING
|
||||
|
||||
desc.fs.image_sampler_pairs[0].used = true
|
||||
desc.fs.image_sampler_pairs[0].image_slot = 0
|
||||
desc.fs.image_sampler_pairs[0].sampler_slot = 0
|
||||
}
|
||||
return desc
|
||||
}
|
Loading…
Reference in New Issue
Block a user