Commit Graph

53 Commits

Author SHA1 Message Date
Ed_
29ed6dc1ad Day 37 completed 2023-10-20 23:16:14 -04:00
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ffba625a24 Day 36 complete 2023-10-19 14:16:50 -04:00
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8d66887b02 Day 35 complete 2023-10-17 23:50:28 -04:00
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a4f07c67d2 Day 34 complete!!! 2023-10-11 23:58:04 -04:00
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7958fabd00 Day 33 complete.
Man...
2023-10-11 00:56:16 -04:00
Ed_
b7dadf3450 Day 32 complete 2023-10-10 13:08:08 -04:00
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dd00713c9e Day 31 complete 2023-10-07 02:33:39 -04:00
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dcc14d154f Day 30 complete 2023-10-06 13:06:40 -04:00
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a103054023 Day 29 complete 2023-10-04 13:55:15 -04:00
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80996709fe Added win32 missing files. 2023-10-01 23:40:47 -04:00
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e1623995a7 Day 28 complete! 2023-10-01 20:17:14 -04:00
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faa0bacc07 Day 27 complete 2023-09-30 20:26:00 -04:00
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4599ca1167 Day 25 complete!!! 2023-09-30 15:40:27 -04:00
Ed_
dc43db117c Day 25 Part 1
I'm splitting this implementation into parts since so much already happened...

I fully updated the code the the latest convention I want to use for the project.
Engine & Game replay should work.
2023-09-30 10:05:37 -04:00
Ed_
465339743a Day 24 complete 2023-09-29 15:58:18 -04:00
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4417738a6d More cleanup for clang 2023-09-28 21:57:52 -04:00
Ed_
a52f6efbff Adjusted build staging so that engine post-build codgen wont occur when process is running
+ some refactoring as what I was doing didn't correlate to platform so I associate it with the engine module proper now.
2023-09-28 21:21:05 -04:00
Ed_
2f6e60d472 symbols for engine module are now generated into a header
Started to to use gencpp to codegen.

Now instead of loading the symbol table file made by the build script I can just have it get directly compiled.
2023-09-28 20:22:15 -04:00
Ed_
d76163ae84 Fixed bugs with optimized builds
Symbol table for engine module was out of order.
2023-09-28 18:38:06 -04:00
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0746cbd504 minor cleanup 2023-09-28 15:41:30 -04:00
Ed_
b2b9592880 Day 23 complete 2023-09-28 13:52:47 -04:00
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9bb8026762 Day 22 complete 2023-09-27 01:16:41 -04:00
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9220550dd4 Day 21 complete 2023-09-26 19:10:40 -04:00
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1c3cf08687 updated gencpp header to latest 2023-09-25 18:10:07 -04:00
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805d9ec3a0 Day 20 complete 2023-09-24 22:37:05 -04:00
Ed_
6fb75fd1ff quick filename refactor.
Want to make sure I explictly make headers c++ if they are intended to be.
2023-09-23 21:52:38 -04:00
Ed_
5cfbc204a7 Day 19 complete 2023-09-23 21:16:10 -04:00
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e0463670c9 Day 18 complete 2023-09-22 15:13:23 -04:00
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5902aec2bf Day 17 complete 2023-09-22 02:46:40 -04:00
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100cf96d4f Day 16 complete 2023-09-21 00:26:23 -04:00
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c4cdac03fa Day 15 complete 2023-09-20 14:43:55 -04:00
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3de4178fff Day 14 complete 2023-09-18 20:16:40 -04:00
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abe3066071 Day 13 complete 2023-09-17 23:41:19 -04:00
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ad5288f9e8 Day 12 complete 2023-09-16 19:15:14 -04:00
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9831c46739 Day 11 complete. 2023-09-15 21:35:43 -04:00
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97c2a46805 Day 10 Complete 2023-09-14 00:43:35 -04:00
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3a0d1124c9 Day 9 completed 2023-09-10 21:13:17 -04:00
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d87eb51698 Day 8 complete. 2023-09-10 14:14:47 -04:00
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d4f04c33b3 Day 7 complete 2023-09-10 11:07:40 -04:00
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7ddbc13bc5 Some more dualsense shenanigans 2023-09-09 23:58:28 -04:00
Ed_
d7399149bc Day 6 Bonus: Dualsense Edge support!
I had to temporarily make my own binaries for the JoyShockLibrary but it works!
2023-09-09 20:14:40 -04:00
Ed_
eb1c2b2e57 Day 6 completed
Removed the modular windows headers, it was no longer viable after xinput (rip 80 ms build times).
2023-09-09 17:06:47 -04:00
Ed_
34ba5edfdd Day 5 complete 2023-09-09 12:47:06 -04:00
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973936ac82 Day 4 complete
Going to have to fork win32 modular headers lib, they didn't do handle declares proper.

So far so good. Made a funny looking gradient
2023-09-09 03:03:03 -04:00
Ed_
4c832f3353 Day 3 complete 2023-09-09 00:01:53 -04:00
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e3a4686e2b Day 2 completed. 2023-09-08 21:08:57 -04:00
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3ace9435bf Day 1 complete. 2023-09-08 18:54:16 -04:00
Ed_
4949c36097 Updated dependencies with modular windows includes 2023-09-08 18:11:43 -04:00
Ed_
3458456798 WIP git stuff 2023-09-08 17:52:12 -04:00
Ed_
6f46ff1479 Some qol updates to the scripts 2023-09-08 15:19:37 -04:00