mirror of
https://github.com/Ed94/HandmadeHero.git
synced 2024-12-21 22:14:43 -08:00
Day 4 complete
Going to have to fork win32 modular headers lib, they didn't do handle declares proper. So far so good. Made a funny looking gradient
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4c832f3353
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@ -214,6 +214,8 @@ typedef double LONGLONG;
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typedef double ULONGLONG;
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#endif
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#define DECLARE_HANDLE(name) struct name##__{int unused;}; typedef struct name##__ *name
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typedef void VOID;
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typedef void * PVOID;
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typedef void * LPVOID;
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@ -225,17 +227,15 @@ typedef LONG * LPLONG;
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typedef DWORD * PDWORD;
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typedef LPVOID HANDLE;
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typedef HANDLE HINSTANCE;
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typedef HANDLE HWND;
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DECLARE_HANDLE(HINSTANCE);
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DECLARE_HANDLE(HWND);
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typedef HINSTANCE HMODULE;
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typedef HANDLE HDC;
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typedef HANDLE HGLRC;
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typedef HANDLE HMENU;
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DECLARE_HANDLE(HDC);
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DECLARE_HANDLE(HGLRC);
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DECLARE_HANDLE(HMENU);
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typedef HANDLE * PHANDLE;
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typedef HANDLE * LPHANDLE;
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#define DECLARE_HANDLE(name) struct name##__{int unused;}; typedef struct name##__ *name
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typedef WCHAR * PWSTR;
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typedef BYTE * LPBYTE;
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typedef long * LPLONG;
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@ -12,6 +12,8 @@
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#include "macros.h"
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#include "types.h"
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#include <stdio.h>
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#include "win32.h"
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NS_WIN32_BEGIN
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@ -20,8 +22,63 @@ global bool Running;
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global BITMAPINFO ScreenBitmapInfo;
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global void* ScreenBitmapMemory; // Lets use directly mess with the "pixel's memory buffer"
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global HBITMAP ScreenBitmapHandle;
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global HDC ScreenDeviceContext;
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global u32 BitmapWidth;
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global u32 BitmapHeight;
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constexpr u32 BytesPerPixel = 4;
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internal void
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render_weird_graident( u32 x_offset, u32 y_offset )
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{
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struct Pixel {
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u8 Blue;
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u8 Green;
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u8 Red;
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u8 Alpha;
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};
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u32 pitch = BitmapWidth * BytesPerPixel;
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u8* row = rcast( u8*, ScreenBitmapMemory);
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local_persist float wildcard = 0;
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for ( u32 y = 0; y < BitmapHeight; ++ y )
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{
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// u8* pixel = rcast(u8*, row);
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// Pixel* pixel = rcast( Pixel*, row );
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u32* pixel = rcast(u32*, row);
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for ( u32 x = 0; x < BitmapWidth; ++ x )
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{
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/* Pixel in memory:
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-----------------------------------------------
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Pixel + 0 Pixel + 1 Pixel + 2 Pixel + 3
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RR GG GG XX
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-----------------------------------------------
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x86-64 : Little Endian Arch
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0x XX BB GG RR
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*/
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// pixel[0] = scast(u8, x + x_offset);
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// pixel[1] = scast(u8, y + y_offset);
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// pixel[2] = 0;
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// pixel[3] = 0;
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// pixel->Blue = scast(u8, x + x_offset * u8(wildcard) % 256);
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// pixel->Green = scast(u8, y + y_offset - u8(wildcard) % 128);
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// pixel->Red = scast(u8, wildcard) % 256 - x * 0.1f;
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// pixel->Alpha = 0;
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// ++pixel;
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// pixel += BytesPerPixel;
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u8 blue = scast(u8, x + x_offset * u8(wildcard) % 256);
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u8 green = scast(u8, y + y_offset - u8(wildcard) % 128);
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u8 red = scast(u8, wildcard) % 256 - x * 0.4f;
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*pixel++ = (red << 16) | (green << 8) | blue;
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}
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// wildcard += 0.001f;
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wildcard += .25f * 0.5;
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row += pitch;
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}
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}
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internal void
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resize_dib_section( u32 width, u32 height )
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@ -30,45 +87,71 @@ resize_dib_section( u32 width, u32 height )
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// TODO(Ed) : Free DIB section
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if ( ScreenBitmapHandle )
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if ( ScreenBitmapMemory )
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{
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DeleteObject( ScreenBitmapHandle );
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}
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if ( ! ScreenDeviceContext )
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{
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ScreenDeviceContext = CreateCompatibleDC( 0 );
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VirtualFree( ScreenBitmapMemory, 0, MEM_RELEASE );
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}
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constexpr BITMAPINFOHEADER& header = ScreenBitmapInfo.bmiHeader;
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header.biSize = sizeof( header );
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header.biWidth = width;
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header.biHeight = height;
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header.biPlanes = 1;
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header.biBitCount = 32; // Need 24, but want 32 ( alignment )
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header.biCompression = BI_RGB_Uncompressed;
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header.biSizeImage = 0;
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header.biXPelsPerMeter = 0;
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header.biYPelsPerMeter = 0;
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header.biClrUsed = 0;
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header.biClrImportant = 0;
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BitmapWidth = width;
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BitmapHeight = height;
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// Negative means top-down in the context of the biHeight
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# define Top_Down -
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constexpr BITMAPINFOHEADER&
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header = ScreenBitmapInfo.bmiHeader;
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ScreenBitmapInfo.bmiHeader.biSize = sizeof( BITMAPINFOHEADER );
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ScreenBitmapInfo.bmiHeader.biWidth = BitmapWidth;
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ScreenBitmapInfo.bmiHeader.biHeight = Top_Down BitmapHeight;
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ScreenBitmapInfo.bmiHeader.biPlanes = 1;
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ScreenBitmapInfo.bmiHeader.biBitCount = 32; // Need 24, but want 32 ( alignment )
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ScreenBitmapInfo.bmiHeader.biCompression = BI_RGB_Uncompressed;
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// ScreenBitmapInfo.bmiHeader.biSizeImage = 0;
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// ScreenBitmapInfo.bmiHeader.biXPelsPerMeter = 0;
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// ScreenBitmapInfo.bmiHeader.biYPelsPerMeter = 0;
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// ScreenBitmapInfo.bmiHeader.biClrUsed = 0;
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// ScreenBitmapInfo.bmiHeader.biClrImportant = 0;
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# undef Top_Down
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#if 0
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ScreenBitmapHandle = CreateDIBSection( ScreenDeviceContext, & ScreenBitmapInfo
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, DIB_ColorTable_RGB, & ScreenBitmapMemory
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// Ignoring these last two
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, 0, 0 );
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#endif
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// ReleaseContext( 0, ScreenDeviceContext );
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// We want to "touch" a pixel on every 4-byte boundary
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u32 BitmapMemorySize = (BitmapWidth * BitmapHeight) * BytesPerPixel;
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ScreenBitmapMemory = VirtualAlloc( NULL, BitmapMemorySize, MEM_COMMIT, PAGE_READWRITE );
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// TODO(Ed) : Clear to black
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}
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internal void
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update_window( HDC device_context
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update_window( HDC device_context, RECT* WindowRect
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, u32 x, u32 y
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, u32 width, u32 height )
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{
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#if 0
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BitBlt( device_context
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, x, y, width, height
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, ScreenDeviceContext
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, x, y, RO_Source_To_Dest
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);
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#else
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u32 window_width = WindowRect->right - WindowRect->left;
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u32 window_height = WindowRect->bottom - WindowRect->top;
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StretchDIBits( device_context
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#if 0
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, x, y, width, height
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, x, y, width, height
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#endif
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, 0, 0, BitmapWidth, BitmapHeight
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, 0, 0, window_width, window_height
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, ScreenBitmapMemory, & ScreenBitmapInfo
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, DIB_ColorTable_RGB, RO_Source_To_Dest );
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#endif
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}
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LRESULT CALLBACK
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@ -107,17 +190,17 @@ main_window_callback(
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{
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PAINTSTRUCT info;
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HDC device_context = BeginPaint( handle, & info );
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u32 x = info.rcPaint.left;
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u32 y = info.rcPaint.top;
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u32 height = info.rcPaint.bottom - info.rcPaint.top;
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u32 width = info.rcPaint.right - info.rcPaint.left;
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u32 height = info.rcPaint.bottom - info.rcPaint.top;
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update_window( handle
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RECT client_rect;
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GetClientRect( handle, & client_rect );
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update_window( device_context, & client_rect
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, x, y
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, width, height );
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EndPaint( handle, & info );
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}
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break;
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@ -131,13 +214,11 @@ main_window_callback(
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u32 height = client_rect.bottom - client_rect.top;
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resize_dib_section( width, height );
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OutputDebugStringA( "WM_SIZE\n" );
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}
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break;
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default:
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{
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OutputDebugStringA( "default\n" );
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result = DefWindowProc( handle, system_messages, w_param, l_param );
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}
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}
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@ -155,7 +236,7 @@ WinMain(
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)
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{
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using namespace win32;
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MessageBox( 0, L"First message!", L"Handmade Hero", MB_Ok_Btn | MB_Icon_Information );
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// MessageBox( 0, L"First message!", L"Handmade Hero", MB_Ok_Btn | MB_Icon_Information );
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WNDCLASS window_class {};
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window_class.style = CS_Own_Device_Context | CS_Horizontal_Redraw | CS_Vertical_Redraw;
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@ -169,7 +250,7 @@ WinMain(
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window_class.lpszMenuName = L"Handmade Hero!";
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window_class.lpszClassName = L"HandmadeHeroWindowClass";
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if ( RegisterClassW( &window_class ) )
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if ( RegisterClassW( & window_class ) )
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{
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HWND window_handle = CreateWindowExW(
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0,
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@ -186,20 +267,36 @@ WinMain(
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{
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Running = true;
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MSG message;
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MSG msg_info;
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u32 x_offset = 0;
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u32 y_offset = 0;
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while( Running )
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{
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BOOL msg_result = GetMessage( & message, 0, 0, 0 );
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if ( msg_result > 0 )
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if ( PeekMessageW( & msg_info, 0, 0, 0, PM_Remove_Messages_From_Queue ) )
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{
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TranslateMessage( & message );
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DispatchMessage( & message );
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}
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else
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{
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// TODO(Ed) : Logging
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break;
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if ( msg_info.message == WM_QUIT )
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{
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OutputDebugStringA("WM_QUIT\n");
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Running = false;
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}
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TranslateMessage( & msg_info );
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DispatchMessage( & msg_info );
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}
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render_weird_graident( x_offset, y_offset );
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RECT window_rect;
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GetClientRect( window_handle, & window_rect );
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HDC device_context = GetDC( window_handle );
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u32 window_width = window_rect.right - window_rect.left;
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u32 window_height = window_rect.bottom - window_rect.top;
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update_window( device_context, & window_rect, 0, 0, window_width, window_height );
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++ x_offset;
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++ y_offset;
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}
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}
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else
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#define local_persist static // Local Persisting variables
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#define api_c extern "C"
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// Casting
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#define ccast( Type, Value ) ( * const_cast< Type* >( & (Value) ) )
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#define pcast( Type, Value ) ( * reinterpret_cast< Type* >( & ( Value ) ) )
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#define rcast( Type, Value ) reinterpret_cast< Type >( Value )
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#define scast( Type, Value ) static_cast< Type >( Value )
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Alternative header for windows.h
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*/
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// #include <windows.h>
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#include "windows/windows_base.h"
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#include "windows/window.h"
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#include "windows/file.h"
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#include "windows/io.h"
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// #ifdef Build_Debug
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# include "windows/dbghelp.h"
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// #endif
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@ -127,8 +131,9 @@ PatBlt( HDC hdc
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constexpr auto DispatchMessage = DispatchMessageA;
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#endif // !UNICODE
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#pragma region Message Function Templates
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// From WinUser.h, modular headers lib doesn't have.
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#pragma region WinUser
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HDC WINAPI GetDC( HWND hWnd );
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BOOL WINAPI
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GetMessageA(
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@ -159,7 +164,7 @@ GetMessageW(
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#else
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constexpr auto RegisterClass = RegisterClassA;
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#endif // !UNICODE
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#pragma endregion Message Function Templates
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#pragma endregion WinUser
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// Class Style Constants
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// https://learn.microsoft.com/en-us/windows/win32/winmsg/about-window-classes
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@ -192,12 +197,21 @@ enum MB : UINT
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MB_Icon_Information = MB_ICONINFORMATION,
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};
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#define WM_ACTIVATEAPP 0x001C
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enum WS : UINT
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enum Mem : DWORD
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{
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WS_Overlapped_Window = WS_OVERLAPPEDWINDOW,
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WS_Initially_Visible = WS_VISIBLE,
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Mem_Commit_Zeroed = 0x00001000,
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Mem_Reserve = 0x00002000,
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Mem_Release = 0x00008000,
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};
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enum Page : DWORD
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{
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Page_Read_Write = 0x04,
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};
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enum PM : UINT
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{
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PM_Remove_Messages_From_Queue = PM_REMOVE,
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};
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enum RasterOps : DWORD
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@ -207,6 +221,14 @@ enum RasterOps : DWORD
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RO_Whiteness = (DWORD)0x00FF0062,
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};
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#define WM_ACTIVATEAPP 0x001C
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enum WS : UINT
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{
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WS_Overlapped_Window = WS_OVERLAPPEDWINDOW,
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WS_Initially_Visible = WS_VISIBLE,
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};
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WIN_LIBRARY_API_END
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NS_WIN32_END
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BIN
scripts/handmade.rdbg
Normal file
BIN
scripts/handmade.rdbg
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