mirror of
https://github.com/Ed94/HandmadeHero.git
synced 2025-06-16 03:31:49 -07:00
Day 16 complete
This commit is contained in:
@ -17,10 +17,10 @@ using GetSoundSampleValueFn = s16( EngineState* state, SoundBuffer* sound_buffer
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internal s16
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square_wave_sample_value( EngineState* state, SoundBuffer* sound_buffer )
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{
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s16 sample_value = (sound_buffer->RunningSampleIndex / (state->WavePeriod / 2) ) % 2 ?
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s32 sample_value = (sound_buffer->RunningSampleIndex / (state->WavePeriod / 2) ) % 2 ?
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state->ToneVolume : - state->ToneVolume;
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return sample_value;
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return scast(s16, sample_value);
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}
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internal s16
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@ -30,7 +30,7 @@ sine_wave_sample_value( EngineState* state, SoundBuffer* sound_buffer )
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// time = TAU * (f32)sound_buffer->RunningSampleIndex / (f32)SoundTest_WavePeriod;
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f32 sine_value = sinf( time );
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s16 sample_value = scast(u16, sine_value * state->ToneVolume);
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s16 sample_value = scast(s16, sine_value * scast(f32, state->ToneVolume));
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time += TAU * 1.0f / scast(f32, state->WavePeriod );
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return sample_value;
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@ -40,7 +40,7 @@ internal void
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output_sound( EngineState* state, SoundBuffer* sound_buffer, GetSoundSampleValueFn* get_sample_value )
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{
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s16* sample_out = sound_buffer->Samples;
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for ( u32 sample_index = 0; sample_index < sound_buffer->NumSamples; ++ sample_index )
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for ( s32 sample_index = 0; sample_index < sound_buffer->NumSamples; ++ sample_index )
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{
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s16 sample_value = get_sample_value( state, sound_buffer );
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sound_buffer->RunningSampleIndex++;
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@ -97,7 +97,7 @@ render_weird_graident(OffscreenBuffer* buffer, u32 x_offset, u32 y_offset )
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#endif
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*pixel++ = (red << 16) | (green << 8) | blue;
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*pixel++ = u32(red << 16) | u32(green << 8) | blue;
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}
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wildcard += 0.5375f;
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row += buffer->Pitch;
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@ -120,8 +120,7 @@ shutdown()
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}
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// TODO : I rather expose the back_buffer and sound_buffer using getters for access in any function.
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internal void
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update_and_render( InputState* input, OffscreenBuffer* back_buffer, SoundBuffer* sound_buffer, Memory* memory )
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void update_and_render( InputState* input, OffscreenBuffer* back_buffer, SoundBuffer* sound_buffer, Memory* memory )
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{
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// Graphics & Input Test
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local_persist u32 x_offset = 0;
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@ -178,8 +177,8 @@ update_and_render( InputState* input, OffscreenBuffer* back_buffer, SoundBuffer*
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y_offset += pad->DPad.Down.State;
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y_offset -= pad->DPad.Up.State;
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x_offset += pad->Stick.Left.X.End;
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y_offset += pad->Stick.Left.Y.End;
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x_offset += scast(u32, pad->Stick.Left.X.End);
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y_offset += scast(u32, pad->Stick.Left.Y.End);
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if ( pad->Triangle.State )
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{
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@ -211,17 +210,17 @@ update_and_render( InputState* input, OffscreenBuffer* back_buffer, SoundBuffer*
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// TODO(Ed) : Add rumble test
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}
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}
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else if ( controller->XPad )
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if ( controller->XPad )
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{
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XInputPadState* pad = controller->XPad;
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x_offset += pad->DPad.Right.State;
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x_offset -= pad->DPad.Left.State;
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y_offset += pad->DPad.Down.State;
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y_offset -= pad->DPad.Up.State;
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y_offset -= pad->DPad.Down.State;
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y_offset += pad->DPad.Up.State;
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x_offset += pad->Stick.Left.X.End;
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y_offset += pad->Stick.Left.Y.End;
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x_offset += scast(u32, pad->Stick.Left.X.End);
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y_offset += scast(u32, pad->Stick.Left.Y.End);
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if ( pad->Y.State )
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{
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@ -253,6 +252,44 @@ update_and_render( InputState* input, OffscreenBuffer* back_buffer, SoundBuffer*
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// TODO(Ed) : Add rumble test
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}
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}
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if ( controller->Keyboard )
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{
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KeyboardState* keyboard = controller->Keyboard;
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x_offset += keyboard->D.State;
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x_offset -= keyboard->A.State;
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y_offset += keyboard->W.State;
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y_offset -= keyboard->S.State;
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if ( keyboard->Esc.State )
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{
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// TODO : Add exit game
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}
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if ( keyboard->Space.State )
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{
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wave_switch ^= true;
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}
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if ( keyboard->Up.State )
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{
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state->ToneVolume += 10;
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}
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if ( keyboard->Down.State )
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{
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state->ToneVolume -= 10;
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}
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if ( keyboard->Left.State )
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{
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state->WaveToneHz -= 1;
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state->WavePeriod = sound_buffer->SamplesPerSecond / state->WaveToneHz;
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}
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if ( keyboard->Right.State )
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{
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state->WaveToneHz += 1;
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state->WavePeriod = sound_buffer->SamplesPerSecond / state->WaveToneHz;
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}
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}
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// TODO(Ed) : Allow sample offsets here for more robust platform options
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if ( ! wave_switch )
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@ -50,6 +50,7 @@ struct SoundBuffer
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u32 RunningSampleIndex;
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s32 SamplesPerSecond;
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s32 NumSamples;
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char _PAD_[4];
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};
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struct DigitalBtn
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@ -76,10 +77,18 @@ struct AnalogStick
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struct KeyboardState
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{
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DigitalBtn Q;
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DigitalBtn E;
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DigitalBtn W;
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DigitalBtn A;
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DigitalBtn S;
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DigitalBtn D;
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DigitalBtn Esc;
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DigitalBtn Up;
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DigitalBtn Down;
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DigitalBtn Left;
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DigitalBtn Right;
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DigitalBtn Space;
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};
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struct MousesState
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@ -17,7 +17,7 @@
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- GetKeyboardLayout (for French keyboards, international WASD support)
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*/
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#if __clang__
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#ifdef __clang__
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#pragma clang diagnostic push
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#pragma clang diagnostic ignored "-Wunused-const-variable"
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#pragma clang diagnostic ignored "-Wswitch"
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@ -77,11 +77,12 @@ global bool Running;
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struct OffscreenBuffer
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{
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BITMAPINFO Info;
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char _PAD_[4];
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void* Memory; // Lets use directly mess with the "pixel's memory buffer"
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u32 Width;
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u32 Height;
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u32 Pitch;
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u32 BytesPerPixel;
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s32 Width;
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s32 Height;
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s32 Pitch;
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s32 BytesPerPixel;
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};
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struct WinDimensions
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@ -115,7 +116,6 @@ global s16* SoundBufferSamples;
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#if Build_Debug
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internal
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void debug_file_free_content( Debug_FileContent* content )
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{
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if ( content->Data)
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@ -125,7 +125,6 @@ void debug_file_free_content( Debug_FileContent* content )
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}
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}
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internal
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Debug_FileContent debug_file_read_content( char* file_path )
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{
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Debug_FileContent result {};
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@ -165,7 +164,6 @@ Debug_FileContent debug_file_read_content( char* file_path )
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return result;
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}
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internal
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b32 debug_file_write_content( char* file_path, u32 content_size, void* content_memory )
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{
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HANDLE file_handle = CreateFileA( file_path
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@ -202,12 +200,15 @@ init_sound(HWND window_handle, s32 samples_per_second, s32 buffer_size )
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}
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// Get direct sound object
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#pragma warning( push )
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#pragma warning( disable: 4191 )
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direct_sound_create = rcast( DirectSoundCreateFn*, GetProcAddress( sound_library, "DirectSoundCreate" ));
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if ( ! ensure( direct_sound_create, "Failed to get direct_sound_create_procedure" ) )
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{
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// TOOD : Diagnostic
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return;
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}
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#pragma warning( pop )
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LPDIRECTSOUND direct_sound;
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if ( ! SUCCEEDED(direct_sound_create( 0, & direct_sound, 0 )) )
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@ -223,7 +224,7 @@ init_sound(HWND window_handle, s32 samples_per_second, s32 buffer_size )
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wave_format {};
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wave_format.wFormatTag = WAVE_FORMAT_PCM; /* format type */
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wave_format.nChannels = 2; /* number of channels (i.e. mono, stereo...) */
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wave_format.nSamplesPerSec = samples_per_second; /* sample rate */
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wave_format.nSamplesPerSec = scast(u32, samples_per_second); /* sample rate */
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wave_format.wBitsPerSample = 16; /* number of bits per sample of mono data */
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wave_format.nBlockAlign = wave_format.nChannels * wave_format.wBitsPerSample / 8 ; /* block size of data */
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wave_format.nAvgBytesPerSec = wave_format.nSamplesPerSec * wave_format.nBlockAlign; /* for buffer estimation */
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@ -453,88 +454,6 @@ main_window_callback(
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}
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break;
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case WM_SYSKEYDOWN:
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case WM_SYSKEYUP:
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case WM_KEYDOWN:
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case WM_KEYUP:
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{
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u32 vk_code = w_param;
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b32 is_down = (l_param >> 31) == 0;
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b32 was_down = (l_param >> 30);
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b32 alt_down = (l_param & (1 << 29));
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switch ( vk_code )
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{
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case 'Q':
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{
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OutputDebugStringA( "Q\n" );
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}
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break;
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case 'E':
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{
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OutputDebugStringA( "E\n" );
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}
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break;
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case 'W':
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{
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OutputDebugStringA( "W\n" );
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}
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break;
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case 'A':
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{
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OutputDebugStringA( "A\n" );
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}
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break;
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case 'S':
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{
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OutputDebugStringA( "S\n" );
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}
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break;
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case 'D':
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{
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OutputDebugStringA( "D\n" );
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}
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break;
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case VK_ESCAPE:
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{
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OutputDebugStringA( "Escape\n" );
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}
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break;
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case VK_UP:
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{
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OutputDebugStringA( "Up\n" );
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}
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break;
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case VK_DOWN:
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{
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OutputDebugStringA( "Down\n" );
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}
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break;
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case VK_LEFT:
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{
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OutputDebugStringA( "Left\n" );
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}
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break;
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case VK_RIGHT:
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{
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OutputDebugStringA( "Right\n" );
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}
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break;
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case VK_SPACE:
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{
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OutputDebugStringA( "Space\n" );
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}
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break;
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case VK_F4:
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{
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if ( alt_down )
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Running = false;
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}
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break;
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}
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}
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break;
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case WM_PAINT:
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{
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PAINTSTRUCT info;
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@ -576,6 +495,13 @@ input_process_digital_btn( engine::DigitalBtn* old_state, engine::DigitalBtn* ne
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#undef had_transition
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}
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internal void
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input_process_keyboard_key( engine::DigitalBtn* key, b32 is_down )
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{
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key->State = is_down;
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key->HalfTransitions += is_down;
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}
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NS_PLATFORM_END
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int CALLBACK
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@ -672,7 +598,7 @@ WinMain(
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}
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}
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WinDimensions dimensions = get_window_dimensions( window_handle );
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// WinDimensions dimensions = get_window_dimensions( window_handle );
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resize_dib_section( &BackBuffer, 1280, 720 );
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SoundOutput sound_output;
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@ -709,6 +635,10 @@ WinMain(
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engine::InputState input {};
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engine::KeyboardState keyboard;
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input.Controllers[0].Keyboard = & keyboard;
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// Important: Assuming keyboard always connected for now, and assigning to first controller.
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using EngineXInputPadStates = engine::XInputPadState[ Max_Controllers ];
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EngineXInputPadStates xpad_states[2];
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EngineXInputPadStates* old_xpads = & xpad_states[0];
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@ -754,9 +684,11 @@ WinMain(
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Running = true;
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while( Running )
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{
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keyboard = {};
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// Window Management
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{
|
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if ( PeekMessageW( & window_msg_info, 0, 0, 0, PM_Remove_Messages_From_Queue ) )
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while ( PeekMessageW( & window_msg_info, 0, 0, 0, PM_Remove_Messages_From_Queue ) )
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{
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if ( window_msg_info.message == WM_QUIT )
|
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{
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@ -764,8 +696,96 @@ WinMain(
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Running = false;
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}
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TranslateMessage( & window_msg_info );
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DispatchMessageW( & window_msg_info );
|
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|
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// Keyboard input handling
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switch (window_msg_info.message)
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{
|
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case WM_SYSKEYDOWN:
|
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case WM_SYSKEYUP:
|
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case WM_KEYDOWN:
|
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case WM_KEYUP:
|
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{
|
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WPARAM vk_code = window_msg_info.wParam;
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b32 is_down = scast(b32, (window_msg_info.lParam >> 31) == 0 );
|
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b32 was_down = scast(b32, (window_msg_info.lParam >> 30) );
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b32 alt_down = scast(b32, (window_msg_info.lParam & (1 << 29)) );
|
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|
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switch ( vk_code )
|
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{
|
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case 'Q':
|
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{
|
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input_process_keyboard_key( & keyboard.Q, is_down );
|
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}
|
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break;
|
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case 'E':
|
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{
|
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input_process_keyboard_key( & keyboard.E, is_down );
|
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}
|
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break;
|
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case 'W':
|
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{
|
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input_process_keyboard_key( & keyboard.W, is_down );
|
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}
|
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break;
|
||||
case 'A':
|
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{
|
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input_process_keyboard_key( & keyboard.A, is_down );
|
||||
}
|
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break;
|
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case 'S':
|
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{
|
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input_process_keyboard_key( & keyboard.S, is_down );
|
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}
|
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break;
|
||||
case 'D':
|
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{
|
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input_process_keyboard_key( & keyboard.D, is_down );
|
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}
|
||||
break;
|
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case VK_ESCAPE:
|
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{
|
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input_process_keyboard_key( & keyboard.Esc, is_down );
|
||||
}
|
||||
break;
|
||||
case VK_UP:
|
||||
{
|
||||
input_process_keyboard_key( & keyboard.Up, is_down );
|
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}
|
||||
break;
|
||||
case VK_DOWN:
|
||||
{
|
||||
input_process_keyboard_key( & keyboard.Down, is_down );
|
||||
}
|
||||
break;
|
||||
case VK_LEFT:
|
||||
{
|
||||
input_process_keyboard_key( & keyboard.Left, is_down );
|
||||
}
|
||||
break;
|
||||
case VK_RIGHT:
|
||||
{
|
||||
input_process_keyboard_key( & keyboard.Right, is_down );
|
||||
}
|
||||
break;
|
||||
case VK_SPACE:
|
||||
{
|
||||
input_process_keyboard_key( & keyboard.Space, is_down );
|
||||
}
|
||||
break;
|
||||
case VK_F4:
|
||||
{
|
||||
if ( alt_down )
|
||||
Running = false;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
TranslateMessage( & window_msg_info );
|
||||
DispatchMessageW( & window_msg_info );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -901,8 +921,8 @@ WinMain(
|
||||
b32 sound_is_valid = false;
|
||||
DWORD ds_play_cursor;
|
||||
DWORD ds_write_cursor;
|
||||
DWORD byte_to_lock;
|
||||
DWORD bytes_to_write;
|
||||
DWORD byte_to_lock = 0;
|
||||
DWORD bytes_to_write = 0;
|
||||
if ( SUCCEEDED( DS_SecondaryBuffer->GetCurrentPosition( & ds_play_cursor, & ds_write_cursor ) ))
|
||||
{
|
||||
|
||||
@ -971,10 +991,10 @@ WinMain(
|
||||
#define MS_PER_SECOND 1000
|
||||
#define MegaCycles_Per_Second (1000 * 1000)
|
||||
u64 cycles_elapsed = end_cycle_count - last_cycle_time;
|
||||
s32 mega_cycles_elapsed = cycles_elapsed / MegaCycles_Per_Second;
|
||||
u64 mega_cycles_elapsed = cycles_elapsed / MegaCycles_Per_Second;
|
||||
u64 frame_time_elapsed = frame_cycle_time_end - last_frame_time;
|
||||
u32 ms_per_frame = MS_PER_SECOND * frame_time_elapsed / perf_counter_frequency;
|
||||
u32 fps = perf_counter_frequency / frame_time_elapsed;
|
||||
u32 ms_per_frame = scast(u32, MS_PER_SECOND * frame_time_elapsed / perf_counter_frequency);
|
||||
u32 fps = scast(u32, perf_counter_frequency / frame_time_elapsed);
|
||||
|
||||
// char ms_timing_debug[256] {};
|
||||
// wsprintfA( ms_timing_debug, "%d ms\n" "FPS: %d\n" "mega cycles: %d\n", ms_per_frame, fps, mega_cycles_elapsed );
|
||||
|
@ -1,12 +1,19 @@
|
||||
// Joyshock grime wrapper
|
||||
|
||||
#if __clang__
|
||||
#pragma clang diagnostic push
|
||||
#pragma clang diagnostic ignored "-Wreturn-type-c-linkage"
|
||||
#include "grime.h"
|
||||
|
||||
#ifdef COMPILER_CLANG
|
||||
# pragma clang diagnostic push
|
||||
# pragma clang diagnostic ignored "-Wreturn-type-c-linkage"
|
||||
#elif COMPILER_MSVC
|
||||
# pragma warning( push )
|
||||
# pragma warning( disable: 4820 )
|
||||
#endif
|
||||
|
||||
#include "JoyShockLibrary/JoyShockLibrary.h"
|
||||
|
||||
#if __clang__
|
||||
#pragma clang diagnostic pop
|
||||
#ifdef COMPILER_CLANG
|
||||
# pragma clang diagnostic pop
|
||||
#elif COMPILER_MSVC
|
||||
# pragma warning( pop )
|
||||
#endif
|
@ -14,7 +14,7 @@
|
||||
# define TAU_OVER_4 1.570796326794896619231321691639751442f
|
||||
# define TAU_OVER_8 0.785398163397448309615660845819875721f
|
||||
|
||||
# define E 2.71828182845904523536f
|
||||
# define Euler 2.71828182845904523536f
|
||||
# define SQRT_TWO 1.41421356237309504880168872420969808f
|
||||
# define SQRT_THREE 1.73205080756887729352744634150587236f
|
||||
# define SQRT_FIVE 2.23606797749978969640917366873127623f
|
||||
|
@ -4,6 +4,16 @@
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#pragma warning( disable: 4201 ) // Support for non-standard nameless struct or union extesnion
|
||||
#pragma warning( disable: 4100 ) // Support for unreferenced formal parameters
|
||||
#pragma warning( disable: 4800 ) // Support implicit conversion to bools
|
||||
#pragma warning( disable: 4365 ) // Support for signed/unsigned mismatch auto-conversion
|
||||
#pragma warning( disable: 4189 ) // Support for unused variables
|
||||
#pragma warning( disable: 4514 ) // Support for unused inline functions
|
||||
#pragma warning( disable: 4505 ) // Support for unused static functions
|
||||
#pragma warning( disable: 5045 ) // Compiler will insert Spectre mitigation for memory load if /Qspectre switch specified
|
||||
|
||||
#include "grime.h"
|
||||
#include "macros.h"
|
||||
#include "generics.h"
|
||||
@ -22,8 +32,9 @@ NS_PLATFORM_BEGIN
|
||||
|
||||
struct Debug_FileContent
|
||||
{
|
||||
u32 Size;
|
||||
void* Data;
|
||||
u32 Size;
|
||||
char _PAD_[4];
|
||||
};
|
||||
|
||||
void debug_file_free_content ( Debug_FileContent* file_content );
|
||||
|
@ -3,11 +3,15 @@
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#pragma warning( push )
|
||||
#pragma warning( disable: 5105 )
|
||||
#pragma warning( disable: 4820 )
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
#include <windows.h>
|
||||
#include <xinput.h>
|
||||
#include <mmeapi.h>
|
||||
#include <dsound.h>
|
||||
#pragma warning( pop )
|
||||
|
||||
// #include "windows/windows_base.h"
|
||||
// #include "windows/window.h"
|
||||
@ -146,8 +150,11 @@ xinput_load_library_bindings()
|
||||
{
|
||||
HMODULE xinput_lib = LoadLibraryA( XINPUT_DLL_A );
|
||||
|
||||
#pragma warning( push )
|
||||
#pragma warning( disable: 4191 )
|
||||
xinput_get_state = rcast( XInputGetStateFn*, GetProcAddress( xinput_lib, "XInputGetState" ));
|
||||
xinput_set_state = rcast( XInputSetStateFn*, GetProcAddress( xinput_lib, "XInputSetState" ));
|
||||
#pragma warning( pop )
|
||||
}
|
||||
#pragma endregion XInput
|
||||
|
||||
|
Reference in New Issue
Block a user