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Day 36 complete
This commit is contained in:
parent
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@ -33,7 +33,7 @@ Module build order:
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## Milestone
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Day 35 : Basic Sparse Tilemap Storage
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Day 36 : Loading BMPs
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Features Done so far:
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@ -62,6 +62,7 @@ Features Done so far:
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## Gallery
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![img](docs/imgs/handmade_win32_2023-10-19_14-07-20.png)
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![img](docs/imgs/handmade_win32_2023-10-16_23-08-11.png)
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![img](docs/imgs/handmade_win32_2023-10-11_23-39-57.gif)
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![img](docs/imgs/handmade_win32_2023-10-11_00-47-19.gif)
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BIN
data/content/MOJITO.bmp
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BIN
data/content/MOJITO.bmp
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Binary file not shown.
After Width: | Height: | Size: 1.0 MiB |
BIN
data/content/test_background.bmp
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BIN
data/content/test_background.bmp
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Binary file not shown.
After Width: | Height: | Size: 2.3 MiB |
5
docs/Day 036.md
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5
docs/Day 036.md
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@ -0,0 +1,5 @@
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# Day 36
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Just dealing with Casey's "methods" for going about the code exploration...
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Loading an image was nice, I got it to render somewhat properly with draw_bitmap but until he does it I kept the bad way hes doing it.
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docs/imgs/handmade_win32_2023-10-19_14-07-20.png
Normal file
BIN
docs/imgs/handmade_win32_2023-10-19_14-07-20.png
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After Width: | Height: | Size: 184 KiB |
@ -236,6 +236,49 @@ void draw_rectangle( OffscreenBuffer* buffer
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}
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}
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internal
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void draw_bitmap( OffscreenBuffer* buffer
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, f32 min_x, f32 min_y
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, f32 max_x, f32 max_y
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, u32* pixels, u32 size )
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{
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s32 min_x_32 = round( min_x );
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s32 min_y_32 = round( min_y );
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s32 max_x_32 = round( max_x );
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s32 max_y_32 = round( max_y );
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s32 buffer_width = buffer->width;
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s32 buffer_height = buffer->height;
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if ( min_x_32 < 0 )
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min_x_32 = 0;
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if ( min_y_32 < 0 )
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min_y_32 = 0;
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if ( max_x_32 > buffer_width )
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max_x_32 = buffer_width;
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if ( max_y_32 > buffer_height )
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max_y_32 = buffer_height;
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// Start with the pixel on the top left corner of the rectangle
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u8* row = rcast(u8*, buffer->memory )
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+ min_x_32 * buffer->bytes_per_pixel
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+ min_y_32 * buffer->pitch;
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for ( s32 y = min_y_32; y < max_y_32; ++ y )
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{
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s32* pixel_32 = rcast(s32*, row);
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for ( s32 x = min_x_32; x < max_x_32; ++ x )
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{
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u32 color = pixels[ y * max_x_32 + x ];
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*pixel_32 = color;
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pixel_32++;
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}
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row += buffer->pitch;
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}
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}
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inline
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void draw_debug_point(OffscreenBuffer* back_buffer, World* world, TileMapPosition pos, f32 red, f32 green, f32 blue)
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{
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@ -249,6 +292,26 @@ void draw_debug_point(OffscreenBuffer* back_buffer, World* world, TileMapPositio
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red, green, blue);
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}
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internal
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Bitmap load_bmp( platform::FileReadContentFn* file_read_content, Str file_path )
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{
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Bitmap result {};
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platform::File file {
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file_path
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};
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if ( ! file_read_content( & file ) )
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{
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return result;
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}
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BitmapHeaderPacked* header = pcast(BitmapHeaderPacked*, file.data);
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result.pixels = rcast(u32*, rcast(Byte*, file.data) + header->bitmap_offset);
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result.width = header->width;
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result.height = header->height;
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result.bits_per_pixel = header->bits_per_pixel;
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return result;
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}
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Engine_API
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void on_module_reload( Memory* memory, platform::ModuleAPI* platfom_api )
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@ -314,7 +377,7 @@ void startup( OffscreenBuffer* back_buffer, Memory* memory, platform::ModuleAPI*
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tile_map->tile_chunks_num_x = 128;
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tile_map->tile_chunks_num_y = 128;
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tile_map->tile_chunks_num_z = 2;
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ssize num_chunks = tile_map->tile_chunks_num_x * tile_map->tile_chunks_num_y * tile_map->tile_chunks_num_z;
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tile_map->chunks = state->world_arena.push_array( TileChunk, num_chunks );
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@ -333,20 +396,20 @@ void startup( OffscreenBuffer* back_buffer, Memory* memory, platform::ModuleAPI*
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u32 tiles_per_screen_x = 17;
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u32 tiles_per_screen_y = 9;
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u32 screen_x = 0;
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u32 screen_y = 0;
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u32 rng_index = 0;
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b32 door_left = false;
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b32 door_right = false;
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b32 door_top = false;
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b32 door_bottom = false;
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b32 door_up = false;
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b32 door_down = false;
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u32 abs_tile_z = 0;
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for ( u32 screen_index = 0; screen_index < 100; ++ screen_index )
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{
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// TODO(Ed) : We need a proper RNG.
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@ -361,9 +424,11 @@ void startup( OffscreenBuffer* back_buffer, Memory* memory, platform::ModuleAPI*
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random_choice = RNG_Table[ rng_index ] % 3;
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}
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++ rng_index;
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b32 created_z_door = false;
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if ( random_choice == 2 )
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{
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created_z_door = true;
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if ( abs_tile_z == 0 )
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{
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door_up = true;
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@ -390,16 +455,16 @@ void startup( OffscreenBuffer* back_buffer, Memory* memory, platform::ModuleAPI*
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u32 abs_tile_y = screen_y * tiles_per_screen_y + tile_y;
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u32 tile_value = 1;
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bool in_middle_x = tile_x == (tiles_per_screen_x / 2);
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bool in_middle_y = tile_y == (tiles_per_screen_y / 2);
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bool on_right = tile_x == (tiles_per_screen_x - 1);
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bool on_left = tile_x == 0;
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bool on_bottom = tile_y == 0;
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bool on_top = tile_y == (tiles_per_screen_y - 1);
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if ( on_left && (! in_middle_y || ! door_left ))
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{
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tile_value = 2;
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@ -408,7 +473,7 @@ void startup( OffscreenBuffer* back_buffer, Memory* memory, platform::ModuleAPI*
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{
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tile_value = 2;
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}
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if ( on_bottom && (! in_middle_x || ! door_bottom ))
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{
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tile_value = 2;
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@ -417,7 +482,7 @@ void startup( OffscreenBuffer* back_buffer, Memory* memory, platform::ModuleAPI*
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{
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tile_value = 2;
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}
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if ( tile_x == 6 && tile_y == 6 )
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{
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if ( door_up )
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@ -429,31 +494,26 @@ void startup( OffscreenBuffer* back_buffer, Memory* memory, platform::ModuleAPI*
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tile_value = 4;
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}
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}
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// u32 tile_value = tile_x == tile_y && tile_y % 2 ? 1 : 0;
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TileMap_set_tile_value( & state->world_arena, world->tile_map, abs_tile_x, abs_tile_y, abs_tile_z, tile_value );
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}
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}
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door_left = door_right;
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door_bottom = door_top;
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if ( door_up )
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if ( created_z_door )
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{
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door_down = true;
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door_up = false;
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}
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else if ( door_down )
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{
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door_up = true;
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door_down = false;
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door_down = ! door_down;
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door_up = ! door_up;
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}
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else
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{
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door_up = false;
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door_up = false;
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door_down = false;
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}
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door_right = false;
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door_top = false;
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@ -482,6 +542,14 @@ void startup( OffscreenBuffer* back_buffer, Memory* memory, platform::ModuleAPI*
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hh::GameState* game_state = rcast( hh::GameState*, state->game_memory.persistent );
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assert( sizeof(hh::GameState) <= state->game_memory.persistent_size );
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StrPath path_test_bg;
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path_test_bg.concat( platform_api->path_content, str_ascii("test_background.bmp") );
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game_state->test_bg = load_bmp( platform_api->file_read_content, path_test_bg );
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StrPath path_mojito;
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path_mojito.concat( platform_api->path_content, str_ascii("mojito.bmp") );
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game_state->mojito = load_bmp( platform_api->file_read_content, path_mojito );
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hh::PlayerState* player = & game_state->player_state;
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player->position.tile_x = 4;
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player->position.tile_y = 4;
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@ -680,7 +748,7 @@ void update_and_render( f32 delta_time, InputState* input, OffscreenBuffer* back
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{
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TileMapPosition test_pos = {
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new_player_pos_x, new_player_pos_y,
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player->position.tile_x, player->position.tile_y
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player->position.tile_x, player->position.tile_y, player->position.tile_z
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};
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test_pos = recannonicalize_position( tile_map, test_pos );
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@ -688,28 +756,28 @@ void update_and_render( f32 delta_time, InputState* input, OffscreenBuffer* back
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TileMapPosition test_pos_nw {
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new_player_pos_x - player_half_width, new_player_pos_y + player_quarter_height,
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player->position.tile_x, player->position.tile_y
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player->position.tile_x, player->position.tile_y, player->position.tile_z
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};
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test_pos_nw = recannonicalize_position( tile_map, test_pos_nw );
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valid_new_pos &= TileMap_is_point_empty( tile_map, test_pos_nw );
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TileMapPosition test_pos_ne {
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new_player_pos_x + player_half_width, new_player_pos_y + player_quarter_height,
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player->position.tile_x, player->position.tile_y
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player->position.tile_x, player->position.tile_y, player->position.tile_z
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};
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test_pos_ne = recannonicalize_position( tile_map, test_pos_ne );
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valid_new_pos &= TileMap_is_point_empty( tile_map, test_pos_ne );
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TileMapPosition test_pos_sw {
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new_player_pos_x - player_half_width, new_player_pos_y,
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player->position.tile_x, player->position.tile_y
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player->position.tile_x, player->position.tile_y, player->position.tile_z
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};
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test_pos_sw = recannonicalize_position( tile_map, test_pos_sw );
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valid_new_pos &= TileMap_is_point_empty( tile_map, test_pos_sw );
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TileMapPosition test_pos_se {
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new_player_pos_x + player_half_width, new_player_pos_y,
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player->position.tile_x, player->position.tile_y
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player->position.tile_x, player->position.tile_y, player->position.tile_z
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};
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test_pos_se = recannonicalize_position( tile_map, test_pos_se );
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valid_new_pos &= TileMap_is_point_empty( tile_map, test_pos_se );
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@ -717,11 +785,29 @@ void update_and_render( f32 delta_time, InputState* input, OffscreenBuffer* back
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if ( valid_new_pos )
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{
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TileMapPosition new_pos = {
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new_player_pos_x, new_player_pos_y,
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player->position.tile_x, player->position.tile_y
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player->position.tile_x, player->position.tile_y, player->position.tile_z
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};
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player->position = recannonicalize_position( tile_map, new_pos );
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new_pos = recannonicalize_position( tile_map, new_pos );
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bool on_new_tile = TileMap_are_on_same_tile( & new_pos, & player->position );
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if ( ! on_new_tile )
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{
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u32 new_tile_value = TileMap_get_tile_value( tile_map, new_pos );
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if ( new_tile_value == 3 )
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{
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++ new_pos.tile_z;
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}
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else if ( new_tile_value == 4 )
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{
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-- new_pos.tile_z;
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}
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}
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player->position = new_pos;
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}
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if ( player->jump_time > 0.f )
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@ -757,10 +843,10 @@ void update_and_render( f32 delta_time, InputState* input, OffscreenBuffer* back
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{
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u32 col = player->position.tile_x + relative_col;
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u32 row = player->position.tile_y + relative_row;
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u32 tile_id = TileMap_get_tile_value( tile_map, col, row, player->position.tile_z );
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f32 color[3] = { 0.15f, 0.15f, 0.15f };
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if ( tile_id > 0 )
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{
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if ( tile_id == 2 )
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@ -781,7 +867,7 @@ void update_and_render( f32 delta_time, InputState* input, OffscreenBuffer* back
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color[1] = 0.52f;
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color[2] = 0.52f;
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}
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if ( row == player->position.tile_y && col == player->position.tile_x )
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{
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color[0] = 0.44f;
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@ -805,6 +891,27 @@ void update_and_render( f32 delta_time, InputState* input, OffscreenBuffer* back
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}
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}
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// draw_bitmap( back_buffer
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// , 0, 0
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// , scast(f32, game_state->mojito.width), scast(f32, game_state->mojito.height)
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// , game_state->mojito.pixels, game_state->mojito.size
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// );
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// Bad bitmap test
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{
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u32* src = game_state->mojito.pixels;
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u32* dst = rcast(u32*, back_buffer->memory);
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for ( s32 y = 0; y < game_state->mojito.height; ++ y )
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{
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for ( s32 x = 0; x < game_state->mojito.width; ++ x )
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{
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*dst = *src;
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++ dst;
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++ src;
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}
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}
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}
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// Player
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f32 player_red = 0.7f;
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f32 player_green = 0.7f;
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@ -94,9 +94,9 @@ struct Memory
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//ReplayData replay;
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#endif
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// The game will have 1/4 of persistent's memory available ot it.
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// The game will have 1/2 of persistent's memory available ot it.
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static constexpr
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ssize game_memory_factor = 4;
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ssize game_memory_factor = 2;
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ssize engine_persistent_size()
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{
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@ -181,4 +181,29 @@ struct World
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TileMap* tile_map;
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};
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#pragma pack(push, 1)
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struct BitmapHeaderPacked
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{
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u16 file_type;
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u32 file_size;
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u16 _reserved_1_;
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u16 _reserved_2_;
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u32 bitmap_offset;
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u32 size;
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s32 width;
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s32 height;
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u16 planes;
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u16 bits_per_pixel;
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};
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#pragma pack(pop)
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struct Bitmap
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{
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u32* pixels;
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s32 width;
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s32 height;
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u32 bits_per_pixel;
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u32 size;
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};
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NS_ENGINE_END
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@ -4,6 +4,7 @@
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NS_ENGINE_BEGIN
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// TODO(Ed) : Consider moving (Casey wants to)
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inline
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void cannonicalize_coord( TileMap* tile_map, u32* tile_coord, f32* pos_coord )
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{
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@ -24,6 +25,7 @@ void cannonicalize_coord( TileMap* tile_map, u32* tile_coord, f32* pos_coord )
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(* pos_coord) = new_pos_coord;
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}
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// TODO(Ed) : Consider moving (Casey wants to)
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inline
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TileMapPosition recannonicalize_position( TileMap* tile_map, TileMapPosition pos )
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{
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@ -91,6 +93,7 @@ TileChunkPosition get_tile_chunk_position_for( TileMap* tile_map, u32 abs_tile_x
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return chunk_pos;
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}
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inline
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u32 TileMap_get_tile_value( TileMap* tile_map, u32 tile_x, u32 tile_y, u32 tile_z )
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{
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assert( tile_map != nullptr );
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@ -105,13 +108,24 @@ u32 TileMap_get_tile_value( TileMap* tile_map, u32 tile_x, u32 tile_y, u32 tile_
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return value;
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}
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inline
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u32 TileMap_get_tile_value( TileMap* tile_map, TileMapPosition position )
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{
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u32 value = TileMap_get_tile_value( tile_map, position.tile_x, position.tile_y, position.tile_z );
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return value;
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}
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internal
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b32 TileMap_is_point_empty( TileMap* tile_map, TileMapPosition position )
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{
|
||||
assert( tile_map != nullptr );
|
||||
|
||||
u32 chunk_value = TileMap_get_tile_value( tile_map, position.tile_x, position.tile_y, position.tile_z );
|
||||
b32 is_empty = chunk_value == 1;
|
||||
|
||||
b32
|
||||
is_empty = chunk_value == 1;
|
||||
is_empty |= chunk_value == 3;
|
||||
is_empty |= chunk_value == 4;
|
||||
return is_empty;
|
||||
}
|
||||
|
||||
@ -137,4 +151,15 @@ void TileMap_set_tile_value( MemoryArena* arena, TileMap* tile_map, u32 abs_tile
|
||||
TileChunk_set_tile_value( chunk, tile_map, chunk_pos.tile_x, chunk_pos.tile_y, value );
|
||||
}
|
||||
|
||||
|
||||
internal
|
||||
b32 TileMap_are_on_same_tile( TileMapPosition* pos_a, TileMapPosition* pos_b )
|
||||
{
|
||||
b32 result =
|
||||
pos_a->tile_x == pos_b->tile_x
|
||||
&& pos_a->tile_y == pos_b->tile_y
|
||||
&& pos_a->tile_z == pos_b->tile_z;
|
||||
return result;
|
||||
}
|
||||
|
||||
NS_ENGINE_END
|
||||
|
@ -50,8 +50,7 @@ struct TileMap
|
||||
|
||||
struct TileMapPosition
|
||||
{
|
||||
// TODO(Ed) : Should this be from the center of the tile?
|
||||
|
||||
// Note(Ed) : Relative position from tile center.
|
||||
f32 x;
|
||||
f32 y;
|
||||
|
||||
|
@ -94,6 +94,9 @@ struct PlayerActions
|
||||
struct GameState
|
||||
{
|
||||
PlayerState player_state;
|
||||
|
||||
engine::Bitmap test_bg;
|
||||
engine::Bitmap mojito;
|
||||
};
|
||||
|
||||
NS_HANDMADE_END
|
||||
|
@ -35,8 +35,8 @@ using DebugSetPauseRenderingFn = void (b32 value);
|
||||
|
||||
struct File
|
||||
{
|
||||
void* opaque_handle;
|
||||
Str path;
|
||||
void* opaque_handle;
|
||||
void* data;
|
||||
u32 size;
|
||||
};
|
||||
@ -87,6 +87,7 @@ struct ModuleAPI
|
||||
{
|
||||
Str path_root;
|
||||
Str path_binaries;
|
||||
Str path_content;
|
||||
Str path_scratch;
|
||||
|
||||
#if Build_Development
|
||||
|
@ -58,6 +58,7 @@ global PlatformContext Platform_Context;
|
||||
|
||||
global StrPath Path_Root;
|
||||
global StrPath Path_Binaries;
|
||||
global StrPath Path_Content;
|
||||
global StrPath Path_Scratch;
|
||||
|
||||
// TODO(Ed) : This is a global for now.
|
||||
@ -518,8 +519,12 @@ WinMain( HINSTANCE instance, HINSTANCE prev_instance, LPSTR commandline, int sho
|
||||
Path_Scratch.concat( Path_Root, str_ascii("scratch") );
|
||||
Path_Scratch.ptr[ Path_Scratch.len ] = '\\';
|
||||
++ Path_Scratch.len;
|
||||
|
||||
|
||||
CreateDirectoryA( Path_Scratch, 0 );
|
||||
|
||||
Path_Content.concat( Path_Root, str_ascii("content") );
|
||||
Path_Content.ptr[ Path_Content.len ] = '\\';
|
||||
++ Path_Content.len;
|
||||
}
|
||||
|
||||
// Memory
|
||||
@ -647,7 +652,7 @@ WinMain( HINSTANCE instance, HINSTANCE prev_instance, LPSTR commandline, int sho
|
||||
}
|
||||
|
||||
// WinDimensions dimensions = get_window_dimensions( window_handle );
|
||||
resize_dib_section( &Surface_Back_Buffer, 1280, 720 );
|
||||
resize_dib_section( &Surface_Back_Buffer, 1280, 720 );
|
||||
|
||||
// Setup monitor refresh and associated timers
|
||||
HDC refresh_dc = GetDC( window_handle );
|
||||
@ -667,6 +672,7 @@ WinMain( HINSTANCE instance, HINSTANCE prev_instance, LPSTR commandline, int sho
|
||||
{
|
||||
platform_api.path_root = Path_Root;
|
||||
platform_api.path_binaries = Path_Binaries;
|
||||
platform_api.path_content = Path_Content;
|
||||
platform_api.path_scratch = Path_Scratch;
|
||||
|
||||
#if Build_Development
|
||||
|
Loading…
Reference in New Issue
Block a user