Day 28 complete!

This commit is contained in:
Edward R. Gonzalez 2023-10-01 20:17:14 -04:00
parent faa0bacc07
commit e1623995a7
27 changed files with 985 additions and 2538 deletions

View File

@ -1,35 +1,20 @@
{
"files": [
{
"path": "project/platform/win32_platform.cpp",
"path": "project/platform/win32/win32_platform.cpp",
"bookmarks": [
{
"line": 59,
"line": 39,
"column": 0,
"label": "Struct Defs"
},
{
"line": 98,
"line": 58,
"column": 0,
"label": "Static Data"
},
{
"line": 661,
"column": 0,
"label": "Timing"
},
{
"line": 1592,
"column": 4,
"label": "Main Loop : Audio Processing"
},
{
"line": 1713,
"column": 2,
"label": "Main Loop : Timing Update"
},
{
"line": 1797,
"line": 980,
"column": 0,
"label": "Main Loop : End"
}

View File

@ -12,6 +12,7 @@
"UNICODE",
"_UNICODE",
"GEN_TIME",
"INTELLISENSE_DIRECTIVES",
"Build_Debug",
"Build_Development",
],
@ -31,6 +32,7 @@
"UNICODE",
"_UNICODE",
"GEN_TIME",
"INTELLISENSE_DIRECTIVES",
],
"windowsSdkVersion": "10.0.22621.0",
"compilerPath": "clang.exe",

13
.vscode/launch.json vendored
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@ -16,11 +16,20 @@
{
"type":"cppvsdbg",
"request": "launch",
"name" : "Debug handmade platform gen msvc",
"name" : "Debug handmade engine (post_build) gen msvc",
"program": "${workspaceFolder}/build/engine_postbuild_gen.exe",
"args": [],
"cwd": "${workspaceFolder}/build",
"visualizerFile": "${workspaceFolder}/scripts/handmade.natvis"
"visualizerFile": "${workspaceFolder}/scripts/gencpp.natvis"
},
{
"type":"cppvsdbg",
"request": "launch",
"name" : "Debug handmade platform gen msvc",
"program": "${workspaceFolder}/build/platform_gen.exe",
"args": [],
"cwd": "${workspaceFolder}/project/platform",
"visualizerFile": "${workspaceFolder}/scripts/gencpp.natvis"
}
]
}

View File

@ -28,9 +28,13 @@
<ClInclude Include="project\dependencies\gen.hpp" />
<ClInclude Include="project\engine\engine.hpp" />
<ClInclude Include="project\engine\engine_game_api.hpp" />
<ClInclude Include="project\engine\engine_to_platform_api.hpp" />
<ClInclude Include="project\gen\engine_symbol_table.hpp" />
<ClInclude Include="project\handmade.hpp" />
<ClInclude Include="project\platform\compiler_ignores.hpp" />
<ClInclude Include="project\platform\context.hpp" />
<ClInclude Include="project\platform\generics.hpp" />
<ClInclude Include="project\platform\gen\context.gen.hpp" />
<ClInclude Include="project\platform\grime.hpp" />
<ClInclude Include="project\platform\jsl.hpp" />
<ClInclude Include="project\platform\macros.hpp" />
@ -39,14 +43,20 @@
<ClInclude Include="project\platform\strings.hpp" />
<ClInclude Include="project\platform\types.hpp" />
<ClInclude Include="project\platform\win32.hpp" />
<ClInclude Include="project\platform\win32\win32.hpp" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="project\codegen\engine_postbuild_gen.cpp" />
<ClCompile Include="project\codegen\platform_gen.cpp" />
<ClCompile Include="project\engine\engine.cpp" />
<ClCompile Include="project\engine\test_samples.cpp" />
<ClCompile Include="project\handmade.cpp" />
<ClCompile Include="project\handmade_engine.cpp" />
<ClCompile Include="project\handmade_win32.cpp" />
<ClCompile Include="project\platform\win32\win32_audio.cpp" />
<ClCompile Include="project\platform\win32\win32_input.cpp" />
<ClCompile Include="project\platform\win32\win32_platform.cpp" />
<ClCompile Include="project\platform\win32\win32_platform_api.cpp" />
<ClCompile Include="project\platform\win32_platform.cpp" />
</ItemGroup>
<ItemGroup>

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@ -93,7 +93,7 @@ int gen_main()
builder.write();
#pragma pop_macro("str_ascii")
log_fmt("Generaton finished for Handmade Hero: Engine Module\n");
log_fmt("Generaton finished for Handmade Hero: Engine Module\n\n");
// gen::deinit();
return 0;
}

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@ -6,11 +6,72 @@
#include "dependencies/gen.hpp"
using namespace gen;
#define path_gen "./gen/"
int gen_main()
{
gen::init();
log_fmt("Generating code for Handmade Hero: Platform Module\n");
log_fmt("Generaton finished for Handmade Hero: Platform Module\n");
CodeComment generation_notice = def_comment( txt("This was generated by project/codegen/platform_gen.cpp") );
Builder builder = Builder::open( path_gen "context.gen.hpp");
builder.print( generation_notice );
builder.print( fmt_newline );
FileContents h_context = file_read_contents(GlobalAllocator, true, "context.hpp");
CodeBody code_context = parse_global_body( { h_context.size, rcast( char const*, h_context.data ) } );
CodeStruct context_struct = {};
for ( Code code : code_context )
{
if ( code->Type == ECode::Struct )
{
if ( str_compare( code->Name, txt("Context") ) == 0 )
{
context_struct = code;
break;
}
break;
}
}
Array<Code> context_data_members = Array<Code>::init_reserve( GlobalAllocator, kilobytes( 1 ) );
for ( Code code : context_struct->Body )
{
if ( code->Type == ECode::Variable )
{
context_data_members.append( code );
}
}
CodeDefine using_context;
{
String using_context_content = String::make_reserve( GlobalAllocator, kilobytes( 1 ) );
{
String
content = using_context_content;
content.append( "\\\n" );
for ( s32 id = 0; id < context_data_members.num() - 1; ++id )
{
Code code = context_data_members[ id ];
content.append( code.to_string() );
// Default serializer inserts a newline at the end of the string, we need to insert a line continuation
content[ content.length() - 1 ] = '\\';
content.append( "\n" );
}
content.append( context_data_members[ context_data_members.num() - 1 ]->to_string() );
}
using_context = def_define( txt("using_context()"), using_context_content );
}
builder.print( using_context );
builder.write();
log_fmt("Generaton finished for Handmade Hero: Platform Module\n\n");
// gen::deinit();
return 0;
}

View File

@ -18050,6 +18050,8 @@ namespace Parser
);
return { { nullptr }, 0 };
}
move_forward();
content.Length++;
while ( left && current != '"' && current != '>' )
{

View File

@ -30,15 +30,21 @@ struct EngineActions
#if Build_Development
b32 pause_renderer;
b32 load_auto_snapshot;
b32 set_snapshot_slot_1;
b32 set_snapshot_slot_2;
b32 set_snapshot_slot_3;
b32 set_snapshot_slot_4;
b32 force_null_access_violation;
#endif
};
struct EngineState
{
f32 auto_snapshot_interval;
f32 auto_snapshot_timer;
s32 wave_tone_hz;
s32 tone_volume;
s32 x_offset;
@ -115,6 +121,7 @@ internal
void take_engine_snapshot( Memory* memory, platform::ModuleAPI* platform_api )
{
platform_api->memory_copy( memory->snapshots[ memory->active_snapshot_slot ].memory, memory->total_size(), memory->persistent );
memory->snapshots[ memory->active_snapshot_slot ].age = platform_api->get_wall_clock();
}
internal
@ -128,6 +135,7 @@ void take_game_snapshot( Memory* memory, platform::ModuleAPI* platform_api )
platform_api->memory_copy( persistent_slot, state->game_memory.persistent_size, state->game_memory.persistent );
platform_api->memory_copy( transient_slot, state->game_memory.transient_size, state->game_memory.transient );
memory->snapshots[ memory->active_snapshot_slot ].age = platform_api->get_wall_clock();
}
internal
@ -300,7 +308,7 @@ void input_poll_engine_actions( InputState* input, EngineActions* actions )
actions->toggle_wave_tone |= pressed( keyboard->Q );
actions->loop_mode_game |= pressed( keyboard->L ) && ! keyboard->right_shift.ended_down;
actions->loop_mode_game |= pressed( keyboard->L ) && ! keyboard->right_shift.ended_down && ! keyboard->right_alt.ended_down;
actions->loop_mode_engine |= pressed( keyboard->L ) && keyboard->right_shift.ended_down;
MousesState* mouse = controller->mouse;
@ -311,6 +319,7 @@ void input_poll_engine_actions( InputState* input, EngineActions* actions )
actions->move_up = (mouse->vertical_wheel.end > 0.f) * 10;
actions->move_down = (mouse->vertical_wheel.end < 0.f) * 10;
actions->load_auto_snapshot |= pressed( keyboard->L ) && keyboard->right_alt.ended_down;
}
internal
@ -402,7 +411,14 @@ void draw_rectangle( OffscreenBuffer* buffer
if ( max_y_32 > buffer_height )
max_y_32 = buffer_height;
s32 color = (scast(s32, red) << 16) | (scast(s32, green) << 8) | (scast(s32, blue) << 0);
s32 red_32 = round_f32_to_s32( 255.f * red );
s32 green_32 = round_f32_to_s32( 255.f * green );
s32 blue_32 = round_f32_to_s32( 255.f * blue );
s32 color =
(scast(s32, red_32) << 16)
| (scast(s32, green_32) << 8)
| (scast(s32, blue_32) << 0);
// Start with the pixel on the top left corner of the rectangle
u8* row = rcast(u8*, buffer->memory )
@ -439,14 +455,18 @@ void startup( Memory* memory, platform::ModuleAPI* platform_api )
memory->game_loop_active = false;
#endif
#if 0
for ( s32 slot = 0; slot < memory->Num_Snapshot_Slots; ++ slot )
{
// TODO(Ed) : Specify default file paths for saving slots ?
}
#endif
EngineState* state = rcast( EngineState*, memory->persistent );
assert( sizeof(EngineState) <= memory->persistent_size );
state->auto_snapshot_interval = 10.f;
state->tone_volume = 1000;
state->x_offset = 0;
@ -465,8 +485,8 @@ void startup( Memory* memory, platform::ModuleAPI* platform_api )
hh::PlayerState* player = rcast( hh::PlayerState*, state->game_memory.persistent );
assert( sizeof(hh::PlayerState) <= state->game_memory.persistent_size );
player->pos_x = 100;
player->pos_y = 100;
player->pos_x = 920;
player->pos_y = 466;
player->mid_jump = false;
player->jump_time = 0.f;
}
@ -483,6 +503,22 @@ void update_and_render( f32 delta_time, InputState* input, OffscreenBuffer* back
EngineState* state = rcast( EngineState*, memory->persistent );
assert( sizeof(EngineState) <= memory->persistent_size );
// Engine auto_snapshot
{
state->auto_snapshot_timer += delta_time;
if ( state->auto_snapshot_timer >= state->auto_snapshot_interval )
{
state->auto_snapshot_timer = 0.f;
s32 current_slot = memory->active_snapshot_slot;
memory->active_snapshot_slot = 0;
take_engine_snapshot( memory, platform_api );
memory->active_snapshot_slot = current_slot;
state->auto_snapshot_timer = 0.f;
}
}
ControllerState* controller = & input->controllers[0];
EngineActions engine_actions {};
@ -490,6 +526,14 @@ void update_and_render( f32 delta_time, InputState* input, OffscreenBuffer* back
input_poll_engine_actions( input, & engine_actions );
if ( engine_actions.load_auto_snapshot )
{
s32 current_slot = memory->active_snapshot_slot;
memory->active_snapshot_slot = 0;
load_engine_snapshot( memory, platform_api );
memory->active_snapshot_slot = current_slot;
}
#if Build_Development
// Ease of use: Allow user to press L key without shift if engine loop recording is active.
engine_actions.loop_mode_engine |= engine_actions.loop_mode_game && memory->engine_loop_active;
@ -571,10 +615,8 @@ void update_and_render( f32 delta_time, InputState* input, OffscreenBuffer* back
if ( ! memory->game_loop_active )
{
if ( engine_actions.set_snapshot_slot_1 ) memory->active_snapshot_slot = 0;
if ( engine_actions.set_snapshot_slot_2 ) memory->active_snapshot_slot = 1;
if ( engine_actions.set_snapshot_slot_3 ) memory->active_snapshot_slot = 2;
if ( engine_actions.set_snapshot_slot_4 ) memory->active_snapshot_slot = 3;
if ( engine_actions.set_snapshot_slot_1 ) memory->active_snapshot_slot = 1;
if ( engine_actions.set_snapshot_slot_2 ) memory->active_snapshot_slot = 2;
}
#endif
}
@ -599,14 +641,18 @@ void update_and_render( f32 delta_time, InputState* input, OffscreenBuffer* back
input_poll_player_actions( input, & player_actions );
{
player->pos_x += player_actions.player_x_move_digital * 5;
player->pos_y -= player_actions.player_y_move_digital * 5;
player->pos_x += scast(u32, player_actions.player_x_move_analog * 5);
player->pos_y -= scast(u32, player_actions.player_y_move_analog * 5) - scast(u32, sinf( player->jump_time * TAU ) * 10);
f32 move_speed = 200.f;
player->pos_x += scast(f32, player_actions.player_x_move_digital) * delta_time * move_speed;
player->pos_y -= scast(f32, player_actions.player_y_move_digital) * delta_time * move_speed;
player->pos_x += scast(f32, player_actions.player_x_move_analog * delta_time * move_speed);
player->pos_y -= scast(f32, player_actions.player_y_move_analog * delta_time * move_speed);
player->pos_y += sinf( player->jump_time * TAU ) * 200.f * delta_time;
if ( player->jump_time > 0.f )
{
player->jump_time -= 0.025f;
player->jump_time -= delta_time;
}
else
{
@ -624,21 +670,97 @@ void update_and_render( f32 delta_time, InputState* input, OffscreenBuffer* back
f32 x_offset_f = scast(f32, state->x_offset);
f32 y_offset_f = scast(f32, state->y_offset);
// render_weird_graident( back_buffer, state->x_offset, state->y_offset );
draw_rectangle( back_buffer
, 0.f, 0.f
, scast(f32, back_buffer->width), scast(f32, back_buffer->height)
, 0x22, 0x22, 0x22 );
render_player( back_buffer, player->pos_x, player->pos_y );
, 1.f, 0.24f, 0.24f );
// Draw tilemap
u32 tilemap[9][16] = {
{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1 },
{ 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1 },
{ 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
};
f32 upper_left_x = 0;
f32 upper_left_y = 0;
f32 tile_width = 119;
f32 tile_height = 116;
for ( s32 row = 0; row < 9; ++ row )
{
for ( s32 col = 0; col < 16; ++ col )
{
u32 tileID = tilemap[row][col];
f32 grey[3] = { 0.15f, 0.15f, 0.15f };
if ( tileID == 1 )
{
grey[0] = 0.22f;
grey[1] = 0.22f;
grey[2] = 0.22f;
}
f32 min_x = upper_left_x + scast(f32, col) * tile_width;
f32 min_y = upper_left_y + scast(f32, row) * tile_height;
f32 max_x = min_x + tile_width;
f32 max_y = min_y + tile_height;
draw_rectangle( back_buffer
, min_x, min_y
, max_x, max_y
, grey[0], grey[1], grey[2] );
}
}
// Player
f32 player_width = 50.f;
f32 player_height = 100.f;
f32 player_red = 0.3f;
f32 player_green = 0.3f;
f32 player_blue = 0.3f;
draw_rectangle( back_buffer
, player->pos_x, player->pos_y
, player->pos_x + player_width, player->pos_y + player_height
, player_red, player_green, player_blue );
// Auto-Snapshot percent bar
if (1)
{
f32 snapshot_percent_x = ((state->auto_snapshot_timer / state->auto_snapshot_interval)) * (f32)back_buffer->width / 4.f;
draw_rectangle( back_buffer
, 0.f, 0.f
, snapshot_percent_x, 10.f
, 0x00, 0.15f, 0.35f );
}
#if Build_Development
if ( memory->replay_mode == ReplayMode_Record )
render_player( back_buffer, player->pos_x + 20, player->pos_y - 20 );
{
draw_rectangle( back_buffer
, scast(f32, player->pos_x) + 50.f, scast(f32, player->pos_y) - 50.f
, scast(f32, player->pos_x) + 10.f, scast(f32, player->pos_y) + 40.f
, 1.f, 1.f, 1.f );
}
#endif
render_player( back_buffer, (s32)input->controllers[0].mouse->X.end, (s32)input->controllers[0].mouse->Y.end );
// Change above to use draw rectangle
draw_rectangle( back_buffer
, (f32)input->controllers[0].mouse->X.end, (f32)input->controllers[0].mouse->Y.end
, (f32)input->controllers[0].mouse->X.end + 10.f, (f32)input->controllers[0].mouse->Y.end + 10.f
, 1.f, 1.f, 0.f );
// Mouse buttons test
#if 0
{
if ( input->controllers[0].mouse->left.ended_down == true )
render_player( back_buffer, 5, 5 );
@ -650,6 +772,7 @@ void update_and_render( f32 delta_time, InputState* input, OffscreenBuffer* back
if ( input->controllers[0].mouse->right.ended_down == true )
render_player( back_buffer, 5, 35 );
}
#endif
}
Engine_API

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@ -35,6 +35,7 @@ struct MemorySnapshot
void* opaque_handle;
void* opaque_handle_2;
void* memory;
u64 age;
};
struct Memory
@ -56,7 +57,7 @@ struct Memory
// TODO(Ed) : Move this crap to state & replay archive definitions?
#if Build_Development
static constexpr
s32 Num_Snapshot_Slots = 2;
s32 Num_Snapshot_Slots = 3;
// Abuse RAM to store snapshots of the Engine or Game state.
MemorySnapshot snapshots[ Num_Snapshot_Slots ];
s32 active_snapshot_slot;

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@ -3,15 +3,12 @@
NS_ENGINE_BEGIN
constexpr
Str const symbol_on_module_load = str_ascii("?on_module_reload@engine@@YAXPEAUMemory@1@PEAUModuleAPI@platform@@@Z");
constexpr
Str const symbol_startup = str_ascii("?startup@engine@@YAXPEAUMemory@1@PEAUModuleAPI@platform@@@Z");
constexpr
Str const symbol_shutdown = str_ascii("?shutdown@engine@@YAXPEAUMemory@1@PEAUModuleAPI@platform@@@Z");
constexpr
Str const symbol_update_and_render = str_ascii("?update_and_render@engine@@YAXMPEAUInputState@1@PEAUOffscreenBuffer@1@PEAUMemory@1@PEAUModuleAPI@platform@@PEAUThreadContext@1@@Z");
constexpr
Str const symbol_update_audio = str_ascii("?update_audio@engine@@YAXMPEAUAudioBuffer@1@PEAUMemory@1@PEAUModuleAPI@platform@@PEAUThreadContext@1@@Z");
constexpr Str const symbol_on_module_load = str_ascii( "?on_module_reload@engine@@YAXPEAUMemory@1@PEAUModuleAPI@platform@@@Z" );
constexpr Str const symbol_startup = str_ascii( "?startup@engine@@YAXPEAUMemory@1@PEAUModuleAPI@platform@@@Z" );
constexpr Str const symbol_shutdown = str_ascii( "?shutdown@engine@@YAXPEAUMemory@1@PEAUModuleAPI@platform@@@Z" );
constexpr Str const symbol_update_and_render =
str_ascii( "?update_and_render@engine@@YAXMPEAUInputState@1@PEAUOffscreenBuffer@1@PEAUMemory@1@PEAUModuleAPI@platform@@PEAUThreadContext@1@@Z" );
constexpr Str const symbol_update_audio =
str_ascii( "?update_audio@engine@@YAXMPEAUAudioBuffer@1@PEAUMemory@1@PEAUModuleAPI@platform@@PEAUThreadContext@1@@Z" );
NS_ENGINE_END

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@ -70,8 +70,8 @@ struct Player
struct PlayerState
{
s32 pos_x;
s32 pos_y;
f32 pos_x;
f32 pos_y;
b32 mid_jump;
f32 jump_time;

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@ -1,5 +1,5 @@
#include "platform/compiler_ignores.hpp"
#if Build_Unity
#include "platform/win32_platform.cpp"
#include "platform/win32/win32_platform.cpp"
#endif

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@ -0,0 +1,15 @@
#include "platform.hpp"
struct Context
{
Context* parent;
// AllocatorInfo allocator;
// Logger logger;
};
Context* make_context();
#include "gen/context.gen.hpp"

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@ -0,0 +1,3 @@
// This was generated by project/codegen/platform_gen.cpp
#define using_context() Context* parent;

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@ -67,47 +67,12 @@
# define compiler_decorated_func_name __FUNCDNAME__
#endif
// TODO(Ed) : Add this sauce later
#if 0
#define congrats( message )
#define ensure( condition, expression )
#define fatal( message )
#endif
// Just experimenting with a way to check for global variables being accessed from the wrong place.
// (Could also be done with gencpp technically)
#if 0
enum class EGlobalVarsAllowFuncs
{
ProcessPendingWindowMessages,
Num,
Invalid,
};
EGlobalVarsAllowFuncs to_type( char const* proc_name )
{
char const* global_vars_allowed_funcs[] {
"process_pending_window_messages"
};
if ( proc_name )
{
for ( u32 idx = 0; idx < array_count( global_vars_allowed_funcs ); ++idx )
{
if ( strcmp( proc_name, global_vars_allowed_funcs[idx] ) == 0 )
{
return scast( EGlobalVarsAllowFuncs, idx );
}
}
}
return EGlobalVarsAllowFuncs::Invalid;
}
#if Build_Development
# define checked_global_getter( global_var, procedure ) \
( ensure( to_type(procedure) != EGlobalVarsAllowFuncs::Invalid), global_var )
# define congrats( message ) platform::impl_congrats( message )
# define ensure( condition, message ) platform::impl_ensure( condition, message )
# define fatal( message ) platform::impl_fatal( message )
#else
# define checked_global_getter( global_var, procedure ) global_var
#endif
# define congrats( message )
# define ensure( condition, message )
# define fatal( message )
#endif

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@ -18,6 +18,7 @@
#include "math_constants.hpp"
#include "types.hpp"
#include "strings.hpp"
#include "context.hpp"
#define NS_PLATFORM_BEGIN namespace platform {
#define NS_PLATFORM_END }
@ -80,6 +81,8 @@ using FileRewindFn = void ( File* file );
using MemoryCopyFn = void( void* dest, u64 src_size, void* src );
using GetWallClockFn = u64();
struct ModuleAPI
{
Str path_root;
@ -90,6 +93,8 @@ struct ModuleAPI
DebugSetPauseRenderingFn* debug_set_pause_rendering;
#endif
GetWallClockFn* get_wall_clock;
GetMonitorRefreshRateFn* get_monitor_refresh_rate;
SetMonitorRefreshRateFn* set_monitor_refresh_rate;
@ -112,6 +117,12 @@ struct ModuleAPI
MemoryCopyFn* memory_copy;
};
#if Build_Development
void impl_congrats( char const* message );
bool impl_ensure( bool condition, char const* message );
void impl_fatal( char const* message );
#endif
#pragma endregion Settings Exposure
NS_PLATFORM_END

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@ -1,187 +0,0 @@
/*
Windows dependency header
*/
#pragma once
#pragma warning( push )
#pragma warning( disable: 5105 )
#pragma warning( disable: 4820 )
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <xinput.h>
#include <mmeapi.h>
#include <dsound.h>
#include <timeapi.h>
#pragma warning( pop )
// #include "windows/windows_base.h"
// #include "windows/window.h"
// #include "windows/file.h"
// #include "windows/io.h"
// #if Build_Debug
// # include "windows/dbghelp.h"
// #endif
#if Build_DLL
# define WIN_LIB_API extern "C" __declspec(dllexport)
#else
# define WIN_LIB_API extern "C"
#endif
// #ifndef CONST
// # define CONST const
// #endif
// SAL BS
#ifndef _In_
# define _In_
#endif
#define NS_WIN32_BEGIN namespace win32 {
#define NS_WIN32_END }
NS_WIN32_BEGIN
enum LWA : DWORD
{
LWA_Alpha = 0x00000002,
LWA_ColorKey = 0x00000001,
};
enum BI : DWORD
{
BI_RGB_Uncompressed = 0L,
BI_RunLength_Encoded_8bpp = 1L,
BI_RunLength_Encoded_4bpp = 2L,
};
enum CS : UINT
{
CS_Own_Device_Context = CS_OWNDC,
CS_Horizontal_Redraw = CS_HREDRAW,
CS_Vertical_Redraw = CS_VREDRAW,
};
enum CW : s32
{
CW_Use_Default = CW_USEDEFAULT,
};
enum DIB : UINT
{
DIB_ColorTable_RGB = 0,
DIB_ColorTable_Palette = 1
};
enum MB : UINT
{
MB_Ok_Btn = MB_OK,
MB_Icon_Information = MB_ICONINFORMATION,
};
enum Mem : DWORD
{
MEM_Commit_Zeroed = MEM_COMMIT,
MEM_Reserve = MEM_RESERVE,
MEM_Release = MEM_RELEASE,
MEM_Use_Large_pages = MEM_LARGE_PAGES,
};
enum Page : DWORD
{
Page_Read_Write = PAGE_READWRITE,
};
enum PM : UINT
{
PM_Remove_Messages_From_Queue = PM_REMOVE,
};
enum RasterOps : DWORD
{
RO_Source_To_Dest = (DWORD)0x00CC0020,
RO_Blackness = (DWORD)0x00000042,
RO_Whiteness = (DWORD)0x00FF0062,
};
#define WM_ACTIVATEAPP 0x001C
enum WS : UINT
{
WS_Overlapped_Window = WS_OVERLAPPEDWINDOW,
WS_Initially_Visible = WS_VISIBLE,
};
enum XI_State : DWORD
{
XI_PluggedIn = ERROR_SUCCESS,
};
template< typename ProcSignature >
ProcSignature* get_procedure_from_library( HMODULE library_module, char const* symbol )
{
void* address = rcast( void*, GetProcAddress( library_module, symbol ) );
return rcast( ProcSignature*, address );
}
#pragma region XInput
WIN_LIB_API DWORD WINAPI XInputGetState
(
DWORD dwUserIndex, // Index of the gamer associated with the device
XINPUT_STATE* pState // Receives the current state
);
WIN_LIB_API DWORD WINAPI XInputSetState
(
DWORD dwUserIndex, // Index of the gamer associated with the device
XINPUT_VIBRATION* pVibration // The vibration information to send to the controller
);
DWORD WINAPI xinput_get_state_stub( DWORD dwUserIndex, XINPUT_STATE* pVibration ) {
do_once_start
OutputDebugStringA( "xinput_get_state stubbed!\n");
do_once_end
return ERROR_DEVICE_NOT_CONNECTED;
}
DWORD WINAPI xinput_set_state_stub( DWORD dwUserIndex, XINPUT_VIBRATION* pVibration ) {
do_once_start
OutputDebugStringA( "xinput_set_state stubbed!\n");
do_once_end
return ERROR_DEVICE_NOT_CONNECTED;
}
using XInputGetStateFn = DWORD WINAPI( DWORD dwUserIndex, XINPUT_STATE* pVibration );
using XInputSetStateFn = DWORD WINAPI( DWORD dwUserIndex, XINPUT_VIBRATION* pVibration );
global XInputGetStateFn* xinput_get_state = xinput_get_state_stub;
global XInputSetStateFn* xinput_set_state = xinput_set_state_stub;
internal void
xinput_load_library_bindings()
{
HMODULE xinput_lib = LoadLibraryA( XINPUT_DLL_A );
XInputGetStateFn* get_state = get_procedure_from_library< XInputGetStateFn >( xinput_lib, "XInputGetState" );
XInputSetStateFn* set_state = get_procedure_from_library< XInputSetStateFn >( xinput_lib, "XInputSetState" );
if ( get_state )
xinput_get_state = get_state;
if ( set_state )
xinput_set_state = set_state;
}
#pragma endregion XInput
NS_WIN32_END
#undef _SAL_nop_impl_
#undef _SAL2_Source_
#undef _Deref_post2_impl_
#undef _Outptr_result_bytebuffer_
#undef _At_
#undef _When_
#undef GDI_DIBSIZE

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171
scripts/.clang-format Normal file
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@ -0,0 +1,171 @@
# Format Style Options - Created with Clang Power Tools
---
AccessModifierOffset: -4
AlignAfterOpenBracket: BlockIndent
AlignArrayOfStructures: Left
AlignConsecutiveAssignments:
Enabled: true
AcrossEmptyLines: true
AcrossComments: false
AlignCompound: true
PadOperators: true
AlignConsecutiveBitFields:
Enabled: true
AcrossEmptyLines: true
AcrossComments: false
AlignConsecutiveDeclarations:
Enabled: true
AcrossEmptyLines: false
AcrossComments: false
AlignConsecutiveMacros:
Enabled: true
AcrossEmptyLines: true
AcrossComments: false
AlignEscapedNewlines: Left
AlignOperands: DontAlign
AlignTrailingComments: true
AllowAllArgumentsOnNextLine: false
AllowAllConstructorInitializersOnNextLine: false
AllowAllParametersOfDeclarationOnNextLine: false
AllowShortBlocksOnASingleLine: Never
AllowShortCaseLabelsOnASingleLine: false
AllowShortLambdasOnASingleLine: None
AllowShortEnumsOnASingleLine: false
AllowShortFunctionsOnASingleLine: None
AllowShortIfStatementsOnASingleLine: Never
AllowShortLoopsOnASingleLine: false
AlwaysBreakAfterReturnType: None
AlwaysBreakBeforeMultilineStrings: true
AlwaysBreakTemplateDeclarations: Yes
BinPackArguments: false
BinPackParameters: false
BitFieldColonSpacing: Both
BraceWrapping:
AfterCaseLabel: false
AfterClass: false
AfterControlStatement: false
AfterEnum: false
AfterFunction: false
AfterNamespace: false
AfterObjCDeclaration: false
AfterStruct: false
AfterUnion: false
AfterExternBlock: false
BeforeCatch: false
BeforeElse: false
IndentBraces: false
SplitEmptyFunction: false
SplitEmptyRecord: false
SplitEmptyNamespace: false
BeforeLambdaBody: false
BeforeWhile: false
BreakAfterAttributes: Always
BreakArrays: true
# BreakBeforeInlineASMColon: OnlyMultiline
BreakBeforeBinaryOperators: NonAssignment
BreakBeforeBraces: Allman
BreakBeforeInheritanceComma: true
BreakInheritanceList: BeforeComma
BreakBeforeConceptDeclarations: true
BreakBeforeTernaryOperators: true
BreakConstructorInitializers: BeforeComma
BreakStringLiterals: true
ColumnLimit: 160
CompactNamespaces: true
ConstructorInitializerAllOnOneLineOrOnePerLine: true
ConstructorInitializerIndentWidth : 4
ContinuationIndentWidth: 4
Cpp11BracedListStyle: false
DeriveLineEnding: true
ExperimentalAutoDetectBinPacking: false
FixNamespaceComments: true
IncludeBlocks: Preserve
IndentCaseBlocks: false
IndentCaseLabels: true
IndentExternBlock: AfterExternBlock
IndentGotoLabels: true
IndentPPDirectives: None
IndentRequires: true
IndentWidth: 4
IndentWrappedFunctionNames: true
# InsertNewlineAtEOF: true
# InsertTrailingCommas: Wrapped
LambdaBodyIndentation: OuterScope
Language: Cpp
MaxEmptyLinesToKeep: 4
NamespaceIndentation: All
PointerAlignment: Left
QualifierAlignment: Leave
ReferenceAlignment: Left
ReflowComments: true
# RequiresExpressionIndentation: OuterScope
SeparateDefinitionBlocks: Always
ShortNamespaceLines: 40
SortIncludes: false
SortUsingDeclarations: false
SpaceAfterCStyleCast: false
SpaceAfterLogicalNot: true
SpaceAfterTemplateKeyword: false
SpaceAroundPointerQualifiers: Default
SpaceBeforeAssignmentOperators: true
SpaceBeforeCaseColon: true
SpaceBeforeCpp11BracedList: true
SpaceBeforeCtorInitializerColon: true
SpaceBeforeInheritanceColon: true
SpaceBeforeParens: ControlStatementsExceptControlMacros
SpaceBeforeRangeBasedForLoopColon: true
SpaceBeforeSquareBrackets: false
SpacesBeforeTrailingComments: 4
SpaceInEmptyBlock: true
SpaceInEmptyParentheses: false
SpacesInAngles: true
SpacesInCStyleCastParentheses: true
SpacesInConditionalStatement: true
SpacesInContainerLiterals: true
SpacesInLineCommentPrefix:
Minimum: 1
Maximum: 20
SpacesInParentheses: true
SpacesInSquareBrackets: true
Standard: c++17
TabWidth: 4
UseTab: ForIndentation
...

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@ -1,11 +1,17 @@
Clear-Host
if ( $CursorPosition ) {
Clear-Host
}
$target_arch = Join-Path $PSScriptRoot 'helpers/target_arch.psm1'
$devshell = Join-Path $PSScriptRoot 'helpers/devshell.ps1'
$format_cpp = Join-Path $PSScriptRoot 'helpers/format_cpp.psm1'
$config_toolchain = Join-Path $PSScriptRoot 'helpers/configure_toolchain.ps1'
$target_arch = Join-Path $PSScriptRoot 'helpers/target_arch.psm1'
$devshell = Join-Path $PSScriptRoot 'helpers/devshell.ps1'
$path_root = git rev-parse --show-toplevel
$path_build = Join-Path $path_root 'build'
Import-Module $target_arch
Import-Module $format_cpp
Push-Location $path_root
@ -18,6 +24,7 @@ Push-Location $path_root
$platform = $null
$engine = $null
$game = $null
$verbose = $null
[array] $vendors = @( "clang", "msvc" )
@ -33,362 +40,13 @@ if ( $args ) { $args | ForEach-Object {
"platform" { $platform = $true }
"engine" { $engine = $true }
"game" { $game = $true }
"verbose" { $verbose = $true }
}
}}
#endregion Argument
#region Toolchain Configuration
if ($IsWindows) {
# This HandmadeHero implementation is only designed for 64-bit systems
& $devshell -arch amd64
}
if ( $vendor -eq $null ) {
write-host "No vendor specified, assuming clang available"
$compiler = "clang"
}
write-host "Building HandmadeHero with $vendor"
if ( $dev ) {
if ( $debug -eq $null ) {
$debug = $true
}
if ( $optimize -eq $null ) {
$optimize = $false
}
}
function run-compiler
{
param( $compiler, $unit, $compiler_args )
if ( $analysis ) {
$compiler_args += $flag_syntax_only
}
write-host "`Compiling $unit"
write-host "Compiler config:"
$compiler_args | ForEach-Object {
write-host $_ -ForegroundColor Cyan
}
$time_taken = Measure-Command {
& $compiler $compiler_args 2>&1 | ForEach-Object {
$color = 'White'
switch ($_){
{ $_ -match "error" } { $color = 'Red' ; break }
{ $_ -match "warning" } { $color = 'Yellow'; break }
}
write-host `t $_ -ForegroundColor $color
}
}
if ( Test-Path($unit) ) {
write-host "$unit compile finished in $($time_taken.TotalMilliseconds) ms"
}
else {
write-host "Compile failed for $unit" -ForegroundColor Red
}
}
function run-linker
{
param( $linker, $binary, $linker_args )
write-host "`Linking $binary"
write-host "Linker config:"
$linker_args | ForEach-Object {
write-host $_ -ForegroundColor Cyan
}
$time_taken = Measure-Command {
& $linker $linker_args 2>&1 | ForEach-Object {
$color = 'White'
switch ($_){
{ $_ -match "error" } { $color = 'Red' ; break }
{ $_ -match "warning" } { $color = 'Yellow'; break }
}
write-host `t $_ -ForegroundColor $color
}
}
if ( Test-Path($binary) ) {
write-host "$binary linking finished in $($time_taken.TotalMilliseconds) ms"
}
else {
write-host "Linking failed for $binary" -ForegroundColor Red
}
}
if ( $vendor -match "clang" )
{
# https://clang.llvm.org/docs/ClangCommandLineReference.html
$flag_all_c = '/TC'
$flag_all_cpp = '/TP'
$flag_compile = '-c'
$flag_color_diagnostics = '-fcolor-diagnostics'
$flag_no_color_diagnostics = '-fno-color-diagnostics'
$flag_debug = '-g'
$flag_debug_codeview = '-gcodeview'
$flag_define = '-D'
$flag_exceptions_disabled = '-fno-exceptions'
$flag_preprocess = '-E'
$flag_include = '-I'
$flag_section_data = '-fdata-sections'
$flag_section_functions = '-ffunction-sections'
$flag_library = '-l'
$flag_library_path = '-L'
$flag_linker = '-Wl,'
if ( $IsWindows ) {
$flag_link_dll = '/DLL'
$flag_link_mapfile = '/MAP:'
$flag_link_optimize_references = '/OPT:REF'
}
if ( $IsLinux ) {
$flag_link_mapfile = '--Map='
$flag_link_optimize_references = '--gc-sections'
}
$flag_link_win_subsystem_console = '/SUBSYSTEM:CONSOLE'
$flag_link_win_subsystem_windows = '/SUBSYSTEM:WINDOWS'
$flag_link_win_machine_32 = '/MACHINE:X86'
$flag_link_win_machine_64 = '/MACHINE:X64'
$flag_link_win_debug = '/DEBUG'
$flag_link_win_pdb = '/PDB:'
$flag_link_win_path_output = '/OUT:'
$flag_no_optimization = '-O0'
$flag_optimize_fast = '-O2'
$flag_optimize_size = '-O1'
$flag_optimize_intrinsics = '-Oi'
$flag_path_output = '-o'
$flag_preprocess_non_intergrated = '-no-integrated-cpp'
$flag_profiling_debug = '-fdebug-info-for-profiling'
$flag_set_stack_size = '-stack='
$flag_syntax_only = '-fsyntax-only'
$flag_target_arch = '-target'
$flag_wall = '-Wall'
$flag_warning = '-W'
$flag_warnings_as_errors = '-Werror'
$flag_win_nologo = '/nologo'
$ignore_warning_ms_include = 'no-microsoft-include'
$ignore_warning_return_type_c_linkage = 'no-return-type-c-linkage'
$target_arch = Get-TargetArchClang
$warning_ignores = @(
$ignore_warning_ms_include,
$ignore_warning_return_type_c_linkage
)
# https://learn.microsoft.com/en-us/cpp/c-runtime-library/crt-library-features?view=msvc-170
$libraries = @(
'Kernel32' # For Windows API
# 'msvcrt', # For the C Runtime (Dynamically Linked)
# 'libucrt',
'libcmt' # For the C Runtime (Static Linkage)
)
function build-simple
{
param( [array]$includes, [array]$compiler_args, [array]$linker_args, [string]$unit, [string]$binary )
Write-Host "build-simple: clang"
$object = $unit -replace '\.cpp', '.obj'
$map = $unit -replace '\.cpp', '.map'
$object = join-path $path_build (split-path $object -Leaf)
$map = join-path $path_build (split-path $map -Leaf)
# The PDB file has to also be time-stamped so that we can reload the DLL at runtime
$pdb = $binary -replace '\.(exe|dll)$', "_$(get-random).pdb"
$compiler_args += @(
$flag_no_color_diagnostics,
$flag_exceptions_disabled,
$flag_target_arch, $target_arch,
$flag_wall,
$flag_preprocess_on_intergrated,
# $flag_section_data,
# $flag_section_functions,
( $flag_path_output + $object )
)
if ( $optimize ) {
$compiler_args += $flag_optimize_fast
}
else {
$compiler_args += $flag_no_optimization
}
if ( $debug ) {
$compiler_args += ( $flag_define + 'Build_Debug=1' )
$compiler_args += $flag_debug, $flag_debug_codeview, $flag_profiling_debug
}
else {
$compiler_args += ( $flag_define + 'Build_Debug=0' )
}
$warning_ignores | ForEach-Object {
$compiler_args += $flag_warning + $_
}
$compiler_args += $includes | ForEach-Object { $flag_include + $_ }
$compiler_args += $flag_compile, $unit
run-compiler $compiler $unit $compiler_args
$linker_args += @(
$flag_link_win_machine_64,
$( $flag_link_win_path_output + $binary )
)
if ( $debug ) {
$linker_args += $flag_link_win_debug
$linker_args += $flag_link_win_pdb + $pdb
$linker_args += $flag_link_mapfile + $map
}
$libraries | ForEach-Object {
$linker_args += $_ + '.lib'
}
$linker_args += $object
run-linker $linker $binary $linker_args
# $compiler_args += $unit
# $linker_args | ForEach-Object {
# $compiler_args += $flag_linker + $_
# }
# run-compiler $compiler $unit $compiler_args
}
$compiler = 'clang++'
$linker = 'lld-link'
}
if ( $vendor -match "msvc" )
{
# https://learn.microsoft.com/en-us/cpp/build/reference/compiler-options-listed-by-category?view=msvc-170
$flag_all_c = '/TC'
$flag_all_cpp = '/TP'
$flag_compile = '/c'
$flag_debug = '/Zi'
$flag_define = '/D'
$flag_exceptions_disabled = '/EHsc-'
$flag_RTTI_disabled = '/GR-'
$flag_include = '/I'
$flag_full_src_path = '/FC'
$flag_nologo = '/nologo'
$flag_dll = '/LD'
$flag_dll_debug = '/LDd'
$flag_linker = '/link'
$flag_link_dll = '/DLL'
$flag_link_no_incremental = '/INCREMENTAL:NO'
$flag_link_mapfile = '/MAP:'
$flag_link_optimize_references = '/OPT:REF'
$flag_link_win_debug = '/DEBUG'
$flag_link_win_pdb = '/PDB:'
$flag_link_win_machine_32 = '/MACHINE:X86'
$flag_link_win_machine_64 = '/MACHINE:X64'
$flag_link_win_path_output = '/OUT:'
$flag_link_win_rt_dll = '/MD'
$flag_link_win_rt_dll_debug = '/MDd'
$flag_link_win_rt_static = '/MT'
$flag_link_win_rt_static_debug = '/MTd'
$flag_link_win_subsystem_console = '/SUBSYSTEM:CONSOLE'
$flag_link_win_subsystem_windows = '/SUBSYSTEM:WINDOWS'
$flag_no_optimization = '/Od'
$flag_optimize_fast = '/O2'
$flag_optimize_size = '/O1'
$flag_optimize_intrinsics = '/Oi'
$flag_optimized_debug = '/Zo'
$flag_out_name = '/OUT:'
$flag_path_interm = '/Fo'
$flag_path_debug = '/Fd'
$flag_path_output = '/Fe'
$flag_preprocess_conform = '/Zc:preprocessor'
$flag_set_stack_size = '/F'
$flag_syntax_only = '/Zs'
$flag_wall = '/Wall'
$flag_warnings_as_errors = '/WX'
# This works because this project uses a single unit to build
function build-simple
{
param( [array]$includes, [array]$compiler_args, [array]$linker_args, [string]$unit, [string]$binary )
Write-Host "build-simple: msvc"
$object = $unit -replace '\.(cpp)$', '.obj'
$map = $unit -replace '\.(cpp)$', '.map'
$object = join-path $path_build (split-path $object -Leaf)
$map = join-path $path_build (split-path $map -Leaf)
# The PDB file has to also be time-stamped so that we can reload the DLL at runtime
$pdb = $binary -replace '\.(exe|dll)$', "_$(get-random).pdb"
$compiler_args += @(
$flag_nologo,
# $flag_all_cpp,
$flag_exceptions_disabled,
( $flag_define + '_HAS_EXCEPTIONS=0' ),
$flag_RTTI_disabled,
$flag_preprocess_conform,
$flag_full_src_path,
( $flag_path_interm + $path_build + '\' ),
( $flag_path_output + $path_build + '\' )
)
if ( $optimize ) {
$compiler_args += $flag_optimize_fast
}
else {
$compiler_args += $flag_no_optimization
}
if ( $debug )
{
$compiler_args += $flag_debug
$compiler_args += ( $flag_define + 'Build_Debug=1' )
$compiler_args += ( $flag_path_debug + $path_build + '\' )
$compiler_args += $flag_link_win_rt_static_debug
if ( $optimize ) {
$compiler_args += $flag_optimized_debug
}
}
else {
$compiler_args += ( $flag_define + 'Build_Debug=0' )
$compiler_args += $flag_link_win_rt_static
}
$compiler_args += $includes | ForEach-Object { $flag_include + $_ }
$compiler_args += $flag_compile, $unit
run-compiler $compiler $unit $compiler_args
$linker_args += @(
$flag_nologo,
$flag_link_win_machine_64,
$flag_link_no_incremental,
( $flag_link_win_path_output + $binary )
)
if ( $debug ) {
$linker_args += $flag_link_win_debug
$linker_args += $flag_link_win_pdb + $pdb
$linker_args += $flag_link_mapfile + $map
}
else {
}
$linker_args += $object
run-linker $linker $binary $linker_args
# $compiler_args += $unit
# $compiler_args += $flag_linker
# $compiler_args += $linker_args
# run-compiler $compiler $unit $compiler_args
}
$compiler = 'cl'
$linker = 'link'
}
#endregion Configuration
# Load up toolchain configuraion
. $config_toolchain
#region Building
$path_project = Join-Path $path_root 'project'
@ -450,31 +108,31 @@ else {
$compiler_args += ( $flag_define + 'Build_Development=0' )
}
if ( $engine )
function build-engine
{
$path_pdb_lock = Join-Path $path_binaries 'handmade_engine.pdb.lock'
New-Item $path_pdb_lock -ItemType File -Force -Verbose
New-Item $path_pdb_lock -ItemType File -Force
# Delete old PDBs
[Array]$pdb_files = Get-ChildItem -Path $path_binaries -Filter "handmade_engine_*.pdb"
foreach ($file in $pdb_files) {
Remove-Item -Path $file.FullName -Force
Write-Host "Deleted $file" -ForegroundColor Green
if ( $verbose ) { Write-Host "Deleted $file" -ForegroundColor Green }
}
$engine_compiler_args = $compiler_args
$engine_compiler_args += ($flag_define + 'Build_DLL=1' )
$local:compiler_args = $script:compiler_args
$compiler_args += ($flag_define + 'Build_DLL=1' )
if ( $vendor -eq 'msvc' )
{
$engine_compiler_args += ($flag_define + 'Engine_API=__declspec(dllexport)')
$compiler_args += ($flag_define + 'Engine_API=__declspec(dllexport)')
}
if ( $vendor -eq 'clang' )
{
$engine_compiler_args += ($flag_define + 'Engine_API=__attribute__((visibility("default")))')
$compiler_args += ($flag_define + 'Engine_API=__attribute__((visibility("default")))')
}
$linker_args = @(
$local:linker_args = @(
$flag_link_dll
# $flag_link_optimize_references
)
@ -482,124 +140,167 @@ if ( $engine )
$unit = Join-Path $path_project 'handmade_engine.cpp'
$dynamic_library = Join-Path $path_binaries 'handmade_engine.dll'
build-simple $includes $engine_compiler_args $linker_args $unit $dynamic_library
build-simple $includes $compiler_args $linker_args $unit $dynamic_library
if ( Test-Path $dynamic_library )
{
# $data_path = Join-Path $path_data 'handmade_engine.dll'
# move-item $dynamic_library $data_path -Force
$path_lib = $dynamic_library -replace '\.dll', '.lib'
$path_exp = $dynamic_library -replace '\.dll', '.exp'
Remove-Item $path_lib -Force
if ( Test-Path $path_exp ) { Remove-Item $path_exp -Force }
Remove-Item $path_pdb_lock -Force
# We need to generate the symbol table so that we can lookup the symbols we need when loading/reloading the library at runtime.
# This is done by sifting through the emitter.map file from the linker for the base symbol names
# and mapping them to their found decorated name
#region CodeGen Post-Build
if ( -not $handmade_process_active ) {
# Create the symbol table
if ( Test-Path $dynamic_library )
{
# $data_path = Join-Path $path_data 'handmade_engine.dll'
# move-item $dynamic_library $data_path -Force
$path_lib = $dynamic_library -replace '\.dll', '.lib'
$path_exp = $dynamic_library -replace '\.dll', '.exp'
Remove-Item $path_lib -Force
if ( Test-Path $path_exp ) { Remove-Item $path_exp -Force }
# Initialize the hashtable with the desired order of symbols
$engine_symbols = [ordered]@{
'on_module_reload' = $null
'startup' = $null
'shutdown' = $null
'update_and_render' = $null
'update_audio' = $null
}
# We need to generate the symbol table so that we can lookup the symbols we need when loading/reloading the library at runtime.
# This is done by sifting through the emitter.map file from the linker for the base symbol names
# and mapping them to their found decorated name
$path_engine_obj = Join-Path $path_build 'handmade_engine.obj'
$path_engine_map = Join-Path $path_build 'handmade_engine.map'
$maxNameLength = ($engine_symbols.Keys | Measure-Object -Property Length -Maximum).Maximum
Get-Content -Path $path_engine_map | ForEach-Object {
# If all symbols are found, exit the loop
if ($engine_symbols.Values -notcontains $null) {
return
}
# Split the line into tokens
$tokens = $_ -split '\s+', 4
# Extract only the decorated name using regex for both MSVC and Clang conventions
$decoratedName = ($tokens[2] -match '(\?[\w@]+|_Z[\w@]+)') ? $matches[1] : $null
# Check the origin of the symbol
# If the origin matches 'handmade_engine.obj', then process the symbol
$originParts = $tokens[3] -split '\s+'
$origin = if ($originParts.Count -eq 3) { $originParts[2] } else { $originParts[1] }
# Diagnostic output
if ( $false -and $decoratedName) {
write-host "Found decorated name: $decoratedName" -ForegroundColor Yellow
write-host "Origin : $origin" -ForegroundColor Yellow
# Initialize the hashtable with the desired order of symbols
$engine_symbols = [ordered]@{
'on_module_reload' = $null
'startup' = $null
'shutdown' = $null
'update_and_render' = $null
'update_audio' = $null
}
if ($origin -like 'handmade_engine.obj') {
# Check each regular name against the current line
$engine_symbols.Keys | Where-Object { $engine_symbols[$_] -eq $null } | ForEach-Object {
if ($decoratedName -like "*$_*") {
$engine_symbols[$_] = $decoratedName
$path_engine_obj = Join-Path $path_build 'handmade_engine.obj'
$path_engine_map = Join-Path $path_build 'handmade_engine.map'
$maxNameLength = ($engine_symbols.Keys | Measure-Object -Property Length -Maximum).Maximum
Get-Content -Path $path_engine_map | ForEach-Object {
# If all symbols are found, exit the loop
if ($engine_symbols.Values -notcontains $null) {
return
}
# Split the line into tokens
$tokens = $_ -split '\s+', 4
# Extract only the decorated name using regex for both MSVC and Clang conventions
$decoratedName = ($tokens[2] -match '(\?[\w@]+|_Z[\w@]+)') ? $matches[1] : $null
# Check the origin of the symbol
# If the origin matches 'handmade_engine.obj', then process the symbol
$originParts = $tokens[3] -split '\s+'
$origin = if ($originParts.Count -eq 3) { $originParts[2] } else { $originParts[1] }
# Diagnostic output
if ( $false -and $decoratedName) {
write-host "Found decorated name: $decoratedName" -ForegroundColor Yellow
write-host "Origin : $origin" -ForegroundColor Yellow
}
if ($origin -like 'handmade_engine.obj') {
# Check each regular name against the current line
$engine_symbols.Keys | Where-Object { $engine_symbols[$_] -eq $null } | ForEach-Object {
if ($decoratedName -like "*$_*") {
$engine_symbols[$_] = $decoratedName
}
}
}
}
if ($verbose) { write-host "Engine Symbol Table:" -ForegroundColor Green }
$engine_symbols.GetEnumerator() | ForEach-Object {
$paddedName = $_.Key.PadRight($maxNameLength)
$decoratedName = $_.Value
if ($verbose ) { write-host "`t$paddedName, $decoratedName" -ForegroundColor Green }
}
# Write the symbol table to a file
$path_engine_symbols = Join-Path $path_build 'handmade_engine.symbols'
$engine_symbols.Values | Out-File -Path $path_engine_symbols
}
write-host "Engine Symbol Table:" -ForegroundColor Green
$engine_symbols.GetEnumerator() | ForEach-Object {
$paddedName = $_.Key.PadRight($maxNameLength)
$decoratedName = $_.Value
write-host "`t$paddedName, $decoratedName" -ForegroundColor Green
}
# Write the symbol table to a file
$path_engine_symbols = Join-Path $path_build 'handmade_engine.symbols'
$engine_symbols.Values | Out-File -Path $path_engine_symbols
}
Remove-Item $path_pdb_lock -Force -Verbose
#region CodeGen
if ( $handmade_process_active -eq $null ) {
# Delete old PDBs
$pdb_files = Get-ChildItem -Path $path_build -Filter "engine_postbuild_gen_*.pdb"
foreach ($file in $pdb_files) {
Remove-Item -Path $file.FullName -Force
Write-Host "Deleted $file" -ForegroundColor Green
if ($verbose) { Write-Host "Deleted $file" -ForegroundColor Green }
}
$engine_codegen_compiler_args = @()
$engine_codegen_compiler_args += ( $flag_define + 'GEN_TIME' )
$compiler_args = @()
$compiler_args += ( $flag_define + 'GEN_TIME' )
$engine_codegen_linker_args = @(
$linker_args = @(
$flag_link_win_subsystem_console
)
$unit = Join-Path $path_codegen 'engine_postbuild_gen.cpp'
$executable = Join-Path $path_build 'engine_postbuild_gen.exe'
build-simple $includes $engine_codegen_compiler_args $engine_codegen_linker_args $unit $executable
write-host
build-simple $includes $compiler_args $linker_args $unit $executable
Push-Location $path_build
& $executable
$time_taken = Measure-Command {
& $executable 2>&1 | ForEach-Object {
write-host `t $_ -ForegroundColor Green
}
}
Pop-Location
$path_generated_file = Join-Path $path_build 'engine_symbol_table.hpp'
move-item $path_generated_file (join-path $path_gen (split-path $path_generated_file -leaf)) -Force
}
#endregion CodeGen
}
if ( $engine ) {
build-engine
}
if ( $platform )
function build-platform
{
# CodeGen Pre-Build
if ( $true )
{
# Delete old PDBs
$pdb_files = Get-ChildItem -Path $path_build -Filter "platform_gen_*.pdb"
foreach ($file in $pdb_files) {
Remove-Item -Path $file.FullName -Force
if ( $verbose ) { Write-Host "Deleted $file" -ForegroundColor Green }
}
$path_platform_gen = Join-Path $path_platform 'gen'
if ( -not (Test-Path $path_platform_gen) ) {
New-Item $path_platform_gen -ItemType Directory
}
$local:compiler_args = @()
$compiler_args += ( $flag_define + 'GEN_TIME' )
$local:linker_args = @(
$flag_link_win_subsystem_console
)
$unit = Join-Path $path_codegen 'platform_gen.cpp'
$executable = Join-Path $path_build 'platform_gen.exe'
build-simple $includes $compiler_args $linker_args $unit $executable
Push-Location $path_platform
$time_taken = Measure-Command {
& $executable 2>&1 | ForEach-Object {
write-host `t $_ -ForegroundColor Green
}
}
Pop-Location
}
# Delete old PDBs
$pdb_files = Get-ChildItem -Path $path_binaries -Filter "handmade_win32_*.pdb"
foreach ($file in $pdb_files) {
Remove-Item -Path $file.FullName -Force
Write-Host "Deleted $file" -ForegroundColor Green
if ( $verbose ) { Write-Host "Deleted $file" -ForegroundColor Green }
}
$platform_compiler_args = $compiler_args
$platform_compiler_args += ($flag_define + 'Build_DLL=0' )
$local:compiler_args = $script:compiler_args
$compiler_args += ($flag_define + 'Build_DLL=0' )
$linker_args = @(
$local:linker_args = @(
$lib_gdi32,
# $lib_xinput,
$lib_user32,
@ -614,7 +315,7 @@ if ( $platform )
$unit = Join-Path $path_project 'handmade_win32.cpp'
$executable = Join-Path $path_binaries 'handmade_win32.exe'
build-simple $includes $platform_compiler_args $linker_args $unit $executable
build-simple $includes $compiler_args $linker_args $unit $executable
# if ( Test-Path $executable )
# {
@ -622,6 +323,9 @@ if ( $platform )
# move-item $executable $data_path -Force
# }
}
if ( $platform ) {
build-platform
}
$path_jsl_dll = Join-Path $path_binaries 'JoyShockLibrary.dll'
if ( (Test-Path $path_jsl_dll) -eq $false )
@ -631,5 +335,12 @@ if ( (Test-Path $path_jsl_dll) -eq $false )
}
#endregion Handmade Runtime
$include = @(
'*.cpp'
'*.hpp'
)
format-cpp $path_gen $include
format-cpp (Join-Path $path_platform 'gen' ) $include
Pop-Location
#endregion Building

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@ -0,0 +1,356 @@
# This is meant to be used with build.ps1, and is not a standalone script.
if ($IsWindows) {
# This HandmadeHero implementation is only designed for 64-bit systems
& $devshell -arch amd64
}
if ( $vendor -eq $null ) {
write-host "No vendor specified, assuming clang available"
$compiler = "clang"
}
write-host "Building HandmadeHero with $vendor"
if ( $dev ) {
if ( $debug -eq $null ) {
$debug = $true
}
if ( $optimize -eq $null ) {
$optimize = $false
}
}
function run-compiler
{
param( $compiler, $unit, $compiler_args )
if ( $analysis ) {
$compiler_args += $flag_syntax_only
}
write-host "`Compiling $unit"
if ( $verbose ) {
write-host "Compiler config:"
$compiler_args | ForEach-Object {
write-host $_ -ForegroundColor Cyan
}
}
$time_taken = Measure-Command {
& $compiler $compiler_args 2>&1 | ForEach-Object {
$color = 'White'
switch ($_){
{ $_ -match "error" } { $color = 'Red' ; break }
{ $_ -match "warning" } { $color = 'Yellow'; break }
}
write-host `t $_ -ForegroundColor $color
}
}
if ( Test-Path($unit) ) {
write-host "$unit compile finished in $($time_taken.TotalMilliseconds) ms`n"
}
else {
write-host "Compile failed for $unit`n" -ForegroundColor Red
}
}
function run-linker
{
param( $linker, $binary, $linker_args )
write-host "`Linking $binary"
if ( $verbose ) {
write-host "Linker config:"
$linker_args | ForEach-Object {
write-host $_ -ForegroundColor Cyan
}
}
$time_taken = Measure-Command {
& $linker $linker_args 2>&1 | ForEach-Object {
$color = 'White'
switch ($_){
{ $_ -match "error" } { $color = 'Red' ; break }
{ $_ -match "warning" } { $color = 'Yellow'; break }
}
write-host `t $_ -ForegroundColor $color
}
}
if ( Test-Path($binary) ) {
write-host "$binary linking finished in $($time_taken.TotalMilliseconds) ms`n"
}
else {
write-host "Linking failed for $binary`n" -ForegroundColor Red
}
}
if ( $vendor -match "clang" )
{
# https://clang.llvm.org/docs/ClangCommandLineReference.html
$flag_all_c = '/TC'
$flag_all_cpp = '/TP'
$flag_compile = '-c'
$flag_color_diagnostics = '-fcolor-diagnostics'
$flag_no_color_diagnostics = '-fno-color-diagnostics'
$flag_debug = '-g'
$flag_debug_codeview = '-gcodeview'
$flag_define = '-D'
$flag_exceptions_disabled = '-fno-exceptions'
$flag_preprocess = '-E'
$flag_include = '-I'
$flag_section_data = '-fdata-sections'
$flag_section_functions = '-ffunction-sections'
$flag_library = '-l'
$flag_library_path = '-L'
$flag_linker = '-Wl,'
if ( $IsWindows ) {
$flag_link_dll = '/DLL'
$flag_link_mapfile = '/MAP:'
$flag_link_optimize_references = '/OPT:REF'
}
if ( $IsLinux ) {
$flag_link_mapfile = '--Map='
$flag_link_optimize_references = '--gc-sections'
}
$flag_link_win_subsystem_console = '/SUBSYSTEM:CONSOLE'
$flag_link_win_subsystem_windows = '/SUBSYSTEM:WINDOWS'
$flag_link_win_machine_32 = '/MACHINE:X86'
$flag_link_win_machine_64 = '/MACHINE:X64'
$flag_link_win_debug = '/DEBUG'
$flag_link_win_pdb = '/PDB:'
$flag_link_win_path_output = '/OUT:'
$flag_no_optimization = '-O0'
$flag_optimize_fast = '-O2'
$flag_optimize_size = '-O1'
$flag_optimize_intrinsics = '-Oi'
$flag_path_output = '-o'
$flag_preprocess_non_intergrated = '-no-integrated-cpp'
$flag_profiling_debug = '-fdebug-info-for-profiling'
$flag_set_stack_size = '-stack='
$flag_syntax_only = '-fsyntax-only'
$flag_target_arch = '-target'
$flag_wall = '-Wall'
$flag_warning = '-W'
$flag_warnings_as_errors = '-Werror'
$flag_win_nologo = '/nologo'
$ignore_warning_ms_include = 'no-microsoft-include'
$ignore_warning_return_type_c_linkage = 'no-return-type-c-linkage'
$target_arch = Get-TargetArchClang
$warning_ignores = @(
$ignore_warning_ms_include,
$ignore_warning_return_type_c_linkage
)
# https://learn.microsoft.com/en-us/cpp/c-runtime-library/crt-library-features?view=msvc-170
$libraries = @(
'Kernel32' # For Windows API
# 'msvcrt', # For the C Runtime (Dynamically Linked)
# 'libucrt',
'libcmt' # For the C Runtime (Static Linkage)
)
function build-simple
{
param( [array]$includes, [array]$compiler_args, [array]$linker_args, [string]$unit, [string]$binary )
#Write-Host "build-simple: clang"
$object = $unit -replace '\.cpp', '.obj'
$map = $unit -replace '\.cpp', '.map'
$object = join-path $path_build (split-path $object -Leaf)
$map = join-path $path_build (split-path $map -Leaf)
# The PDB file has to also be time-stamped so that we can reload the DLL at runtime
$pdb = $binary -replace '\.(exe|dll)$', "_$(get-random).pdb"
$compiler_args += @(
$flag_no_color_diagnostics,
$flag_exceptions_disabled,
$flag_target_arch, $target_arch,
$flag_wall,
$flag_preprocess_on_intergrated,
# $flag_section_data,
# $flag_section_functions,
( $flag_path_output + $object )
)
if ( $optimize ) {
$compiler_args += $flag_optimize_fast
}
else {
$compiler_args += $flag_no_optimization
}
if ( $debug ) {
$compiler_args += ( $flag_define + 'Build_Debug=1' )
$compiler_args += $flag_debug, $flag_debug_codeview, $flag_profiling_debug
}
else {
$compiler_args += ( $flag_define + 'Build_Debug=0' )
}
$warning_ignores | ForEach-Object {
$compiler_args += $flag_warning + $_
}
$compiler_args += $includes | ForEach-Object { $flag_include + $_ }
$compiler_args += $flag_compile, $unit
run-compiler $compiler $unit $compiler_args
$linker_args += @(
$flag_link_win_machine_64,
$( $flag_link_win_path_output + $binary )
)
if ( $debug ) {
$linker_args += $flag_link_win_debug
$linker_args += $flag_link_win_pdb + $pdb
$linker_args += $flag_link_mapfile + $map
}
$libraries | ForEach-Object {
$linker_args += $_ + '.lib'
}
$linker_args += $object
run-linker $linker $binary $linker_args
# $compiler_args += $unit
# $linker_args | ForEach-Object {
# $compiler_args += $flag_linker + $_
# }
# run-compiler $compiler $unit $compiler_args
}
$compiler = 'clang++'
$linker = 'lld-link'
}
if ( $vendor -match "msvc" )
{
# https://learn.microsoft.com/en-us/cpp/build/reference/compiler-options-listed-by-category?view=msvc-170
$flag_all_c = '/TC'
$flag_all_cpp = '/TP'
$flag_compile = '/c'
$flag_debug = '/Zi'
$flag_define = '/D'
$flag_exceptions_disabled = '/EHsc-'
$flag_RTTI_disabled = '/GR-'
$flag_include = '/I'
$flag_full_src_path = '/FC'
$flag_nologo = '/nologo'
$flag_dll = '/LD'
$flag_dll_debug = '/LDd'
$flag_linker = '/link'
$flag_link_dll = '/DLL'
$flag_link_no_incremental = '/INCREMENTAL:NO'
$flag_link_mapfile = '/MAP:'
$flag_link_optimize_references = '/OPT:REF'
$flag_link_win_debug = '/DEBUG'
$flag_link_win_pdb = '/PDB:'
$flag_link_win_machine_32 = '/MACHINE:X86'
$flag_link_win_machine_64 = '/MACHINE:X64'
$flag_link_win_path_output = '/OUT:'
$flag_link_win_rt_dll = '/MD'
$flag_link_win_rt_dll_debug = '/MDd'
$flag_link_win_rt_static = '/MT'
$flag_link_win_rt_static_debug = '/MTd'
$flag_link_win_subsystem_console = '/SUBSYSTEM:CONSOLE'
$flag_link_win_subsystem_windows = '/SUBSYSTEM:WINDOWS'
$flag_no_optimization = '/Od'
$flag_optimize_fast = '/O2'
$flag_optimize_size = '/O1'
$flag_optimize_intrinsics = '/Oi'
$flag_optimized_debug = '/Zo'
$flag_out_name = '/OUT:'
$flag_path_interm = '/Fo'
$flag_path_debug = '/Fd'
$flag_path_output = '/Fe'
$flag_preprocess_conform = '/Zc:preprocessor'
$flag_set_stack_size = '/F'
$flag_syntax_only = '/Zs'
$flag_wall = '/Wall'
$flag_warnings_as_errors = '/WX'
# This works because this project uses a single unit to build
function build-simple
{
param( [array]$includes, [array]$compiler_args, [array]$linker_args, [string]$unit, [string]$binary )
#Write-Host "build-simple: msvc"
$object = $unit -replace '\.(cpp)$', '.obj'
$map = $unit -replace '\.(cpp)$', '.map'
$object = join-path $path_build (split-path $object -Leaf)
$map = join-path $path_build (split-path $map -Leaf)
# The PDB file has to also be time-stamped so that we can reload the DLL at runtime
$pdb = $binary -replace '\.(exe|dll)$', "_$(get-random).pdb"
$compiler_args += @(
$flag_nologo,
# $flag_all_cpp,
$flag_exceptions_disabled,
( $flag_define + '_HAS_EXCEPTIONS=0' ),
$flag_RTTI_disabled,
$flag_preprocess_conform,
$flag_full_src_path,
( $flag_path_interm + $path_build + '\' ),
( $flag_path_output + $path_build + '\' )
)
if ( $optimize ) {
$compiler_args += $flag_optimize_fast
}
else {
$compiler_args += $flag_no_optimization
}
if ( $debug )
{
$compiler_args += $flag_debug
$compiler_args += ( $flag_define + 'Build_Debug=1' )
$compiler_args += ( $flag_path_debug + $path_build + '\' )
$compiler_args += $flag_link_win_rt_static_debug
if ( $optimize ) {
$compiler_args += $flag_optimized_debug
}
}
else {
$compiler_args += ( $flag_define + 'Build_Debug=0' )
$compiler_args += $flag_link_win_rt_static
}
$compiler_args += $includes | ForEach-Object { $flag_include + $_ }
$compiler_args += $flag_compile, $unit
run-compiler $compiler $unit $compiler_args
$linker_args += @(
$flag_nologo,
$flag_link_win_machine_64,
$flag_link_no_incremental,
( $flag_link_win_path_output + $binary )
)
if ( $debug ) {
$linker_args += $flag_link_win_debug
$linker_args += $flag_link_win_pdb + $pdb
$linker_args += $flag_link_mapfile + $map
}
else {
}
$linker_args += $object
run-linker $linker $binary $linker_args
# $compiler_args += $unit
# $compiler_args += $flag_linker
# $compiler_args += $linker_args
# run-compiler $compiler $unit $compiler_args
}
$compiler = 'cl'
$linker = 'link'
}

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@ -0,0 +1,26 @@
# format_cpp.psm1
function format-cpp
{
param( $path, $include, $exclude )
# Format generated gencpp
Write-Host "Beginning format"
$formatParams = @(
'-i' # In-place
'-style=file:./scripts/.clang-format'
'-verbose'
)
$targetFiles = @(
Get-ChildItem -Recurse -Path $path -Include $include -Exclude $exclude
| Select-Object -ExpandProperty FullName
)
$time_taken = Measure-Command {
clang-format $formatParams $targetFiles
}
Write-Host "Formatting complete in $($time_taken.TotalMilliseconds) ms`n"
}
Export-ModuleMember -Function format-cpp