Fixed bugs with optimized builds

Symbol table for engine module was out of order.
This commit is contained in:
2023-09-28 18:38:06 -04:00
parent 0746cbd504
commit d76163ae84
10 changed files with 72 additions and 51 deletions

View File

@ -299,7 +299,6 @@ void play_input( EngineState* state, InputState* input, platform::ModuleAPI* pla
if ( controller->Keyboard )
{
*controller->Keyboard = new_input.Controllers[idx].Keyboard;
printf("keyboard D key: %d\n", controller->Keyboard->D.EndedDown );
}
if ( controller->Mouse )

View File

@ -10,7 +10,7 @@
// Casting
#define ccast( Type, Value ) ( * const_cast< Type* >( & (Value) ) )
#define ccast( Type, Value ) ( const_cast< Type >( (Value) ) )
#define pcast( Type, Value ) ( * reinterpret_cast< Type* >( & ( Value ) ) )
#define rcast( Type, Value ) reinterpret_cast< Type >( Value )
#define scast( Type, Value ) static_cast< Type >( Value )

View File

@ -18,6 +18,8 @@
#pragma warning( disable: 5045 ) // Compiler will insert Spectre mitigation for memory load if /Qspectre switch specified
#pragma warning( disable: 5264 ) // Support for 'const' variables unused
#pragma warning( disable: 4820 ) // Support auto-adding padding to structs
#pragma warning( disable: 4711 ) // Support automatic inline expansion
#pragma warning( disable: 4710 ) // Support automatic inline expansion
// TODO(Ed) : REMOVE THESE WHEN HE GETS TO THEM
#include <math.h> // TODO : Implement math ourselves

View File

@ -7,7 +7,7 @@ void str_concat( u32 dest_size, char* dest
, u32 str_b_len, char const* str_b );
u32 str_length( char const* str );
#define str_ascii( str ) { sizeof( str ) - 1, str }
#define str_ascii( str ) { sizeof( str ) - 1, ccast( char*, str) }
// Length tracked raw strings.
struct Str
@ -118,10 +118,10 @@ void str_concat( u32 dest_size, char* dest
char* dest_b = dest + str_a_len;
if ( str_a_len > str_b_len )
{
u32 left = str_a_len;
u32 left = str_b_len;
while ( left-- )
{
*dest_a = *str_a;
*dest_a = *str_a;
*dest_b = *str_b;
++ dest_a;
@ -133,14 +133,14 @@ void str_concat( u32 dest_size, char* dest
left = str_a_len - str_b_len;
while ( left-- )
{
*dest_b = *str_b;
++ dest_b;
++ str_b;
*dest_a = *str_a;
++ dest_a;
++ str_a;
}
}
else if ( str_a_len < str_b_len )
{
u32 left = str_b_len;
u32 left = str_a_len;
while ( left-- )
{
*dest_a = *str_a;
@ -154,9 +154,9 @@ void str_concat( u32 dest_size, char* dest
left = str_b_len - str_a_len;
while ( left-- )
{
*dest_a = *str_a;
++ dest_a;
++ str_a;
*dest_b = *str_b;
++ dest_b;
++ str_b;
}
}
else

View File

@ -1064,9 +1064,9 @@ void* get_binary_module_symbol( BinaryModule module, char const* symbol_name )
#pragma region Engine Module API
constexpr Str FName_Engine_DLL = str_ascii("handmade_engine.dll");
constexpr Str FName_Engine_DLL_InUse = str_ascii("handmade_engine_in_use.dll");
constexpr Str FName_Engine_PDB_Lock = str_ascii("handmade_engine.pdb.lock");
constexpr const Str FName_Engine_DLL = str_ascii("handmade_engine.dll");
constexpr const Str FName_Engine_DLL_InUse = str_ascii("handmade_engine_in_use.dll");
constexpr const Str FName_Engine_PDB_Lock = str_ascii("handmade_engine.pdb.lock");
global HMODULE Lib_Handmade_Engine = nullptr;
global StrFixed< S16_MAX > Path_Engine_DLL;
@ -1093,7 +1093,7 @@ engine::ModuleAPI load_engine_module_api()
File symbol_table {};
symbol_table.Path = path_handmade_engine_symbols;
if ( ! file_read_content( & symbol_table ) )
if ( file_read_content( & symbol_table ), symbol_table.Size == 0 )
{
fatal( "Failed to load symbol table for handmade engine module!" );
return {};
@ -1218,7 +1218,8 @@ WinMain( HINSTANCE instance, HINSTANCE prev_instance, LPSTR commandline, int sho
}
window_handle = CreateWindowExW(
WS_EX_LAYERED | WS_EX_TOPMOST,
// WS_EX_LAYERED | WS_EX_TOPMOST,
WS_EX_LAYERED,
window_class.lpszClassName,
L"Handmade Hero",
WS_Overlapped_Window | WS_Initially_Visible,