mirror of
https://github.com/Ed94/HandmadeHero.git
synced 2024-12-21 22:14:43 -08:00
symbols for engine module are now generated into a header
Started to to use gencpp to codegen. Now instead of loading the symbol table file made by the build script I can just have it get directly compiled.
This commit is contained in:
parent
d76163ae84
commit
2f6e60d472
12
.vscode/bookmarks.json
vendored
12
.vscode/bookmarks.json
vendored
@ -4,32 +4,32 @@
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"path": "project/platform/win32_platform.cpp",
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"bookmarks": [
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{
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"line": 57,
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"line": 59,
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"column": 0,
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"label": "Struct Defs"
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},
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{
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"line": 96,
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"line": 98,
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"column": 0,
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"label": "Static Data"
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},
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{
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"line": 629,
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"line": 631,
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"column": 0,
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"label": "Timing"
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},
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{
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"line": 1478,
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"line": 1453,
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"column": 4,
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"label": "Main Loop : Audio Processing"
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},
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{
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"line": 1597,
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"line": 1572,
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"column": 2,
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"label": "Main Loop : Timing Update"
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},
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{
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"line": 1681,
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"line": 1656,
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"column": 0,
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"label": "Main Loop : End"
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}
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9
.vscode/launch.json
vendored
9
.vscode/launch.json
vendored
@ -12,6 +12,15 @@
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"args": [],
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"cwd": "${workspaceFolder}/data/binaries/",
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"visualizerFile": "${workspaceFolder}/scripts/handmade.natvis"
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},
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{
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"type":"cppvsdbg",
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"request": "launch",
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"name" : "Debug handmade platform gen msvc",
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"program": "${workspaceFolder}/build/handmade_platform_gen.exe",
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"args": [],
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"cwd": "${workspaceFolder}/build",
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"visualizerFile": "${workspaceFolder}/scripts/handmade.natvis"
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}
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]
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}
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@ -1,5 +0,0 @@
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?on_module_reload@engine@@YAXPEAUMemory@1@PEAUModuleAPI@platform@@@Z
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?startup@engine@@YAXPEAUMemory@1@PEAUModuleAPI@platform@@@Z
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?shutdown@engine@@YAXPEAUMemory@1@PEAUModuleAPI@platform@@@Z
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?update_and_render@engine@@YAXPEAUInputState@1@PEAUOffscreenBuffer@1@PEAUMemory@1@PEAUModuleAPI@platform@@@Z
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?update_audio@engine@@YAXPEAUAudioBuffer@1@PEAUMemory@1@PEAUModuleAPI@platform@@@Z
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Binary file not shown.
0
engine_symbol_table.hpp
Normal file
0
engine_symbol_table.hpp
Normal file
4
project/codegen/Readme.md
Normal file
4
project/codegen/Readme.md
Normal file
@ -0,0 +1,4 @@
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# Project Code Generation
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This directory contains metaprograms that generate code for the project.
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Any code generated will be put into `*.gen.cpp` files within a gen folder for the respective module the metaprogram is generating for.
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@ -9,9 +9,11 @@ using namespace gen;
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int gen_main()
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{
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gen::init();
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log_fmt("Generating code for Handmade Hero\n");
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log_fmt("Generating code for Handmade Hero: Engine Module\n");
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log_fmt("Generaton finished for Handmade Hero\n");
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log_fmt("Generaton finished for Handmade Hero: Engine Module\n");
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// gen::deinit();
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return 0;
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}
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101
project/codegen/handmade_platform_gen.cpp
Normal file
101
project/codegen/handmade_platform_gen.cpp
Normal file
@ -0,0 +1,101 @@
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#if GEN_TIME
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#define GEN_DEFINE_LIBRARY_CODE_CONSTANTS
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#define GEN_IMPLEMENTATION
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#define GEN_BENCHMARK
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#define GEN_ENFORCE_STRONG_CODE_TYPES
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#include "dependencies/gen.hpp"
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using namespace gen;
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#include "platform/platform_engine_api.hpp"
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constexpr StrC fname_handmade_engine_symbols = txt("handmade_engine.symbols");
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String get_symbol_from_module_table( FileContents symbol_table, u32 symbol_ID )
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{
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struct Token
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{
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char const* Ptr;
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u32 Len;
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};
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Token tokens[256] = {};
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char const* scanner = rcast( char const*, symbol_table.data );
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u32 left = symbol_table.size;
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u32 line = 0;
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while ( left )
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{
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if ( *scanner == '\n' || *scanner == '\r' )
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{
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++ scanner;
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-- left;
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}
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else
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{
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tokens[line].Ptr = scanner;
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while ( left && *scanner != '\r' && *scanner != '\n' )
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{
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-- left;
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++ scanner;
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++ tokens[line].Len;
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}
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if ( line == symbol_ID )
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{
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String result = String::make_length( GlobalAllocator, tokens[line].Ptr, tokens[line].Len );
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return result;
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}
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++ line;
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}
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}
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return {};
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}
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int gen_main()
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{
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gen::init();
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log_fmt("Generating code for Handmade Hero: Platfom Module\n");
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FileContents symbol_table = file_read_contents( GlobalAllocator, true, fname_handmade_engine_symbols );
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#pragma push_macro("str_ascii")
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#undef str_ascii
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Builder builder = Builder::open( "engine_symbol_table.hpp" );
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builder.print( pragma_once );
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builder.print( def_include( txt("platform/platform.hpp") ) );
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builder.print( fmt_newline );
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builder.print_fmt( "NS_ENGINE_BEGIN\n\n" );
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StrC symbol_on_module_load = get_symbol_from_module_table( symbol_table, engine::ModuleAPI::Sym_OnModuleReload );
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StrC symbol_startup = get_symbol_from_module_table( symbol_table, engine::ModuleAPI::Sym_Startup );
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StrC symbol_shutdown = get_symbol_from_module_table( symbol_table, engine::ModuleAPI::Sym_Shutdown );
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StrC symbol_update_and_render = get_symbol_from_module_table( symbol_table, engine::ModuleAPI::Sym_UpdateAndRender );
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StrC symbol_update_audio = get_symbol_from_module_table( symbol_table, engine::ModuleAPI::Sym_UpdateAudio );
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builder.print( parse_variable( token_fmt( "symbol", symbol_on_module_load, stringize(
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constexpr const Str symbol_on_module_load = str_ascii("<symbol>");
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))));
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builder.print( parse_variable( token_fmt( "symbol", symbol_startup, stringize(
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constexpr const Str symbol_startup = str_ascii("<symbol>");
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))));
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builder.print( parse_variable( token_fmt( "symbol", symbol_shutdown, stringize(
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constexpr const Str symbol_shutdown = str_ascii("<symbol>");
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))));
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builder.print( parse_variable( token_fmt( "symbol", symbol_update_and_render, stringize(
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constexpr const Str symbol_update_and_render = str_ascii("<symbol>");
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))));
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builder.print( parse_variable( token_fmt( "symbol", symbol_update_audio, stringize(
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constexpr const Str symbol_update_audio = str_ascii("<symbol>");
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))));
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builder.print_fmt( "\nNS_ENGINE_END" );
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builder.print( fmt_newline );
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builder.write();
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#pragma pop_macro("str_ascii")
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log_fmt("Generaton finished for Handmade Hero: Platform Module\n");
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// gen::deinit();
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return 0;
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}
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#endif
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@ -23056,7 +23056,7 @@ internal CodeVar parse_variable()
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// Ignore const specifiers, they're handled by the type
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if ( spec == ESpecifier::Const )
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continue;
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break;
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specs_found[ NumSpecifiers ] = spec;
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NumSpecifiers++;
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3
project/gen/Readme.md
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3
project/gen/Readme.md
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@ -0,0 +1,3 @@
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# Universal Generated Code
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This is for generated code used for multiple modules.
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17
project/gen/engine_symbol_table.hpp
Normal file
17
project/gen/engine_symbol_table.hpp
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@ -0,0 +1,17 @@
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#pragma once
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#include "platform/platform.hpp"
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NS_ENGINE_BEGIN
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constexpr
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Str const symbol_on_module_load = str_ascii("?on_module_reload@engine@@YAXPEAUMemory@1@PEAUModuleAPI@platform@@@Z");
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constexpr
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Str const symbol_startup = str_ascii("?startup@engine@@YAXPEAUMemory@1@PEAUModuleAPI@platform@@@Z");
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constexpr
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Str const symbol_shutdown = str_ascii("?shutdown@engine@@YAXPEAUMemory@1@PEAUModuleAPI@platform@@@Z");
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constexpr
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Str const symbol_update_and_render = str_ascii("?update_and_render@engine@@YAXPEAUInputState@1@PEAUOffscreenBuffer@1@PEAUMemory@1@PEAUModuleAPI@platform@@@Z");
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constexpr
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Str const symbol_update_audio = str_ascii("?update_audio@engine@@YAXPEAUAudioBuffer@1@PEAUMemory@1@PEAUModuleAPI@platform@@@Z");
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NS_ENGINE_END
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@ -53,51 +53,6 @@ struct File
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u32 Size;
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};
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// TODO(Ed): This also assumes the symbol name is always within size of the provided buffer, needs to fail if not.
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// Note: This is a temporary solution until there is more infrastructure for the engine to use.
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void get_symbol_from_module_table( File symbol_table, u32 symbol_ID, char* symbol_name )
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{
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struct Token
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{
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char const* Ptr;
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u32 Len;
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};
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Token tokens[256] = {};
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s32 idx = 0;
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char const* scanner = rcast( char const*, symbol_table.Data );
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u32 left = symbol_table.Size;
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while ( left )
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{
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if ( *scanner == '\n' || *scanner == '\r' )
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{
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++ scanner;
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-- left;
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}
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else
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{
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tokens[idx].Ptr = scanner;
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while ( left && *scanner != '\r' && *scanner != '\n' )
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{
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-- left;
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++ scanner;
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++ tokens[idx].Len;
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}
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++ idx;
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}
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}
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Token& token = tokens[symbol_ID];
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while ( token.Len -- )
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{
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*symbol_name = *token.Ptr;
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++ symbol_name;
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++ token.Ptr;
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}
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*symbol_name = '\0';
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}
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#pragma region Settings Exposure
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// Exposing specific properties for user configuration in settings
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@ -26,6 +26,8 @@
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#include "engine/engine.hpp"
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#include "platform_engine_api.hpp"
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#include "gen/engine_symbol_table.hpp"
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#if 1
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// TODO(Ed): Redo these macros properly later.
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@ -1086,39 +1088,12 @@ engine::ModuleAPI load_engine_module_api()
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return {};
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}
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constexpr Str fname_handmade_engine_symbols = str_ascii("handmade_engine.symbols");
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StrFixed< S16_MAX > path_handmade_engine_symbols { 0, {} };
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path_handmade_engine_symbols.concat( Path_Binaries, fname_handmade_engine_symbols );
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File symbol_table {};
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symbol_table.Path = path_handmade_engine_symbols;
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if ( file_read_content( & symbol_table ), symbol_table.Size == 0 )
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{
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fatal( "Failed to load symbol table for handmade engine module!" );
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return {};
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}
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// TODO(Ed) : Clean this up later when Casey makes strings. (If he doesn't we'll do it)
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char symbol_on_module_reload[256];
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char symboL_startup[256];
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char symboL_shutdown[256];
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char symboL_update_and_render[256];
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char symbol_update_audio[256];
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get_symbol_from_module_table( symbol_table, ModuleAPI::Sym_OnModuleReload, symbol_on_module_reload );
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get_symbol_from_module_table( symbol_table, ModuleAPI::Sym_Startup, symboL_startup );
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get_symbol_from_module_table( symbol_table, ModuleAPI::Sym_Shutdown, symboL_shutdown );
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get_symbol_from_module_table( symbol_table, ModuleAPI::Sym_UpdateAndRender, symboL_update_and_render );
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get_symbol_from_module_table( symbol_table, ModuleAPI::Sym_UpdateAudio, symbol_update_audio );
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file_close( & symbol_table );
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engine::ModuleAPI engine_api {};
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engine_api.on_module_reload = get_procedure_from_library< engine::OnModuleRelaodFn > ( Lib_Handmade_Engine, symbol_on_module_reload );
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engine_api.startup = get_procedure_from_library< engine::StartupFn > ( Lib_Handmade_Engine, symboL_startup );
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engine_api.shutdown = get_procedure_from_library< engine::ShutdownFn > ( Lib_Handmade_Engine, symboL_shutdown );
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engine_api.update_and_render = get_procedure_from_library< engine::UpdateAndRenderFn >( Lib_Handmade_Engine, symboL_update_and_render );
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engine_api.update_audio = get_procedure_from_library< engine::UpdateAudioFn > ( Lib_Handmade_Engine, symbol_update_audio );
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engine_api.on_module_reload = get_procedure_from_library< engine::OnModuleRelaodFn > ( Lib_Handmade_Engine, engine::symbol_on_module_load );
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engine_api.startup = get_procedure_from_library< engine::StartupFn > ( Lib_Handmade_Engine, engine::symbol_startup );
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engine_api.shutdown = get_procedure_from_library< engine::ShutdownFn > ( Lib_Handmade_Engine, engine::symbol_shutdown );
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engine_api.update_and_render = get_procedure_from_library< engine::UpdateAndRenderFn >( Lib_Handmade_Engine, engine::symbol_update_and_render );
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engine_api.update_audio = get_procedure_from_library< engine::UpdateAudioFn > ( Lib_Handmade_Engine, engine::symbol_update_audio );
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engine_api.IsValid =
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engine_api.on_module_reload
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@ -3,6 +3,7 @@ Clear-Host
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$target_arch = Join-Path $PSScriptRoot 'helpers/target_arch.psm1'
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$devshell = Join-Path $PSScriptRoot 'helpers/devshell.ps1'
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$path_root = git rev-parse --show-toplevel
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$path_build = Join-Path $path_root 'build'
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Import-Module $target_arch
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@ -196,6 +197,8 @@ if ( $vendor -match "clang" )
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$object = $unit -replace '\.cpp', '.obj'
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$map = $unit -replace '\.cpp', '.map'
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$object = join-path $path_build (split-path $object -Leaf)
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$map = join-path $path_build (split-path $map -Leaf)
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# The PDB file has to also be time-stamped so that we can reload the DLL at runtime
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$timestamp = Get-Date -Format "yyyy-MM-dd_HH-mm-ss"
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@ -315,8 +318,8 @@ if ( $vendor -match "msvc" )
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$object = $unit -replace '\.(cpp)$', '.obj'
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$map = $unit -replace '\.(cpp)$', '.map'
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$object = $object -replace '\bproject\b', 'build'
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$map = $map -replace '\bproject\b', 'build'
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$object = join-path $path_build (split-path $object -Leaf)
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$map = join-path $path_build (split-path $map -Leaf)
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# The PDB file has to also be time-stamped so that we can reload the DLL at runtime
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$timestamp = Get-Date -Format "yyyy-MM-dd_HH-mm-ss"
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@ -391,10 +394,10 @@ if ( $vendor -match "msvc" )
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#region Building
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$path_project = Join-Path $path_root 'project'
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$path_build = Join-Path $path_root 'build'
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$path_data = Join-Path $path_root 'data'
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$path_binaries = Join-Path $path_data 'binaries'
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$path_deps = Join-Path $path_project 'dependencies'
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$path_codegen = Join-Path $path_project 'codegen'
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$path_gen = Join-Path $path_project 'gen'
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$path_platform = Join-Path $path_project 'platform'
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$path_engine = Join-Path $path_project 'engine'
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@ -413,36 +416,6 @@ if ( (Test-Path $path_binaries) -eq $false ) {
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New-Item $path_binaries -ItemType Directory
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}
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#region Handmade Generate
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if ( $false ) {
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$includes = @(
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$path_project,
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$path_gen,
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# $path_deps,
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$path_platform
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)
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$compiler_args = @()
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$compiler_args += ( $flag_define + 'GEN_TIME' )
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||||
$linker_args = @(
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$flag_link_win_subsystem_console
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)
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$unit = Join-Path $path_gen 'handmade_gen.cpp'
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$executable = Join-Path $path_build 'handmade_gen.exe'
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build-simple $includes $compiler_args $linker_args $unit $executable
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write-host
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& $executable
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write-host
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if ( $false ) {
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Remove-Item (Get-ChildItem -Path $path_build -Recurse -Force)
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}
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}
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#endregion Handmade Generate
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#region Handmade Runtime
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$includes = @(
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$path_project
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@ -576,7 +549,7 @@ if ( $engine )
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}
|
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# Write the symbol table to a file
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$path_engine_symbols = Join-Path $path_binaries 'handmade_engine.symbols'
|
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$path_engine_symbols = Join-Path $path_build 'handmade_engine.symbols'
|
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$engine_symbols.Values | Out-File -Path $path_engine_symbols
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}
|
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@ -585,6 +558,32 @@ if ( $engine )
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||||
|
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if ( $platform )
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{
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#region CodeGen
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if ( $true ) {
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$engine_codegen_compiler_args = @()
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$engine_codegen_compiler_args += ( $flag_define + 'GEN_TIME' )
|
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|
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$engine_codegen_linker_args = @(
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$flag_link_win_subsystem_console
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)
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||||
|
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$unit = Join-Path $path_codegen 'handmade_platform_gen.cpp'
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$executable = Join-Path $path_build 'handmade_platform_gen.exe'
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build-simple $includes $engine_codegen_compiler_args $engine_codegen_linker_args $unit $executable
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write-host
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|
||||
Push-Location $path_build
|
||||
& $executable
|
||||
Pop-Location
|
||||
write-host
|
||||
|
||||
$path_generated_file = Join-Path $path_build 'engine_symbol_table.hpp'
|
||||
move-item $path_generated_file (join-path $path_gen (split-path $path_generated_file -leaf)) -Force
|
||||
}
|
||||
#endregion CodeGen
|
||||
|
||||
# Delete old PDBs
|
||||
$pdb_files = Get-ChildItem -Path $path_binaries -Filter "handmade_win32_*.pdb"
|
||||
foreach ($file in $pdb_files) {
|
||||
@ -604,7 +603,7 @@ if ( $platform )
|
||||
$lib_jsl,
|
||||
|
||||
$flag_link_win_subsystem_windows
|
||||
# $flag_link_optimize_references
|
||||
$flag_link_optimize_references
|
||||
)
|
||||
|
||||
$unit = Join-Path $path_project 'handmade_win32.cpp'
|
||||
|
@ -13,3 +13,4 @@ if ( Test-Path $path_build ) {
|
||||
if ( Test-Path $path_binaries ) {
|
||||
Remove-Item -verbose $path_binaries -Recurse
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user