Day 24 complete

This commit is contained in:
Edward R. Gonzalez 2023-09-29 15:58:18 -04:00
parent 4417738a6d
commit 465339743a
11 changed files with 95 additions and 66 deletions

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@ -14,22 +14,22 @@
"label": "Static Data"
},
{
"line": 631,
"line": 640,
"column": 0,
"label": "Timing"
},
{
"line": 1453,
"line": 1471,
"column": 4,
"label": "Main Loop : Audio Processing"
},
{
"line": 1572,
"line": 1590,
"column": 2,
"label": "Main Loop : Timing Update"
},
{
"line": 1656,
"line": 1674,
"column": 0,
"label": "Main Loop : End"
}

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@ -15,18 +15,20 @@
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Development|x64'">
<IncludePath>$(ProjectDir)project;$(IncludePath)</IncludePath>
<IncludePath>$(ProjectDir)project;$(IncludePath);</IncludePath>
<LibraryPath>$(ProjectDir)data;$(windir)System32;$(LibraryPath)</LibraryPath>
<NMakeBuildCommandLine>pwsh -ExecutionPolicy Bypass -NoProfile -NonInteractive -File $(ProjectDir)scripts\build.ps1 msvc dev engine</NMakeBuildCommandLine>
<NMakeCleanCommandLine>pwsh ExecutionPolicy Bypass -NoProfile -NonInteractive -File $(ProjectDir)scripts\clean.ps1</NMakeCleanCommandLine>
<NMakePreprocessorDefinitions>GEN_TIME;Build_Development;Build_Debug;$(NMakePreprocessorDefinitions)</NMakePreprocessorDefinitions>
<ExternalIncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath)</ExternalIncludePath>
<ExternalIncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);$(UniversalCRT_IncludePath);</ExternalIncludePath>
<NMakeReBuildCommandLine>
</NMakeReBuildCommandLine>
</PropertyGroup>
<ItemGroup>
<ClInclude Include="project\dependencies\gen.hpp" />
<ClInclude Include="project\engine\engine.hpp" />
<ClInclude Include="project\engine\engine_game_api.hpp" />
<ClInclude Include="project\gen\engine_symbol_table.hpp" />
<ClInclude Include="project\handmade.hpp" />
<ClInclude Include="project\platform\generics.hpp" />
<ClInclude Include="project\platform\grime.hpp" />
@ -34,12 +36,13 @@
<ClInclude Include="project\platform\macros.hpp" />
<ClInclude Include="project\platform\math_constants.hpp" />
<ClInclude Include="project\platform\platform.hpp" />
<ClInclude Include="project\platform\platform_engine_api.hpp" />
<ClInclude Include="project\platform\strings.hpp" />
<ClInclude Include="project\platform\types.hpp" />
<ClInclude Include="project\platform\win32.hpp" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="project\codegen\engine_postbuild_gen.cpp" />
<ClCompile Include="project\codegen\platform_gen.cpp" />
<ClCompile Include="project\engine\engine.cpp" />
<ClCompile Include="project\handmade.cpp" />
<ClCompile Include="project\handmade_engine.cpp" />
@ -68,6 +71,11 @@
<None Include="scripts\helpers\target_arch.psm1" />
<None Include="scripts\update_deps.ps1" />
</ItemGroup>
<ItemGroup>
<Content Include="project\codegen\Readme.md" />
<Content Include="project\gen\Readme.md" />
<Content Include="scripts\rebuild.ps1" />
</ItemGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Development|x64'" Label="Configuration">
<ConfigurationType>Makefile</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>

5
docs/Day 024.md Normal file
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@ -0,0 +1,5 @@
# Day 24
Did lots of cleanup & refactoring on my side.
Started to use gencpp to generate the engne module symbol constants for the platform layer.

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@ -18,7 +18,7 @@ using namespace gen;
constexpr StrC fname_handmade_engine_symbols = txt("handmade_engine.symbols");
String get_symbol_from_module_table( FileContents symbol_table, u32 symbol_ID )
void get_symbols_from_module_table( FileContents symbol_table, Array<String> symbols )
{
struct Token
{
@ -26,11 +26,8 @@ String get_symbol_from_module_table( FileContents symbol_table, u32 symbol_ID )
u32 Len;
};
Token tokens[256] = {};
char const* scanner = rcast( char const*, symbol_table.data );
u32 left = symbol_table.size;
u32 line = 0;
while ( left )
{
if ( *scanner == '\n' || *scanner == '\r' )
@ -40,23 +37,17 @@ String get_symbol_from_module_table( FileContents symbol_table, u32 symbol_ID )
}
else
{
tokens[line].Ptr = scanner;
Token token {};
token.Ptr = scanner;
while ( left && *scanner != '\r' && *scanner != '\n' )
{
-- left;
++ scanner;
++ tokens[line].Len;
++ token.Len;
}
if ( line == symbol_ID )
{
String result = String::make_length( GlobalAllocator, tokens[line].Ptr, tokens[line].Len );
return result;
}
++ line;
symbols.append( String::make_length( GlobalAllocator, token.Ptr, token.Len ) );
}
}
return {};
}
int gen_main()
@ -74,25 +65,24 @@ int gen_main()
builder.print( fmt_newline );
builder.print_fmt( "NS_ENGINE_BEGIN\n\n" );
StrC symbol_on_module_load = get_symbol_from_module_table( symbol_table, engine::ModuleAPI::Sym_OnModuleReload );
StrC symbol_startup = get_symbol_from_module_table( symbol_table, engine::ModuleAPI::Sym_Startup );
StrC symbol_shutdown = get_symbol_from_module_table( symbol_table, engine::ModuleAPI::Sym_Shutdown );
StrC symbol_update_and_render = get_symbol_from_module_table( symbol_table, engine::ModuleAPI::Sym_UpdateAndRender );
StrC symbol_update_audio = get_symbol_from_module_table( symbol_table, engine::ModuleAPI::Sym_UpdateAudio );
Array<String> symbols = Array<String>::init_reserve( GlobalAllocator, kilobytes(1) );
get_symbols_from_module_table( symbol_table, symbols );
builder.print( parse_variable( token_fmt( "symbol", symbol_on_module_load, stringize(
using ModuleAPI = engine::ModuleAPI;
builder.print( parse_variable( token_fmt( "symbol", (StrC)symbols[ModuleAPI::Sym_OnModuleReload], stringize(
constexpr const Str symbol_on_module_load = str_ascii("<symbol>");
))));
builder.print( parse_variable( token_fmt( "symbol", symbol_startup, stringize(
builder.print( parse_variable( token_fmt( "symbol", (StrC)symbols[ModuleAPI::Sym_Startup], stringize(
constexpr const Str symbol_startup = str_ascii("<symbol>");
))));
builder.print( parse_variable( token_fmt( "symbol", symbol_shutdown, stringize(
builder.print( parse_variable( token_fmt( "symbol", (StrC)symbols[ModuleAPI::Sym_Shutdown], stringize(
constexpr const Str symbol_shutdown = str_ascii("<symbol>");
))));
builder.print( parse_variable( token_fmt( "symbol", symbol_update_and_render, stringize(
builder.print( parse_variable( token_fmt( "symbol", (StrC)symbols[ModuleAPI::Sym_UpdateAndRender], stringize(
constexpr const Str symbol_update_and_render = str_ascii("<symbol>");
))));
builder.print( parse_variable( token_fmt( "symbol", symbol_update_audio, stringize(
builder.print( parse_variable( token_fmt( "symbol", (StrC)symbols[ModuleAPI::Sym_UpdateAudio], stringize(
constexpr const Str symbol_update_audio = str_ascii("<symbol>");
))));

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@ -150,12 +150,13 @@ render_weird_graident(OffscreenBuffer* buffer, u32 x_offset, u32 y_offset )
u8 green = scast(u8, y + y_offset - u8(wildcard) % 128);
u8 red = scast(u8, wildcard) % 256 - x * 0.4f;
#else
u8 blue = scast(u8, x + x_offset);
u8 green = scast(u8, y + y_offset);
u8 red = 0;
u8 red = scast(u8, y + x_offset);
u8 green = scast(u8, x + y_offset);
u8 blue = scast(u8, x + y - x_offset - y_offset);
// blue *= 2;
#endif
*pixel++ = u32(red << 16) | u32(green/2 << 16) | blue/2 << 0;
*pixel++ = u32(red/2 << 16) | u32(green/6 << 8) | blue/2 << 0;
}
wildcard += 0.5375f;
row += buffer->Pitch;
@ -197,7 +198,11 @@ render_player( OffscreenBuffer* buffer, s32 pos_x, s32 pos_y )
internal
void begin_recording_input( EngineState* state, InputState* input, platform::ModuleAPI* platform_api )
{
state->ActiveInputRecordingFile.Path = str_ascii("test_input.hmi");
Str file_name = str_ascii("test_input.hmi");
StrPath file_path = {};
file_path.concat( platform_api->path_scratch, file_name );
state->ActiveInputRecordingFile.Path = file_path;
state->InputRecordingIndex = 1;
// TODO(Ed) : If game persist memory is larger than 4 gb, this will need to be done in chunks...
@ -215,9 +220,11 @@ internal
void begin_playback_input( EngineState* state, InputState* input, platform::ModuleAPI* platform_api )
{
Str file_name = str_ascii("test_input.hmi");
if ( platform_api->file_check_exists( file_name ) )
StrPath file_path = {};
file_path.concat( platform_api->path_scratch, file_name );
if ( platform_api->file_check_exists( file_path ) )
{
state->ActivePlaybackFile.Path = str_ascii("test_input.hmi");
state->ActivePlaybackFile.Path = file_path;
state->InputPlayingIndex = 1;
}
@ -254,7 +261,7 @@ InputStateSnapshot input_state_snapshot( InputState* input )
if ( controller->Keyboard )
{
snapshot.Controllers[idx].Keyboard = *controller->Keyboard;
snapshot.Controllers[idx].Keyboard = *controller->Keyboard;
}
if ( controller->Mouse )

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@ -80,8 +80,9 @@ using FileRewindFn = void ( File* file );
struct ModuleAPI
{
Str PathRoot;
Str PathBinaries;
Str path_root;
Str path_binaries;
Str path_scratch;
#if Build_Development
DebugSetPauseRenderingFn* debug_set_pause_rendering;

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@ -22,8 +22,7 @@ struct Str
str_append( Len, Data, src.Len, src.Data );
}
static
void concast( u32 dest_size, Str* dest, Str const str_a, Str const str_b )
void concat( u32 dest_size, Str* dest, Str const str_a, Str const str_b )
{
str_concat( dest_size, dest->Data
, str_a.Len, str_a.Data
@ -42,8 +41,8 @@ struct Str
}
};
template< u32 capacity >
// Fixed length raw strings.
template< u32 capacity >
struct StrFixed
{
constexpr static u32 Capacity = capacity;
@ -188,3 +187,5 @@ u32 str_length( char const* str )
return result;
}
using StrPath = StrFixed< S16_MAX >;

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@ -84,9 +84,10 @@ enum MB : UINT
enum Mem : DWORD
{
MEM_Commit_Zeroed = MEM_COMMIT,
MEM_Reserve = MEM_RESERVE,
MEM_Release = MEM_RELEASE,
MEM_Commit_Zeroed = MEM_COMMIT,
MEM_Reserve = MEM_RESERVE,
MEM_Release = MEM_RELEASE,
MEM_Use_Large_pages = MEM_LARGE_PAGES,
};
enum Page : DWORD

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@ -97,8 +97,9 @@ struct DirectSoundBuffer
};
#pragma region Static Data
global StrFixed< S16_MAX > Path_Root;
global StrFixed< S16_MAX > Path_Binaries;
global StrPath Path_Root;
global StrPath Path_Binaries;
global StrPath Path_Scratch;
// TODO(Ed) : This is a global for now.
global b32 Running = false;
@ -130,14 +131,19 @@ global f32 Engine_Frame_Target_MS = 1000.f / scast(f32, Engine_Refresh_Hz);
internal
FILETIME file_get_last_write_time( char const* path )
{
WIN32_FILE_ATTRIBUTE_DATA engine_dll_file_attributes = {};
GetFileAttributesExA( path, GetFileExInfoStandard, & engine_dll_file_attributes );
return engine_dll_file_attributes.ftLastWriteTime;
#if 0
WIN32_FIND_DATAA dll_file_info = {};
HANDLE dll_file_handle = FindFirstFileA( path, & dll_file_info );
if ( dll_file_handle == INVALID_HANDLE_VALUE )
{
FindClose( dll_file_handle );
}
return dll_file_info.ftLastWriteTime;
#endif
}
struct AudioTimeMarker
@ -503,6 +509,9 @@ poll_input( engine::InputState* input, u32 jsl_num_devices, JSL_DeviceHandle* js
// Keyboard Polling
// Keyboards are unified for now.
{
// TODO(Ed): this needs to be moved out of heere when frames are detached from polling input.
input->Controllers[0].Keyboard = {};
constexpr u32 is_down = 0x80000000;
input_process_digital_btn( & old_keyboard->Q, & new_keyboard->Q, GetAsyncKeyState( 'Q' ), is_down );
input_process_digital_btn( & old_keyboard->E, & new_keyboard->E, GetAsyncKeyState( 'E' ), is_down );
@ -685,7 +694,8 @@ display_buffer_in_window( HDC device_context, u32 window_width, u32 window_heigh
, x, y, width, height
, x, y, width, height
#endif
, 0, 0, window_width, window_height
, 0, 0, buffer->Width, buffer->Height
// , 0, 0, window_width, window_height
, 0, 0, buffer->Width, buffer->Height
, buffer->Memory, & buffer->Info
, DIB_ColorTable_RGB, RO_Source_To_Dest );
@ -1147,13 +1157,11 @@ WinMain( HINSTANCE instance, HINSTANCE prev_instance, LPSTR commandline, int sho
// Memory
engine::Memory engine_memory {};
{
engine_memory.PersistentSize = megabytes( 128 );
// engine_memory.FrameSize = megabytes( 64 );
engine_memory.TransientSize = gigabytes( 2 );
u64 total_size = gigabytes( 4 );
u64 total_size = engine_memory.PersistentSize
// + engine_memory.FrameSize
+ engine_memory.TransientSize;
engine_memory.PersistentSize = total_size - megabytes( 128 );
// engine_memory.FrameSize = megabytes( 64 );
engine_memory.TransientSize = total_size - engine_memory.PersistentSize;
#if Build_Debug
void* base_address = rcast(void*, terabytes( 1 ));
@ -1177,7 +1185,7 @@ WinMain( HINSTANCE instance, HINSTANCE prev_instance, LPSTR commandline, int sho
{
window_class.style = CS_Horizontal_Redraw | CS_Vertical_Redraw;
window_class.lpfnWndProc = main_window_callback;
// window_class.cbClsExtra = ;
// window_class.cbClsExtra = ;about:blank#blocked
// window_class.cbWndExtra = ;
window_class.hInstance = instance;
// window_class.hIcon = ;
@ -1193,13 +1201,13 @@ WinMain( HINSTANCE instance, HINSTANCE prev_instance, LPSTR commandline, int sho
}
window_handle = CreateWindowExW(
// WS_EX_LAYERED | WS_EX_TOPMOST,
WS_EX_LAYERED,
WS_EX_LAYERED | WS_EX_TOPMOST,
// WS_EX_LAYERED,
window_class.lpszClassName,
L"Handmade Hero",
WS_Overlapped_Window | WS_Initially_Visible,
CW_Use_Default, CW_Use_Default, // x, y
1100, 700, // width, height
CW_Use_Default, CW_Use_Default, // width, height
0, 0, // parent, menu
instance, 0 // instance, param
);
@ -1212,7 +1220,7 @@ WinMain( HINSTANCE instance, HINSTANCE prev_instance, LPSTR commandline, int sho
}
}
// WinDimensions dimensions = get_window_dimensions( window_handle );
resize_dib_section( &Surface_Back_Buffer, 1280, 720 );
resize_dib_section( &Surface_Back_Buffer, 1920, 1080 );
// Setup pathing
StrFixed< S16_MAX > path_pdb_lock {};
@ -1247,11 +1255,21 @@ WinMain( HINSTANCE instance, HINSTANCE prev_instance, LPSTR commandline, int sho
Path_Engine_DLL_InUse.concat( Path_Binaries, FName_Engine_DLL_InUse );
path_pdb_lock.concat( Path_Binaries, FName_Engine_PDB_Lock );
Path_Scratch.concat( Path_Root, str_ascii("scratch") );
Path_Scratch.Data[ Path_Scratch.Len ] = '\\';
++ Path_Scratch.Len;
CreateDirectoryA( Path_Scratch, 0 );
}
// Prepare platform API
ModuleAPI platform_api {};
{
platform_api.path_root = Path_Root;
platform_api.path_binaries = Path_Binaries;
platform_api.path_scratch = Path_Scratch;
#if Build_Development
platform_api.debug_set_pause_rendering = & debug_set_pause_rendering;
#endif

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@ -201,8 +201,7 @@ if ( $vendor -match "clang" )
$map = join-path $path_build (split-path $map -Leaf)
# The PDB file has to also be time-stamped so that we can reload the DLL at runtime
$timestamp = Get-Date -Format "yyyy-MM-dd_HH-mm-ss"
$pdb = $binary -replace '\.(exe|dll)$', "_$timestamp.pdb"
$pdb = $binary -replace '\.(exe|dll)$', "_$(get-random).pdb"
$compiler_args += @(
$flag_no_color_diagnostics,
@ -322,8 +321,7 @@ if ( $vendor -match "msvc" )
$map = join-path $path_build (split-path $map -Leaf)
# The PDB file has to also be time-stamped so that we can reload the DLL at runtime
$timestamp = Get-Date -Format "yyyy-MM-dd_HH-mm-ss"
$pdb = $binary -replace '\.(exe|dll)$', "_$timestamp.pdb"
$pdb = $binary -replace '\.(exe|dll)$', "_$(get-random).pdb"
$compiler_args += @(
$flag_nologo,