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quick filename refactor.
Want to make sure I explictly make headers c++ if they are intended to be.
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@ -1,4 +1,4 @@
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#include "engine.h"
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#include "engine.hpp"
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//#include "win32.h"
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NS_ENGINE_BEGIN
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@ -4,7 +4,7 @@
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#pragma once
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#include "platform/platform.h"
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#include "platform/platform.hpp"
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#define NS_ENGINE_BEGIN namespace engine {
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#define NS_ENGINE_END }
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@ -4,5 +4,5 @@
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#pragma once
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#include "engine.h"
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#include "engine.hpp"
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@ -1,6 +1,6 @@
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// Joyshock grime wrapper
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#include "grime.h"
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#include "grime.hpp"
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#ifdef COMPILER_CLANG
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# pragma clang diagnostic push
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@ -20,11 +20,11 @@
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#include <math.h> // TODO : Implement math ourselves
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#include <stdio.h> // TODO : Implement output logging ourselves
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#include "grime.h"
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#include "macros.h"
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#include "generics.h"
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#include "math_constants.h"
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#include "types.h"
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#include "grime.hpp"
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#include "macros.hpp"
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#include "generics.hpp"
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#include "math_constants.hpp"
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#include "types.hpp"
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#define NS_PLATFORM_BEGIN namespace platform {
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#define NS_PLATFORM_END }
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@ -2,7 +2,7 @@
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This represents the API only accessible to the platform layer to fullfill for the engine layer.
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*/
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#pragma once
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#include "engine.h"
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#include "engine.hpp"
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NS_ENGINE_BEGIN
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@ -18,14 +18,14 @@
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*/
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// Platform Layer headers
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#include "platform.h"
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#include "jsl.h" // Using this to get dualsense controllers
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#include "win32.h"
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#include "platform.hpp"
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#include "jsl.hpp" // Using this to get dualsense controllers
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#include "win32.hpp"
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#include <malloc.h>
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// Engine layer headers
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#include "engine.h"
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#include "platform_engine_api.h"
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#include "engine.hpp"
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#include "platform_engine_api.hpp"
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// TOOD(Ed): Redo these macros properly later.
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