mirror of
https://github.com/Ed94/HandmadeHero.git
synced 2024-12-21 22:14:43 -08:00
Day 8 complete.
This commit is contained in:
parent
d4f04c33b3
commit
d87eb51698
4
.vscode/settings.json
vendored
4
.vscode/settings.json
vendored
@ -31,7 +31,9 @@
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"xhash": "cpp",
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"shared_mutex": "cpp",
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"mutex": "cpp",
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"system_error": "cpp"
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"system_error": "cpp",
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"ios": "cpp",
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"xiosbase": "cpp"
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},
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"C_Cpp.intelliSenseEngineFallback": "disabled",
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"C_Cpp.errorSquiggles": "enabled",
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@ -70,11 +70,13 @@ struct WinDimensions
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global OffscreenBuffer BackBuffer;
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global WinDimensions WindowDimensions;
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global LPDIRECTSOUNDBUFFER DS_SecondaryBuffer;
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global s32 DS_SecondaryBufferSize;
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HRESULT WINAPI
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DirectSoundCreate(LPGUID lpGuid, LPDIRECTSOUND* ppDS, LPUNKNOWN pUnkOuter );
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using DirectSoundCreateFn = HRESULT WINAPI (LPGUID lpGuid, LPDIRECTSOUND* ppDS, LPUNKNOWN pUnkOuter );
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global DirectSoundCreateFn* direct_sound_create;
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@ -91,7 +93,7 @@ init_sound(HWND window_handle, s32 samples_per_second, s32 buffer_size )
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// Get direct sound object
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direct_sound_create = rcast( DirectSoundCreateFn*, GetProcAddress( sound_library, "DirectSoundCreate" ));
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if ( ! ensure(direct_sound_create, "Failed to get direct_sound_create_procedure" ) )
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if ( ! ensure( direct_sound_create, "Failed to get direct_sound_create_procedure" ) )
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{
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// TOOD : Diagnostic
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return;
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@ -102,7 +104,6 @@ init_sound(HWND window_handle, s32 samples_per_second, s32 buffer_size )
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{
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// TODO : Diagnostic
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}
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if ( ! SUCCEEDED( direct_sound->SetCooperativeLevel(window_handle, DSSCL_PRIORITY) ) )
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{
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// TODO : Diagnostic
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@ -133,33 +134,22 @@ init_sound(HWND window_handle, s32 samples_per_second, s32 buffer_size )
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{
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// TODO : Diagnostic
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}
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// Format is finally set!
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}
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LPDIRECTSOUNDBUFFER secondary_buffer;
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DSBUFFERDESC
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buffer_description { sizeof(buffer_description) };
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buffer_description.dwFlags = 0;
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buffer_description.dwBufferBytes = buffer_size;
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buffer_description.lpwfxFormat = & wave_format;
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if ( ! SUCCEEDED( direct_sound->CreateSoundBuffer( & buffer_description, & DS_SecondaryBuffer, 0 ) ))
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{
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DSBUFFERDESC
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buffer_description { sizeof(buffer_description) };
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buffer_description.dwFlags = 0;
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buffer_description.dwBufferBytes = buffer_size;
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buffer_description.lpwfxFormat = & wave_format;
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if ( ! SUCCEEDED( direct_sound->CreateSoundBuffer( & buffer_description, & secondary_buffer, 0 ) ))
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{
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// TODO : Diagnostic
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}
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if ( ! SUCCEEDED( secondary_buffer->SetFormat( & wave_format ) ) )
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{
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// TODO : Diagnostic
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}
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// TODO : Diagnostic
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}
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if ( ! SUCCEEDED( DS_SecondaryBuffer->SetFormat( & wave_format ) ) )
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{
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// TODO : Diagnostic
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}
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// Create primary buffer
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// Create secondary buffer
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// Start playing
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}
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internal WinDimensions
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@ -448,196 +438,313 @@ WinMain(
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for ( u32 jsl_device_index = 0; jsl_device_index < jsl_num_devices; ++ jsl_device_index )
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{
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JslSetLightColour( device_handles[ jsl_device_index ], (255 << 8) );
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do_once_start
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congrats( "GOT THE CONTROLLER BOIS" );
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do_once_end
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}
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}
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// MessageBox( 0, L"First message!", L"Handmade Hero", MB_Ok_Btn | MB_Icon_Information );
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WNDCLASS window_class {};
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window_class.style = CS_Horizontal_Redraw | CS_Vertical_Redraw;
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window_class.lpfnWndProc = main_window_callback;
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// window_class.cbClsExtra = ;
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// window_class.cbWndExtra = ;
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window_class.hInstance = instance;
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// window_class.hIcon = ;
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// window_class.hCursor = ;
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// window_class.hbrBackground = ;
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window_class.lpszMenuName = L"Handmade Hero!";
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window_class.lpszClassName = L"HandmadeHeroWindowClass";
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WNDCLASS
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window_class {};
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window_class.style = CS_Horizontal_Redraw | CS_Vertical_Redraw;
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window_class.lpfnWndProc = main_window_callback;
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// window_class.cbClsExtra = ;
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// window_class.cbWndExtra = ;
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window_class.hInstance = instance;
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// window_class.hIcon = ;
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// window_class.hCursor = ;
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// window_class.hbrBackground = ;
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window_class.lpszMenuName = L"Handmade Hero!";
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window_class.lpszClassName = L"HandmadeHeroWindowClass";
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if ( RegisterClassW( & window_class ) )
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if ( ! RegisterClassW( & window_class ) )
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{
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HWND window_handle = CreateWindowExW(
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0,
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window_class.lpszClassName,
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L"Handmade Hero",
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WS_Overlapped_Window | WS_Initially_Visible,
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CW_USEDEFAULT, CW_USEDEFAULT, // x, y
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CW_USEDEFAULT, CW_USEDEFAULT, // width, height
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0, 0, // parent, menu
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instance, 0 // instance, param
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);
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// TODO : Diagnostic Logging
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return 0;
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}
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if ( window_handle )
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HWND window_handle = CreateWindowExW(
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0,
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window_class.lpszClassName,
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L"Handmade Hero",
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WS_Overlapped_Window | WS_Initially_Visible,
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CW_Use_Default, CW_Use_Default, // x, y
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CW_Use_Default, CW_Use_Default, // width, height
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0, 0, // parent, menu
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instance, 0 // instance, param
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);
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if ( ! window_handle )
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{
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// TODO : Diagnostic Logging
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return 0;
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}
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Running = true;
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WinDimensions dimensions = get_window_dimensions( window_handle );
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resize_dib_section( &BackBuffer, 1280, 720 );
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s32 ds_samples = 48000;
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s32 ds_samples_per_second = ds_samples * sizeof(s16) * 2;
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s32 ds_bytes_per_sample = sizeof(s16) * 2;
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DS_SecondaryBufferSize = ds_samples_per_second * ds_bytes_per_sample;
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init_sound( window_handle, ds_samples, DS_SecondaryBufferSize );
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// Graphics & Input Test
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u32 x_offset = 0;
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u32 y_offset = 0;
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// Controller State
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bool xinput_detected = false;
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u32 dpad_up = false;
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u32 dpad_down = false;
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u32 dpad_left = false;
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u32 dpad_right = false;
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u32 start = false;
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u32 back = false;
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u32 left_shoulder = false;
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u32 right_shoulder = false;
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u32 btn_a_button = false;
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u32 btn_b_button = false;
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u32 btn_x_button = false;
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u32 btn_y_button = false;
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u16 stick_left_x = 0;
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u16 stick_left_y = 0;
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u16 stick_right_x = 0;
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u16 stick_right_y = 0;
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// Square Wave - Sound Test
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u32 ds_running_sample_index = 0;
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s32 square_wave_tone_hz = 262;
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s32 square_wave_period = ds_samples_per_second / square_wave_tone_hz;
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s32 half_square_wave_period = square_wave_period / 2;
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s32 square_wave_tone_volume = 3000;
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// TODO : Add sine wave test
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// Windows
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MSG window_msg_info;
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while( Running )
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{
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// Window Management
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{
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Running = true;
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WinDimensions dimensions = get_window_dimensions( window_handle );
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resize_dib_section( &BackBuffer, 1280, 720 );
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init_sound( window_handle, 48000, 48000 * sizeof(s16) * 2 );
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MSG msg_info;
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u32 x_offset = 0;
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u32 y_offset = 0;
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bool xinput_detected = false;
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// Controller State
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u8 dpad_up = false;
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u8 dpad_down = false;
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u8 dpad_left = false;
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u8 dpad_right = false;
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u8 start = false;
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u8 back = false;
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u8 left_shoulder = false;
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u8 right_shoulder = false;
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u8 btn_a_button = false;
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u8 btn_b_button = false;
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u8 btn_x_button = false;
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u8 btn_y_button = false;
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u16 left_stick_x = 0;
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u16 left_stick_y = 0;
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u16 right_stick_x = 0;
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u16 right_stick_y = 0;
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while( Running )
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if ( PeekMessageW( & window_msg_info, 0, 0, 0, PM_Remove_Messages_From_Queue ) )
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{
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if ( PeekMessageW( & msg_info, 0, 0, 0, PM_Remove_Messages_From_Queue ) )
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if ( window_msg_info.message == WM_QUIT )
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{
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if ( msg_info.message == WM_QUIT )
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{
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OutputDebugStringA("WM_QUIT\n");
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Running = false;
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}
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TranslateMessage( & msg_info );
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DispatchMessageW( & msg_info );
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OutputDebugStringA("WM_QUIT\n");
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Running = false;
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}
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// XInput Polling
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// TODO(Ed) : Should we poll this more frequently?
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for ( DWORD controller_index = 0; controller_index < XUSER_MAX_COUNT; ++ controller_index )
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TranslateMessage( & window_msg_info );
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DispatchMessageW( & window_msg_info );
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}
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}
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// Input
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{
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// XInput Polling
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// TODO(Ed) : Should we poll this more frequently?
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for ( DWORD controller_index = 0; controller_index < XUSER_MAX_COUNT; ++ controller_index )
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{
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XINPUT_STATE controller_state;
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xinput_detected = xinput_get_state( controller_index, & controller_state ) == XI_PluggedIn;
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if ( xinput_detected )
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{
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XINPUT_STATE controller_state;
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xinput_detected = xinput_get_state( controller_index, & controller_state ) == XI_PluggedIn;
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if ( xinput_detected )
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{
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XINPUT_GAMEPAD* pad = & controller_state.Gamepad;
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XINPUT_GAMEPAD* pad = & controller_state.Gamepad;
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dpad_up = pad->wButtons & XINPUT_GAMEPAD_DPAD_UP;
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dpad_down = pad->wButtons & XINPUT_GAMEPAD_DPAD_DOWN;
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dpad_left = pad->wButtons & XINPUT_GAMEPAD_DPAD_LEFT;
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dpad_right = pad->wButtons & XINPUT_GAMEPAD_DPAD_RIGHT;
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start = pad->wButtons & XINPUT_GAMEPAD_START;
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back = pad->wButtons & XINPUT_GAMEPAD_BACK;
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left_shoulder = pad->wButtons & XINPUT_GAMEPAD_LEFT_SHOULDER;
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right_shoulder = pad->wButtons & XINPUT_GAMEPAD_RIGHT_SHOULDER;
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btn_a_button = pad->wButtons & XINPUT_GAMEPAD_A;
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btn_b_button = pad->wButtons & XINPUT_GAMEPAD_B;
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btn_x_button = pad->wButtons & XINPUT_GAMEPAD_X;
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btn_y_button = pad->wButtons & XINPUT_GAMEPAD_Y;
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dpad_up = pad->wButtons & XINPUT_GAMEPAD_DPAD_UP;
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dpad_down = pad->wButtons & XINPUT_GAMEPAD_DPAD_DOWN;
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dpad_left = pad->wButtons & XINPUT_GAMEPAD_DPAD_LEFT;
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dpad_right = pad->wButtons & XINPUT_GAMEPAD_DPAD_RIGHT;
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start = pad->wButtons & XINPUT_GAMEPAD_START;
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back = pad->wButtons & XINPUT_GAMEPAD_BACK;
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left_shoulder = pad->wButtons & XINPUT_GAMEPAD_LEFT_SHOULDER;
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right_shoulder = pad->wButtons & XINPUT_GAMEPAD_RIGHT_SHOULDER;
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btn_a_button = pad->wButtons & XINPUT_GAMEPAD_A;
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btn_b_button = pad->wButtons & XINPUT_GAMEPAD_B;
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btn_x_button = pad->wButtons & XINPUT_GAMEPAD_X;
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btn_y_button = pad->wButtons & XINPUT_GAMEPAD_Y;
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left_stick_x = pad->sThumbLX;
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left_stick_y = pad->sThumbLY;
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right_stick_x = pad->sThumbRX;
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right_stick_y = pad->sThumbRY;
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}
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else
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{
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// NOTE: Controller is not available
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}
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}
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// JSL Input Polling
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for ( u32 jsl_device_index = 0; jsl_device_index < jsl_num_devices; ++ jsl_device_index )
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{
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if ( ! JslStillConnected( device_handles[ jsl_device_index ] ) )
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{
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OutputDebugStringA( "Error: JSLStillConnected returned false\n" );
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continue;
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}
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JOY_SHOCK_STATE state = JslGetSimpleState( device_handles[ jsl_device_index ] );
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dpad_up = state.buttons & JSMASK_UP;
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dpad_down = state.buttons & JSMASK_DOWN;
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dpad_left = state.buttons & JSMASK_LEFT;
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dpad_right = state.buttons & JSMASK_RIGHT;
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start = state.buttons & JSMASK_PLUS;
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back = state.buttons & JSMASK_MINUS;
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left_shoulder = state.buttons & JSMASK_L;
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right_shoulder = state.buttons & JSMASK_R;
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btn_a_button = state.buttons & JSMASK_S;
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btn_b_button = state.buttons & JSMASK_E;
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btn_x_button = state.buttons & JSMASK_W;
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btn_y_button = state.buttons & JSMASK_N;
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}
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x_offset += dpad_right;
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x_offset -= dpad_left;
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y_offset += dpad_up;
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y_offset -= dpad_down;
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// x_offset += left_stick_x;
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// y_offset += left_stick_y;
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if ( start )
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{
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if ( xinput_detected )
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{
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XINPUT_VIBRATION vibration;
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vibration.wLeftMotorSpeed = 30000;
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xinput_set_state( 0, & vibration );
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}
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else
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{
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JslSetRumble( 0, 1, 0 );
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}
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stick_left_x = pad->sThumbLX;
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stick_left_y = pad->sThumbLY;
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stick_right_x = pad->sThumbRX;
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stick_right_y = pad->sThumbRY;
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}
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else
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{
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if ( xinput_detected )
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{
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XINPUT_VIBRATION vibration;
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vibration.wLeftMotorSpeed = 0;
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xinput_set_state( 0, & vibration );
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}
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else
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{
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JslSetRumble( 0, 0, 0 );
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}
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// NOTE: Controller is not available
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}
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}
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// JSL Input Polling
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for ( u32 jsl_device_index = 0; jsl_device_index < jsl_num_devices; ++ jsl_device_index )
|
||||
{
|
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if ( ! JslStillConnected( device_handles[ jsl_device_index ] ) )
|
||||
{
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OutputDebugStringA( "Error: JSLStillConnected returned false\n" );
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continue;
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}
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render_weird_graident( &BackBuffer, x_offset, y_offset );
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JOY_SHOCK_STATE state = JslGetSimpleState( device_handles[ jsl_device_index ] );
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dpad_up = state.buttons & JSMASK_UP;
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dpad_down = state.buttons & JSMASK_DOWN;
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dpad_left = state.buttons & JSMASK_LEFT;
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dpad_right = state.buttons & JSMASK_RIGHT;
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start = state.buttons & JSMASK_PLUS;
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back = state.buttons & JSMASK_MINUS;
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left_shoulder = state.buttons & JSMASK_L;
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right_shoulder = state.buttons & JSMASK_R;
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btn_a_button = state.buttons & JSMASK_S;
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btn_b_button = state.buttons & JSMASK_E;
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btn_x_button = state.buttons & JSMASK_W;
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btn_y_button = state.buttons & JSMASK_N;
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WinDimensions dimensions = get_window_dimensions( window_handle );
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HDC device_context = GetDC( window_handle );
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display_buffer_in_window( device_context, dimensions.Width, dimensions.Height, &BackBuffer
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, 0, 0
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, dimensions.Width, dimensions.Height );
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stick_left_x = state.stickLX;
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stick_left_y = state.stickLY;
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stick_right_x = state.stickRX;
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stick_right_y = state.stickRY;
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}
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x_offset += dpad_right;
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x_offset -= dpad_left;
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y_offset += dpad_up;
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y_offset -= dpad_down;
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// x_offset += left_stick_x;
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// y_offset += left_stick_y;
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||||
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||||
if ( start )
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||||
{
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if ( xinput_detected )
|
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{
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XINPUT_VIBRATION vibration;
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vibration.wLeftMotorSpeed = 30000;
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xinput_set_state( 0, & vibration );
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}
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||||
else
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||||
{
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JslSetRumble( 0, 1, 0 );
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}
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||||
}
|
||||
else
|
||||
{
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if ( xinput_detected )
|
||||
{
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XINPUT_VIBRATION vibration;
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vibration.wLeftMotorSpeed = 0;
|
||||
xinput_set_state( 0, & vibration );
|
||||
}
|
||||
else
|
||||
{
|
||||
JslSetRumble( 0, 0, 0 );
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
|
||||
// Rendering
|
||||
{
|
||||
// TODO(Ed) : Logging
|
||||
render_weird_graident( &BackBuffer, x_offset, y_offset );
|
||||
|
||||
WinDimensions dimensions = get_window_dimensions( window_handle );
|
||||
HDC device_context = GetDC( window_handle );
|
||||
display_buffer_in_window( device_context, dimensions.Width, dimensions.Height, &BackBuffer
|
||||
, 0, 0
|
||||
, dimensions.Width, dimensions.Height );
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// TODO(Ed) : Logging
|
||||
|
||||
// Audio
|
||||
do {
|
||||
if ( btn_y_button )
|
||||
{
|
||||
square_wave_tone_volume += 10;
|
||||
}
|
||||
if ( btn_b_button )
|
||||
{
|
||||
square_wave_tone_volume -= 10;
|
||||
}
|
||||
|
||||
DWORD ds_play_cursor;
|
||||
DWORD ds_write_cursor;
|
||||
if ( ! SUCCEEDED( DS_SecondaryBuffer->GetCurrentPosition( & ds_play_cursor, & ds_write_cursor ) ))
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
DWORD byte_to_lock = ds_running_sample_index * ds_bytes_per_sample % DS_SecondaryBufferSize;
|
||||
DWORD bytes_to_write;
|
||||
if ( byte_to_lock == ds_play_cursor )
|
||||
{
|
||||
// At play cursor
|
||||
bytes_to_write = DS_SecondaryBufferSize;
|
||||
}
|
||||
else if ( byte_to_lock > ds_play_cursor)
|
||||
{
|
||||
// Infront of play cursor |--play--byte_to_write-->--|
|
||||
bytes_to_write = DS_SecondaryBufferSize - byte_to_lock;
|
||||
bytes_to_write += ds_play_cursor;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Behind play cursor |--byte_to_write-->--play--|
|
||||
bytes_to_write = ds_play_cursor - byte_to_lock;
|
||||
}
|
||||
|
||||
bytes_to_write = max(bytes_to_write, 1);
|
||||
|
||||
LPVOID region_1;
|
||||
DWORD region_1_size;
|
||||
LPVOID region_2;
|
||||
DWORD region_2_size;
|
||||
|
||||
HRESULT ds_lock_result = DS_SecondaryBuffer->Lock( byte_to_lock, bytes_to_write
|
||||
, & region_1, & region_1_size
|
||||
, & region_2, & region_2_size
|
||||
, 0 );
|
||||
if ( ! SUCCEEDED( ds_lock_result ) )
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
// TODO : Assert that region sizes are valid
|
||||
|
||||
// TODO : Collapse these loops
|
||||
DWORD region_1_sample_count = region_1_size / ds_bytes_per_sample;
|
||||
s16* sample_out = rcast( s16*, region_1 );
|
||||
for ( DWORD sample_index = 0; sample_index < region_1_sample_count; ++ sample_index )
|
||||
{
|
||||
s16 sample_value = (ds_running_sample_index / half_square_wave_period) % 2 ?
|
||||
square_wave_tone_volume : -square_wave_tone_volume;
|
||||
++ ds_running_sample_index;
|
||||
|
||||
*sample_out = sample_value;
|
||||
++ sample_out;
|
||||
|
||||
*sample_out = sample_value;
|
||||
++ sample_out;
|
||||
}
|
||||
|
||||
DWORD region_2_sample_count = region_2_size / ds_bytes_per_sample;
|
||||
sample_out = rcast( s16*, region_2 );
|
||||
for ( DWORD sample_index = 0; sample_index < region_2_sample_count; ++ sample_index )
|
||||
{
|
||||
s16 sample_value = (ds_running_sample_index / half_square_wave_period) % 2 ?
|
||||
square_wave_tone_volume : -square_wave_tone_volume;
|
||||
++ ds_running_sample_index;
|
||||
|
||||
*sample_out = sample_value;
|
||||
++ sample_out;
|
||||
|
||||
*sample_out = sample_value;
|
||||
++ sample_out;
|
||||
}
|
||||
|
||||
DS_SecondaryBuffer->Unlock( region_1, region_1_size, region_2, region_2_size );
|
||||
|
||||
DS_SecondaryBuffer->Play( 0, 0, DSBPLAY_LOOPING );
|
||||
} while(0);
|
||||
}
|
||||
|
||||
if ( jsl_num_devices > 0 )
|
||||
|
@ -52,6 +52,11 @@ enum CS : UINT
|
||||
CS_Vertical_Redraw = CS_VREDRAW,
|
||||
};
|
||||
|
||||
enum CW : s32
|
||||
{
|
||||
CW_Use_Default = CW_USEDEFAULT,
|
||||
};
|
||||
|
||||
enum DIB : UINT
|
||||
{
|
||||
DIB_ColorTable_RGB = 0,
|
||||
|
Loading…
Reference in New Issue
Block a user