Day 14 complete

This commit is contained in:
2023-09-18 20:16:40 -04:00
parent abe3066071
commit 3de4178fff
14 changed files with 214 additions and 49 deletions

View File

@ -3,43 +3,46 @@
NS_ENGINE_BEGIN
struct EngineState
{
s32 WavePeriod;
s32 WaveToneHz;
s32 ToneVolume;
s32 XOffset;
s32 YOffset;
};
using GetSoundSampleValueFn = s16( SoundBuffer* sound_buffer );
global s32 SoundTest_ToneVolume = 3000;
global s32 SoundTest_WavePeriod = 0;
global s32 SoundTest_WaveToneHz = 262;
using GetSoundSampleValueFn = s16( EngineState* state, SoundBuffer* sound_buffer );
internal s16
square_wave_sample_value( SoundBuffer* sound_buffer )
square_wave_sample_value( EngineState* state, SoundBuffer* sound_buffer )
{
s16 sample_value = (sound_buffer->RunningSampleIndex / (SoundTest_WavePeriod /2)) % 2 ?
SoundTest_ToneVolume : - SoundTest_ToneVolume;
s16 sample_value = (sound_buffer->RunningSampleIndex / (state->WavePeriod / 2) ) % 2 ?
state->ToneVolume : - state->ToneVolume;
return sample_value;
}
internal s16
sine_wave_sample_value( SoundBuffer* sound_buffer )
sine_wave_sample_value( EngineState* state, SoundBuffer* sound_buffer )
{
local_persist f32 time = 0.f;
// time = TAU * (f32)sound_buffer->RunningSampleIndex / (f32)SoundTest_WavePeriod;
f32 sine_value = sinf( time );
s16 sample_value = scast(u16, sine_value * SoundTest_ToneVolume);
s16 sample_value = scast(u16, sine_value * state->ToneVolume);
time += TAU * 1.0f / scast(f32, SoundTest_WavePeriod );
time += TAU * 1.0f / scast(f32, state->WavePeriod );
return sample_value;
}
internal void
output_sound( SoundBuffer* sound_buffer, GetSoundSampleValueFn* get_sample_value )
output_sound( EngineState* state, SoundBuffer* sound_buffer, GetSoundSampleValueFn* get_sample_value )
{
s16* sample_out = sound_buffer->Samples;
for ( u32 sample_index = 0; sample_index < sound_buffer->NumSamples; ++ sample_index )
{
s16 sample_value = get_sample_value( sound_buffer );
s16 sample_value = get_sample_value( state, sound_buffer );
sound_buffer->RunningSampleIndex++;
// char ms_timing_debug[256] {};
@ -106,9 +109,19 @@ b32 input_using_analog()
return false;
}
internal void
startup()
{
}
internal void
shutdown()
{
}
// TODO : I rather expose the back_buffer and sound_buffer using getters for access in any function.
internal void
update_and_render( InputState* input, OffscreenBuffer* back_buffer, SoundBuffer* sound_buffer )
update_and_render( InputState* input, OffscreenBuffer* back_buffer, SoundBuffer* sound_buffer, Memory* memory )
{
// Graphics & Input Test
local_persist u32 x_offset = 0;
@ -128,11 +141,17 @@ update_and_render( InputState* input, OffscreenBuffer* back_buffer, SoundBuffer*
}
#endif
#if 1
EngineState* state = rcast( EngineState*, memory->Persistent );
do_once_start
{
SoundTest_WavePeriod = sound_buffer->SamplesPerSecond / SoundTest_WaveToneHz;
}
assert( sizeof(EngineState) <= memory->PersistentSize );
state->ToneVolume = 3000;
state->WaveToneHz = 262;
state->WavePeriod = sound_buffer->SamplesPerSecond / state->WaveToneHz;
state->XOffset = 0;
state->YOffset = 0;
do_once_end
ControllerState* controller = & input->Controllers[0];
@ -151,22 +170,22 @@ update_and_render( InputState* input, OffscreenBuffer* back_buffer, SoundBuffer*
if ( pad->Triangle.State )
{
SoundTest_ToneVolume += 10;
state->ToneVolume += 10;
}
if ( pad->Circle.State )
{
SoundTest_ToneVolume -= 10;
state->ToneVolume -= 10;
}
if ( pad->Square.State )
{
SoundTest_WaveToneHz += 1;
SoundTest_WavePeriod = sound_buffer->SamplesPerSecond / SoundTest_WaveToneHz;
state->WaveToneHz += 1;
state->WavePeriod = sound_buffer->SamplesPerSecond / state->WaveToneHz;
}
if ( pad->X.State )
{
SoundTest_WaveToneHz -= 1;
SoundTest_WavePeriod = sound_buffer->SamplesPerSecond / SoundTest_WaveToneHz;
state->WaveToneHz -= 1;
state->WavePeriod = sound_buffer->SamplesPerSecond / state->WaveToneHz;
}
if ( pad->Options.State )
@ -193,22 +212,22 @@ update_and_render( InputState* input, OffscreenBuffer* back_buffer, SoundBuffer*
if ( pad->Y.State )
{
SoundTest_ToneVolume += 10;
state->ToneVolume += 10;
}
if ( pad->B.State )
{
SoundTest_ToneVolume -= 10;
state->ToneVolume -= 10;
}
if ( pad->X.State )
{
SoundTest_WaveToneHz += 1;
SoundTest_WavePeriod = sound_buffer->SamplesPerSecond / SoundTest_WaveToneHz;
state->WaveToneHz += 1;
state->WavePeriod = sound_buffer->SamplesPerSecond / state->WaveToneHz;
}
if ( pad->A.State )
{
SoundTest_WaveToneHz -= 1;
SoundTest_WavePeriod = sound_buffer->SamplesPerSecond / SoundTest_WaveToneHz;
state->WaveToneHz -= 1;
state->WavePeriod = sound_buffer->SamplesPerSecond / state->WaveToneHz;
}
if ( pad->Start.State )
@ -221,13 +240,12 @@ update_and_render( InputState* input, OffscreenBuffer* back_buffer, SoundBuffer*
// TODO(Ed) : Add rumble test
}
}
#endif
// TODO(Ed) : Allow sample offsets here for more robust platform options
if ( ! wave_switch )
output_sound( sound_buffer, sine_wave_sample_value );
output_sound( state, sound_buffer, sine_wave_sample_value );
else
output_sound( sound_buffer, square_wave_sample_value );
output_sound( state, sound_buffer, square_wave_sample_value );
render_weird_graident( back_buffer, x_offset, y_offset );
}

View File

@ -11,6 +11,29 @@
NS_ENGINE_BEGIN
struct Clocks
{
// TODO(Ed) : Clock values...
f32 SecondsElapsed;
};
struct Memory
{
// All memory for the engine is required to be zero initialized.
// Wiped on shutdown
void* Persistent;
u64 PersistentSize;
// Wiped on a per-frame basis
// void* Frame;
// u64 FrameSize;
// Wiped whenever the engine wants to?
void* Transient;
u64 TransientSize;
};
struct OffscreenBuffer
{
void* Memory; // Lets use directly mess with the "pixel's memory buffer"
@ -157,6 +180,6 @@ b32 input_using_analog();
// Needs a contextual reference to four things:
// Timing, Input, Bitmap Buffer, Sound Buffer
void update_and_render( InputState* input, OffscreenBuffer* back_buffer, SoundBuffer* sound_buffer );
void update_and_render( InputState* input, OffscreenBuffer* back_buffer, SoundBuffer* sound_buffer, Memory* memory );
NS_ENGINE_END

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@ -97,7 +97,6 @@ struct SoundOutput
s32 LatencySampleCount;
};
HRESULT WINAPI DirectSoundCreate(LPGUID lpGuid, LPDIRECTSOUND* ppDS, LPUNKNOWN pUnkOuter );
using DirectSoundCreateFn = HRESULT WINAPI (LPGUID lpGuid, LPDIRECTSOUND* ppDS, LPUNKNOWN pUnkOuter );
@ -511,6 +510,48 @@ WinMain(
{
using namespace win32;
// Memory
engine::Memory engine_memory {};
{
engine_memory.PersistentSize = megabytes( 64 );
// engine_memory.FrameSize = megabytes( 64 );
engine_memory.TransientSize = gigabytes( 2 );
u64 total_size = engine_memory.PersistentSize
// + engine_memory.FrameSize
+ engine_memory.TransientSize;
#if Build_Debug
void* Base_Address = (void*) terabytes( 1 );
// void* Frame_Address = (void*) terabytes( 2 );
// void* Transient_Address = (void*) terabytes( 2 );
#else
void* Base_Address = 0;
// void* Frame_Address = 0;
// void* Transient_Address = 0;
#endif
engine_memory.Persistent = VirtualAlloc( Base_Address, total_size
, MEM_Commit_Zeroed | MEM_Reserve, Page_Read_Write );
engine_memory.Transient = rcast( u8*, engine_memory.Persistent ) + engine_memory.PersistentSize;
#if 0
engine_memory.Frame = VirtualAlloc( 0, engine_memory.FrameSize
, MEM_Commit_Zeroed | MEM_Reserve, Page_Read_Write );
engine_memory.Transient = VirtualAlloc( 0, engine_memory.TransientSize
, MEM_Commit_Zeroed | MEM_Reserve, Page_Read_Write );
#endif
if ( engine_memory.Persistent == nullptr
// || ! engine_memory.Frame
|| engine_memory.Transient == nullptr )
{
// TODO : Diagnostic Logging
return -1;
}
}
// MessageBox( 0, L"First message!", L"Handmade Hero", MB_Ok_Btn | MB_Icon_Information );
WNDCLASSW window_class {};
@ -567,6 +608,8 @@ WinMain(
SoundBufferSamples = rcast( s16*, VirtualAlloc( 0, 48000 * 2 * sizeof(s16)
, MEM_Commit_Zeroed | MEM_Reserve, Page_Read_Write ));
assert( SoundBufferSamples );
sound_output.RunningSampleIndex = 0;
sound_output.LatencySampleCount = DS_SecondaryBuffer_SamplesPerSecond / 15;
// ds_clear_sound_buffer( & sound_output );
@ -599,8 +642,8 @@ WinMain(
using JSL_DeviceHandle = int;
u32 jsl_num_devices
// = JslConnectDevices();
= 0;
= JslConnectDevices();
// = 0;
JSL_DeviceHandle jsl_device_handles[4] {};
{
xinput_load_library_bindings();
@ -809,7 +852,7 @@ WinMain(
sound_buffer.SamplesPerSecond = DS_SecondaryBuffer_SamplesPerSecond;
sound_buffer.Samples = SoundBufferSamples;
engine::update_and_render( & input, rcast(engine::OffscreenBuffer*, & BackBuffer.Memory), & sound_buffer );
engine::update_and_render( & input, rcast(engine::OffscreenBuffer*, & BackBuffer.Memory), & sound_buffer, & engine_memory );
// Rendering
{

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@ -18,7 +18,7 @@
#define do_once() \
do \
{ \
static \
local_persist \
bool Done = false; \
if ( Done ) \
return; \
@ -29,7 +29,7 @@
#define do_once_start \
do \
{ \
static \
local_persist \
bool Done = false; \
if ( Done ) \
break; \
@ -41,3 +41,29 @@
#define array_count( array ) ( sizeof( array ) / sizeof( ( array )[0] ) )
// TODO(Ed) : Move to memory header eventually
#define kilobytes( x ) ( ( x ) * ( s64 )( 1024 ) )
#define megabytes( x ) ( kilobytes( x ) * ( s64 )( 1024 ) )
#define gigabytes( x ) ( megabytes( x ) * ( s64 )( 1024 ) )
#define terabytes( x ) ( gigabytes( x ) * ( s64 )( 1024 ) )
// TODO(Ed) : Move to debug header eventually
#if Build_Development
# define assert( expression ) \
if ( !( expression ) ) \
{ \
*( int* )0 = 0; \
}
// platform::assertion_failure( __FILE__, __LINE__, #expression );
#else
# define assert( expression )
#endif
// TODO(Ed) : Add this sauce later
#if 0
#define congrats( message )
#define ensure( condition, expression )
#define fatal( message )
#endif

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@ -9,4 +9,3 @@
#include "generics.h"
#include "math_constants.h"
#include "types.h"

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@ -15,7 +15,7 @@
// #include "windows/file.h"
// #include "windows/io.h"
// #ifdef Build_Debug
// #if Build_Debug
// # include "windows/dbghelp.h"
// #endif