Commit Graph

56 Commits

Author SHA1 Message Date
ed 59ed4d9dd6 fix hot-reload, starting to setup proper rendering again.
* Added hot_reload, measure_text_size to VEFontCache
2024-06-19 02:34:02 -04:00
ed 4b8c4d0c2c Updated render testing str 2024-06-18 17:56:34 -04:00
ed 05ecad8f56 sokol gp rectangle demo works! 2024-06-18 17:24:07 -04:00
ed d6cd65288f remove input_raylib.odin 2024-06-18 10:22:34 -04:00
ed b698f5166b Base input pass updated for sokol possibly done (untested)
Still need to figure out input event consumption, I don't want to do it with the event ring.

I would like to setup input binding layers and then have the push/pop input contextes with a set of bindings.
If the bindings are detected it should "consume" that binding from further use for the buffered time period.

This will be really important with how heavily model this app will be.I
2024-06-18 01:33:50 -04:00
ed 425a642fd3 Started to setup input events based off sokol
Will replace the input polling done with raylib.

Going to also provide the more robust input tracking for consuming events with the UI interactions
2024-06-17 03:35:53 -04:00
ed b1927a8461 optimize_draw_list now produces parity optimization to original 2024-06-16 10:27:58 -04:00
ed 000d46cd73 misc fixes, trying to get parity optimizatin to original VEFontCache
still not getting the pass reduction to be equivalent...
2024-06-16 08:57:06 -04:00
ed 65be3eae03 More bug fixing, All latin characters don't look corrupt anymore
HMapChained causes memory corruption in VEFontCache (not sure why yet), so I switched temporarily over to HMapZPL.

Fixed bug with parser_get_glyph_shape from me tracking vertices as u16s instead of i16s.

Currently a bug with the frametime example:
text_test_str := str_fmt("frametime: %0.2f", frametime_avg_ms)

It doesn't handle per-frame updates properly compared to C++ source
2024-06-15 14:53:26 -04:00
ed 13f24b4ae9 More fixes, more letters 2024-06-15 08:20:58 -04:00
ed 5f09c22f11 Finally got a letter on the screen with the VEFontCache port 2024-06-15 04:29:10 -04:00
ed 569ce5ce99 still diagnosing... 2024-06-15 02:08:29 -04:00
ed 87bc31636e lots of corrections to VEFontCache, still no letters on screen
Something is either wrong with the sokol_gfx rendering setup or its a really dumb checkbox/uv value
2024-06-14 17:00:06 -04:00
ed 3b9e08794a More progress toward VEFontCache rendering
Based off of render doc, most likely down to UV issues for where on the glyph buffer the shape is located
2024-06-14 03:13:47 -04:00
ed bcb684e140 Renders to glyph and I think the atlas targets (but not the screen) 2024-06-13 20:44:10 -04:00
ed 7ec00edfbd render doc nows shows the lettter... 2024-06-13 19:44:55 -04:00
ed 3402701f99 fix bug with outside bunds calc for VEFontCache.cache_glyph 2024-06-13 18:35:32 -04:00
ed 314582b225 Changes while attempting to debug 2024-06-13 18:25:11 -04:00
ed 692ca3a577 sokol gfx bug fixing for the pass/pipeline log errors (still black screen) 2024-06-13 13:58:23 -04:00
ed 5bd6519b6a Bugfixing the runtime (rendering not working yet) 2024-06-11 22:20:30 -04:00
ed 82e7482c85 Finished first draft for VEFontCache font provider hookup for sokol_gfx (untested) 2024-06-09 21:39:49 -04:00
ed 93368a40ff Changed new shapers' namespace to just ve 2024-06-06 16:19:53 -04:00
ed 4a931dcbe5 Setup shaders for text rendering based on VEFontCache samples 2024-06-06 16:15:57 -04:00
ed 71e8fadcab VEFontCache: Initial hookup to sectr module & runtime bugfixes 2024-06-06 01:07:23 -04:00
ed 38be79d7a9 VEFontCache: runtime bugfixes 2024-06-06 00:43:18 -04:00
ed 991e7a81c0 Progress on VEFontCache port, only cache_glyph_to_atlas & shape_text_uncached left 2024-06-04 18:44:12 -04:00
ed 1741532d64 Progress on VEFontCache port, working on freetype outline to stbtt shape 2024-06-03 17:43:15 -04:00
ed f99157aae5 Starting the process of porting VEFontCache 2024-06-02 17:29:44 -04:00
ed 33ddd420b7 Progress on porting fontstash 2024-06-02 17:29:27 -04:00
ed 9ba718254c lifted the hash maps and the string cache to the grime package 2024-05-31 20:51:30 -04:00
ed e84ec719b3 Progress on lifting the 'grime' module to its own package 2024-05-31 19:31:27 -04:00
ed f415eada0d Doing some heavy refactors on the container interfaces
Trying to set up their use to be more ideomatic to the core containers
2024-05-31 17:58:18 -04:00
ed 3db403017e Lifted fontstash to its own package, made packages for RFont and VEFontCache
Going to do fonstash first then rfont ports.

After will complete the VEFontCache port
2024-05-31 13:04:52 -04:00
ed 3998776f4b Beginning to lift the "grime" files to their own pacakge 2024-05-31 11:26:52 -04:00
ed 0b74a8115e Minor cleanup to current bad impl of font rendering
Just trying to really "get" sokol_gfx.h
2024-05-31 11:25:27 -04:00
ed 64e56485fa remove .bkup of the learngl shader as its no longer needed 2024-05-30 13:18:28 -04:00
ed 936c0100ba Got text rendering to work with sokol_gfx (learngl text rendering article #1)
Need to todo the altas article next then the optimizing vod
2024-05-30 13:06:51 -04:00
ed c681370d8b Just restore some code that I deleted from the raylib font provider file. 2024-05-26 13:58:55 -04:00
ed 5c2f55148a zpl_hmap prefix to hmap_zpl, plus some todos to go back to builtin containers 2024-05-26 13:35:08 -04:00
ed 469fa5f8ec Fixed hot-reload for sokol 2024-05-26 13:33:54 -04:00
ed bb06d3b44e Don't poll input (we need to gut raylib's and switch over to sokol) 2024-05-26 12:24:11 -04:00
ed 0d2c5e478b Don't reload font_provider_data's cache (since we don't have that swapped yet) 2024-05-26 12:23:50 -04:00
ed 797ab227e9 Gut raylib usage from the codebase.
Going to either fully commit to sokol or if it fails, rolling the platform layer myself.
2024-05-25 11:52:23 -04:00
ed 13c3032dba Initial setup of sokol_gfx to replace the raylib impl for rendering.
Next I need to setup sokol_gp
2024-05-24 16:31:22 -04:00
ed cf81d3f9bd Renamed str_fmt_alloc to str_fmt, str_fmt to str_fmt_out, allocator convention enforcement in context
I'm enforcing aprintf it as the default formatter.
I changed up the context allocator assignment to reflect how I've been intending to allocation in startup & platform events vs tick.
Tick uses the frame slab's by default with transient on temp. Startup & platform events use the transient by default & for temp, with any use of the persistent allocator being explicit.
2024-05-22 17:13:56 -04:00
ed 368abefccf Restored some of the window awareness previously avail in raylib for the new sokol layer.
Switched frametime_delta32 to frametime_avg_ms.

I'll problably rename it and keept delta32 for actual delta. Reading over the sokol_app code I noticed it uses the avg frametime and definitely want to do that for spike alleviation...
2024-05-22 15:39:19 -04:00
ed 8130faa6ad got the sokol_app library starting up and ticking!
Now I just need to get the events and rendering and fonts and... all hooked up
2024-05-22 03:44:14 -04:00
ed 9cd0692e56 Got it to compile with sokol changes (UNTESTED) 2024-05-22 03:28:22 -04:00
ed 405716e52b Mostly reviewing progress so far
Prepping in the background for swapping raylib with sokol.
2024-05-21 23:35:36 -04:00
ed 31bc207c75 Fixed the layout boxes & resize handles anchors & alignemnts 2024-05-21 11:50:53 -04:00