SectrPrototype/code/sectr
Ed_ 368abefccf Restored some of the window awareness previously avail in raylib for the new sokol layer.
Switched frametime_delta32 to frametime_avg_ms.

I'll problably rename it and keept delta32 for actual delta. Reading over the sokol_app code I noticed it uses the avg frametime and definitely want to do that for spike alleviation...
2024-05-22 15:39:19 -04:00
..
app Restored some of the window awareness previously avail in raylib for the new sokol layer. 2024-05-22 15:39:19 -04:00
engine Restored some of the window awareness previously avail in raylib for the new sokol layer. 2024-05-22 15:39:19 -04:00
font Added sokol library to thirdparty 2024-05-19 14:04:54 -04:00
grime Got it to compile with sokol changes (UNTESTED) 2024-05-22 03:28:22 -04:00
input Got the first 'input box' to work. Did some changes to keyboard input 2024-05-19 11:06:09 -04:00
math Mostly reviewing progress so far 2024-05-21 23:35:36 -04:00
parser Cleanup and setup of drop down widget 2024-05-20 22:05:52 -04:00
project Restructured the codebase yet again but this time with compiler support for monlithic packages 2024-05-16 17:27:48 -04:00
ui Mostly reviewing progress so far 2024-05-21 23:35:36 -04:00
.ODIN_MONOLITHIC_PACKAGE Restructured the codebase yet again but this time with compiler support for monlithic packages 2024-05-16 17:27:48 -04:00
chrono.odin Restructured the codebase yet again but this time with compiler support for monlithic packages 2024-05-16 17:27:48 -04:00
collision.odin Restructured the codebase yet again but this time with compiler support for monlithic packages 2024-05-16 17:27:48 -04:00
colors.odin Hopefully last design change to auto-layout algorithim 2024-05-21 11:06:51 -04:00
space.odin Mostly reviewing progress so far 2024-05-21 23:35:36 -04:00