bcfbb94df7
Day 44 complete
2023-11-05 23:36:30 -05:00
e1a481f4f6
Day 43 complete
2023-10-28 17:10:30 -04:00
2a660da1d8
Got clang to build parity with msvc
2023-10-24 00:42:55 -04:00
4ab64e2c17
Day 42 complete
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Found and fixed bugs with gencpp when generating the vector math stuff.
2023-10-22 22:00:29 -04:00
fa28d401ef
Day 40 complete
2023-10-22 01:46:01 -04:00
9bfdf8288c
Day 38 complete
2023-10-21 02:09:44 -04:00
29ed6dc1ad
Day 37 completed
2023-10-20 23:16:14 -04:00
ffba625a24
Day 36 complete
2023-10-19 14:16:50 -04:00
8d66887b02
Day 35 complete
2023-10-17 23:50:28 -04:00
a4f07c67d2
Day 34 complete!!!
2023-10-11 23:58:04 -04:00
7958fabd00
Day 33 complete.
...
Man...
2023-10-11 00:56:16 -04:00
b7dadf3450
Day 32 complete
2023-10-10 13:08:08 -04:00
dd00713c9e
Day 31 complete
2023-10-07 02:33:39 -04:00
dcc14d154f
Day 30 complete
2023-10-06 13:06:40 -04:00
a103054023
Day 29 complete
2023-10-04 13:55:15 -04:00
80996709fe
Added win32 missing files.
2023-10-01 23:40:47 -04:00
e1623995a7
Day 28 complete!
2023-10-01 20:17:14 -04:00
faa0bacc07
Day 27 complete
2023-09-30 20:26:00 -04:00
4599ca1167
Day 25 complete!!!
2023-09-30 15:40:27 -04:00
dc43db117c
Day 25 Part 1
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I'm splitting this implementation into parts since so much already happened...
I fully updated the code the the latest convention I want to use for the project.
Engine & Game replay should work.
2023-09-30 10:05:37 -04:00
465339743a
Day 24 complete
2023-09-29 15:58:18 -04:00
4417738a6d
More cleanup for clang
2023-09-28 21:57:52 -04:00
a52f6efbff
Adjusted build staging so that engine post-build codgen wont occur when process is running
...
+ some refactoring as what I was doing didn't correlate to platform so I associate it with the engine module proper now.
2023-09-28 21:21:05 -04:00
2f6e60d472
symbols for engine module are now generated into a header
...
Started to to use gencpp to codegen.
Now instead of loading the symbol table file made by the build script I can just have it get directly compiled.
2023-09-28 20:22:15 -04:00
d76163ae84
Fixed bugs with optimized builds
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Symbol table for engine module was out of order.
2023-09-28 18:38:06 -04:00
0746cbd504
minor cleanup
2023-09-28 15:41:30 -04:00
b2b9592880
Day 23 complete
2023-09-28 13:52:47 -04:00
9bb8026762
Day 22 complete
2023-09-27 01:16:41 -04:00
9220550dd4
Day 21 complete
2023-09-26 19:10:40 -04:00
805d9ec3a0
Day 20 complete
2023-09-24 22:37:05 -04:00
6fb75fd1ff
quick filename refactor.
...
Want to make sure I explictly make headers c++ if they are intended to be.
2023-09-23 21:52:38 -04:00
5cfbc204a7
Day 19 complete
2023-09-23 21:16:10 -04:00
e0463670c9
Day 18 complete
2023-09-22 15:13:23 -04:00
5902aec2bf
Day 17 complete
2023-09-22 02:46:40 -04:00
100cf96d4f
Day 16 complete
2023-09-21 00:26:23 -04:00
c4cdac03fa
Day 15 complete
2023-09-20 14:43:55 -04:00
3de4178fff
Day 14 complete
2023-09-18 20:16:40 -04:00
abe3066071
Day 13 complete
2023-09-17 23:41:19 -04:00
ad5288f9e8
Day 12 complete
2023-09-16 19:15:14 -04:00
9831c46739
Day 11 complete.
2023-09-15 21:35:43 -04:00
97c2a46805
Day 10 Complete
2023-09-14 00:43:35 -04:00
3a0d1124c9
Day 9 completed
2023-09-10 21:13:17 -04:00
d87eb51698
Day 8 complete.
2023-09-10 14:14:47 -04:00
d4f04c33b3
Day 7 complete
2023-09-10 11:07:40 -04:00
7ddbc13bc5
Some more dualsense shenanigans
2023-09-09 23:58:28 -04:00
d7399149bc
Day 6 Bonus: Dualsense Edge support!
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I had to temporarily make my own binaries for the JoyShockLibrary but it works!
2023-09-09 20:14:40 -04:00
eb1c2b2e57
Day 6 completed
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Removed the modular windows headers, it was no longer viable after xinput (rip 80 ms build times).
2023-09-09 17:06:47 -04:00
34ba5edfdd
Day 5 complete
2023-09-09 12:47:06 -04:00
973936ac82
Day 4 complete
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Going to have to fork win32 modular headers lib, they didn't do handle declares proper.
So far so good. Made a funny looking gradient
2023-09-09 03:03:03 -04:00
4c832f3353
Day 3 complete
2023-09-09 00:01:53 -04:00