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https://github.com/Ed94/HandmadeHero.git
synced 2024-12-21 22:14:43 -08:00
Got clang to build parity with msvc
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2
.vscode/bookmarks.json
vendored
2
.vscode/bookmarks.json
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@ -14,7 +14,7 @@
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"label": "Static Data"
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},
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{
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"line": 1001,
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"line": 1011,
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"column": 0,
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"label": "Main Loop : End"
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}
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4
.vscode/c_cpp_properties.json
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4
.vscode/c_cpp_properties.json
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@ -34,7 +34,9 @@
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"UNICODE",
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"_UNICODE",
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"GEN_TIME",
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"INTELLISENSE_DIRECTIVES"
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"INTELLISENSE_DIRECTIVES",
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"Build_Debug",
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"Build_Development"
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],
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"windowsSdkVersion": "10.0.22621.0",
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"compilerPath": "clang.exe",
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@ -238,12 +238,12 @@ void draw_bitmap( OffscreenBuffer* buffer, Vec2 pos, Bitmap* bitmap )
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{
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s32 half_width = bitmap->width / 2;
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s32 half_height = bitmap->height / 2;
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Vec2i pos_rounded { round(pos.x), round(pos.y) };
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Vec2i bmp_half_size { bitmap->width / 2, bitmap->height / 2 };
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Vec2i min = pos_rounded - bmp_half_size;
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Vec2i max = pos_rounded + bmp_half_size;
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s32 max_x = round( pos.x ) + half_width;
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s32 max_y = round( pos.y ) + half_height;
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@ -306,7 +306,7 @@ inline
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void draw_debug_point(OffscreenBuffer* back_buffer, World* world, TileMapPos pos, f32 red, f32 green, f32 blue)
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{
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TileMap* tile_map = world->tile_map;
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Vec2 min {
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pos.rel_pos.x * world->tile_meters_to_pixels + world->tile_lower_left_x + scast(f32, pos.tile_x * world->tile_size_in_pixels),
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pos.rel_pos.y * world->tile_meters_to_pixels + world->tile_lower_left_y + scast(f32, pos.tile_y * world->tile_size_in_pixels)
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@ -1035,7 +1035,7 @@ void update_and_render( f32 delta_time, InputState* input, OffscreenBuffer* back
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Vec2 screen_center {
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scast(f32, back_buffer->width) * 0.5f,
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scast(f32, back_buffer->width) * 0.5f,
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scast(f32, back_buffer->height) * 0.5f
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};
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@ -1058,7 +1058,7 @@ void update_and_render( f32 delta_time, InputState* input, OffscreenBuffer* back
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s32 tile_id = TileMap_get_tile_value( tile_map, col, row, game_state->camera_pos.tile_z );
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f32 color[3] = { 0.15f, 0.15f, 0.15f };
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if ( tile_id > 1 || row == player->position.tile_y && col == player->position.tile_x )
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if ( tile_id > 1 || (row == player->position.tile_y && col == player->position.tile_x) )
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// if ( tile_id > 1 )
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{
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if ( tile_id == 2 )
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@ -1125,7 +1125,7 @@ void update_and_render( f32 delta_time, InputState* input, OffscreenBuffer* back
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f32 player_blue = 0.3f;
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TileMapPos player_to_camera = subtract( player->position, game_state->camera_pos );
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Vec2 player_to_screenspace {
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player_to_camera.rel_pos.x + scast(f32, player_to_camera.tile_x) * world->tile_map->tile_size_in_meters,
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-1 * (player_to_camera.rel_pos.y + scast(f32, player_to_camera.tile_y) * world->tile_map->tile_size_in_meters)
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@ -1140,7 +1140,7 @@ void update_and_render( f32 delta_time, InputState* input, OffscreenBuffer* back
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player_ground_pos.y - player->height * world->tile_meters_to_pixels,
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};
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Vec2 player_collision_max {
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player_ground_pos.x + player_half_width * world->tile_meters_to_pixels,
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player_ground_pos.x + player_half_width * world->tile_meters_to_pixels,
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player_ground_pos.y
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};
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@ -27,4 +27,5 @@
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#pragma clang diagnostic ignored "-Wvarargs"
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#pragma clang diagnostic ignored "-Wunused-function"
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#pragma clang diagnostic ignored "-Wunused-but-set-variable"
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#pragma clang diagnostic ignored "-Wmissing-braces"
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#endif
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@ -59,7 +59,7 @@ enum CS : UINT
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CS_Horizontal_Redraw = CS_HREDRAW,
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CS_Vertical_Redraw = CS_VREDRAW,
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};
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enum CW : s32
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{
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CW_Use_Default = CW_USEDEFAULT,
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@ -503,6 +503,9 @@ engine::ModuleAPI load_engine_module_api()
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{
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OutputDebugStringA( "Loaded engine module API\n" );
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}
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else {
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fatal( "Failed to load engine module API!\n" );
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}
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return engine_api;
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}
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@ -865,6 +868,13 @@ WinMain( HINSTANCE instance, HINSTANCE prev_instance, LPSTR commandline, int sho
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}
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}
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// Populate an initial polling state for the inputs
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poll_input( window_handle, & input, jsl_num_devices, jsl_device_handles
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, old_keyboard, new_keyboard
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, old_mouse, new_mouse
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, old_xpads, new_xpads
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, old_ds_pads, new_ds_pads );
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engine_api.startup( rcast(engine::OffscreenBuffer*, & Surface_Back_Buffer.memory), & engine_memory, & platform_api );
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u64 last_frame_clock = timing_get_wall_clock();
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@ -2,6 +2,10 @@
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#include "platform.hpp"
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#include "jsl.hpp"
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#include "win32.hpp"
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NS_PLATFORM_BEGIN
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using namespace win32;
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NS_PLATFORM_END
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#endif
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NS_PLATFORM_BEGIN
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@ -127,8 +131,10 @@ b32 file_read_content( File* file )
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return {};
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}
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// This has to be done or for some reason file_handle will be consumed to null by `GetFileSizeEx` (Clang bug?)
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HANDLE file_handle_clang_bug = file_handle;
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u32 size;
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GetFileSizeEx( file_handle, rcast(LARGE_INTEGER*, &size) );
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GetFileSizeEx( file_handle_clang_bug, rcast(LARGE_INTEGER*, &size) );
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if ( size == 0 )
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{
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// TODO(Ed) : Logging
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@ -250,10 +250,10 @@ function build-engine
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$local:compiler_args = $script:compiler_args
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$compiler_args += ($flag_define + 'Build_DLL=1' )
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if ( $vendor -eq 'msvc' ) {
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if ( $IsWindows ) {
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$compiler_args += ($flag_define + 'Engine_API=__declspec(dllexport)')
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}
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if ( $vendor -eq 'clang' ) {
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else {
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$compiler_args += ($flag_define + 'Engine_API=__attribute__((visibility("default")))')
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}
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