dbee294b32
codegen fix based on latest lib
2024-12-15 10:43:47 -05:00
90a8dfd507
update gencpp to latest (once again..)
2024-12-15 10:39:31 -05:00
a86a2cc77c
update gencpp to latest
...
Using this project to test latest ver...
2024-12-14 08:02:47 -05:00
393f98a03d
Day 49 complete
2024-01-01 02:53:15 -05:00
2c3b6d9e66
Day 48 complete
2023-12-30 19:51:36 -05:00
2a638dffe4
Day 47 complete
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Not much code, some fixes.
2023-12-30 15:25:58 -05:00
ef76f50528
Day 46 complete
2023-12-30 02:02:03 -05:00
4467f99dc3
Fixes to input updates on player controllers
2023-12-29 22:50:22 -05:00
6ac57371e4
Removed old input code post-new design
2023-12-29 19:33:58 -05:00
467c2ee34b
WIP - Day 46 : Got new input system working
2023-12-29 19:21:44 -05:00
470e85ea3a
Day 45 complete
2023-12-29 14:53:00 -05:00
577ee6b208
Fixed error with debug builds, fixed some errors with intellisense for vs solution (VS2022/JetBrains Rider)
2023-12-29 12:29:22 -05:00
bcfbb94df7
Day 44 complete
2023-11-05 23:36:30 -05:00
e1a481f4f6
Day 43 complete
2023-10-28 17:10:30 -04:00
2a660da1d8
Got clang to build parity with msvc
2023-10-24 00:42:55 -04:00
4ab64e2c17
Day 42 complete
...
Found and fixed bugs with gencpp when generating the vector math stuff.
2023-10-22 22:00:29 -04:00
fa28d401ef
Day 40 complete
2023-10-22 01:46:01 -04:00
193b71ff92
Day 39 complete
2023-10-21 22:21:53 -04:00
e721ee0536
Readme update
2023-10-21 02:17:44 -04:00
9bfdf8288c
Day 38 complete
2023-10-21 02:09:44 -04:00
29ed6dc1ad
Day 37 completed
2023-10-20 23:16:14 -04:00
ffba625a24
Day 36 complete
2023-10-19 14:16:50 -04:00
8d66887b02
Day 35 complete
2023-10-17 23:50:28 -04:00
a4f07c67d2
Day 34 complete!!!
2023-10-11 23:58:04 -04:00
7958fabd00
Day 33 complete.
...
Man...
2023-10-11 00:56:16 -04:00
b7dadf3450
Day 32 complete
2023-10-10 13:08:08 -04:00
dd00713c9e
Day 31 complete
2023-10-07 02:33:39 -04:00
dcc14d154f
Day 30 complete
2023-10-06 13:06:40 -04:00
a103054023
Day 29 complete
2023-10-04 13:55:15 -04:00
80996709fe
Added win32 missing files.
2023-10-01 23:40:47 -04:00
e1623995a7
Day 28 complete!
2023-10-01 20:17:14 -04:00
faa0bacc07
Day 27 complete
2023-09-30 20:26:00 -04:00
4599ca1167
Day 25 complete!!!
2023-09-30 15:40:27 -04:00
dc43db117c
Day 25 Part 1
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I'm splitting this implementation into parts since so much already happened...
I fully updated the code the the latest convention I want to use for the project.
Engine & Game replay should work.
2023-09-30 10:05:37 -04:00
465339743a
Day 24 complete
2023-09-29 15:58:18 -04:00
4417738a6d
More cleanup for clang
2023-09-28 21:57:52 -04:00
a52f6efbff
Adjusted build staging so that engine post-build codgen wont occur when process is running
...
+ some refactoring as what I was doing didn't correlate to platform so I associate it with the engine module proper now.
2023-09-28 21:21:05 -04:00
2f6e60d472
symbols for engine module are now generated into a header
...
Started to to use gencpp to codegen.
Now instead of loading the symbol table file made by the build script I can just have it get directly compiled.
2023-09-28 20:22:15 -04:00
d76163ae84
Fixed bugs with optimized builds
...
Symbol table for engine module was out of order.
2023-09-28 18:38:06 -04:00
0746cbd504
minor cleanup
2023-09-28 15:41:30 -04:00
b2b9592880
Day 23 complete
2023-09-28 13:52:47 -04:00
9bb8026762
Day 22 complete
2023-09-27 01:16:41 -04:00
9220550dd4
Day 21 complete
2023-09-26 19:10:40 -04:00
1c3cf08687
updated gencpp header to latest
2023-09-25 18:10:07 -04:00
805d9ec3a0
Day 20 complete
2023-09-24 22:37:05 -04:00
6fb75fd1ff
quick filename refactor.
...
Want to make sure I explictly make headers c++ if they are intended to be.
2023-09-23 21:52:38 -04:00
5cfbc204a7
Day 19 complete
2023-09-23 21:16:10 -04:00
e0463670c9
Day 18 complete
2023-09-22 15:13:23 -04:00
5902aec2bf
Day 17 complete
2023-09-22 02:46:40 -04:00
100cf96d4f
Day 16 complete
2023-09-21 00:26:23 -04:00