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codegen | ||
dependencies | ||
engine | ||
platform | ||
handmade_engine.cpp | ||
handmade_win32.cpp | ||
handmade.cpp | ||
handmade.hpp | ||
Readme.md |
Project Documentation
Currently the project is split into two modules:
- Platform
- Engine
This project takes the approach of doing all includes for a module in a single translation unit.
Any includes within the project files outside of the translation unit files used for builds are for intellisense purposes.
They are wrapped in INTELLISENSE_DIRECTIVES
preprocessor conditional, and are necessary for most editors as they do not parse the project directories properly.
(They do a rudimentary parse on a per-file basis on includes ussually)
Platform
Translation Unit: handmade_win32.cpp
for Windows
Deals with providing the core library for the project along with dealing with th platform specific grime.
Only supports Windows at the momment. May add suport for macos or Ubuntu/SteamOS(linux) in the future.
Engine
Translation Unit: handmade_engine.cpp
Currently deals with both engine and game code until I see a point where I can segment the two into separate modules.
The the "proto-code" for the game module is within handmade.hpp
& handmade.cpp