67ff3a8c7f
sigh 3
2024-10-18 16:33:34 -04:00
4916a5c922
sigh 2
2024-10-18 16:30:44 -04:00
d87e41eae7
sigh
2024-10-18 16:28:09 -04:00
1cf2d0d765
yet another update
2024-10-18 16:26:08 -04:00
c6f1f50705
updated script
2024-10-18 16:21:06 -04:00
ad5ca15094
script update
2024-10-18 16:11:57 -04:00
cb8e47b7e3
updated script
2024-10-18 16:09:08 -04:00
99741ba150
Making scripts for major changes
2024-10-18 15:43:22 -04:00
a567dcee9a
just origanizing gitignore
2024-10-18 15:15:52 -04:00
bc674de842
Commiting last latest changes before making repo modifications
2024-10-18 15:11:13 -04:00
ed6dbf89e9
59. Message Widget
2024-04-26 21:36:09 -04:00
22385f63bb
58. Broadcasting Data Table Rows
2024-04-26 20:08:08 -04:00
cc0cccc0e5
54. Get All Asset Tags
2024-04-26 18:23:13 -04:00
72f8b9ca58
53. Gameplay Effect Delegates
2024-04-25 12:46:26 -04:00
901ef9460b
53. Gameplay Effect Delegates
2024-04-25 00:30:54 -04:00
ad14d6b3af
46. PostGameplayEffectExecute
2024-04-24 20:18:38 -04:00
39f1a1b721
45. PreAttributeChange
2024-04-24 18:18:26 -04:00
a218d86c23
44. Infinite Effect Application and Removal
2024-04-24 16:21:22 -04:00
caae7fd758
43. Instant and Duration Application Policy
2024-04-24 11:58:40 -04:00
b037490ef8
42. Infinite Gameplay Effects
2024-04-24 11:48:07 -04:00
6c9256d033
40. Periodic Gameplay Effects
2024-04-24 10:59:48 -04:00
9f72aca7da
38. Instant Gameplay Effects
2024-04-24 10:07:23 -04:00
82a33a0f0f
'NetSlime' Initial port finished and working with 2 players (at least)
2024-04-23 18:54:17 -04:00
2574960fff
WIP: Boostrapping NetSlime
...
- Just a old name for a set of changes to make the game framework hardened for multiplayer as well as some ease of use functionality.
2024-04-23 01:10:02 -04:00
28b1ad19dc
37. Effect Actor Improved
2024-04-22 12:01:30 -04:00
2695bfc4b6
34. Listening for Attribute Changes
2024-04-22 01:54:33 -04:00
a6dc269630
34. Listening for Attribute Changes
2024-04-22 00:30:29 -04:00
7db411586e
32. Overlay Widget Controller
2024-04-21 18:56:57 -04:00
1f47e94a64
Merge remote-tracking branch 'Ed94/master'
2024-04-21 10:26:14 -04:00
34e8d924c3
Update Readme.md
2024-04-21 10:06:06 -04:00
4a05333a72
Update Readme.md
2024-04-21 10:05:42 -04:00
d9f704a199
ignore binaries
2024-04-21 09:57:56 -04:00
6765478a9d
31. Aura HUD (plus other stuff)
...
- Enabled a few more plugins
- Added clang formatting straight from the GasaGen cpp.
- Setup auto-generation of the DevOptionsCache
- Messed around with generating widgettree hiearchy from template widget
2024-04-21 09:51:51 -04:00
466adc5bd9
Updates to GasaGen, replace engine's void SBlueprintActionMenu::Construct with new code
2024-04-17 12:16:22 -04:00
e043d322b1
added GitSourceControl to enabled plugins
2024-04-16 21:21:05 -04:00
9d98300e05
Updated gitattributes with git-plugin's
2024-04-16 21:18:06 -04:00
f12034ad1a
29. Globe progress bar
2024-04-16 17:18:06 -04:00
d3deeb31a0
End of gencpp experimentation. Parsed Scene and Actor component header + AttributeSet.h
2024-04-16 05:02:58 -04:00
020a2de91a
Some cleanup of gencpp
2024-04-16 01:20:23 -04:00
a70f0e10d3
Can parse AActor with gencpp
2024-04-15 23:09:46 -04:00
2ced3253c8
Was able to parse UObject with gencpp!!!
2024-04-14 21:51:14 -04:00
4e6c002b18
26. Effect Actor complete
2024-04-13 19:29:25 -04:00
99a23529e6
25. Attribut accessors complete
...
There is some jank, with the ability system init on character (I'll fix later).
Cog replaces the usuals showdebug command
2024-04-13 18:35:19 -04:00
74689f6c6a
24. Health and Mana
...
Decided to try using gencpp for the first time with UE (just codegen, not parsing).
I used it to generate the AttributeSet
2024-04-13 16:18:57 -04:00
d97d8c2084
22. Init ability actor info
2024-04-13 11:56:19 -04:00
f43daaed61
20. Constructing the ASC and AS
2024-04-13 11:09:22 -04:00
70d51d869c
18. ABC & AS
2024-04-13 10:19:45 -04:00
cfc3c3291b
Remove master assets directory from repo
2024-04-13 10:10:04 -04:00
e71a33a051
Update readme again
2024-04-13 06:02:06 -04:00
f986523419
Update readme
2024-04-13 05:57:29 -04:00