Unreal GAS Course Binge
Go to file
2024-12-16 21:05:13 -05:00
.vs preparing to generate the attribute set from the table 2024-10-21 22:47:37 -04:00
.vscode preparing to generate the attribute set from the table 2024-10-21 22:47:37 -04:00
Project latest gencpp 2024-12-16 21:05:13 -05:00
scripts update gencpp to latest (once again..) 2024-12-15 10:46:36 -05:00
.editorconfig 31. Aura HUD (plus other stuff) 2024-04-21 09:51:51 -04:00
.gitattributes Updated gitattributes with git-plugin's 2024-04-16 21:18:06 -04:00
.gitignore update gitignore 2024-10-24 20:29:00 -04:00
GASATHON.10x Starting to figure out attribute set more (Part of 65. 65. Initialize Attributes from a Data Table) 2024-10-21 16:10:56 -04:00
GASATHON.code-workspace 63. Ghost Globe 2024-10-19 21:33:20 -04:00
Readme.md update readme 2024-10-19 21:05:43 -04:00
Rengerate Unreal Project Files.lnk 63. Ghost Globe 2024-10-19 21:33:20 -04:00
Run Editor.lnk Initial commit 2024-04-12 12:08:06 -04:00

GASATHON

Completing this course

The project is organized as a monolithic module with an auxillary editor module and a Codegen module not handled by Unreal utilizing the gencpp library.

Implementation design perfs:

  • Keep data structures and codepaths flat with minimal abstraction patterns
    • Lift to more specific or generalized code-paths only when necessary
  • Keep everything data-wise in the runtime unless there is a measurable performance cost.
  • Some exploratory optimizations for educational purposes.
  • Plugins are installed in the engine repo unless not possible.
  • Code almost exclusively in C++ for everything but cosmetics (this is an engineering portfolio piece).
  • Keep static module functions within C++ namesapces and have the in BP function libraries to expose to BPs.
  • Perfer stage-metaprogramming to C++ compiler provided templating (when possible).

The repo is also hosted on : https://git.cozyair.dev/ed/GASATHON It should be mirrored here however to latest.